Pathfinder: Kingmaker Tutorial - All things Fighter

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  • Опубліковано 5 лип 2024
  • Lets talk about Fighters in Pathfinder: Kingmaker with some general information about building and difference between archetypes
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КОМЕНТАРІ • 14

  • @bobnixon7452
    @bobnixon7452 4 роки тому +2

    armor check penalty is a minus to skills against heavier armors.there is a whole other tag for casting spells.I know you know this i bring it up for those who didnt know

  • @alext5497
    @alext5497 Рік тому +2

    A little late to the party. But I gotta say, found a lot of people making guides for this game with really really bad info. Your channel is small but you got good stuff. 👍

  • @Mystra
    @Mystra 4 роки тому +1

    Now being a tank is more viable after being able to respec companions in the game. So you can change Valerie to a damage dealer if you want to use her.

  • @angalv3152
    @angalv3152 3 роки тому +4

    i love love your guides i am currently finishing my kinetic plasma knight build using your guide...i have a huge favor request...whenever you have time would you consider making a build for a 2 handed fighter...i always wanted a good 2 handed figther build as main...human wearing heavy armor and having as high charisma as possible since he will be my main character

    • @angalv3152
      @angalv3152 3 роки тому

      Oh wishful thinking but if you ever borred and actually go with such a build can you have armag sword as weapon in mind I always wanted to put that sword on my main lol

    • @eechee2979
      @eechee2979 3 роки тому

      He didn't touch on the Two-Handed Fighter's level 19 feat, Devastating Blow.
      Any Two-Handed weapon with at least a x3 critical multiplier is a good choice.
      A Standard Action ( Single Attack) is 1 attack.
      A Full-Round Attack as a pure Fighter is 4 attacks.
      Weapon Master turns anything with a x3 into a x4.
      Your highest possible damage per attack multiplied by 4 is better than 4 random rolls.
      However, anything extra your weapon does when it crits does not apply.
      I would say Scythes benefit the most from this archetype, as they're the only 2H weapon with a x4 CM.
      The x3s do more base damage before multipliers, but only by 2-4.
      Greataxes and Earthbreakers are other options, as they're 1-12 and 2-12, respectively.
      There are more ( and arguably better) options for Greataxe progression than Earthbreakers and Scythes.
      Seriously, the Lava Forged Axe is crazy good.
      I've built a Scythe 2H Fighter and it was... okay. More magical scythe variety would make it significantly more worthwhile.
      Gluttonous Scythe is underwhelming. 1d4 HP per hit = maximum 16HP/round at levels 16-20. Anything that level does more damage per round just glaring at you menacingly.

  • @per-olofadolfsson4874
    @per-olofadolfsson4874 4 роки тому +4

    Can't you use Sunder Armor or Disarm on your second or third attack? Must they be used on the first attack only?

    • @rangertony
      @rangertony  4 роки тому +1

      Very good question. I am probably going to do a video explaining this fully
      Quick answer is and combat maneuver takes your action phase. You only get multiple attacks per round of you do a full attack which uses both your action and movement phase. In tabletop some DMs may allow you to do a combat maneuver and then a standard attack, essentially a maximum of 2 attack actions per round, but I am not sure that is officially allowed on the rules. Regardless the computer game is not coded to allow that at all.

  • @shawnlopez3496
    @shawnlopez3496 4 роки тому +3

    Just found you. Thanks for the info, I look forward to watching your other videos

  • @WillHops1T1F
    @WillHops1T1F 4 роки тому

    I would caution against dropping str too much since the weight of your armour will penalize you, encumbrance penalties are harsh! Thx for the great content as always :)

  • @Basicelements1
    @Basicelements1 2 роки тому +1

    I was wondering will this mod with a PS4 save file?