Mabinogi - Korean Eternity Project (Part 11)

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  • Опубліковано 14 жов 2024

КОМЕНТАРІ • 11

  • @dra6o0n
    @dra6o0n 2 місяці тому

    They can put it on UE5 and make it look the same easily if they recreate the same lighting, which is 'globally' but not a global illumination simulation.
    Basically a light box. You can create a light but only make certain objects react to it via a flag or attribute, so all cell shaded character faces for instance will be reacting to a specific light globally to provide the same Cell shading effect.

  • @dra6o0n
    @dra6o0n 2 місяці тому

    Unreal Engine 5 was designed for hollywood, cinematography. It isn't designed for better game development overall, but to allow games to be also made into movies.
    You can still use UE4 for Mabinogi, or turn off UE5 exclusive features to basically run legacy UE4 stuff on it, and it'll still perform much better, and look just as good.

  • @Featheryfaith7
    @Featheryfaith7 3 місяці тому

    Didn't Nexon promise that they will release the game once (I think) it will be about 60% finished? Because that is about a few years from now. It took Archage 6 years to finish. I want Mabinogi to be similiar to Archage and Black Dessert sandbox combination.

    • @XanafiedcatGaming
      @XanafiedcatGaming  3 місяці тому +1

      I have not heard anything about when they plan to release this update. However if it takes 6 years to finish like with Archage than it might not be done until 2029. Most think it will be ready sometime in 2026. At least they keep providing updates for players twice a year so we can sort of track their pacing and hopefully get a more accurate guess for the release date as this update progresses.

    • @Featheryfaith7
      @Featheryfaith7 3 місяці тому

      @@XanafiedcatGaming If Nexon made a trailer for the eternal project just recently then it means the updated game will be out much sooner than anticipated. I will give it another few more years. Trendindly, now the game companies are releasing unfinished game sooner.

    • @dra6o0n
      @dra6o0n 2 місяці тому

      The only way they can release it at 60% is if they are willing to start from G1 and keep the mechanics basic again.

    • @Featheryfaith7
      @Featheryfaith7 2 місяці тому

      @@dra6o0n I saw the mechanics already for the I think the Alpha model and they look like generic MMO mechanics.

  • @dra6o0n
    @dra6o0n 2 місяці тому

    The good thing about Mabi going UE5 is you can disable all the rendering gimmicks client sided.... Lol!

  • @dra6o0n
    @dra6o0n 2 місяці тому

    You do NOT want to use Lumen! Period. It's a simulated software ray-tracing that UE5 tries to do for it's lighting system and it's INSANELY CPU and GPU intensive!
    It got used in Abiotic Factor which tried to simulate Half Life 1 graphics, but with better lighting, and it resulted in many people's PC not running as well beyond 30-40 fps.
    If used in Mabinogi, even if you have low resource hogging assets, the rays used to simulate constant lights will be a bottleneck on the CPU of many users who are on laptops!
    You could optimize it but the effects would be minimized and its better to just disable it and just use a global light box.
    You also do not want to use Nanites, since the assets of Mabinogi isn't based on polygons, as Nanites manages triangles (polygons) to improve visible quality over a distance of a camera, and aims for a FPS gauge (30 fps for cinematography). This means if you have 200% the potential of hardware resources, Nanites will eat up all of it just to 'increase' the triangles by the millions, but you can't even see any difference... Because they are targetting 30 fps.
    If you raise the target frame rate to maybe 120 fps, then it should let off some pressure, but still overuse your hardware to 100%.
    As of yet I have not seen any developer or users talk about tweaking Lumen and Nanites to give you over 120 fps of frames for a similar quality, without using up all the resources your computer has (because other components like AI and background computing needs it).
    I remember when Nvidia made all game developers suddenly made use of Tessellation (it's used to smooth out polygon like a sphere or curved surfaces) and it resulted in AMD GPUs being burdened because the software wants to create 10,000 extra polygons in water or a cement block for no reason for Crysis 2. Moving objects/creatures being blurred visually DO NOT need tessellation as it's hard to visually see it in the first place like in Lost Planet 2 demo they showed.

  • @johnboog4437
    @johnboog4437 Місяць тому

    I had a stroke when I was two and I feel like your speech is a little bit faster in your head than what the viewer hears. A simple fix is putting your voice at 1.5 or 1.25 speed so that people will be Engaged with what you’re saying. Make it unnoticeable but effective.

    • @johnboog4437
      @johnboog4437 Місяць тому

      Also I think you’re a good speaker just not a fast one and i don’t mean it as an insult.