BTW I never took the time to stop by and say I've been a huge fan of you and your work. Both from your tutorials and from Gordon Pritchard from The Print Guide I've learned everything about halftones I know in my life 🙂🤝
This one is still static though. But it still can be turned into true animated. I just think my english is failing me to explain this better. Have you visited my shorts on my YT ch? I have animated extension of this method there. You can create animated pattern by sliding the gradient (think fire effect or lava effect from the static texture in old games by offsetting the color table). I don't know if this can be even done by xor layer or it has to be gradient map effect. This should result in the look of the grayscale snake traversing your pattern over the time. And then you perform the threshold between 'grayscale snakes traveling your pattern' and your original pixelated video.
Seriously, seriously stellar work. Love halftoning, really nothing else like it.
BTW I never took the time to stop by and say I've been a huge fan of you and your work. Both from your tutorials and from Gordon Pritchard from The Print Guide I've learned everything about halftones I know in my life 🙂🤝
Thank you
This is fantastic! could you please show how to made the turntable animation?
@dwsel here is a threshold Ed gradient method.
This one is still static though. But it still can be turned into true animated. I just think my english is failing me to explain this better. Have you visited my shorts on my YT ch? I have animated extension of this method there. You can create animated pattern by sliding the gradient (think fire effect or lava effect from the static texture in old games by offsetting the color table). I don't know if this can be even done by xor layer or it has to be gradient map effect. This should result in the look of the grayscale snake traversing your pattern over the time. And then you perform the threshold between 'grayscale snakes traveling your pattern' and your original pixelated video.