Curve Modifier Tools for Blender Tutorial | 3.0

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  • Опубліковано 15 січ 2025

КОМЕНТАРІ • 30

  • @alexbobyr8076
    @alexbobyr8076 2 роки тому +4

    Great tutorial. Thank You.

  • @1DInciner
    @1DInciner 3 роки тому +5

    Selecting every single vertex with box selection to tweak it with gizmo.
    Perfect.

    • @xox8717
      @xox8717 3 роки тому +3

      Each have their own habits and methods.

  • @ابوالفضلسلیمانی-و5ل

    Innovative😮🎉🎉🎉

  • @sridharg2781
    @sridharg2781 3 роки тому +4

    Wow amazing 😍

  • @dnomyarg32
    @dnomyarg32 3 роки тому +17

    Are you aware you can change "Box Select" to "Tweak" in edit mode to simply drag each control point? One less click for every single adjustment.

  • @calebj7205
    @calebj7205 Рік тому +2

    Great stuff! Where can I find the same reference picture please? What style is it? Baroque, bizantine etc...? Thanks

  • @kowsalyav2190
    @kowsalyav2190 2 роки тому +2

    Nice job

  • @BlaBla-sf8pj
    @BlaBla-sf8pj 2 роки тому +4

    superbe

  • @cekconi1773
    @cekconi1773 Рік тому +2

    👍👍👍

  • @rickyruffle
    @rickyruffle 11 місяців тому +1

    Oooh, I like this method so much more. I find the profile method super limiting.

  • @jackkuehneman9300
    @jackkuehneman9300 Рік тому +1

    Im aware that you can use ALT S to scale the geometry, but is there a way to twist the geometry?

  • @znc3dmaker
    @znc3dmaker 2 роки тому +2

    How adons use for curve to mash?

  • @bzikarius
    @bzikarius 3 роки тому +11

    1. No point to enable move tool if you need gizmo. There is gizmo option for selection (gizmo menu)
    2. No point to use box-tool, when you have tweak tool. Just press and move. Less clicks, no aiming to gizmo.
    3. No point to hold mouse button continuously, when you drag. Just disable «release confirms» (props→input→mouse)
    Also you can do Ctrl+RClick to create new points or make hotkey for subdivide operator.
    Workflow with subdivs may be faster: create main shape, subdivide where you need more details, dissolve unnecessary.

    • @xox8717
      @xox8717 3 роки тому +5

      1 it's hidden and cumbersome to switch so best to use shortcuts like the standard W.E.R
      2 the drag options are not avaliabe to tweak tool so you have to switch to another tool to active it
      3 that's like more extra clicks then it's needed which would slow things down...why Blender users always complicate things and do things in a weird ways?

    • @YegorSmirnov
      @YegorSmirnov 3 роки тому +2

      @@xox8717 The thing is it's not weird. It's maximum efficient. I know it's hard to understand right away if you come from a slow rusty software. Just give it a try.

    • @zackakai5173
      @zackakai5173 2 роки тому +1

      @@YegorSmirnov having all your transform hotkeys in one convenient strip is "slow rusty software?" I suppose you might think so if you need specific letters on the keys to be able to remember them.
      See, I can make passive aggressive comments whining about other people's preferences in a 3D application too

    • @zackakai5173
      @zackakai5173 2 роки тому +1

      @@xox8717 "why Blender users always complicate things and do things in a weird ways?"
      Well because Blender is a bit of a mess and sometimes you have to do things in seemingly convoluted ways to make it work as intended. It's a jack of all trades kind of package, but a master of very few.

  • @rickyruffle
    @rickyruffle 11 місяців тому +1

    Now I’m wondering if there is a way to add multiple shapes to a single curve so that it transitions from say a diamond to a star shape

    • @Blendercage
      @Blendercage 4 місяці тому +1

      In case you haven’t figured it out yet, yes. You can loft between two different curve profiles, and create an appropriate mesh between them.

  • @eliasb8
    @eliasb8 3 місяці тому

    Excellent! Scaling the vertices can be done by pressing Alt+S. I don't understand why I have to press Alt to scale this type of vertices? It makes no sense.

  • @KelvinGuevara3D
    @KelvinGuevara3D 7 місяців тому

    0:40

  • @bartuyurtseven9516
    @bartuyurtseven9516 2 роки тому +2

    but its not a game ready model How we turns a low poly ? any idea ?

    • @fakiirification
      @fakiirification 21 день тому

      Only thing you can really do is create a low poly approximation of the form, and bake the normals/displacement and ambient occlusion off the curve model.

  • @moamengaming9726
    @moamengaming9726 2 роки тому +1

    2:40 / 13:28

  • @lucasnicht3347
    @lucasnicht3347 Рік тому +3

    THIS IS NOT A TUTORIAL, ITS A TIMELAPSE

  • @normanpeters6800
    @normanpeters6800 Рік тому +2

    this is neat to watch but it is not a tutorial since the video is way too fast to learn anything. If you want to learn people that mean slow way down and explain not everyone knows what you are doing

    • @SapiensVirtus
      @SapiensVirtus Рік тому +1

      at first its difficult to "read" the timelapses, but trust me, at long term, you will become able to extract so much useful info from them. It helps me in see the tecnique the artist is using or the workflow he follows, those kind of things.Hope it helps. Cheers