I love your videos. Your attention to detail is second to none, and listening to your commentary is great. You can hear the enjoyment in your voice, and I can't wait to start a proper outpost build of my own using your tips.
Fantastic showcase! Wonderful location, great attention to detail and use of space. So many cool building techniques and tricks on display, the fire from the hazard was a cool find! I also like how you occasional slip into "advertising mode" selling the appeal of the resort :) That quip about "Freestar space...but we're all from New Atlantis" at the beginning made me laugh too :D Your builds are always very impressive, Cheers!
The fire hazard to fire feature was a nice surprise, I had tried something similar on Hyla II with no luck. I need to test it to see if it was pure luck this time around, or if the key is that it only works with certain items. I'm hoping it's that it just needs the right items to work, because it would be cool to convert one of these vents into a fire pit or something in a future outpost
Whew! That represents an amazing number of key strokes. Your eloquent and descriptive dialogue makes me wonder what your profession was/is. You would certainly make a great travel guide, in my opinion. This was beautiful. I have a lot of outposts (13) that were built to collect resources. Now I am getting ready to make a home and these videos give me inspiration. Thanks
Outpost building is one area where I sometimes wish I was playing on PC, I've been using a controller for all my builds, but have to imagine it would be a lot easier with a mouse I have a few friends that have worked as travel guides, but I've mostly worked mostly in art and design
Knowing how difficult the tools are to place objects in this game, this is nothing less than heroic work. So beautiful, so creative and so smart! Well done!
item placement is definitely challenging, especially on low gravity planets and moons. The amount of cursing that goes on building some of these things would make a pirate blush
After building a military-science outpost on a very rough place, this is exaclty what Im looking for in my next base - very inspiring! Hands down one of the best basebuilds Ive ever seen.
This build is completely vanilla, so all the items in this build have been available in the base game since launch. I'm interested to see what kinds of expansions and mods become available in the future though, and the possibilities those will open up
Great video! I hope they lean into the LIST side of settlements with DLC in the future. I want people naturally on the settlements outside of companions.
That's my big hope too. It would be great to have a settlement system kind of like we had in FO4 that was tied to LIST. My fingers are so firmly crossed that we see a DLC that introduces something like that
LOVE LOVE LOVE this ..... the retail store is just the cherry on the sunday. The use of the green houses as cabanas really smart. Really enjoy what you do - you have the patience of a saint to put all the detail into your builds
Subscribing, not only because you're a genius builder, but that you gave credit to the all Mighty Mills Build. Thanks for the eye candy! Great work!!!!!! Time to farm the hell outta some Foxbats for all that Luxury Textile I'm gonna need
You’re such an inspiration. It’s a complete shame Starfield doesn’t allow us to visit each others’ outposts, I would DEFINITELY spend 3/4 of my take-home xenofresh income on a starter villa at the Codos Beach Resort 😢
Awesome! I love your creativity, style, and attention to detail. And I love the glowy bits outside at night. I’ve been struggling for a solution for that, too. You’re a rockstar!
I currently binge watch your tutorials and the very first thing I learned (and also the thing that bugged me most about "placing" items) is how to avoid them simply falling off of you. DIdn't even know there was a way to place them purposefully and now I'm going to watch your videos so I can finally build a pretty outpost with a proper amount of orderly placed clutter :D
I'm not sure which is more impressive, your glitching creativity or your sense of aesthetics. This whole build is incredible and immersive. How did you force the airlocks to stay open? I find it so annoying that we have to use them on fully habitable planets. (When you described the staff break area I thought "This is someone who has definitely worked in the service industry.")
Stealth Build Recipe: Physical: Stealth 4x Concealment 4x Rejuvenation 1x Combat: Ballistics 4x Rifle Certification 4x Marksmanship 4x Sniper Certification 4x Armor Penetration 4x Sharpshooting 4x Science Spacesuit Design 3x Weapon Engineering 4x Special Projects 4x Finish the Executive Level quest line from Ryujin Industries, you receive a Steath suit that reduces detection by 25%. Add stealth composites to your spacesuit and helmet. Don't use Void, it will override your stealth and they will see you. Void is worthless, I'm learning. You will be able to sneak past anything in full armor. I've been stationery in a mob when ive over drawn from the menu, so to speak. They couldnt find me. Use Andreja as your primary companion. She damn near as sneaky as you'll become. And enjoy!
Yeah I already have all the side and faction quests done, and a solid stealth pistols/blades build down. Been playing since launch so comfortable with builds, combat, etc, my girl is silent, fast, and deadly, unless she's running with Revenant, then she's fast loud and deadly. Also void is great for theft jobs, when you can't get out of the NPCs line of sight quickly and easily, just pop that power and take what you need no messing around. I've been clearing out security contraband caches, and tearing through the Crimson Fleet mission boards using that one.
Here's a build breakdown for a fully actualized modded Starfield weapon. Commander's Adnaced Hard Target Bull Barrel Recon Laser Sight Recon Scope Suppressor Tactical Grip Penetrator Rounds High Powered Aquire at Centurion Arsenal, residential district. I've taken out 4 with 1 bullet with this one.
yup I play on xbox. I imagine placing things with MnK would be less frustrating, but you can do a lot with a controller, even if it does sometimes drive me to cursing at my TV
So the previous patch "fixed" the method I was using for these. I have a second method, but need to see if this newest patch is going to break the second way too once it lands on console before putting the video together on it
@@MissOPlays thank you, do you know if any spots have less radiation than others?every island area ive found my characters can only be out of their suits for a little bit of sunlight in the evening and night
@@Hidalgoes There are a few, but the others I know of like Hyla II don't have safe water (though there is a mod that changes the water on that specific planet to safe)
I think it's just called meteorite in the build menu, but it's the one that looks sort of blue and purple during the day, so it stands out from the others when scrolling through all the variants
Probably not all of them, but the main ones I end up using for outposts are, aluminium, iron, titanium, polymer, structural material, ornamental, adhesive
you know there's usually a herd of long necked dinosaur creatures meandering about near by, and for a while a cute little crustacean used hang out in one of the small pools, would be nice to add a bit more life to outposts though for sure
I'm fairly certain that a NG+ transition isn't in your gaming future related to Starfield. Won't even attempt to calculate the hours spent on this. Great integration of "story".
I don't even want to think about how long I spent on this one. I have finally been working my way through the last part of the main quest, and feel the call of Unity, but yeah, it's going to really hurt leaving my outposts behind when the time eventually comes
@MissOPlays I ran 4 laps through the Unity. It's a compltionists pursuit. I'm level 210 with virtually every skill unlocked. I never wear the Starborn suit, can craft better armor. The ship is a trophy piece you never fly. Don't feel you have to run the Red Mile of NG+ x10. Unless you want all the story lines. All NG+ does is add +10% to everything in the game x10 trips for your avatar and 6 +10% for the ship. Everything feels the same. Last trip. I beat both Starborn for both guns then I walked into the Unity. Waved and walked out. I'm focusing on outposts now. Which is why I'm here. You are in a class of your own. I'm now focused on building an outpost empire and arsenal as I wait for the DLC's. NG+ x10 is a social media phenomenon. Just understand it's 400 temple/artifact acquisitions for a suit you'll display in an amazing outpost. :0)- Don't sweat it.
The ships do not evolve, no gold trim, nothing. I have 9 crew members, 6000 cargo, 30 lyr jump, 100 mobility, and I melt everything. You're a builder. You'll prefer making your own.
@MissOPlays Lastly, I promise. Don't ignore research, it carries over into NG+. There is a little chest right behind the Research Station with unlimited storage. How it all fits, is beyond me. 10,000+ cargo in mine. Focus on weapons and spacesuit design if you haven't already.
@MissOPlays Awesome! Thank you. I'll make a note of it so after the update I'll get over there. I want to go through unity and change my traits before I start getting back into it.
Power Leveling 101 Beasts for exp and npcs to drive your economic engine. Early game, loot the Wild for everything. Pick every weed, mine every rock. Crawl back to your ship if needed. But with Personal Atmosphere you won't have too. Put it all in the magic storage box in the research lab at the Lodge By the time I started doing research seriously, I had 80% already there. Beasts: Early Game: Hawking I in the Hawking System. By the early game, I mean when leveling slows down because you're so leveled, you need an amplifier. Look for the long necked Flocking Marnokk Herbavore in the Frozen Dunes Biome. Land on Very Hard (critical). You can see them from miles away. Shoot one. They ALL come from everywhere. Level 80 beasts. Herbivores give less exp and don't argo as easily as a predator, but these are dangerous in numbers. Bring bullets; lots of bullets. Late stage character leveling. I still use Hawking I, but I added a second one with a duel purpose. Introducing Schrodinger III Starbase (ship building outpost), Schrodinger System on the obvious planet. Hills Biome. Build a landing pad with a small windmill for power and a sleeping bag (exp boost). Sprint into the woods and scan for the elusive and very dangerous Swarming Foxbats. Up to level 110. There is also a high exp herbivore there. They are mortal enemies. Hunt carefully stealthman. Later, you will add 6 animal husbandry huts to your base camp. Breed the now scanned Foxbats. Build these huts in that biome. It will also draw the wild ones in. Land, work on your Star Eagle (Cuthbert Mark II), named after my favorite character in Stephen Kings Gunslinger series, apt name indeed). Don't just sit and farm the huts. Use it as a way point for ship building and learning outpost basics. I shoot the huts, then hunt the hills and leave after working on my ships. A ship builder landing pad consolidates ship parts, most of them, from all vendors in the universe. Except for experimental engines, etc. Stealth again. Bullets again. If I want a couple of skill points, this is my goto place. But don't just farm. Go learn to play Starfield. There is too much already. Call it Part One.
@tMayneCreates No, it's not meant for her. It's meant for people who come her because of her talent. I'm retired from the gaming industry. It's fertilizer. I've done it on many content creator's pages.
I genuinely love the game, been playing since it launched and still keep finding new things. Very much looking forward to seeing what the DLCs bring and how the game is gonna grow from here
By this point I'm pretty sure people just want to tear apart any game that's released. I don't even know what they expect from a game but Starfield definitely doesn't deserve that treatment. It's a great game that delivers what we expected and some more. People just like to complain, its a shame :/
You’re videos are amazing! You’re so good at repurposing the buildable items, your creativity knows no bounds. How did you manage to sink the tables into the water like that to make the little docks? It looks so good!
This is what Starfield is all about, amazing! Didn’t even know outposts this good looking were possible.
I love your videos. Your attention to detail is second to none, and listening to your commentary is great. You can hear the enjoyment in your voice, and I can't wait to start a proper outpost build of my own using your tips.
I hope you'll share your outpost when it's finished
Fantastic showcase! Wonderful location, great attention to detail and use of space. So many cool building techniques and tricks on display, the fire from the hazard was a cool find! I also like how you occasional slip into "advertising mode" selling the appeal of the resort :) That quip about "Freestar space...but we're all from New Atlantis" at the beginning made me laugh too :D
Your builds are always very impressive, Cheers!
The fire hazard to fire feature was a nice surprise, I had tried something similar on Hyla II with no luck. I need to test it to see if it was pure luck this time around, or if the key is that it only works with certain items. I'm hoping it's that it just needs the right items to work, because it would be cool to convert one of these vents into a fire pit or something in a future outpost
Whew! That represents an amazing number of key strokes. Your eloquent and descriptive dialogue makes me wonder what your profession was/is. You would certainly make a great travel guide, in my opinion. This was beautiful. I have a lot of outposts (13) that were built to collect resources. Now I am getting ready to make a home and these videos give me inspiration. Thanks
Outpost building is one area where I sometimes wish I was playing on PC, I've been using a controller for all my builds, but have to imagine it would be a lot easier with a mouse
I have a few friends that have worked as travel guides, but I've mostly worked mostly in art and design
I'm always amazed at your innovation with such limited build items. This place is great.
Knowing how difficult the tools are to place objects in this game, this is nothing less than heroic work. So beautiful, so creative and so smart! Well done!
item placement is definitely challenging, especially on low gravity planets and moons. The amount of cursing that goes on building some of these things would make a pirate blush
@@MissOPlays I want to see the uncensored video with all the cursing, i think that would be more immersive... :)
After building a military-science outpost on a very rough place, this is exaclty what Im looking for in my next base - very inspiring! Hands down one of the best basebuilds Ive ever seen.
Amazing outpost, thank you 👍👍👍
Take care,
Melbourne, Australia
WOW! Amazing what you can do in the game today. Cant wait to see how new mods will push this to the next level.
This build is completely vanilla, so all the items in this build have been available in the base game since launch. I'm interested to see what kinds of expansions and mods become available in the future though, and the possibilities those will open up
Great video! I hope they lean into the LIST side of settlements with DLC in the future. I want people naturally on the settlements outside of companions.
That's my big hope too. It would be great to have a settlement system kind of like we had in FO4 that was tied to LIST. My fingers are so firmly crossed that we see a DLC that introduces something like that
LOVE LOVE LOVE this ..... the retail store is just the cherry on the sunday. The use of the green houses as cabanas really smart. Really enjoy what you do - you have the patience of a saint to put all the detail into your builds
The retail store ended up being my favorite part! I wasn't sure it would work out at first, but once it came together i was super happy with it
I'm always blown away.... I don't even know what to say.... excellent
Hero. Truly amazing talent in outpost design, build, and video tours. Thanks for sharing. ❤
So so impressive and creative! Really enjoy all your videos and they continue to inspire me to try new things.
Subscribing, not only because you're a genius builder, but that you gave credit to the all Mighty Mills Build. Thanks for the eye candy! Great work!!!!!! Time to farm the hell outta some Foxbats for all that Luxury Textile I'm gonna need
He seems like a neat guy and has some great builds. I'll simultaneously pour one out for the foxbats, and toast to your building adventures!
Take a look at the sunrises in Montara Luna, won't regret, and the sun won't fry you.
I'll give that one a look!
You’re such an inspiration. It’s a complete shame Starfield doesn’t allow us to visit each others’ outposts, I would DEFINITELY spend 3/4 of my take-home xenofresh income on a starter villa at the Codos Beach Resort 😢
Thank you, amazing as always
You are the best there is at this. Thank you for sharing your vison and talent!😁
Awesome! I love your creativity, style, and attention to detail. And I love the glowy bits outside at night. I’ve been struggling for a solution for that, too. You’re a rockstar!
I currently binge watch your tutorials and the very first thing I learned (and also the thing that bugged me most about "placing" items) is how to avoid them simply falling off of you. DIdn't even know there was a way to place them purposefully and now I'm going to watch your videos so I can finally build a pretty outpost with a proper amount of orderly placed clutter :D
Love your videos! Thanks for making them!
I'm not sure which is more impressive, your glitching creativity or your sense of aesthetics. This whole build is incredible and immersive. How did you force the airlocks to stay open? I find it so annoying that we have to use them on fully habitable planets. (When you described the staff break area I thought "This is someone who has definitely worked in the service industry.")
Glorious build
Stealth Build Recipe:
Physical:
Stealth 4x
Concealment 4x
Rejuvenation 1x
Combat:
Ballistics 4x
Rifle Certification 4x
Marksmanship 4x
Sniper Certification 4x
Armor Penetration 4x
Sharpshooting 4x
Science
Spacesuit Design 3x
Weapon Engineering 4x
Special Projects 4x
Finish the Executive Level quest line from Ryujin Industries, you receive a Steath suit that reduces detection by 25%.
Add stealth composites to your spacesuit and helmet.
Don't use Void, it will override your stealth and they will see you. Void is worthless, I'm learning.
You will be able to sneak past anything in full armor.
I've been stationery in a mob when ive over drawn from the menu, so to speak. They couldnt find me.
Use Andreja as your primary companion. She damn near as sneaky as you'll become.
And enjoy!
Yeah I already have all the side and faction quests done, and a solid stealth pistols/blades build down. Been playing since launch so comfortable with builds, combat, etc, my girl is silent, fast, and deadly, unless she's running with Revenant, then she's fast loud and deadly. Also void is great for theft jobs, when you can't get out of the NPCs line of sight quickly and easily, just pop that power and take what you need no messing around. I've been clearing out security contraband caches, and tearing through the Crimson Fleet mission boards using that one.
@@MissOPlays I just pollinate what I know and never make assumptions. You're clearly a talented gamer.
Take no offense.
Here's a build breakdown for a fully actualized modded Starfield weapon.
Commander's Adnaced Hard Target
Bull Barrel
Recon Laser Sight
Recon Scope
Suppressor
Tactical Grip
Penetrator Rounds
High Powered
Aquire at Centurion Arsenal, residential district.
I've taken out 4 with 1 bullet with this one.
It's a fun gun.
Wait, you do all this on controller? Are you on console? I was sure this was done on MnK with how amazingly detailed you make these outposts look!
yup I play on xbox. I imagine placing things with MnK would be less frustrating, but you can do a lot with a controller, even if it does sometimes drive me to cursing at my TV
How did you float the rugs for the canopies? And also how did you sink the tables? I’m building a resort on Zeta Ophiuchi I 😊
So the previous patch "fixed" the method I was using for these. I have a second method, but need to see if this newest patch is going to break the second way too once it lands on console before putting the video together on it
@@MissOPlays Fair enough. I want you to know that we all appreciate the time you put into your videos.
looks amazing where on the planet is this
It's on Codos, the moon around Akila, it has some killer locations
@@MissOPlays thank you, do you know if any spots have less radiation than others?every island area ive found my characters can only be out of their suits for a little bit of sunlight in the evening and night
@@Hidalgoes There are a few, but the others I know of like Hyla II don't have safe water (though there is a mod that changes the water on that specific planet to safe)
Do the crew that you assign to these type of outposts actually interact well the modified structures?
yes and no, the ones made from rugs they do, the ones made from tables I don't think so, or at least they haven't yet
Love it! What location are you at? It looks really familiar, so I'm sure ive scanned it. ❤
It's on Codos one of the moons of Akila, I forget the biome name though
My wife is loving your videos and you have inspired her. How did you get the jumper wrapped around the mannequin?
I love your video they are so inspiring ! What is the name of the ressource (meteorite) that glows in the dark, I need those for lightings
I think it's just called meteorite in the build menu, but it's the one that looks sort of blue and purple during the day, so it stands out from the others when scrolling through all the variants
Do you have a list of all recourses you used?
Probably not all of them, but the main ones I end up using for outposts are, aluminium, iron, titanium, polymer, structural material, ornamental, adhesive
@@MissOPlayswhy thank you!
Now all u need is mod and just add aliens and people roaming around
you know there's usually a herd of long necked dinosaur creatures meandering about near by, and for a while a cute little crustacean used hang out in one of the small pools, would be nice to add a bit more life to outposts though for sure
I'm fairly certain that a NG+ transition isn't in your gaming future related to Starfield.
Won't even attempt to calculate the hours spent on this.
Great integration of "story".
I don't even want to think about how long I spent on this one. I have finally been working my way through the last part of the main quest, and feel the call of Unity, but yeah, it's going to really hurt leaving my outposts behind when the time eventually comes
@MissOPlays I ran 4 laps through the Unity. It's a compltionists pursuit. I'm level 210 with virtually every skill unlocked.
I never wear the Starborn suit, can craft better armor. The ship is a trophy piece you never fly. Don't feel you have to run the Red Mile of NG+ x10. Unless you want all the story lines.
All NG+ does is add +10% to everything in the game x10 trips for your avatar and 6 +10% for the ship.
Everything feels the same.
Last trip. I beat both Starborn for both guns then I walked into the Unity. Waved and walked out.
I'm focusing on outposts now. Which is why I'm here. You are in a class of your own.
I'm now focused on building an outpost empire and arsenal as I wait for the DLC's.
NG+ x10 is a social media phenomenon. Just understand it's 400 temple/artifact acquisitions for a suit you'll display in an amazing outpost.
:0)-
Don't sweat it.
The ships do not evolve, no gold trim, nothing. I have 9 crew members, 6000 cargo, 30 lyr jump, 100 mobility, and I melt everything.
You're a builder. You'll prefer making your own.
@MissOPlays Lastly, I promise. Don't ignore research, it carries over into NG+. There is a little chest right behind the Research Station with unlimited storage.
How it all fits, is beyond me. 10,000+ cargo in mine.
Focus on weapons and spacesuit design if you haven't already.
You're obviously finished with outposts.
@missoplays What planet is this?
This one is on Codos, one of the moons around Akila, lots of gorgeous locations to build
@MissOPlays Awesome! Thank you. I'll make a note of it so after the update I'll get over there. I want to go through unity and change my traits before I start getting back into it.
Power Leveling 101
Beasts for exp and npcs to drive your economic engine.
Early game, loot the Wild for everything. Pick every weed, mine every rock. Crawl back to your ship if needed. But with Personal Atmosphere you won't have too. Put it all in the magic storage box in the research lab at the Lodge
By the time I started doing research seriously, I had 80% already there.
Beasts:
Early Game: Hawking I in the Hawking System. By the early game, I mean when leveling slows down because you're so leveled, you need an amplifier.
Look for the long necked Flocking Marnokk Herbavore in the Frozen Dunes Biome. Land on Very Hard (critical).
You can see them from miles away. Shoot one. They ALL come from everywhere. Level 80 beasts. Herbivores give less exp and don't argo as easily as a predator, but these are dangerous in numbers.
Bring bullets; lots of bullets.
Late stage character leveling. I still use Hawking I, but I added a second one with a duel purpose.
Introducing Schrodinger III Starbase (ship building outpost), Schrodinger System on the obvious planet. Hills Biome.
Build a landing pad with a small windmill for power and a sleeping bag (exp boost). Sprint into the woods and scan for the elusive and very dangerous Swarming Foxbats. Up to level 110. There is also a high exp herbivore there. They are mortal enemies.
Hunt carefully stealthman.
Later, you will add 6 animal husbandry huts to your base camp. Breed the now scanned Foxbats.
Build these huts in that biome. It will also draw the wild ones in. Land, work on your Star Eagle (Cuthbert Mark II), named after my favorite character in Stephen Kings Gunslinger series, apt name indeed).
Don't just sit and farm the huts. Use it as a way point for ship building and learning outpost basics. I shoot the huts, then hunt the hills and leave after working on my ships.
A ship builder landing pad consolidates ship parts, most of them, from all vendors in the universe. Except for experimental engines, etc.
Stealth again. Bullets again.
If I want a couple of skill points, this is my goto place. But don't just farm. Go learn to play Starfield.
There is too much already. Call it Part One.
Did you really tell someone of this caliber to learn to play Starfield??
@tMayneCreates No, it's not meant for her. It's meant for people who come her because of her talent.
I'm retired from the gaming industry. It's fertilizer. I've done it on many content creator's pages.
It works. She's a teacher. I left a lesson in a different context. Generates energy.
Nobodies keeping score here.
A couple of parting gifts:
Apparently this is the worst Bethesda game ever made according to a horde of teenagers with youtube accounts….. idk seems alright to me
I genuinely love the game, been playing since it launched and still keep finding new things. Very much looking forward to seeing what the DLCs bring and how the game is gonna grow from here
@@MissOPlays mods for this game will be legendary
By this point I'm pretty sure people just want to tear apart any game that's released. I don't even know what they expect from a game but Starfield definitely doesn't deserve that treatment. It's a great game that delivers what we expected and some more. People just like to complain, its a shame :/
You’re videos are amazing! You’re so good at repurposing the buildable items, your creativity knows no bounds. How did you manage to sink the tables into the water like that to make the little docks? It looks so good!
Hahaha!! For real! 😂😂