Squashing Traffic with 1000 Buses on a 100 KM Transit Line in Cities Skylines!
Вставка
- Опубліковано 21 сер 2024
- We have viewer suggestions a plenty today...plus a 1000 bus line! Yikes. Enjoy😀
👍HOW TO SUPPORT ME:
===============================
➤If you wish to Support me on Patreon: / biffa2001
➤Join this UA-cam channel to get access to perks & emojis: / @biffaplayscitiesskylines
💪WHERE TO FOLLOW ME:
===============================
➤Discord Server: / discord
➤UA-cam: Indie Games: / biffaplaysindie
➤Twitch: / biffa2001
➤Twitter: @biffa2001
➤Patreon: / biffa2001
❗IMPORTANT INFO:
===============================
➤Cities Skylines FIX YOUR CITY submission form: forms.gle/N4D5...
➤Cities Skylines New Tealand Mods, Assets, Map, Setup Collection: steamcommunity...
➤Cities Skylines City Fixing Mods Collection: steamcommunity...
➤Music:
All music used is from the new On Air Radio and Calm The Mind Radio Packs.
Enjoy my Cities Skylines Gameplay. Putting my town planning to the test and fixing up your cities problems and building a brand new city. Learn how to start your new city and what mods I find are the best to get started with. Enjoy :-)
👓PLAYLISTS:
===============================
- Cities Skylines - New Tealand (Modded)
• Cities Skylines - New ...
- Cities Skylines - Vanilla/Hard Mod/No Mods/Snow City
• Cities Skylines - Anta...
- Cities Skylines - Teaport City Build
• Cities Skylines - Teap...
- Cities Skylines - TeaVille City Build
• Cities Skylines - Teav...
- Cities Skylines - FIX YOUR CITY
• Cities Skylines - Fix...
- City Build Series (Kerrisdale Map): • Cities Skylines - Kerr...
- Cities Skylines Project Dam Snow: • Cities Skylines: Proje...
- Cities Skylines Industries: • Cities Skylines: Indus...
- Cities Skylines Real Time: • Cities Skylines: Real ...
- Cities Skylines Parklife: • Cities Skylines: Parkl...
- Cities Skylines Maximum Disasters: • Cities Skylines: Maxim...
- Cities Skylines Green Cities: goo.gl/pB28pS
- Cities Skylines Gameplay Mass Transit: goo.gl/LIldsj
- Cities Skyline Natural Disaster Comedy Short
"DISASTER STRIKES LONDON!":
• DISASTER STRIKES LONDO...
- Cities Skyline Natural Disaster (inc Scenarios): goo.gl/hgXj4c
- Cities Skylines Unlimited Mods: goo.gl/LBzkua
- Cities Skylines: Snowfall DLC: goo.gl/jD8g5G
- Cities Skylines: After Dark DLC: goo.gl/MCNlgW
- Cities Skylines: Heavenly Island Map: goo.gl/bVZGsE
- Cities Skylines: goo.gl/iO3cjK
🎮GAME INFO:
===============================
✈Cities Skylines - Airports DLC:
store.steampow...
#citiesskylines #biffaplays #newtealand
I think Area 1 should be kept as a natural reserve/sanctuary. It looks so good as it is, and it would make a nice contrast with the more built-up areas
And we could call it the Earl Gray Forest!
agreed
Area 1 was supposed to be a hotel/tourism area for the airport though.
Area 2 is better for a hotel/tourism area.
Yeah, build up Area 2 and 3 and leave the Area 1 in middle between them.
Area 2 as a historical naval defence area could be cool. Some old castles/forts with cannons etc
Maybe some shipwrecks
Was thinking the exact same thing. A place to attract the history buffs.
Nice, you have my vote
yeah i like this idea. I think you could take inspiration from your village in blightea and build something of a colonial 'old city' around the fort that preexisted the newer city of New Tealand. This could have cool "preserved" colonial assets-- either maybe french or dutch (or even some you have downloaded for blightea?) and some churches, boutiques, a small harbour for cruises and a wall that separates the older looking assets from new developments? I'm thinking, for example, of the old city and citadel in Quebec city.
@@adamc4414 Call it something like "Old Tealand". I feel like having a few destroyed old buildings would fit here as well
@@IkLms11 Oh thats kinda cool. If i understand correctly, the historical village and fort could seamlessly transition into modern naval base and town. I like that idea.
I would suggest an overpass or underpass for your pedestrians coming and going to the space tower. It holds up traffic and traffic holds up your pedestrians. An uninterrupted flow for both of them will help both :)
agreed. I'd also suggest flipping that metro to the other side of the street so they don't have to walk all the way around.
Also they are walking across the tracks and getting run over. 🙂
How do I addthe traffic manager? I've no idea?
Yeah, in my current city, the Space Elevator is literally just across the street from the 10-way Metro Plaza, connected with a pedestrian bridge. I'm getting thousands of people through there, no fuss at all.
@@simongeard4824 The original underground one wasn't as visually appealing but it did the job quite well
Biffa, your park at 27:00 is missing out on a lot of visitor counts as they are not using your gates. Back the gates away from the road curb and add a fence to help the park level up faster.
And there’s a path without a park gate
Also at the end of that Harbor road they're getting onto the path without paying :(
A fence could solve it all.
Omg they are not paying! Hurts my eyes 🤣 every footstep has to be paid.
Area 2, Using the Old Forts and Naval Gun Emplacements a Military/Naval Base would fit in nicely. (The Heritage of the Fort and such)
Agree.. have a navy base district, with the barracks district style,
you could add some aircraft carrier props as well as other boat props, maybe as an addition to the airport you could add a non operational air force base.
I agree but think doing area 1 first (while keeping 2 in mind) might be easier/better.
Agreed
i second that
Area 3 - Looks a bit like New Zealand, so could be called Old Tealand.
Thats an awesome idea
That great idea. Maybe place some older style buildings on there too to emphasise that was the original area people settled?
Great Idea!!
It could be an old fishing village with historic buildings and brick roads, have areas where cars are banned and a large boardwalk.
Definitely Area 3....
I think it would be a good idea to have a few ferries from the airport crossing the lake towards the city.
Also. The TEAsney land and Teasney world are both from the same company. They're not each other's direct competition.
If only you named it GraviTEA Falls because you have the Space Elevator on it and you're literally next to a river that snakes to a waterfall
I agree which is why I think area 1 should be next. Make part of it new and developed for the access to the airport and the rest a sleepy rural communitea.
@@abramrexjoaquin7513 Couldn't he give the building that name? Because it fits perfectly.
Maybe go for Island 3. It forces you to connect those island to the mainland trough the left side. That will help you in further expansions to the other islands
Is it an idea to add in a golf course (called T after the tee) or a luxury spa (CiTea) themed island??
I was thinking that also. And the a possible mini nature reserve on that small island to the north
A 100 km bus line in City Skylines seems rather impressive.
I would like to see Area 2 with a sort of old European building style to go along with the old fort, maybe some assets from European cities.
Would go along well with your other series as well, to somewhat connect it
Call the mega bus line "Earl Greyhound"
Great name. I'm not sold that such a bus line makes much sense but the game may have a different view.
@@kaltaron1284 Yeah, I'd certainly never use a bus route like that in my cities... my feeling is that if your bus routes involve highways, it's probably not the most appropriate mode of transport. And I say that as someone who lives in a city that does exactly that, and I understand the reasons for it - but in the game, there's no reason not to use rail or metro for that kind of long-distance route. It's just not what buses are good at.
@@simongeard4824 Highway buses are a thing here in Germany and they aren't exactly bad.
But IMHO it's more that they've ruined the trains.
@@kaltaron1284 in my experience, such buses are used because they're cheap on infrastructure... they use the existing roads, avoiding the expense of rail networks. But they're usually not a great service... buses are great at local connectivity, but low capacity and relatively slow.
Fun Idea for a UA-cam Short: Make a backup save, and then increase the buses on that line to max (841), and see if your city can handle it! XD
Área 1, would be a great nature reserve possibly and maybe have some scattered beach related stuff while not being too built up
ya I thought the same thing
I think he should do a ferry and some hotels and stuff close to the airport but I agree on that for the rest of the island. Very rural communitea, nature reserve, that kind of stuff.
@@kaltaron1284 yea maybe some small, non high rise hotels and nestled cabins with trails and such would make great use of the forest in the island
@@raftal528 I would skip the hotels. Just local houses and businesses, maybe a resort or something.
At least for the rural part. Having something more developed close to the airport would make for an interesting contrast.
@@kaltaron1284 *non high rise* hotels, alluding to a small resort
Looks great! My vote is for Area 1. You could put a golf course along with a resort and some green cities homes we could pretend arerentals
no golf cours but eurpeing buildings hige densety
My vote would also be Area 1 then Area 2 then Area 3 as it would grow organically that way.
I came with the same idea! A golf course would be perfect for that area
Golf course and mansions
Please no. Don't sacrifice that beautiful island for a golf course.
Given so much water, a Naval military installation would be really cool, especially with the old fort there. I also think a nature preserve/golf course/resort/casino area would be really nice close to the airport.
Time for a "Fix my City" for New Tealand Biffa. I'm seeing angry flashing icons trying to get your attention and the burned down train station is a strong symptom. Make New Tealand Great Again Biffa!
Quick suggestion: Would a ferry route from the airport to the Space elevator be better? And if so maybe find a better looking ferry vehicle can from the workshop (Cuz I imagine this ferry line would actually be used by a lot). I also cant believe this city has grown so big seems like just yesterday you were starting it up
He has that ferry-bus hub that just isn't being used. There's also an unused train station there too.
Does anyone else watch this and just assume the other end of the Space Elevator is connected to Biffa's moon build? 😜
yeah truee
Not really but now that you said it. Makes perfect sense. Lol
I hope we see more of the moon build!
Except, that wouldn't work. The moon would rip the elevator apart.
@@koncan5 Or the elevator would rip the moon apart. I think in my imagination the CS space elevator is more like a Star Trek transporter than a physical elevator. Good point though you're absolutely right.
AREA 2 - Can be an Army Barracks with a port and be called "LIMTEA ARMY BARRACKS"
25:20: Click on a vehicle (ship in this case) after a stop to look at the number of passengers exchanged. Only 100 passengers on those big ships is just silly. 1500-2500 is not out of line.
on the ship stats it says 100/100 so that looks like their capacity
@@PaulaXism That is exactly the case, it's my point. for those that "realism" is an issue, this is too low.
Area 1 Should definitely be a nice cozy Nature reserve,
And in area 2 you could do something with that star shapes military base, make a park or something to save the historical beauty of it!
Area 2 could be made into a Military/Navy base as they would need some of sort of protection since they have a space center.
You should go through your mass transport and add buses and metros, there's so much pent-up demand ! You could have easily added 10 more buses to the 100km line, they wouldn't create traffic spread out over such a big distance.
I think adding a big, well thought out, beautiful bridge in the area you were considering early in the video would really help the overall traffic in your city. A series of smaller bridges to connect Areas 1, 2 and 3 would make a nice highway loop connecting all the islands together. And it would make a great video as well!
and make the bike highway go that far too!
you can build a europeing erea hige densety in one of the 3 ereas
Biffa everything looks GREAT! I'd like you to start at Area 3, build a bridge so that LONG bus route can be shortened OR have another bus route that will eventually go the shorter way.
Great episode, especially considering there isn’t much land left nowadays. A few suggestions if I may. Firstly, as others have mentioned, I’d add a ferry across from the airport so you don’t have that mega long bus line. Secondly, if you’re going to keep the above ground metro station I’d turn it around so it’s on the same road as the Space Elevator (I thought the regular one was doing a fine job but variety is the spice of life). And thirdly, I’d add a light controlled ped crossing to help smooth out traffic flows.
The city has come so far by now. I would actually live there. It looks just so amazing.
I think having area 2 be a university would be really cool
At the beginning of the series, you've built a cable car connection over the mountain. It would be really interesting, how often it's used by those lovely people.
One suggestion: I would try to connect the biodomes with paths and make that I nice park area with gardens and such. Area 2 really says "military base" for me given the fort and position, perhaps as a museum piece! But another thing to try would maybe to build something along the steeply elevated mountain side! Love the content as always :D
Area 3 looks a little like Japan so it could be like Hi-tech and research facilities islands. There is a japan green tea called Shizuoka so it can be called Teazuoka :)
How about a helicopter service from the airport to the space needle? I know that you aren't a big fan of the helicopters but this would be a limited case and it save civs from having to go around the long way. If you limited the number of helicopters would the civs choose the next best service or just give up their trip?
As for expansion I would recommend doing Area 2 before Area 3. If you do Area 3 first then you will spend time placing infrastructure on Area 2 only to have to replace it when it comes time to build on Area 2. Then you will have to worry about impacting Area 3 when you delete something on Area 2.
Something that I'd like to see issuing back to rebuild sections of the city now that it has grown. For example, take a section that has been all low density residential and upgrade the parts around public transportation to medium density. Perhaps change some industrial to office space. Then later on come back to change the medium density to high density and put a ring of medium density around the high density. Play the game as if the city were alive and growing. I understand that while filling in the areas it might be too difficult to do both. It just feels like everyone is focussed on building a static city, which doesn't exit. This comment isn't aimed directly at you and it's not meant to be a criticism. I enjoy your videos very much and they are greatly entertaining. I haven't found anyone whom does CS like it was a living city and it would be nice to watch.
As a resident of New Zealand, something I find interesting about some of the small islands around me, is they have no real road network on the island. There are several ferry stops around the island for people to get there, with jetties on the coastline and then a short road going up to a cluster of houses. There are plenty of walking paths, but people visit their neighbours by boat.
Area 1 would be a great wildlife nature reserve park area 2 since airport is near could have a more modern industrial area and area 3 I'm sure your imagination will take you far to something beautiful
Area 1 can be a National Park, Area 2 I feel like should be some sort of Military base, it just feels like it should be like that. Maybe adding dilapidated buildings there to show some history of "Old Tealand". Area 3 can be Nuclear Power Island.
Agree on Area 1. Should be a nature reserve. We only have PG Tips and the other volcano-like mountain and that's it. New Tealand is lacking in natural green spaces.
Since you have so much parking inside the toll area maybe you should turn that big parking lot around for the harbor
I reckon a blimp that goes around the map would be cool as the people of New Tealand can get an aerial view of the island. As for expansion, I think Area 3 would be perfect for some sort of small holiday villas or small hotels. It's a bit secluded for privacy, but not too far from civilisation. Love the vids, biffa! Hopefully you hit 600k very soon
Great job on New Tealand, Biffa. That landscape is the most challenging landscape to build a city on. Not too much land, a couple of mountains, and it's mostly ocean! But you still succeeded!
Many people from the harbor are going into the park area without paying. Have a look and make them pay!!
Would you mind adding series name, ie Newtealand and episode number? Would make it easier to go back and watch the start of the series.
Every series has its own titled playlist in release order. Numbering videos doesn't work well on UA-cam 😉
Also, each video also has a #newtealand or whatever the series is below the video, as well as the playlists as described above. As much as I want to make things as easy as possible, doing the things you mentioned would adversely affect my videos performance :-)
Thanks for the explanation Biffa
2 suggestions:
1) Place a side gate between the Teasney Land metro and the amusement park, so they don’t have free access!
2) People can enter the park for free by your new Taxi Depot and parking lot, and the road close to the harbour to the pathway. :-)
At the end, when you ask us where to expand, in that image, right above (towards the top of the screen) the right end of the bottom airport (which is on the bottom of the screen), you have an island which looks like a flipped C letter (according to the map you show us), which I think could be a low-density island with one high-density housing block and one or two office blocks (so people don't have t leave the area for work), as well as using a few tiny services (which you would need to get from the workshop, if you don't already have them, like a 1x1 or 1x2 police booth, and similarly for the other services), which are more than enough for such a small island. It could even have it's own water and sewage system, and use water recycling pontoons to clean the sewage they eject into the ocean/sea. I think the beach on the inside of the C could serve as a very good tourist attraction / park, if you have the required assets, which would make a ferry feasible. Having a tiny school, highschool, and university, would allow all the residents to not need to leave the island their whole lives, if they choose to.
The gate to the foot path in front of the harbour where the cruse ships come in, people are going around the gate instead of going through it
Needs a bit of fencing to direct them I’d say
A minor suggestion for the airport area. The area view (at least to me) feels a bit unfinished. I feel like there either needs to be a few trees or rocks around the outside area or have the runways sticking out into the water a la LAX, with quay walls or something. Might just me me though.
As for the area, I think area 1 is perfect for a nature park, area 2 for VERY low density residential, and area 3 is good for farms.
Area 1 - Nature/Wildlife Park (animals do get used to the noise of airports
Area 2 - Historic Military Area, add to the fortifications, low level hotels for vistors, tour buses
Area 3 - Watersports/Sailing
I don't know what resources the game offers, I'm a watcher not a player but I have been really enjoying watching this city develop
Really enjoyed the bus tour at 8:31 it would be cool to do like an ASMR/relaxing hour long vid of just vehicles driving around your city! Nice background music. Get to see the whole city.
Can you bring back the old musics from the series new tealand? Because i like those musics
I switched it up as we are now in the Airport DLC and using the music from the new music packs :-)
@@BiffaPlaysCitiesSkylines ok biffa, like your new tealand & bliteaonthewold vids :-)
@@BiffaPlaysCitiesSkylines also do you still remember your disaster city Tahitea Islands? Because it would be cool if you bring back some of your past cities
28:00 you have BOB mod exactly for this!!!!
You can remove those surfaces with it
Area two seems like it would be cool for a historical village emanating from around the old fort and maybe a secondary, more modern base on the island without a fort
Great video as always! That massive bus line from the space elevator to the airport should be replaced with ferries. Always overlooked but much more appropriate for that journey Biffa.
Hey biffa, I love your British build series and was wondering whether you could upload those episodes more often?
*First!!!! lamest comment ever*
Area 3 ( or "Area Fif-Tea 1" as i like to call it ) needs to be a super secret navel/military base where the "secrets of the tea" are heavily protected/guarded!
I definitely agree with all the folks that said area 1 looks perfectly like a nature reserve. I know people are saying that it makes more sense to be a tourist area or something else, with the proximity to the airport, but I used to volunteer at a nature reserve, and I've visited a great many of them, and one of the surprising things about those places is that they spring up in places you'd never expect, because other people don't want to live close to big noisy places like airports. That means the land is both empty and cheap. It sometimes gets snatched up by developers looking to make cheap housing that people in a low budget can move into and put up with with the noise. It sometimes gets grabbed by industry looking for good connections on cheap land. But it also often gets grabbed by charities or state bodies looking for good land for a nature reserve, especially if there's a reason why nature like to live in that area.
You could easily justify the island being preserved if there was a rare species of flower or something that only grew on that one island, and the preserve was originally set up to protect and cultivate it, the land grabbed just as the planning permission for the airport was filed, as a way to stop any industry moving in there. Perhaps after that, the flower was planted across New Tealand, and the preserve just grew into a combination of a botanical research centre and a full nature reserve where people come to see the amazing wildlife that would come to area like that, especially birds (even if the airport authorities would be keeping a wary eye on the place in case of birdstrike in the airport). Then you might even have the flower become the emblem of New Tealand...
That Airport Bus line reminds me so much of when I was in Okinawa,Japan and used the airport shuttle there. It was basically driving through the whole island and the trip took us about 4 hours.
I'd really like to see some structures being built encroaching on the mountains - it would create some really fascinating topographical interest to the city, now that the 'lowlands' are getting closer to being all built up.
I would like to see Area 2 as a suburban area with a nice quiet nature reserve for the citizens of New Tealand to relax in.
I think heading towards area 3 might be the best decision. Although you mentioned you don't want to add a bridge, perhaps with the 3rd small island above that area you could make a connection to the highway or something, a bit further from the city grounds. It could be a nice split connection towards the airport without the need of that 100 km bus ride too (though I know your traffic keeps up with it, it still sounds quite insane for a local bus :D)
I don't have a specific idea for what to build though, since most tourisr attractions have been done by now, and I don't know how much you'd want to bring in a build theme there
Area 4: Landfill some artificial Island between the airport, the prison Island and the new "Space Odditea" area. And use that opportunity to give the airport a much more direct connection to your highway and metro/train networks. You'd need to be mindful of the ship connections that are going through that bay. Here's 2 designs that I came up with:
"The teacup" is one main circle (a strip of land 160m wide, enough to hold a couplet of 2 one-way roads with zoning); plus a "cup handle" (a smaller semi-circle).
"The tea leaf" is what you'd expect: an eye-shaped outline, with a series of connections through the center at a 45° to 60° angle.
That 100km bus is just ridiculous. That would take 1 hour for the whole loop if it stayed on the highway the whole time. And since it's using local roads for more than half the time, one hour may not even be enough to finish an end-to-end trip.
Area 3, you could create a holiday village, campsite, hotel complex, boardwalk with restaurants, market squares, the works!
Biffa! Great bus line going all over the place xD
But you could have used the metro station under the airport to directly connect to that entertainment area!
I love this series, may I suggest to add in a another connection from the west side of the airport so people don’t have to travel so far. Hopefully I don’t sound harsh!
i would love to see some more really really high rise building, mb some semester resort perhaps,pools and all that? i liked the idea of the natre reserve, but then again the whole mountain chain is already like a nature reserv kinda-ish.
i did like the name Old Tealand for number 3 that somone suggessted! more high rise, down town manhattan, i know you build one, but didnt see much of it, want to see more biffa i cant get enough ahah! love the vids!
I liked that thought creating a mega bridge that directly connects to the islands. Maybe a boat that travels from the mainland to the airport.
You need to put a Fence up at that Harbour, there are tons of sims jumping off the Ships walking right into your Park without paying.
Maybe Area 1 as a Golf Resort? Could have Area 2 as Historical/Naval/Military Base, and Area 3 as Old Tealand. As you have built up the mountainside, maybe you could connect the Cable Car to the new TeasneyLand too? I would probably suggest adding some underground parking there too, might increase revenue!
I think you should expand the area 2 or 3, and building a touristic beach place, with attractions at the beach, kiosks, beautiful resorts or smaller hotels, a downtown full of shops, restaurants and night clubs facing the sea.
I'd like to see area 2 turned into a historical preservation with some Biffa back story
I think a coastal resort in Area 2 would be good. It’s far enough away from the airport for a holiday resort but not too far to get to. Love the new Space Odytea area and seeing it so full of people.
You could build a bridge from Area 1 to Birdsong Transit Hub, or potentially from the untouched island between EnTeatainment Island and Pearl Hills; over to SaveTheRock Hub.
Regarding expansion, I suggest the land on the very north(west) when looking at the map 33:20 in - like behind the big mountain
Area 3 feels like a "paradise island" type place. All bungalows and beach bars, small hotels, restaurants, etc.
"look at that slide !" 25:07 did anyone else notice the rouge Green car flying by while the Cruiseship slides in XD
‘Hey babe? Why you still awake at 12:30?’
‘I’m watching a man design bus routes in his make believe city on UA-cam’
Not sure this is how I imagined my future when I was 8. But have to say i kinda like it
My vote is for area1, with some nature reserve and eco friendly area.
Area 1!!! That could be a great upscale resort with a golf course.
The airport looks so impressive.
Area 1: Can be super efficient and extensive forest industry.
Area 2: Can have people who have recently moved in to work in the forest industry in Area 1.
Area 3: Looks like Japan tbh. You can develop one island super modern and one with country-side and village like feel.
Area 1 as a golf course would look good. Each course on different levels, don't flatten it to all the same height and surrounded by trees to keep it as naturals as it looks. Near the airport side put one or two main buildings in for the golf club and health center, and an entryway where people park with buses, taxis, maybe a harbor, and helipad.
Turning area 2 into a preserve or National park of some kind to show off the fort would be really cool and it would preserve some green space in the city!
When I saw that the crime rate was high on a bouncy castle ( 28:36 ), I just envisioned a lot of crying kids who'd gotten their lollipops stolen.
As in the famous anti-piracy ads:
"You wouldn't steal a handbag.
You wouldn't steal a car.
You wouldn't steal a baby
You wouldn't shoot a policeman and then steal his helmet.
You wouldn't go to the toilet in his helmet.
And then send it to his grieving widdow, and then steal it again.
Taking lollipops from kids is stealing, and if you do it, you will face the consequences."
I love new tealand as well! My suggestion is to make use of the area number 2 to build around the existing fort (the star shaped building) a military base where tiwis can do their classes and learn to defend their land from sea borne enemies.
25:06
Everyone else admiring the ship parking to harbour
Me: Wait, hey, that green car is totally driving on the air, to the sea!!
Area 1 Should be a massive Safari style zoo that covers the whole island and has camping, hiking, etc.
I'd like Area 2 & 3! Would be cool to see one of those modern marvel really large bridges! Area 1 I could see for sure as a military compound. If not, the "woods".
Area 3. Create a wealthy enclave. Golf course. Big club house. Opportunity for mansions, low/middle high rise assets and extensive marina. Connect it all by ferry. Nantucket Island. Small cargo area with warehouse for commercial goods. Limit trucks to delivery vans. Think Island Colonial architecture. Public transport. No cars. Mackinaw Island. Cheers.
Area 3 - exclusive living space with houses, private beaches etc. - and you could name it High Qualitea
Reminder to Biffa that the roundabout near Hibiscus Tea Transfer & Alien Rock Park is still broken and is bottlenecking all traffic for that island.
The 1000 Bus Line: Service every 4 minutes
Area 2 looks like it could make a really cool holiday resort.
Area 3 if you're going to complete the transport links with a bridge to the mainland etc.
Area 1 already looks great and I'd hate to see it just get bulldozed or all the trees removed, so I'm not sure what you could do there to work with the trees already there.
Area 2 if you want a more traditional build, it's pretty clear for building on and it's adjacent to the airport etc.
So overall if you've got a cool idea for Areas 1 & 2 then I'd go with that, if not I think Area 3 would be nice to get that 2nd bridge over to the mainland and really link everything up.
So close to 600k you got this Biffa! Also congrats when you get it!!
Area 1 as a nature reserve, area 2 as entertainment area, and area 3 as a super posh residential area 😀
Area 1 should definitely stay as a big old natural-historic reserve!
Area 2 and Area 3 should be integrated and low density and high density (respectively) smaller versions of No Problem Atoll!
And plus, that four star thing would be absolutely fantastic for tourism and leisure
Area 2 with the old fort would be great for an "old town" area with some more vintage buildings and maybe some museums and something like a big central library.
Area 2 or Area 3. maybe some sort of beachlife. small bungalows, small restaurants or cocktail bars on the promenade, sand on the beach, volleyball, icecream, rollerskates, palmtrees...
I'd love to see area 2 developed. The fort structure could be an interesting tourist hotspot or really cool park.
Build a University Campus on Area 3, Area 2 could be an old naval base -> castles, forts, military museum kinda place, Area 1 is just perfect, make it a nature reservation area/national park
I really like the way you are thinking! Area 2 would be cool to build out as a base. It is close to the airport and the shuttle launch site.
Great video as always, Biffa, thank you! I would like to vote for Area 1. A small area could be made into a nice green cities theme with local produce for commercial, and eco housing for both high and low density, with lots of trees in-between. If you have not placed the Central Park asset, that would look really nice in there.
You could solve the problem of your buses wiggling when they come out of the bus station by making it a one-way loop road so that they are turning right onto it. If the road butted up against the back of the car park then you might find pedestrians could walk through that way as well to avoid the toll road.
And while you might not want a bridge out to the archipelago at the far end, it doesn't look like a silly place to put a tunnel...
I'd like to see Area 2 with some old european style, as Dragonlord suggested. Great episode, Biffa! This city has been going on for quite a while. I'm happy that it's still going, can't wait to see what comes next.