Autodesk 3ds Max Tutorial - Character Cloth Simulation With Cloth Modfier
Вставка
- Опубліковано 11 вер 2024
- Character Cloth Simulation With Cloth Modifier in 3ds Max Tutorial
*SEE ALSO*
Autodesk 3ds Max Tutorial - Tear cloth in 3ds max - • Autodesk 3ds max Tutor...
Creating a Biped Walk Cycle in 3ds max Mocap
• Creating a Biped Walk ...
Thought Power Animated 3D Short Film
• Thought Power - 3D Ani...
Kindly Subscribe to my channel for more tutorial contents 🙏🏽
I think Ctrl+C will select the entire biped hierarchy for you so you don't have to go through and select all one by one.
If you make ctrl+clic on the first arrow of biped, everything expand ;)
Could you make cloth simulation but the clothes is being pulled by a character? E.g a person pulling a bed sheet
great
Thank you
it's great work. i appreciate it.
+zahra nurkhkfi I'm glad it helped , stick around for more great tutorials
hi how can i import the finished product to xna? i an currently developing a software with the help of kinect 360
thanks
Hi, is it possible to use cloth with a CAT rigged body (not a biped)? it works well?
Hello cloth will work with any object as long as it is checked as collision object.
@@EduShola thanks so much!!
nice one bro
+Nkoro Anselem Irems thanks bro, I'm glad you liked it.
+Nkoro Anselem Irems thanks bro, I'm glad you liked it.
+Nkoro Anselem Irems thanks bro, I'm glad you like it
+Nkoro Anselem Irems thanks bro, I'm glad you like it
+Nkoro Anselem Irems thanks bro, I'm glad you like it
Greetings Edu shola, I am simulating a cloth modifier with my character animation but when it gets to 3 particular frames at different times on the timeline the cloth simulation freezes but the animation continues but after 3-5 frames the simulation continues again. Pls how do I solves this challenge?
Try to reset the cloth object to initial state and try to use "simulate local damped" instead of just "simulate local" the when it settles and simulates make sure you click "simulate" with ☑️progress to simulate the entire animation on the timeline. Let me know how it goes.
If that's doesn't solve it, scroll down to "simulation parameters" and make sure "start frame" and "end Frame" match the animation length
I usually don't check the end frame box to avoid these kind of issues.
@@EduShola OK, I'll do that and get back to u. Thanks.
Greetings Edu shola, I'm still facing same challenge.
How to export the cloth simulation to unity?
I don't know if unity has a point cache tool, I believe it's usually a .xml, the point cache actually saves any simulation or animation data into a mesh, but Unity has its own simulation tools, so just do your simulations inside unity
Does this work with CAT Bones?
+LCpl. Trent yes it works, it will work with any object or mesh I only use biped for demonstration purpose ☺
Thanks man! So, what about Capes? Im working on a Darth Vader Rig. (i've tried this, the Cape Deforms, but doesnt move)
+LCpl. Trent capes are even easier, you just need to pin the vertexes in the group rollout, so after you've added cloth modifier to your mesh, select cloth in the modify panel, and click the plus sign to show the drop down, and click on group, then select the vertexes you don't want simulated and click on pin, you will be asked to name the group. With that done you can simulate and the Cape won't fall off. In case you don't get it lemme know so I'll record a Tut for you. Cheers ☺
Wow. Amazing!!!! Thank you Alot!
Hera of the god of war 3