What an absolutely great yet weird story, I wish that this honestly wasn’t cut. They leaned into the supernatural side of things and this would’ve been an awesome ending to that era. I’m surprised how good the White House ending is without the cut content and how well the story was pieced together in the end.
Sometimes I feel like people prefer this supernatural stuff for some reason.. For me - I really don't like where did we come to. In PDTH The Secret was quite silly but interesting. We were working hard to understand how to open the super-secret vault and get this gold. For me PD was more exciting when it was a story about 4 guys robbing banks.
As my buddy said to me while watching your original FOUR HOUR masterpiece on the story of Payday 2; “How in the hell did we go from ‘four guys who rob banks’ to ‘a team of like 25 people fighting to save the world from an immortal dentist and literal demon things from another dimension?’ And why is it that all these supernatural things can be harmed and killed by normal bullets?” To which I had no answer XD Love you and your content, Kknowley! Can’t wait for a decade from now, when we get “the story of payday three: part one” and it’s like 24 hours long lol
“why can these supernatural things be killed with bullets?” ask your friend to try and survive a glorified arrowhead the size of the average hand going towards him faster than sound
It’s crazy to think that the only two things that likely kept this concept from reality was being unable to figure out how players were supposed to avoid downs when separated, and unable to figure out how to deal with the fact everyone’s supposed to be separated when a someone joins a heist in process, since the game currently just spawns you on top of the host.
Considering the game can turn off drop in entirely whenever convenient (which it does when you initiate the White House secret), I'd assume they would've simply done that.
@@MisuWasTaken Still, if someone disconnects (which is likely with PD2) then it's game over. It's not as bad now since the White House secret isn't as long, but if it had this whole extra chunk of 4 levels to run through then the time investment wasted would have been irredeemably awful compared to just absolutely awful like it is now.
I love this lore for the simple idea that four morally-grey bank heisters who commit daily crimes save Earth from tyrannical bloodthirsty aliens *ACCIDENTALLY* while stealing a bunch of shit
I think this story isn't necessarily completely dead in the water, going a bit fantastical with these concepts really opens the door for the type of heists they can make and leaves them with a lot of wiggle room for where they can go for future concepts. Because they had all this stuff in payday 2 they could easily come back to it later on in Payday 3 if they wanted to, and it would be a lot easier to set it up with all the hard work on the foundation already done. This exact storyline probably won't be happening but they could still very easily use these concepts for future heists especially since they're no longer constrained by the Diesel engine.
They say they want to keep things more grounded for payday 3, but also we never know where payday 3 is gonna be a few years down the line. Payday 2 tried to start off serious too.
@@wr138 Well, according to what little we know of payday 3's story, its more that the gang are being forced back into the life after someone targeted them with a hit and wiped all their offshore accounts.
bro if the secret ending was the most batshit insane sequence ever then this cut ending better involve the payday gang stealing the fucking moon and just jamming it into their safehouse
I would have loved to play this "end of the world" heist, who knows maybe a team of modders will bring it to life some day, crazier things have happened when it comes to mods
Man, imagine if we got cool Secret weapons out of this... I wonder what those would have been. Probably lots of obsidian and gold and bits floating on their own, also probably laser-y.
I'm looking forward to the return of a more grounded setting with PAYDAY 3, but I have to admit the Kataru PD2 arc was pretty wild. I'd love for PD3 to have its own undercurrent story - something to drive intrigue like that arc did... preferably focusing on character development over world-ending scale.
In hindsight, it's weird that they specifically added ancient versions of the original 4 masks without the iconic livery and didn't use those in Henry's Rock.
This story arc definitely was the most interesting thing Payday 2 did, I already love the current version a whole lot. Glad to know there was a reason behind the Nephilims, and sad we could never see it.
it sucks this was cut because of how much it would've explained, but i honestly prefer the white house ending, it feels more grounded and subtle in its paranormal stuff compared to this beast of a story, an alien planet heist probably would've thrown off people even more than the white house and the secret.
It could also be tied together by simply having the heisters use the arc of the watcher for a different purpose, sealing the portal instead of opening it, while reincarnating Bain... I guess?
There was nothing but jaw drops in me as I've watched this video. I knew the concept of an unfinished final heist was present in your last trivia video, but not to this degree!
I would presume this would be where multiday heists would've been longer 1 for the Whitehouse 1 for the portals 1 for stealing the artifacts 1 for defeating the "Great evil being" 1 for the escape(?) This would've been amazing.. Yet it was cut But hey! With this idea in mind, Mod creators and map creators could come together one last time before payday 3 releases and bring to everyone: The unscraped version of the Whitehouse But knowing how hard that would be to get them together, this may never become a thing
I wouldn't write the supernatural out of PD3, if these details only just now came out then Overkill might revisit these ideas and carve a story around them as there easily can be other locations catered to artifacts for the core to steal or maybe even in a reverse card way instead of stealing the artifacts for themselves, if someone else steals one and it's connected to the Nephilim the gang would then rush out to find whoever stole the artifacts and steal them back because they know what would happen should they fall into the wrong hands, so PD3 could have a bit of a juggling aspect to its gameplay loop, you still want to steal things to make money with however if the heist in question has any artifacts tied to the Nephilim instead of stealing these to make a profit with, you would be stealing them to protect humanity and in a way this can open the door for a PvP style gameplay mechanic where another team of heisters are trying to get the artifact similar to how the PayDay gang were back in their infamy days only this group doesn't understand the bigger picture, they're just in it for the money.
If they do include a secret as insane as payday 2’s, I hope they make it more accessible to solo players like myself. I don’t mind it being cryptic as long as it’s not impossible to complete
My wishful thinking was that the gang would have to journey out to the Dreaming Temple along with some temporary FBI support to fight Murkywater and some Nephilim as they rise from the oceans, and that's where the final puzzle would be.
So they wanted to do White House into Zombies Verrukt with a hint of Assassin's Creed Origins into Zombies Revelations into Xen from Half-Life with a hint of Independence Day. Groovy!
In the end - I'm glad it didn't happened, White House was already a good stuff and really felt like it tied in Bain preparing gang to "the greatest heist of all" in Web Series and bloody alien planet doesn't sit right for me, plus I would argue campaigns that came after Border Crossing - wouldn't be this grounded, I can't imagine something like Mountain Master be a thing when heisters came to the other planet before that (or after if we don't mean release date, but a timeline date). That reminds me of Saints Row 4, when developers wrote story this crazy - you couldn't just continue it, since you hit the celling with those ideas.
You could argue the ceiling was hit before that, in grounded terms. In Payday, you rob the biggest casino, a huge bank and the White House. In Saints Row, you take over a city, twice, and another city, defeat an entire corporation and an army thing. Plus, you fight zombies. "Jumping the shark" is the result of sensible ceilings having being reached. After you hit the limit of just below absurdity, where else is there to go?
I think the concept of a "Raid" style heist would be awesome. A really mechanically intense heist where there's a race to world's first completion. This kind of sounds similar, and while I understand the trepidation towards making a heist that not everyone could realistically complete casually, I think it's healthy for a multiplayer game to have strong end-game content for those who put in the time. Maybe after a world's first completion, the lower difficulties are added, or a less intense version of the heist is released for everyone else.
Issue with PD2 is its age. At how old the game is already, content that gets a bit too on the hard or easy side isn't ideal, most players are the Casual or not that open to invest too much of their free time on such strict end-Game content, more so for a game with the age and track record of PD2 (MTX, Lootboxes fiasco, Bugs, Paid DLCs WAY PAST THE GAME'S TIME FOR SUCH and a Literal Last Update that was a F you to the Players by demolishing the MM system with such crap update), when one can go to DRG and get a less DC bug infested mess with not one byte of stuff you're forced to keep in the PC that you cannot access and is a Gamechanger such as the many PD2 DLC Weapons. (And no, the "An Online Player with the Heist DLCs can share the experience by hosting sessions on said content" is not a valid way to justify having to be burdened with SEVERAL GIGABYTES OF DATA for content YOU CANNOT HONESTLY USE). So to me, the Last mission can be hard, but should still be fully possible for even average joes that play PD2 to complete and no fucking shit such as demanding SPECIFIC DIFFICULTY LEVELS OR PLAYSTYLE to get them, such shit conditionals to be able of getting some of the secrets on the heists with them is as BS as relying on a 10% RNG chance of specific loot to spawn and you may only know if the roll was successful by the last third of the mission only
without anti-cheat this would be nigh on impossible to verify, I guarantee some combination of infinite health and infinite ammo would have trivialised whatever OVK could come up with.
In all honesty, I'd only really take the cut content for a theoretical Halloween heist, I'd definitely prefer PD3 to be more grounded just to keep the scope from being overwhelming.
I left Payday 2 approximately 8 years ago, it was calm and normal (so it seemed back then) and just came back because I wanted to give it another try - slowly realizing something felt different but as I play alone with little to no dlcs back then I can only try to understand it. Then I saw your 4 hours lore video and was blown away - until now I don't really know if I like the twists this game took though I want to be honest (to myself) that it's somehow really interesting as it was not forseeable by any means back then as Payday 1 released or even in the early years of Payday 2 I really enjoyed watching the videos and I think it's a great story (though a bit convoluted for someone coming back) - now I'm really hyped for Payday 3, waiting for the story of it Maybe we simply ignore what happened and go back to normal, maybe Aliens, maybe cyberdimensional stuff (not exactly robots but a cyber-multiverse in which we are the only ones who weren't able to go to the Nephilim dimension so they are kinda angry as we failed the whole multiverse - or as mentioned: maybe it was all a fever dream and we simply were too succesful and rich so we needed to give that heisting some meaning)
I’m such a big fan of payday lore and your videos on it especially. I’m really hoping the payday 2 story will carry on, at least in part, to payday 3 but I think it’s quite unlikely.
Payday th and payday 2 are canon in pd3. Including the weird alien sht by the end we've got It is unlikely but its possible the concepts could be reused
I really hope Payday 3 doesn’t 100% go back to “4 guys robbing banks.” I think we need to get some slightly supernatural elements in getting Bain back into the fold and working alongside us again.
I guess a potential band-aid fix to the WH leading into EOTW would be to split it off into multiple heists. Same 4 man condition to get to the WH secret, but then make it an alternate contract for EOTW, only selectable when in a lobby with 4 people who have access to it. Sure it still has the problems of the need for full coordination, but it means players wouldnt need to do everything all at once and risk spending hours only to need to redo everything from the start of WH.
Could it be that the Fourth King was split up into our OG four specifically to be able to access this place?? Because then everything would make sense. The reason why the Fourth King disappeared was because of greed, and THATS why Bain is said to be the crew’s Watcher.
Payday 2: We literally defeated an ancient cult that rules the world, all their corporations and put the brain of our best buddy in power of America. We also got pardons for everyone in the gang and closure for almost every character everything is wrapped up nicely. Payday 3: LMAO Let's go to new york, we'll be in n out, 5 mins tops.
I feel like I should almost fall off my chair hearing WH was supposed to only be the start but honestly I’m not even surprised and I love super convoluted lore like this
It is very unlikely but id love to see pd3 re-use the concept of the cut ending, and do something new with it while still having the overall 'outline' of it (all 4 players getting sent elsewhere, having to work alone and literally do your best, finally reunite, go to the alien planet, defeat the 'god' in there, steal shit, go back home). I love this type of thing in games and it makes me sad knowing that it couldve been much better than what we've got. Edit: Also, i was sure the heist would be 'the end of the world'. I didnt know many things about it but after hearing all the sounds that hoxtolicious (or whatever his yt name was) it all sounded like there was a war happening outside of where you are (inside of something), with weird futuristic sounds inside too. I guess i wasnt wrong afterall.
i imagine blooper audios if this was actually done and not canceled, and Dallas saying something to the horrors beyond our comprehention like: "I HAVE THE POWER OF FRIENDSHIP AND MEDIC BAGS ON MY SIDE" and then just being shot at
Y'know, I've only gotten into this community not too long ago and I will wholeheartedly admit Payday has become a genuine thrill to be apart of. The supernatural and sci-fi choice of ending was ambitious, perhaps to their own detriment in some ways. It's still inspiring to see and experience the genuine insanity this game brought us. I hope at some point we can continue to learn more of the Nephilim, Kataru and so much more in New York.
While I don't mind the story returning to a more grounded approach... I do feel like they definitely should address a lot of the later bits of Payday 2's story in 3 eventually. They don't need to go inter-dimensional or interplanetary with the heisting, but at least acknowledge that there are clearly supernatural things in the setting of Payday.
Such a fascinating potential. Its a pity that it was applied in a game expected to be, at least story-wise, grounded in reality. It would have been a bittersweet situation regardless of the outcome, whether they took the route we've seen, preserving most of the (nigh) believable bank heister premise, or followed with the more fictional route, showing incredible events at a fittingly grandiose scale, but greatly striving away from the foundation that was said premise, even if heisting was present in a way during the "Trial of Four" and the "End of the World" missions.
I'd be curious who the enemies would've been in each heist. Perhaps Murkywater in the Temple Heist, but in the Nephilim homeworld? Maybe there would've been a full Guardian faction like the Ark Guardians from The White House heist.
I would love to see the 4 heist, with new enemies and cool puzzles, every temple having their own contractor of Vlad, Bain, Locke and the Dentist, held at gunpoint by the rest of the gang in the Safehouse
So sad how the actual ending had to be scraped, or at least cut short of what was planned. Sounds very much like they planned too big for what they had to work with. But you never know what may come. As much as Payday 3 looks to be more grounded, that doesn't mean things can't take a turn for the more sci-fi once again.
amazing how in 10 years, many writers, and many changes, the only plothole we got was that the diamond became the drill bit of a plasma drill (BFD of the golden grin casino)
Payday 2 concept: "Four bank robbers in clown masks go brrrrr" Payday 2 endgame concept: "Team of Da Vinci Code treasure hunters and rogues team up to literally travel to a planet to stop aliens"
It honestly makes sense now that each heister had their own ancient civilization mask. I presume these were modelled after concept art. But because of this being cut, they filled it with some generic themes pertaining to each culture and heister in their description as a compromise instead. Though this would also probably imply that the 4 Original Heisters would be the ones to trigger the secret once more, like the Mayan Gold, instead it kind of is implied to an extent that Duke replaced Wolf as he canonically would be responsible for the translation portion. Hell, maybe the secret wasn't going to involve translated riddles that'd take a lot of time. There's a chance. Just think of the time investment. The Ark of the Watcher is already a big time sink. I recognize OG overdrill (The one in Payday: The Heist before it got its timer cut down) was a major time investment, 2 hours. but the reason for it was a trial of endurance. A more complex ARG would have felt much more exhausting than getting into the Groove of staving cops off in Payday:The Heist as well as critically thinking to send yourself to custody with coordination so that you could replenish the bleedout timer, health and ammo. Holding off a horde of cloaker Ark Guardians, which are reskins of the most annoying enemy of the game except maybe the fucking Taser (Their range has seemingly been fucking buffed as they tase me more than 5 fucking meters away) is a big ask for ones patience. There's a decent chance the second portion would probably have been devoid of combat and simply a puzzle thing but it probably would still be kind of bad that everyone else's progression would be hampered by one person and annoying to have each player solo their way through the temples in linear series in a combat scenario.
Payday 2's lore is absurd. I enjoyed it over the years and I liked the insanity matched the gameplay and all that. But I wouldn't be against the idea of just fullstop retconning the entirety of PD2. What drew me to PD was the surprisingly level of grit and the fact that you were playing what we knew at the time as the bad guys. I love insanity which means PD2 was very endearing but I much prefer what PD1 set up and It's a bit hard to ignore PD2 because if they're ever in a situation that is similar but objectively easier than what they already went through plot relevant or otherwise. That voice is always gonna be in the back of my head over the events of PD2 and I just won't be able to connect with any potential stakes because the team already went through everything and anything. Now. If this was Wolf's nightmare 2.0? Then fair game. But otherwise, the plot is pretty scuffed for me going forward.
All I want is some sort of acknowledgment of the secret in Payday 3. I play on console, and when I first discovered all the story things that were going on in Payday 2, I instantly loved it. I really want more of the lovecraftian payday, but I will be completely fine with a name drop of the kings or something.
Even COD Zombies had a ceiling on how crazy they could make their levels. See, Black Ops 4: the final scrapped level was poised to be set during The Great War. Instead we got Tag Der Toten a remake of Call of The Dead. This level and story is cool, but the PAYDAY engine would’ve never been able to pull it off. What we got was a satisfying ending, but it still feels like this stuff could be canon. Like this was just stuff that happened just beyond the fold of what the characters could see.
So in depth and wishing this wasn't cut. I'm literally 3 achieves off from running The End myself. Chasing those payday 3 cosmetics. It's been a hell of a ride deciphering and challenging myself. Gonna be sad when it's completed. Let's just hope Payday 3 will have some sort of crazy missions and story secrets like this, albeit being a bit more grounded.
dude if this original concept would be somehow put into payday 3 in all its glory that would be rad (ik they want step away from extraterrestrial shit but like still 😭😭😭)
Other games: Yeah, we cut a bunch of cars, a little bit of the story, yeah a character or 2. Yeah... it's a shame Payday 2: WE CUT OUT A WHOLE DESTINY RAID AUISHFKJWHHWAUIHFSAKJHASFHUFHAS.
Who knows, maybe this could be converted into payday 3 in some way possibly. For simplicity sake I probably would suggest going through each 4 temples potentially one by one or having portals that players can walk into/interact with to send them to these locations. I say that primarily as a solo player so I could potentially still have my A.I. companions who basically carried me through a good portion of my own stupidity.
God, the Possibility of the Payday gang going from fighting cops for gold, weapon, weapons, and drug, to raiding tombs and alternate dimensions, fighting of demons and alien creatures in search of artifacts, forbidden knowledge, and likely some conventional valuables is intoxicating. Likely not what most people would want from Payday, but that is a spin-off I would buy, as opposed to Raid: WW2
What an absolutely great yet weird story, I wish that this honestly wasn’t cut. They leaned into the supernatural side of things and this would’ve been an awesome ending to that era. I’m surprised how good the White House ending is without the cut content and how well the story was pieced together in the end.
It really is just those little bits of flavor that it missed out on! Will be very interesting to see where they take it all in Payday 3!
Yo we discovered time travel
What the fu-
I really quite enjoyed that side of Payday, even as wacky as it can be at times.
Sometimes I feel like people prefer this supernatural stuff for some reason.. For me - I really don't like where did we come to. In PDTH The Secret was quite silly but interesting. We were working hard to understand how to open the super-secret vault and get this gold. For me PD was more exciting when it was a story about 4 guys robbing banks.
As my buddy said to me while watching your original FOUR HOUR masterpiece on the story of Payday 2;
“How in the hell did we go from ‘four guys who rob banks’ to ‘a team of like 25 people fighting to save the world from an immortal dentist and literal demon things from another dimension?’ And why is it that all these supernatural things can be harmed and killed by normal bullets?”
To which I had no answer XD
Love you and your content, Kknowley! Can’t wait for a decade from now, when we get “the story of payday three: part one” and it’s like 24 hours long lol
“why can these supernatural things be killed with bullets?”
ask your friend to try and survive a glorified arrowhead the size of the average hand going towards him faster than sound
@@theastroguy7417 are you implying his friend is a supernatural being?
@@theastroguy7417 I do not believe that his friend is supernatural, unfortunately.
@@braedenmclean5304
are you implying a comically large incendiary golden spoon to the skull in tandem with a 23 round garand isn’t effective?
maybe heisters got some element 115
It’s crazy to think that the only two things that likely kept this concept from reality was being unable to figure out how players were supposed to avoid downs when separated, and unable to figure out how to deal with the fact everyone’s supposed to be separated when a someone joins a heist in process, since the game currently just spawns you on top of the host.
Considering the game can turn off drop in entirely whenever convenient (which it does when you initiate the White House secret), I'd assume they would've simply done that.
@@MisuWasTaken Still, if someone disconnects (which is likely with PD2) then it's game over. It's not as bad now since the White House secret isn't as long, but if it had this whole extra chunk of 4 levels to run through then the time investment wasted would have been irredeemably awful compared to just absolutely awful like it is now.
I love this lore for the simple idea that four morally-grey bank heisters who commit daily crimes save Earth from tyrannical bloodthirsty aliens *ACCIDENTALLY* while stealing a bunch of shit
yeah but in the payday 1 universe they also created the zombie apocalypse in left 4 dead soo.......
They prevented it actually. Murkywater destroyed the hospital preventing the Green Flu from getting out.
@@CynicalMT That is cool actually
I think this story isn't necessarily completely dead in the water, going a bit fantastical with these concepts really opens the door for the type of heists they can make and leaves them with a lot of wiggle room for where they can go for future concepts. Because they had all this stuff in payday 2 they could easily come back to it later on in Payday 3 if they wanted to, and it would be a lot easier to set it up with all the hard work on the foundation already done. This exact storyline probably won't be happening but they could still very easily use these concepts for future heists especially since they're no longer constrained by the Diesel engine.
They say they want to keep things more grounded for payday 3, but also we never know where payday 3 is gonna be a few years down the line. Payday 2 tried to start off serious too.
@@thatoneguy9309 Can't wait to be five years into 3 when suddenly Duke comes back
@@wr138 Well, according to what little we know of payday 3's story, its more that the gang are being forced back into the life after someone targeted them with a hit and wiped all their offshore accounts.
@@testedhawk"guys you'll never guess were Vlad's brother in law ended up, thats right, Nephillim planet"
bro if the secret ending was the most batshit insane sequence ever then this cut ending better involve the payday gang stealing the fucking moon and just jamming it into their safehouse
It's not miles off...
@@TheKknowley Only 238,855 miles away, I'm sure Bile can manage.
@@BlazeGamer206 Ah fuck he alerted the moon police now we gotta defend the moon for 7 hours while he flies us back
Gru: 👀
We, are going, to steal... *pause for effect*
THE MOOOOOOON!
I would have loved to play this "end of the world" heist, who knows maybe a team of modders will bring it to life some day, crazier things have happened when it comes to mods
yeah, seeing what the modders have made even with Diesel Engine... yeah give them some VERY LONG time and they'll probably make it happen.
maybe it can happen in payday 3, with the engine upgrades
I love it. Starts with "let's rob a bank" and ends with "let's kill god"
Like a proper JRPG
Man, imagine if we got cool Secret weapons out of this... I wonder what those would have been. Probably lots of obsidian and gold and bits floating on their own, also probably laser-y.
Heister with a death ray
I keep imagining a literal beam weapon like Mass Effect's Particle Beam rifle
You guys remember when this game was about robbing banks? Yeah, me too.
...not really. The first one features only one bank heist.
I'm looking forward to the return of a more grounded setting with PAYDAY 3, but I have to admit the Kataru PD2 arc was pretty wild. I'd love for PD3 to have its own undercurrent story - something to drive intrigue like that arc did... preferably focusing on character development over world-ending scale.
In hindsight, it's weird that they specifically added ancient versions of the original 4 masks without the iconic livery and didn't use those in Henry's Rock.
It may be cut for pd2, but we can bully overkill to continue this storyline in pd3 (if they weren't planning on doing it)
Also I can't wait for gus fring to come back and say "i need my payday, three"
This story arc definitely was the most interesting thing Payday 2 did, I already love the current version a whole lot. Glad to know there was a reason behind the Nephilims, and sad we could never see it.
it sucks this was cut because of how much it would've explained, but i honestly prefer the white house ending, it feels more grounded and subtle in its paranormal stuff compared to this beast of a story, an alien planet heist probably would've thrown off people even more than the white house and the secret.
It could also be tied together by simply having the heisters use the arc of the watcher for a different purpose, sealing the portal instead of opening it, while reincarnating Bain... I guess?
I`m struggling to get 3 people to place ammo bags for an achievement. This sounds like a heist i would have never gotten to play.
There was nothing but jaw drops in me as I've watched this video. I knew the concept of an unfinished final heist was present in your last trivia video, but not to this degree!
I would presume this would be where multiday heists would've been longer
1 for the Whitehouse
1 for the portals
1 for stealing the artifacts
1 for defeating the "Great evil being"
1 for the escape(?)
This would've been amazing.. Yet it was cut
But hey! With this idea in mind, Mod creators and map creators could come together one last time before payday 3 releases and bring to everyone: The unscraped version of the Whitehouse
But knowing how hard that would be to get them together, this may never become a thing
this is incredibly interesting to hear after over 2 years of payday storytelling. thank you for sharing this with us!
I wouldn't write the supernatural out of PD3, if these details only just now came out then Overkill might revisit these ideas and carve a story around them as there easily can be other locations catered to artifacts for the core to steal or maybe even in a reverse card way instead of stealing the artifacts for themselves, if someone else steals one and it's connected to the Nephilim the gang would then rush out to find whoever stole the artifacts and steal them back because they know what would happen should they fall into the wrong hands, so PD3 could have a bit of a juggling aspect to its gameplay loop, you still want to steal things to make money with however if the heist in question has any artifacts tied to the Nephilim instead of stealing these to make a profit with, you would be stealing them to protect humanity and in a way this can open the door for a PvP style gameplay mechanic where another team of heisters are trying to get the artifact similar to how the PayDay gang were back in their infamy days only this group doesn't understand the bigger picture, they're just in it for the money.
If they do include a secret as insane as payday 2’s, I hope they make it more accessible to solo players like myself. I don’t mind it being cryptic as long as it’s not impossible to complete
My wishful thinking was that the gang would have to journey out to the Dreaming Temple along with some temporary FBI support to fight Murkywater and some Nephilim as they rise from the oceans, and that's where the final puzzle would be.
So they wanted to do White House into Zombies Verrukt with a hint of Assassin's Creed Origins into Zombies Revelations into Xen from Half-Life with a hint of Independence Day.
Groovy!
theres an ending even more insane then we already got, count me interested.
In the end - I'm glad it didn't happened, White House was already a good stuff and really felt like it tied in Bain preparing gang to "the greatest heist of all" in Web Series and bloody alien planet doesn't sit right for me, plus I would argue campaigns that came after Border Crossing - wouldn't be this grounded, I can't imagine something like Mountain Master be a thing when heisters came to the other planet before that (or after if we don't mean release date, but a timeline date). That reminds me of Saints Row 4, when developers wrote story this crazy - you couldn't just continue it, since you hit the celling with those ideas.
You could argue the ceiling was hit before that, in grounded terms. In Payday, you rob the biggest casino, a huge bank and the White House. In Saints Row, you take over a city, twice, and another city, defeat an entire corporation and an army thing. Plus, you fight zombies.
"Jumping the shark" is the result of sensible ceilings having being reached. After you hit the limit of just below absurdity, where else is there to go?
I think the concept of a "Raid" style heist would be awesome. A really mechanically intense heist where there's a race to world's first completion. This kind of sounds similar, and while I understand the trepidation towards making a heist that not everyone could realistically complete casually, I think it's healthy for a multiplayer game to have strong end-game content for those who put in the time. Maybe after a world's first completion, the lower difficulties are added, or a less intense version of the heist is released for everyone else.
Issue with PD2 is its age.
At how old the game is already, content that gets a bit too on the hard or easy side isn't ideal, most players are the Casual or not that open to invest too much of their free time on such strict end-Game content, more so for a game with the age and track record of PD2 (MTX, Lootboxes fiasco, Bugs, Paid DLCs WAY PAST THE GAME'S TIME FOR SUCH and a Literal Last Update that was a F you to the Players by demolishing the MM system with such crap update), when one can go to DRG and get a less DC bug infested mess with not one byte of stuff you're forced to keep in the PC that you cannot access and is a Gamechanger such as the many PD2 DLC Weapons. (And no, the "An Online Player with the Heist DLCs can share the experience by hosting sessions on said content" is not a valid way to justify having to be burdened with SEVERAL GIGABYTES OF DATA for content YOU CANNOT HONESTLY USE).
So to me, the Last mission can be hard, but should still be fully possible for even average joes that play PD2 to complete and no fucking shit such as demanding SPECIFIC DIFFICULTY LEVELS OR PLAYSTYLE to get them, such shit conditionals to be able of getting some of the secrets on the heists with them is as BS as relying on a 10% RNG chance of specific loot to spawn and you may only know if the roll was successful by the last third of the mission only
so what destiny does
@@VyVydoesMeth What most MMOs do, yeah.
without anti-cheat this would be nigh on impossible to verify, I guarantee some combination of infinite health and infinite ammo would have trivialised whatever OVK could come up with.
....did we ever find out who was the man with the glasses in the diamond trailer?
In all honesty, I'd only really take the cut content for a theoretical Halloween heist, I'd definitely prefer PD3 to be more grounded just to keep the scope from being overwhelming.
I left Payday 2 approximately 8 years ago, it was calm and normal (so it seemed back then) and just came back because I wanted to give it another try - slowly realizing something felt different but as I play alone with little to no dlcs back then I can only try to understand it.
Then I saw your 4 hours lore video and was blown away - until now I don't really know if I like the twists this game took though I want to be honest (to myself) that it's somehow really interesting as it was not forseeable by any means back then as Payday 1 released or even in the early years of Payday 2
I really enjoyed watching the videos and I think it's a great story (though a bit convoluted for someone coming back) - now I'm really hyped for Payday 3, waiting for the story of it
Maybe we simply ignore what happened and go back to normal, maybe Aliens, maybe cyberdimensional stuff (not exactly robots but a cyber-multiverse in which we are the only ones who weren't able to go to the Nephilim dimension so they are kinda angry as we failed the whole multiverse - or as mentioned: maybe it was all a fever dream and we simply were too succesful and rich so we needed to give that heisting some meaning)
I'm sad about all this cut content, but I also enjoyed the ending we got.
I’m such a big fan of payday lore and your videos on it especially. I’m really hoping the payday 2 story will carry on, at least in part, to payday 3 but I think it’s quite unlikely.
Payday th and payday 2 are canon in pd3. Including the weird alien sht by the end we've got
It is unlikely but its possible the concepts could be reused
I really hope Payday 3 doesn’t 100% go back to “4 guys robbing banks.” I think we need to get some slightly supernatural elements in getting Bain back into the fold and working alongside us again.
I guess a potential band-aid fix to the WH leading into EOTW would be to split it off into multiple heists. Same 4 man condition to get to the WH secret, but then make it an alternate contract for EOTW, only selectable when in a lobby with 4 people who have access to it. Sure it still has the problems of the need for full coordination, but it means players wouldnt need to do everything all at once and risk spending hours only to need to redo everything from the start of WH.
I really hope that Payday 3 has a Secret as insane as this.
Could it be that the Fourth King was split up into our OG four specifically to be able to access this place?? Because then everything would make sense. The reason why the Fourth King disappeared was because of greed, and THATS why Bain is said to be the crew’s Watcher.
update: I actually put this theory in the thread and it was deleted within the hour. Does this mean that it holds water?
This is wild. I would be interested to see it all the way through in game.
Payday 2: We literally defeated an ancient cult that rules the world, all their corporations and put the brain of our best buddy in power of America. We also got pardons for everyone in the gang and closure for almost every character everything is wrapped up nicely.
Payday 3: LMAO Let's go to new york, we'll be in n out, 5 mins tops.
They're making Payday 3 seem more grounded just so they can make the lore even more insane.
I feel like I should almost fall off my chair hearing WH was supposed to only be the start but honestly I’m not even surprised and I love super convoluted lore like this
Payday 2's story is like one of those food videos that transcend into an explanation of the Cuban Missile Crysis.
It is very unlikely but id love to see pd3 re-use the concept of the cut ending, and do something new with it while still having the overall 'outline' of it (all 4 players getting sent elsewhere, having to work alone and literally do your best, finally reunite, go to the alien planet, defeat the 'god' in there, steal shit, go back home).
I love this type of thing in games and it makes me sad knowing that it couldve been much better than what we've got.
Edit: Also, i was sure the heist would be 'the end of the world'. I didnt know many things about it but after hearing all the sounds that hoxtolicious (or whatever his yt name was) it all sounded like there was a war happening outside of where you are (inside of something), with weird futuristic sounds inside too. I guess i wasnt wrong afterall.
I may not fully understand all of the ins and outs of the PayDay 2 universe, but I do know that I'm all for it.
I literally just watched your lore video yesterday, perfect timing!
i imagine blooper audios if this was actually done and not canceled, and Dallas saying something to the horrors beyond our comprehention like: "I HAVE THE POWER OF FRIENDSHIP AND MEDIC BAGS ON MY SIDE" and then just being shot at
The final heist: Robbing Aliens for artifacts.
What a perfect ending for payday we robbed so well we start robbing Aliens.
From robbing small bank to kill THE god, the intended plot of PD2 sure is something
Dallas then dies.
Next thing he hears is "wake up guardian, the solar lance, go get it"
Thank you for all the videos over the years
And here I thought, how could possible Payday 2's story be more convoluted lmao.
Y'know, I've only gotten into this community not too long ago and I will wholeheartedly admit Payday has become a genuine thrill to be apart of. The supernatural and sci-fi choice of ending was ambitious, perhaps to their own detriment in some ways. It's still inspiring to see and experience the genuine insanity this game brought us. I hope at some point we can continue to learn more of the Nephilim, Kataru and so much more in New York.
While I don't mind the story returning to a more grounded approach... I do feel like they definitely should address a lot of the later bits of Payday 2's story in 3 eventually.
They don't need to go inter-dimensional or interplanetary with the heisting, but at least acknowledge that there are clearly supernatural things in the setting of Payday.
You bet they might do something like this for PayDay 3
I honestly hope that near the end of Payday 3 these plot lines appear and are able to be fully shown off by unreal
I REALLY hope we get to see this in Payday 3 somehow. Sounds fucking wild.
Such a fascinating potential. Its a pity that it was applied in a game expected to be, at least story-wise, grounded in reality. It would have been a bittersweet situation regardless of the outcome, whether they took the route we've seen, preserving most of the (nigh) believable bank heister premise, or followed with the more fictional route, showing incredible events at a fittingly grandiose scale, but greatly striving away from the foundation that was said premise, even if heisting was present in a way during the "Trial of Four" and the "End of the World" missions.
I'd be curious who the enemies would've been in each heist.
Perhaps Murkywater in the Temple Heist, but in the Nephilim homeworld?
Maybe there would've been a full Guardian faction like the Ark Guardians from The White House heist.
I would love to see the 4 heist, with new enemies and cool puzzles, every temple having their own contractor of Vlad, Bain, Locke and the Dentist, held at gunpoint by the rest of the gang in the Safehouse
So sad how the actual ending had to be scraped, or at least cut short of what was planned. Sounds very much like they planned too big for what they had to work with. But you never know what may come. As much as Payday 3 looks to be more grounded, that doesn't mean things can't take a turn for the more sci-fi once again.
As much a I love the absolutely bonkers story of payday 2, god I really hope they retcon all of it and keep 3 grounded.
amazing how in 10 years, many writers, and many changes, the only plothole we got was that the diamond became the drill bit of a plasma drill (BFD of the golden grin casino)
I have a feeling someone might create this through a mod bigger and smaller projects have been made before and those who undertake I wish good luck
Payday 2 concept: "Four bank robbers in clown masks go brrrrr"
Payday 2 endgame concept: "Team of Da Vinci Code treasure hunters and rogues team up to literally travel to a planet to stop aliens"
kknowley do can you beat payday 2 as the medic
It honestly makes sense now that each heister had their own ancient civilization mask. I presume these were modelled after concept art. But because of this being cut, they filled it with some generic themes pertaining to each culture and heister in their description as a compromise instead. Though this would also probably imply that the 4 Original Heisters would be the ones to trigger the secret once more, like the Mayan Gold, instead it kind of is implied to an extent that Duke replaced Wolf as he canonically would be responsible for the translation portion. Hell, maybe the secret wasn't going to involve translated riddles that'd take a lot of time. There's a chance.
Just think of the time investment. The Ark of the Watcher is already a big time sink.
I recognize OG overdrill (The one in Payday: The Heist before it got its timer cut down) was a major time investment, 2 hours. but the reason for it was a trial of endurance. A more complex ARG would have felt much more exhausting than getting into the Groove of staving cops off in Payday:The Heist as well as critically thinking to send yourself to custody with coordination so that you could replenish the bleedout timer, health and ammo. Holding off a horde of cloaker Ark Guardians, which are reskins of the most annoying enemy of the game except maybe the fucking Taser (Their range has seemingly been fucking buffed as they tase me more than 5 fucking meters away) is a big ask for ones patience. There's a decent chance the second portion would probably have been devoid of combat and simply a puzzle thing but it probably would still be kind of bad that everyone else's progression would be hampered by one person and annoying to have each player solo their way through the temples in linear series in a combat scenario.
When the Hardcore Henry DLC released we thought that was the weirdest Payday was gonna get. Boy did we have no idea what was coming.
Talk about payday3 always online
"Despite their immense size, they move like ghosts" ... so... the Cloaker in the Prison Nightmare scenario?
Payday 2's lore is absurd.
I enjoyed it over the years and I liked the insanity matched the gameplay and all that. But I wouldn't be against the idea of just fullstop retconning the entirety of PD2. What drew me to PD was the surprisingly level of grit and the fact that you were playing what we knew at the time as the bad guys.
I love insanity which means PD2 was very endearing but I much prefer what PD1 set up and It's a bit hard to ignore PD2 because if they're ever in a situation that is similar but objectively easier than what they already went through plot relevant or otherwise. That voice is always gonna be in the back of my head over the events of PD2 and I just won't be able to connect with any potential stakes because the team already went through everything and anything.
Now. If this was Wolf's nightmare 2.0? Then fair game. But otherwise, the plot is pretty scuffed for me going forward.
I wonder if modders would be able to reconstruct this heist in all it's insanity
I love this so much
I wonder what's the lore going to be for payday 3
All I want is some sort of acknowledgment of the secret in Payday 3. I play on console, and when I first discovered all the story things that were going on in Payday 2, I instantly loved it. I really want more of the lovecraftian payday, but I will be completely fine with a name drop of the kings or something.
Even COD Zombies had a ceiling on how crazy they could make their levels. See, Black Ops 4: the final scrapped level was poised to be set during The Great War. Instead we got Tag Der Toten a remake of Call of The Dead.
This level and story is cool, but the PAYDAY engine would’ve never been able to pull it off. What we got was a satisfying ending, but it still feels like this stuff could be canon. Like this was just stuff that happened just beyond the fold of what the characters could see.
I do really hope PAYDAY 3’s storytelling actually has even crazier of an ending.
Payday needs a movie about all of this. It’s hard to follow but it’s fun
Hell no.
@@easternunit2009 I think you misspelled yes. Yes doesn’t have either N or O
Well rob Thanatos asked someone at starbreeze about Bain being the president and got the response “depends on which ending you think is canon”
All of this in a goofy mask game
This cut ending gives me hard Half-Life vibes, ngl. Even Nephilim sounds similar to Nihilant lol.
This is just 4 player Doom fighting the Icon of Sin
So in depth and wishing this wasn't cut. I'm literally 3 achieves off from running The End myself. Chasing those payday 3 cosmetics. It's been a hell of a ride deciphering and challenging myself. Gonna be sad when it's completed. Let's just hope Payday 3 will have some sort of crazy missions and story secrets like this, albeit being a bit more grounded.
Man, quite the leap from four stores huh
It actually sounds like some kind of endgame raid youd do in destiny or something
The meme: "Kill God" would fit so well in Payday 2 ending
dude if this original concept would be somehow put into payday 3 in all its glory that would be rad (ik they want step away from extraterrestrial shit but like still 😭😭😭)
5:55 I see Akira, Prometheus and Hellraiser references
I'm 99.9% sure now that overkill played cod zombies and was like
"Let's do this lmao"
So Payday 3 is going to be a brand new story being basically a relaunch of the original heisters team?!
Dallas, Hoxton, Chains and Wolf
quick question , did u buy the collectors edition, cus it doesnt get 3 day preorder bonus
I hope they bring a lot of these concepts to payday 3 and make it even crazier then payday 2
only a matter of time for a modder to make this vision a reality...
Since the guardians of the lament used bullets themselves, maybe alien and human weaponsmithing is more alike than we think.
with PD3 being on a more modern engine, this could honestly be more possible.
I hope parts of these scrapped heists are used near the end of payday 3’s life cycle, would be a fun but weird way to continue the wizard shit
Other games: Yeah, we cut a bunch of cars, a little bit of the story, yeah a character or 2. Yeah... it's a shame
Payday 2: WE CUT OUT A WHOLE DESTINY RAID AUISHFKJWHHWAUIHFSAKJHASFHUFHAS.
Do you plan on doing a final lore video now that payday 2's story has concluded? Would love it as a lead up to pd3.
think he'll have to wait until the final lost tape drops to tie in all the loose ends
Weird, I thought that the ending would be for the Necrocloaker to be one of those aliens, come to kill the heisters once and for all.
Who knows, maybe this could be converted into payday 3 in some way possibly. For simplicity sake I probably would suggest going through each 4 temples potentially one by one or having portals that players can walk into/interact with to send them to these locations. I say that primarily as a solo player so I could potentially still have my A.I. companions who basically carried me through a good portion of my own stupidity.
God, the Possibility of the Payday gang going from fighting cops for gold, weapon, weapons, and drug, to raiding tombs and alternate dimensions, fighting of demons and alien creatures in search of artifacts, forbidden knowledge, and likely some conventional valuables is intoxicating.
Likely not what most people would want from Payday, but that is a spin-off I would buy, as opposed to Raid: WW2
Now I want a PayDay 2 Reimagining in UE.
thats pretty cool, honestly neat, nicely cool, incredibly good.