@@StegoAqua Theres some Halo 3 marines on Floodgate that share the same extremely low health, along with a missile turret marine on the storm, same with Halo CE, the Crewmen, also those marines on 343 guilty spark that you encounter halfway through the mission. Honestly Tayari Plaza and Kizingo BLDV and NMPD HQ are the only 3 missions of ODST i can think of that have those shitty marines
the bad part is halo 1 and 2 the original pc version you can check files and see ALL squads which they could of just added it up so they didnt need to do all this for those games
I'm gonna assume everything's running natively on its original hardware so we don't have to worry about framerate and resolution variation CE ran at 640x480 and was not capable of widescreen. That's 307,200 pixels per frame. Chances are the copy you played was NTSC and ran at 30 FPS, but there was a laggy PAL version that ran at 25. The campaign usually ran for a little under 10 hours, or 36,000 seconds * 30 FPS * 307,200 pixels = 331,776,000,000 pixels Halo 2 ran at 720x480 in widescreen mode, which gives us 345,600 pixels per frame. Information on its original framerate is sparse, but I think it's safe to assume it also held a stable 30. The difficulties were so wildly tuned that your campaign could take a lot longer depending on what you played on, but as long as you know what you're doing and stay off of Legendary it should take about nine hours or 32,400 seconds * 30 FPS * 345,600 pixels = 335,923,200,000 pixels
Halo 3 used a rather unusual double-buffered 1152×640, which the 360 converted to its 720p rendering setting. That's a whopping 737,280 pixels per frame. It also held a stable 30 FPS with a brisk 8 hour campaign, which comes out to 28,800 seconds * 30 FPS * 737,280 pixels = 637,009,920,000 Finally, CE: 331,776,000,000 + Halo 2: 335,923,200,000 + Halo 3: 637,009,920,000 = a grand total of... 1,304,709,120,000 pixels (1.3 trillion). I would convert that to megapixels, but the fraction is so large Wolfram refuses to reduce it
@@Chaosdude341 Considering it seems like they're a species that can reproduce like nothing. Probably a fucking lot. That and I assume the covenant forces them to reproduce since they're essentially an enslaved race. Honestly feel bad for them.
@@Arkiasis ah. Honestly, we didn’t do the lockdowns properly in the US. Each state handled it differently. My state (Georgia) had maybe 2 or 3 weeks of a lockdown? But even then it wasn’t enforced. If we had done a legitimate 2 month hard lockedown, and then quarantined the elderly or immunocompromised, we probably wouldn’t have had such a high case-rate.
You know what? Make a huge document with how many each species is in the original trilogy. So every marines, every covenant unit, every flood (spore, carriers, humans and covenant), every sentinel Good luck :)
Have you ever tried doing a John Wick% speedrun? It’s a category where you have to complete the mission as fast as possible while killing every single enemy. NO SURVIVORS!
Halo: Reach technically has an infinite number of grunts. On long night of solace, once you destroy the wraith before going into the station an infinite number of dropships will come to drop infantry.
So, in halo 3 during the warthog run there are more grunts. During one of the sections with three paths there is a group of them. One has a fuel rod cannon and kinda let's you know where they are. It's hard to get to them but they are there
In the mission in reach where you are pushing towards the launch facility, if you don’t go through the doors sprit drop ships fly in every time you clear the enemies out and pelicans fly in whenever all the marines die. It’s a cool mini-firefight
I love this channel because it never fails to give me that nostalgic feel of doing random things like this in my early childhood. 🤣🤣 Never change Rocket Sloth, never change.
I am good with this, y'all make some of my favorite halo content, even ridiculous stuff like this, all questions need an answer and you guys make it interesting
This makes me wonder how many grunts I have kill... counting everything, all my campaign playthroughs, warzone, firefighter, and even halo wars and the assault n strike games... that’s a lot of grunt blood...
The amount of effort and time put in those videos that most people dont even see or think about is insane dude your the best halo youtuber in my personal opinion your great and deserve way more kepp on the great work dude
I mean, it kind of makes sense with the addition of more enemy types (like drones for instance) in Halo 2 and 3. With the addition of new enemies, they would have to balance the total number of both enemy and friendly AI in those games, so reducing the number of grunts would probably be the best way to do that.
Lmao funnily enough I once did this with Halo ce-4's amount of hunters since with each passing game in the trilogy I noticed how there were less and less. Turns out Halo ce had the most hunters out of all at the time
I feel like the numbers directly correlate with the introduction of new enemy types, some might go higher than 2 or 3 but not CE. CE didn't have the same number of enemy types/variants as later games, resulting in grunts being the only true cannon fodder enemy type in the game (popcorn flood are more weapon than enemy).
I was hoping they would take the higher of the two. I think to do it properly, they would have mod the damage they do and kill every ally not in their vehicles. Speaking of which, NPCs in the passenger seats and gunners count towards the driver’s count.
I don't understand skipping the 2nd level of halo 2. That made me want what would become Firefight SO dang bad. Also back in the day I never heard the song play on Gravemind. Some how I always either killed them all too fast or snuck around that fight. I only found about it a few years ago.
This was great! If you continue this maybe consider adding different metrics to normalize the data. Maybe something like average _____ encountered per minute (could be playtime or par time) or something like that, just a lil extra to compare levels against eachother, still love this as is
Despite what everyone else is saying I thought this was a fun episode! Keep it up guys! I work from home building props and costumes so I watch a lot of videos and through out the last 2 weeks I have watched pretty much all of your videos (while coincidentally making the halo 3 marine armor for a customer) and have actually made me want to replay all of the halos so much I endured the long ass download that is the MCC. I actually just finished halo one earlier today and now I am half way through Halo 2 :)
One small factor I just considered if anyone else wants to try this even more thoroughly in the future is not using grenades/trying to stop your allies from doing so. There are many areas were grunts can simply just be blown off the map in the OG trilogy. Also if there was a way to get theater in 1/2 you could simply just go to theater mode for each game and use that to make the counts even more accurate. Because if you can count them as soon as they spawn in while freezing the in game world you could avoid missing any of the grunts
I think that a significant part of the reason that Halo: CE is my favourite is that mix of enemies. I remember playing Reach, and the hunters never quite feel like the boss fights they did in CE, the lack of grunts (to my feel) meant that there was less fighting the horde (I love CE for this - The Library is one of my favourite levels to play) and the presence of the Brutes made things feel easy in the face of the more challenging Elites. The grunts were a solid side-band threat in CE. They could deplete shields or stick you with a grenade if you weren't weary. At the same time, unlike the Jackles, they never felt like bullet sponges. They never felt like a nuisance that impeded the flow of the game. I find it interesting how the Jackles and Grunts are employed very differently. When you're rescuing folks in the level "Halo" at the beginning, the Jackles apply pressure, but the Grunts generate the threat space and flank more readily.
Reach hunters are way more challenging than CE hunters which can literally die in one shot to a pistol on any difficulty so idk ehst you're talking about - ___ -
That little grunt in blue makes me feel like a mom who's sending her son off to prom. I literally caught myself thinking "Awww, look at my little strapping man!" I'm a dude in my twenties and I existed as that woman for the duration of this video
The wait for infinite got us literally counting grunts
yep
Yo the dudes in the comments have the same pfp they're brothers
@B4256MaStEr ._. It's not, that was debunked
@MMA Mix Martial Arts but the larger open sandbox will be there like silent cartographer etc
Hah. Yeah. We're, uh, waiting for Infinite. Definitely.
Now record the amount of Grunts in Halo Wars
Literally can be infinite
And most everything
Do it rocket
Count the max amount that yapyap can have
They can infinitely spawn
Elijah denying that he's running out of ideas:
And yet, we still watch 🤷🏽♂️ lol
Yeah, but we all wanted to know.
Next it’s going to be which Marines are the strongest (Halo 3 ODST AI allies that are killable are made of tissue paper, even on easy)
@@StegoAqua Theres some Halo 3 marines on Floodgate that share the same extremely low health, along with a missile turret marine on the storm, same with Halo CE, the Crewmen, also those marines on 343 guilty spark that you encounter halfway through the mission. Honestly Tayari Plaza and Kizingo BLDV and NMPD HQ are the only 3 missions of ODST i can think of that have those shitty marines
Yh
Time for Rocket Sloth to hand count flood spores. I’m waiting.
But then why stop there and not do EVERY other AI in the halo universe.
Basically filler episodes now lol
sadly he cant see all flood spores
@Callisto Tafuto Because of those flood bubbles lol
Bruh don't give them anymore ideas! They'll do it!! 🤣😂😂
You streamed, recorded, and edited this in ONE DAY??? Bravo.
@Alan Amaya-Ochoa he's a creature of sheer determination and will. He's too powerful and must be stopped.
@@Jes9119 Boi don't forget about Luke
Streaming and recording is done simultaneously.
No he just has the ability to slow time to do all this
When you don’t have kids, you have time 😂
The amount of patience this must've taken though, respect for this level of dedication
Ikr. This shit must take forever
I hope they have fun doing it. This would be a lot of work alone, but with friends to keep each other company it's probably a fun playthrough
Here too? Fresh comment as well.
the bad part is halo 1 and 2 the original pc version you can check files and see ALL squads which they could of just added it up
so they didnt need to do all this for those games
Get out of my head
This dude has suffered from the Halo content drought the most 💯
Imagine if Cod UA-camrs started counting every enemy
Rocket sloths went to home depot and bought a ladder climbed it and atomic leg dropped off the deep end
We do be watching it though
@Paul Martin truth, but the realest brotha is theRadBrad
Next video: Counting every single pixel in the original Halo games
Well how many pixels can you name?
I'm gonna assume everything's running natively on its original hardware so we don't have to worry about framerate and resolution variation
CE ran at 640x480 and was not capable of widescreen. That's 307,200 pixels per frame. Chances are the copy you played was NTSC and ran at 30 FPS, but there was a laggy PAL version that ran at 25. The campaign usually ran for a little under 10 hours, or 36,000 seconds * 30 FPS * 307,200 pixels = 331,776,000,000 pixels
Halo 2 ran at 720x480 in widescreen mode, which gives us 345,600 pixels per frame. Information on its original framerate is sparse, but I think it's safe to assume it also held a stable 30. The difficulties were so wildly tuned that your campaign could take a lot longer depending on what you played on, but as long as you know what you're doing and stay off of Legendary it should take about nine hours or 32,400 seconds * 30 FPS * 345,600 pixels = 335,923,200,000 pixels
Halo 3 used a rather unusual double-buffered 1152×640, which the 360 converted to its 720p rendering setting. That's a whopping 737,280 pixels per frame. It also held a stable 30 FPS with a brisk 8 hour campaign, which comes out to 28,800 seconds * 30 FPS * 737,280 pixels = 637,009,920,000
Finally, CE: 331,776,000,000 + Halo 2: 335,923,200,000 + Halo 3: 637,009,920,000 = a grand total of... 1,304,709,120,000 pixels (1.3 trillion). I would convert that to megapixels, but the fraction is so large Wolfram refuses to reduce it
@@icarusgaming6269 I respect your time and effort calculating that, even though the pixels bit was a joke
Who are you who are so wise in the ways of science?
I sense a series developing here...... And I look forward to the rest of them :3
Elites next possibly?
@@imza5535 eventually the flood infection forms!
@@red5robb1 oh god
@@red5robb1 yeah yeah hes fucked
Brutes! I'll count them in CE for y'all.
These are important questions with even more important answers, thank you @RocketSloth
Always agreed
Yo galm? Funny seeing you here
@@derek90909 I wonder 😇
Elijah: “Yeah we usually parkour speed run the games so it’s weird to do it normally.”
Everyone who plays the games normally: “First time?”
I imagine you 2 sounding like Legolas and Gimli the whole time
"that's 58745473476!"
"impossible!"
I wonder how many grunts were made when you were counting all these grunts
We can only speculate what goes on in the Grunt mating chamber
I wonder how many grunts there have ever been
@@Chaosdude341 Considering it seems like they're a species that can reproduce like nothing. Probably a fucking lot. That and I assume the covenant forces them to reproduce since they're essentially an enslaved race. Honestly feel bad for them.
@@Arkiasis you should! luckily i runned away from the covenant and to the nice sanghelli
Okay, but how many blades of grass are in every game?
Lets count all the plasma grenade each enemy drops throught the games.
@@tonythegreat4275 or maybe every shot fired by every enemy
@@thecaedmonster Or maybe every pixel in every halo
This content is directly caused by Halo Infinite being delayed lol
@Michael Kiely no , it was an April fools joke ( the 2nd delay ) it's still coming out this year , he just meant the game not releasing last year
@Michael Kiely ooooh I see
@Michael Kiely ooooh I see
"More enemy!"
-Yimblab, Grunt Minor
Elijah: "The easy prison skip that everyone does"
Me: *Vietnam flashbacks*
i felt disrespected lol
Live streamed, recorded, voiced and edited this in one day.
You are a man of focus, commitment and sheer fucking will!
Next video: We counted EVERY SINGLE FLOOD INFECTION FORM in the original Halo games
Simple answer 420
Halo 3 would be a problem because Tank Pure Forms can spawn in flood infection forms, so it can skew the counting.
We counted every polygon in the halo games
Dude flood in halo ce has Infinate waves if you just stick around on the mission keys
I’m pretty sure they can spawn endlessly in some places.
Next Part is out! Counting Grunts in ODST and Reach this time! ua-cam.com/video/7eFILBEn4I0/v-deo.html
And then Halo 4 and 5
The things you do in quarantine when you're bored
Lol, quarantine was last year.
@@TheArbiterOfTruth Still in lockdown in my country. They say we will be until 60% of adults are vaccinated.
@@Arkiasis ah. Honestly, we didn’t do the lockdowns properly in the US. Each state handled it differently. My state (Georgia) had maybe 2 or 3 weeks of a lockdown? But even then it wasn’t enforced.
If we had done a legitimate 2 month hard lockedown, and then quarantined the elderly or immunocompromised, we probably wouldn’t have had such a high case-rate.
*Grunts: Finally Someone Cares About Me*
That's kinda sad lol.
So anyways I started blasting...
Grunty my boy
Everyone cares about grunts, except 343i
Honestly I feel bad for them. They're pretty much all slaves and cannon fodder.
Grunts: you couldn’t live with your own failure, where did that bring you? Back to me
I say as a bonus, count how many grunts in a set of Gruntpocalypse
I was thinkin the same thing bro :)
Should be easy as it's a fixed number in firefight and you have to kill all to progress
How about no?
890
I already knew CE would have the most grunts. I've played through the original trilogy so many times. They're such great games.
You know what? Make a huge document with how many each species is in the original trilogy.
So every marines, every covenant unit, every flood (spore, carriers, humans and covenant), every sentinel
Good luck :)
This is how you know LASO has been breaking Elijah.
Have you ever tried doing a John Wick% speedrun? It’s a category where you have to complete the mission as fast as possible while killing every single enemy. NO SURVIVORS!
This is the content I come here for.
Agreed.
Alright Elijah, now watch the H2A grunt rebellion terminal
We got rocket sloth counting grunts before gta 6 💀
Halo: Reach technically has an infinite number of grunts. On long night of solace, once you destroy the wraith before going into the station an infinite number of dropships will come to drop infantry.
Liar. The game just ends if you never die
@@jrockhardest that's lone wolf where there's only a limited number of grunts, not long night of solace.
So, in halo 3 during the warthog run there are more grunts. During one of the sections with three paths there is a group of them. One has a fuel rod cannon and kinda let's you know where they are. It's hard to get to them but they are there
Also, I wonder if there is a way to check how close you were by looking through the code
yeah the alo modding tool literally has a drop down and it works for halo 1-3 specifically
In the mission in reach where you are pushing towards the launch facility, if you don’t go through the doors sprit drop ships fly in every time you clear the enemies out and pelicans fly in whenever all the marines die. It’s a cool mini-firefight
If he found the grunt matting chamber it would take forever to count...
ikr
Matting?
@@HarryKuloh wut
I love this channel because it never fails to give me that nostalgic feel of doing random things like this in my early childhood. 🤣🤣 Never change Rocket Sloth, never change.
If you’ve ever played through the games on LASO you KNOW CE has the most grunts... they’re your best friends
a good idea would be to divide total grunts by total par mission time in order to figure out each games grunts/minute.
I want to see every grunt in one room! fighting or talking to each other!! Would make a good video!
20 years later and i still cant get over the grunt falling out of the dopship in Halo CE
Now do how many infection flood forms are in every Halo game
Doesnt every game have sections with infinite infection forms
I love how the grunts evolved from cuties to cuties in HD to literal gremlins from hell.
he just proved the existance of the legendary grunts they were hard to prove because masterchief killed them all
I am good with this, y'all make some of my favorite halo content, even ridiculous stuff like this, all questions need an answer and you guys make it interesting
Next up: How many Flood spores in the original trilogy.
I was actually kinda wondering this the other day but more along the lines of what chiefs body count was throughout the games
I didn’t think you guys would do all of this in like one night. Respect to the moon 🚀🚀🚀
🙄
@@TRIIGGAVELLI tf that supposed to mean?
He spent two and a half minutes saying "It's probably not perfect but good enough"
Next he’s gonna count every lekgolo worm
THIS is the quality content I subscribed for.
This makes me wonder how many grunts I have kill... counting everything, all my campaign playthroughs, warzone, firefighter, and even halo wars and the assault n strike games... that’s a lot of grunt blood...
I’ve definitely killed tens of thousands.....
@@GSG-io8zp for sure! My guess is that I'm around the same number
I really appreciate luke and Elisha's effort
You could of taken the easy route and just checked the files for each level to see exactly how many there are.
Was gonna say... 😂
Please do a part 2 please, this was fun and informative :)
Easy next video: "How many elites in ODST?"
I think theres like 20, there are about 3 or 4 spots where you can find bodies of elites laying around the city
The amount of effort and time put in those videos that most people dont even see or think about is insane dude your the best halo youtuber in my personal opinion your great and deserve way more kepp on the great work dude
Now count all the infection forms from the original trilogy
I mean, it kind of makes sense with the addition of more enemy types (like drones for instance) in Halo 2 and 3. With the addition of new enemies, they would have to balance the total number of both enemy and friendly AI in those games, so reducing the number of grunts would probably be the best way to do that.
Now this is epic
You know what's funny I actually thought of how many grunts are in a halo game... More than once
Pretty sure there are grunts in halo 3's Halo mission. A group of them running away as a pillar hits the metal plates during the hog run.
The pillar you speak, it's the one who destroy a big platform and you need to turn to the left ? Then if it's that one, it's combat form
@@acescorpion142 Guess i'll have to replay it and see.
Lmao funnily enough I once did this with Halo ce-4's amount of hunters since with each passing game in the trilogy I noticed how there were less and less. Turns out Halo ce had the most hunters out of all at the time
I don’t know why I keep watching this channel honestly lol
I feel like the numbers directly correlate with the introduction of new enemy types, some might go higher than 2 or 3 but not CE. CE didn't have the same number of enemy types/variants as later games, resulting in grunts being the only true cannon fodder enemy type in the game (popcorn flood are more weapon than enemy).
bro their scoring system is janky af, why average?? they’re saying they count way too much then there are?
They might have counted the same grunts twice so average makes sense for the most part
I was hoping they would take the higher of the two. I think to do it properly, they would have mod the damage they do and kill every ally not in their vehicles. Speaking of which, NPCs in the passenger seats and gunners count towards the driver’s count.
to reduce the impact of their counting accuracy on the score results I assume.
Man, their expectations for the amount of grunts were really low because they were very surprised by almost every level
At first when i read the title, i was like ‘why?’
But im invested now 😅
How many gravemi-
Two. The proto gravemind on Keyes (with Keyes) and THE Gravemind in Halo 2. I'll be expecting my check in the mail
It is suprising as fuck how u and luke and suck out so much content out of those old games. (Saying it in a good way)
I don't understand skipping the 2nd level of halo 2. That made me want what would become Firefight SO dang bad.
Also back in the day I never heard the song play on Gravemind. Some how I always either killed them all too fast or snuck around that fight. I only found about it a few years ago.
Most Halo games change their enemy count based on how many players there are, so adding Dim probably skewed your results
don't forget to count the Grunts in the mating chambers
There’s also the fact that the variety of enemies occasionally change with power to higher difficulties.
I'm super glad u accually spent the time to do this and not just open some epic gamer files stuffs and count it so the video doesn't suck
This was great! If you continue this maybe consider adding different metrics to normalize the data. Maybe something like average _____ encountered per minute (could be playtime or par time) or something like that, just a lil extra to compare levels against eachother, still love this as is
Next video: How many assault rifles are in each halo game
I know one already, Halo 2: 0 assault rifles
You guys always come up with the most odd and entertaining stuff and I love it!
Despite what everyone else is saying I thought this was a fun episode! Keep it up guys! I work from home building props and costumes so I watch a lot of videos and through out the last 2 weeks I have watched pretty much all of your videos (while coincidentally making the halo 3 marine armor for a customer) and have actually made me want to replay all of the halos so much I endured the long ass download that is the MCC. I actually just finished halo one earlier today and now I am half way through Halo 2 :)
You guys outdid yourselves. I have no idea how y’all can top this
*Runs Cursed Halo. Throws d20 grenade. Gets pile of grunts.*
RocketSloth: "Make that 900 grunts."
I honestly didn't know I needed this question answered
9:20 Keyes - there's a constant spawning door of covenant in the open bay area once you're back on the ship
Before watching,, I'm going to guess Halo CE had the most grunts as there was less enemy variety in that game.
Man I want to see you guys count all the hunters now
instead of asking myself how many grunts are there in a halo game I asked myself how many babies can a grunt produce, how do they even do it
They breed like a catholic rabbit it’s insane
Lockdown definitely hit you boys different... Halo Warthog Tyre's, Fusion Coils and now Grunt Quantity?! Fair play.
dayum this takes dedication, all I can do without getting to bored is count how many san,shyuum there are in the halo games.
now do elites.
Up next: which game has the most checkpoints (including beginning level and ending)
I love this channel so much. It answer the question that keep me up at night
You guys are just hysterical with the fact you go through so much just to make these videos. You guys are seriously funny and like fun scientists
I think the most amazing display of patience is that you actually played through Metropolis as intended 😱
That warthog fail on "The Maw." haha
One small factor I just considered if anyone else wants to try this even more thoroughly in the future is not using grenades/trying to stop your allies from doing so. There are many areas were grunts can simply just be blown off the map in the OG trilogy. Also if there was a way to get theater in 1/2 you could simply just go to theater mode for each game and use that to make the counts even more accurate. Because if you can count them as soon as they spawn in while freezing the in game world you could avoid missing any of the grunts
I thought this would be about every type of grunt in every halo game. I’d like to see that video
Challenge run: Count all CE grunts with Grunt Funeral skull.
I think that a significant part of the reason that Halo: CE is my favourite is that mix of enemies. I remember playing Reach, and the hunters never quite feel like the boss fights they did in CE, the lack of grunts (to my feel) meant that there was less fighting the horde (I love CE for this - The Library is one of my favourite levels to play) and the presence of the Brutes made things feel easy in the face of the more challenging Elites. The grunts were a solid side-band threat in CE. They could deplete shields or stick you with a grenade if you weren't weary. At the same time, unlike the Jackles, they never felt like bullet sponges. They never felt like a nuisance that impeded the flow of the game. I find it interesting how the Jackles and Grunts are employed very differently. When you're rescuing folks in the level "Halo" at the beginning, the Jackles apply pressure, but the Grunts generate the threat space and flank more readily.
Reach hunters are way more challenging than CE hunters which can literally die in one shot to a pistol on any difficulty so idk ehst you're talking about - ___ -
That little grunt in blue makes me feel like a mom who's sending her son off to prom. I literally caught myself thinking "Awww, look at my little strapping man!" I'm a dude in my twenties and I existed as that woman for the duration of this video
I can’t believe I’m actually watching this man count grunts
Yup. Now for yapyap the destroyer...
I'll save everyone 24 minutes.
Halo 1: 831
Halo 2: 454
Halo 3 514
Its videos like this that I don't even rly care about the answer but watch anyway because of the effort put into it.