Timed TRAFFIC LIGHT Tutorial! Traffic Manager: President Edition (TMPE)
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- Опубліковано 29 сер 2024
- Create your own traffic lights in Cities: Skylines with Traffic Manager: President Edition! This tutorial covers setting up a single intersection, how phases work, and how to set up a junction of multiple intersections. Let me know if you have any question in the comments!
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I've watched Biffa and I've watched City Planner, but YOU are teaching me solutions to things I have struggled with for a while. I am late to the Cities Skyline game so I am binge watching your videos. I'm learning so much. Thanks for the help!
You’re so welcome! Let me know if you have questions :)
This above:) cities player for 3 months only , but now need CSA help ;)
You must've started the same time I did, @Alabama Woodsman.
@gary horder whats CSA, is it the Confederate States of America
@@jsonattard2179 ah dam, should really check text before posting lol
Hi there.
As they say: it is easy when you know it.
I might add to that: it is easy to learn it when it is well explained.
Well done.
It looks complicated at first but the way you put it together, just perfect.
Cheers.
BeOnHedge.
Huge compliment! Thanks for watching :)
That's the secret to analysis of complex systems. If it's too much to take in, break it down into sub-systems, until each subsystem is graspable, then treat each subsystem as a unit in the next up level.
The advanced settings are great when there is an intersection with trams. When a tram is waiting move to the next, and when no tram is waiting also move to the next. Set min waiting time for the phase of the trams to 2 and the one befor max at double the min of that phase.
This is bonkers, I'm an architecture student and I play this game to get my creative juices flowing so I'm pretty good when it comes to aesthetics and flow and separating areas by purpose blablabla, but more IMPORTANT technical stuff like this-- EXACTLY these are my weakness, I just plonk down roundabouts and go on with my day but I do want more realistic intersections and interchanges but I'm basically a chimp with a hammer with these and suddenly I get it now, this 20min video alone felt like I had a class lecture at university today, great help, amazing production quality too!
Whoa, thank you very much! I’m glad you liked it :)
Agreed. I WISH we had college/university teachers that taught half as well as these videos. Would make school so much fun. I love learning new things, but public schools hammer it in more than they actually teach, so it's just painful and boring. I could sit and learn from these videos all day every day and never get bored.
:)
Essential viewing for TMPE users. Your tutorials are fantastic Yumbl, you’re one of the very few I find it worthwhile copying step by step to practise stuff. Keep up the good work!
Thanks a lot! :)
I saw that UI when I first installed TMPE, and I just gave up on timed traffic lights, I never realised how easy this actually is, Thanks!
What I have learned watching Yumbl: watch Yumbl to learn how to play C:S with mods; watch City Planner Plays to learn city planning. You guys are amazing! Props!
Came for the wizzard jingle, stayed for the great tutorials. Your content is great!
Huge compliment! Thank you for being here :)
The Quality of your videos is staggering. How do you only have nerly 3k subs? These videos are so good I would assume it was from a channel 50-100x your size. Keep making great content.
Thank you very much! I think you’re just here early ;)
@@YUMBL we're all here early cuz boy oh boy am I, and I think this applies to many of your viewers, hyped for adding another 0 or two to that 8k number ;)
The quality is outstanding so reaching those goals shouldn't take *too* long :D
It's growing. Early Aug '21, up to nearly 20k. So, what, 600% growth in 3 months? One expresses no surprise, given the quality of the content.
Excellent wine does not need a crown to be exquisite. ;P
Your hunches were correct 😂
Quick tip on pedestrians. You can alwas add a quick dedicated phase to them, when they all cross the road in all the directions while all the cars are waiting. For CS peds a couple of seconds would be enough, but it would ease the flow of the cars on the other phases.
i do this for timed traffic lights in my downtown
Now I know how to set up timed traffic lights and how to activate them. One of the most busiest intersection of city has now got less traffic. Thank you!
Hey there!
I'm a traffic engineer and I wanted to give you props for your videos! This just happened to be the one where i left this comment on, but I am a big fan of all your videos and can't wait to see more!
Your basic timed traffic light is based on the American RBC (Ring barrier controlled) method I believe. Should you be interested in learning how we manage our traffic lights in the Netherlands then hit me up! Same goes for making turbo-roundabouts, (the poorly translated) yield-plaza's, turbo-plaza's, with or without timed traffic lights and how to set them up to be monsters for throughput with contemporary design philosophy (durable, safe and future proof).
In addition, let me know if you want to discuss the 'new' Dutch cities of Almere and Lelystad. These cities have been planned from the ground up and are entirely different from historical cities and American cities in how they function and are built up. Basically they started out with a complete public transport system and cycling system first, with the road system added later on. Since they are very new cities, a lot of fresh design concepts are used for them. I have sources accessible through the internet as well to show you how these cities have coped with their tremendous growth over the last few years as well. Very interesting to see entire sections of highway change in a year or two, have entirely new complexes pop out of the ground between two google maps streetview photo's.
Just a quick rambling above. If you are interested, I can try making a 'response' video of sorts a lá UA-cam in the 2000's in which the above concepts are further explained and better structured.
Thanks for watching! Yes, feel free to make whatever you like, or join our discord :)
This dude’s voice is so soothing. I could listen to him read an encyclopedia.
Much appreciated :)
This game with mods is so huge. I built 30k population city and I can spend more than an hour just playing with traffic. Amazing. Thanks for tutorials!
nice, perfect tutorial how these lights work. I have alot of choked traffic on my 4 lane intersections with alot of backup through the whole city. I sat there for 5 minutes and manualy changed lights, wich let traffic flow perfectly with maybe 10 cars backing up. (when the jam cleared)
cities skylines is just such a nice game. i love it
Thank you for the great videos! I am a relative newbie, still working on my first city, that has grown to 90k cims. Traffic has become a constant issue, so I installed my very first mod, TM:PE to help fix it. Having your clear explanations on the fundamentals and this one on timed traffic lights has been a real game changer for me. Thank you, again.
This video - just like the whole channel has been immensely helfpul, thanks!
Glad to help! :)
after years of playing on console, I'm overwhelmed by all the mods
and you are one of the best teachers
Great video!
I make all 4 way intersections total 65 seconds.
State 1: Min 10 Max 15 (cars) N
State 2: Min 10 Max 15 (cars) E
State 3: Min 10 Max 15 (cars) S
State 4: Min 10 Max 15 (cars) W
State 5: Min 3 Max 5 (pedestrian) All
Works really well for me.
Yo you’re a hidden gem. I’ve been watching CS videos for years and just found your Diamond Interchange video today. I’m glad I did. Can anybody link to mods used? This color scheme looks amazing. Gonna binge your videos for the next week or so. Great stuff man. Great stuff
Thanks a lot! My mods are linked in my about page.
i just commented on your video about TM:PE all together and came here after, good GOD your videos are so helpful!! thank you so much for making these! im mildly autistic and have trouble understanding a bunch of information at one time, but i was able to follow your videos! :)
I’ve always wondered how these work. Very well done, thanks!
Thank you Giffy! :)
Wow! So well done. I've struggled with timed traffic lights... until now. Thank you so much!
I’m glad to help! :)
Finally watched this, and LOVE IT. FINALLY know how that tool works because of this video, and so stoked to use it. This is going to help so much. Awesome work, Yumbl! You are a legend, and killing it with these tutorials man!
Thanks a bunch Zreezy :)
Thanks, I also watched several tutorials on how to set this up but never understood it. This made me understand it right away, thanks man.
Amazing! Thankyou I learnt so much from this Vid! I’ve been super confused using timed traffic lights for a little while and you’ve solved all my problems! Thanks!!🎉
Interesting how traffic lights work in the US (i assume). Here in Austria the straight and right hand turn are green at the same time as the oposit street. Than straight and right turn red and left gets green. that 90° rotation to the other two streets. But maybe that all depends if the main flow is going straight or makes a turn.
Anyways great video, really understandable.
I think it works all kinds of ways depending on lots of factors. I’m not ever sure that the way I did it was anything from the US. I think i did a default TMPE light just to analyze what someone thinks is “standard”. Its fun to learn about though :)
Bro, you are a gigachad! I've struggled my ass off to get help with this game but this tutorial is clear and concise!
Came for the intersections, stayed for the traffics management!
Thank you very much!
I really love this mod, at first when i used it i played around trying to figurę out how they work, later i figured out how phases work an the timers, got realistic junctions ust watching my buses leave the bus station and join the traffic with the trucks coming down and wait for 30 seconds just was everything to me looked so nice, i still watched the video even though i know how the mod works 😄
This video was very helpful 👍 I like your approach to the game vs other channels who worry about deleting rocks and having to delete buildings to make adjustments. This is a video game by the way.
Very informative video. The timed traffic light is always confusing to me and this guide just solved it. Thank you!
I'm glad to find somebody who makes tutorials for all this. I just got this game on the computer after playing on console for a while now, Mods are great but i certainly felt overwhelmed by all the control I have now. Looking forward to watching many of your others.
I'm from Thailand and this type of interchange always amazes me.
I never knew about the Ctrl click for adding a default traffic light. Thanks 🙏
You’re welcome! Tmpe can also automatically do arrows and roundabouts.
@@YUMBL I’d got those from Biffa but traffic lights are really not his thing. 😂
My tip to pass on is Ctrl+S in lane mapping works as well for joining a freeway as leaving it. You didn’t need to manually add each one. A Ctrl +S would have done it for you. (I’m sure you already knew that but I mentioned it just in case.)
Awesome video. I still get really confused, but that's a massive improvement on how I felt about doing timed lights before. It was like putting calculus in front of a goldfish. Well, the blank stare and mouth breathing part anyway.
Thank you very much for this video, it really helped me to understand how to work with traffic lights and it just gives another layer of depth to the game. Time for me to fix some intersections! Great video!
Thanks a lot! :)
You earned my subscription, much respect for your dedication when doing tutorials💯
You’re very welcome! Thank you for being here :)
The intersections both turning at the same time works if the time to cross the overpass is about the time it takes cycle all the phases. You could also have the intersections doing the opposite thing with each phase being longer than the time it takes to cross the overpass which I think should require less fine tuning of timing
I agree! Just flip the cycle for one of them. My intent was to produce an example of a junction and I didn’t allow myself time to test alternate timings or phase arrangements, but you’re probably right.
OMG, proper lane use and ditching the vanilla all lanes do all things mechanic is so critical! I've had a few cases where traffic jams started forming in my city, and almost invariably I'd end up tracking the source of that traffic jam to some lane I'd forgotten to fix was doing left and straight or straight and right or something like that and ALL of the traffic would congest up in just ONE lane of a 6 freaking lane road! That means that multi purpose lane default was causing that road to basically lose 2/3 of it's capacity! As soon as I'd get the dedicated turning and straight on lanes, that traffic jam would start clearing up and not come back.
Of course, if you have only 1 or 2 lanes each way to work with, you can't avoid having multi purpose lanes, for a standard 4 way intersection. Traffic needs to go on 3 different directions from there and with only 1 or 2 lanes to work with, something needs to get doubled up. If you have them, asymmetric roads leading into busy intersections can fix that problem by adding an extra lane into the intersection to better spread out and specialize your lanes.
This was a fantastic and practical way to show people timed traffic lights ... great job!
Thank you! One use of many :)
One obvious thing missing - the ability to allow pedestrians across half of a road, which is very useful when rotating through different allowable right turns
YUMBLtv I have to say I am really enjoying your videos and I only recently learned about your work thanks to the mod node controller renewal 3.0 where you created a very helpful video explaining how it works.
The content creator Biffa some times used these auto traffic lights in his shows fix your city but never truly explain exactly how it worked. So I only had a limited knowledge on it and never truly understood it until I saw this video you created.
Thank you again for this video and I look forward to reviewing your other videos as well.
You’re quite welcome! I’m glad you like the vids. New one tomorrow :)
The flow slider is very powerful and helps to squeeze out as much traffic as possible from an intersection that's very busy but not equally from every side and/or with inconsistent approach and turning behaviors. With it you can set min times as low as 1 and as high as 4 with little reason to increase beyond that. Maximum times can be any number since the signaling will be controlled by the flow calculations. A note: flow is set to 0.3 on auto-generated lights while it's 0.8 when starting from the blank template. A 0.5 difference might not seem like much given how far the meter goes, but it makes an enormous difference in terms of when the light changes when comparing moving traffic to waiting traffic.
Automatically adding lights using Ctrl+Click actually overrides the arrow settings you have, in some cases; I noticed in the case of four lane roads, where you can't have dedicated lanes for each direction.
I finally understand timed traffic light. Thanks!
Thanks for watching!
Man are your videos relaxing
I learned a lot from your VDO thank you so much
The relationship between "junction" and "conjunction" didn't happen in English but rather in Latin before both were adopted into French and then into English. In VERY rough terms you can think of them as deriving from the word for "join" as a root conjugated with a suffix roughly equivalent to "-ing" (present participle) in English and one has a prefix meaning "with". So "junction" means "joining" and "conjunction" means "joining with" which is kind of redundant since joining is inherently "with" something even when that something is itself, which is why "junction" and "conjunction" are often used interchangeably. If you really want to think about it as a compound in English then "junction" would be the root and "con-" would be a prefix.
Excellent explanation! Thank you for explaining, and thank you for watching
its nice how you describe the timed traffic lights in a row, we have the same in Vienna too, there is the big road dividing inner and outer city which is called the "Gürtel" in english "belt", its a 15 km long road in the middle of the city with a ton of traffic lights, and -of course - during daytime always busy there, but if you manage to go abit over 50 km/h like 53, you can go trough all the traffic lights in one rush. Its impossible during daytime but in night hours knowing this fact, it is the quickest way trough the city. Its called the "green wave". Have tried to implement this in my cities in cities skylines too, with timed traffic lights, but never managed to do it right ;) after more than 3 traffic lights it starts to get asynchron
You can optimize intersection if make reverse of asymetric road, so you cars can turn from both main roads.
That could work, though I dont want traffic turning right while the arterial is turning left. Too dangerous IRL to have traffic merging like that without a barrier or something.
Thanks, I’ve been struggling with that part of the otherwise brilliant TM:PE interface 👍🏻
It’s easily the most involved set of menus in TM:PE. I figured it deserves its own video. Thanks for watching!
@@YUMBL BTW, I’ve been having loads of fun with diverging diamonds using opposite side roads, check them out - steamcommunity.com/workshop/filedetails/?id=1672325093
YES! I used to use these before node controller and intersection marking tool were released. A bit cheesy at the time. I bet they work great now!
Very interesting presentation, as always. Your presentation style is very relaxing. First of all, for "conjunction"?, if anything, "con" would be a prefix to the base ford "junction". I've been meaning to watch this vid for a while. I spent the vast majority of my driving career in California. California allows Right On Red. Here in Germany, it's mixed. In the former East, RoR I've been told is routine. Here in the Rhineland, it's occasional. I suggest allowing RoR, it can help traffic flow a bunch, particularly with lane management, and there are prototypical examples in Real World.
Yes. The US is entirely RoR unless otherwise posted.
Really great explanation of how timed traffic lights work. But I wish you would have gone a bit deeper into the more difficult stuff. For example, how to offset the timer to get a green wave for 2, 3 or more connected intersections. Or those advanced settings, which you mention at 9:18. I've been looking for information on those for so long. But there's no one out there who tells you how they work. Well...maybe that's something for another video. :) Thanks for your great work.
I’m flattered that you think I’m that good. I can set up a decent junction, but I don’t generally do more than two lights. Getting a green wave down a major stretch would require lots of planning on my part, so you and I may be in the same boat! Thank you for watching :)
Agreed. I was expecting explanations on those options. While watching that section though I think I've figured them out. Yumble should get those figured out and some more advanced (scary) stuff and make a part 2. I haven't searched to see if there is a video explaining it all but Yumble has the ability to do it right and seems to be a subject that needs covering.
I have several lights in my current city that cover 2 or 3 intersections with a common 'program.' I even had one program running lights at 6 intersections at one point. That was fun. It gets very complicated very fast and requires a lot of preplanning but when done right it is so helpful to traffic flow. I only do this however when lights are really close together. I also use the advanced options about traffic flow vs wait and the weight slider all the time. I have learned so much about traffic engineering just by playing the game with this mod. Maybe I should make a video.... although I have no idea how my machine would handle recording while playing.... I should test that....
I literally, right now, am in game messing with a busy intersection and discovered that Timed Traffic Lights completely fixed the issue of two opposing turn lanes having green lights, thus cars turning across each other, stopping traffic as one waits for the other. Creating timed lights with phases manually seems a bit too comprehensive for me so ctrl+clicking to auto setup one is enough for me, though I have noticed that the auto setup light gives all lanes in one direction their own turn, so traffic in one direction backs up waiting for their turn in the cycle.
“junction” is actually the root word in “conjunction,” with “con-“ being a prefix. Junction is a borrowing from Latin literally meaning “joining,” and the prefix “con-“ is also from Latin, an assimilated version of the preposition “cum,” meaning “with” (and pronounced “koom”) when used as a prefix. So a traffic junction is a “joining place” and a linguistic conjunction is a “word that joins one phrase WITH another”. Each word is used in a wide variety of other contexts too, all related to joining.
The auto just changes the crossing to red or green, if there is a 'safe' time to share it, which works best on a regular four way junction. As you said, automatic setup won't cut it, the same that you need to add phases
The crossing men stay green, because TM:PE has no idea what to do with the endless greens, so it's basically saying always give way to pedestrians at all times. These traffic lights would do badly once pedestrian and footpath bicycle traffic gets higher and has endless green men.
Loving your series so far think I have watched and liked all your videos... Twice... 😁 Would love to see a series with the REAL TIME MOD.. I'd love to see how you manage that scenario and grow your city. I have learnt so much.
I’m glad you’re enjoying the videos! I have the real time mod, I just never seem to enable it. Maybe that will change ;)
@@YUMBL that would definitely be something to look forward to. I learnt about the parking thing from your channel. that's an awesome addition to the game being concerned about parking. Love the realism that brings to the game. Would love to see what you take on a CITIES SKYLINES 2 might look like or what the next DLC might include. I'm thinking similar to the campus, parklife and industry DLC they can make the services expandable. Police fire waste management health care death care. Burial sites are huge.
Control-click and "Add A junction " the time traffic light huh.... wow. I could've saved hours in total probably now at this point...
It’s a huge time save. The default light wont always be perfect, but its often good and highly tweak-able in timing and order. A good starting point.
as always you have made it easy to understand
I’m really glad my style works for you!
I put a timed light on a DDI the other night and couldn't figure out why it wasn't working. The cycles were right, I could see the lights changing, but the traffic wasn't responding. Turned out that the timed light didn't override the vanilla light that had been there. So I had two lights on each intersection. Toggled the vanilla lights off and everything worked as expected. Thus I learned to always toggle lights off before adding a timed light.
Great tip! I hadnt run into that yet. A vanilla light on a DDI would be… less than ideal 😆
@@YUMBL it definitely was less than ideal. May just have been a glitch in my game. But I'll definitely be paying attention to it going forward.
Definitely.
9:20 The first Some one is driving, you could use for Pedestrian pass as if there is someone driving, the pass can be shortest for the car to flow.
The second No one is driving/waiting can be use when you want to skip the Max time on empty land.
For the record, "conjunction" originally comes from the Latin "conjunctio", which itself is from "coniungo", which is "con-" (with) "iungo" (unite). In this case, "junction" is the root word, and "con-" is the prefix.
Great video. I would like to see this done on a diverging diamond interchange. Also I still have not solved the problem of traffic only using one lane! SO broken! As far as the realism the off the shared off ramps would never be allowed without some type of barrier to prevent wrong way drivers.
My latest video features a diverging diamond setup :)
@@YUMBL All right I'm headed over to watch that!
Amazing tutorial as usual! Congrats!
Thank you very much!
answered alot of my questions, thx alot!
this was great thx!!!
You’re very welcome, thanks for watching!
Oh man, you just saved me so much time!
I hope it helps :)
Hi Yumble, you have a new subscriber "-) Love your video's, very well explained and that makes all the difference! Keep it coming!
Thank you very much! And welcome :)
Thanks, I was a bit confused at first
with timed traffic lights I actually set the minimal timer to 0, this way the mod can actually control traffic by which phase would be best, in some of my cities this made a very large difference in traffic control
I think junction is a noun, in this case abstract, and con is a prefix
But whats it’s function?
damn im really a nerd for finding this really cool
You’re among friends
I'm Alabama Woodsman, I watch Biffa and City Planner. You tell us how to do the changes and the key commands to do it. Thank you. I've got a city of 63,000 that hoovers between that and 66K. I've put in a Diverging Diamond Intersection and the traffic is just sitting in one lane and back way up. Same at a couple other intersections. I have a big interchange and couple of ramps aren't angled right.
Thanks for watching :)
Great tuts! love your style
Thanks a lot! :)
I will say I don’t see a disadvantage to having any given lane making the 'smallest turn'- that is to say, right-hand traffic turning right or left-hand traffic turning left- also able to go straight?
(Overall very helpful tutorial though!)
at 18:36 it looks like that's an asymmetric 2+1 lane highway being used. with the 2 lanes coming into the city street. Since all traffic at that intersection must turn right and will probably be set up, if they haven't been already, to merge into the outside lane on the city street, there really doesn't need to be 2 lanes there. If the lanes were reversed so the 2 lane side were for the traffic entering the highway, then those turning right could be allowed a permanent green as the left turns and right turns would each have their own separate lane to use and would never cross each other's paths. Then only the left turns and the straight on lanes who cross each other's paths would ever need to be stopped at any time.
This is a partial cloverleaf. I didnt invent it and its a fairly standard design. The reason I went with two lanes is to give traffic somewhere to stack up, and give them an option to enter into whatever lane they want. Options for vehicles that want to leave the intersection on the left basically.
@@YUMBL For sure. Just sharing different options on how to handle it. If you have a single lane, they really don't need to stack up though, as they'll have a permanent green and can just keep going. The other way also has less need for red lights as only those turning left onto this the entrance ramp need and the lanes they're crossing ever need to be stopped, as those right turning onto the exit ramp, if both have their own separate lanes, never cross each other's paths, with proper lane control.
Just the analyst in me looking at a design and asking "how could we tweak this to get more flow?"
I understand! The connections and directions are all pure parclo, but I agree the lights could be optimized. I just wanted to show a scenario where a timed light junction might be beneficial.
23:10 i want to be able to move that non existing stop line forward so bad
Ive started putting stop lines in my interchanges now! But they go where the node goes. Oh well!
aaaawesome !!!
I am learning civil engineering things here!
I saw you have a SPUI at another interchange - custom lights are really helpful for these as the vanilla can cause the lanes coming off the highway to get backed up. Three phases: the on-ramps together and one for each direction on the crossing road.
Thats exactly correct, and thats exactly how mine runs!
That partial cloverleaf could also just use give way signs, whilst it's not busy.
Certainly, if the arterial isn’t too large.
Thanks for the walkthrough. I've used some of your videos to improve my cities. So, I just subbed! Great content!
Maybe a little tip, although I know this was just a demo setup. Avoid forcing people to merge lanes on a crossing or intersection. It's better to apply "lane mathematics" and make sure there is a node before or after the crossing/intersection where they can change lanes. C:S drivers like their options on intersections to be limited. They are very capable of planning ahead, as opposed to drivers in real life ;-).
Thank you very much! If you’re talking about the incoming traffic on the cloverleaf it isn’t merging. Both lanes turn into their own space. Thank you for watching!
Hello YUMBL! Fantastic vids as always.
I have a question, for the partial cloverleaf in the video, is there any specific benefit of linking those two junctions to run at the same time? Maybe you already explained it but I'm new to the TMPE stuff haha.
The only benefit i know would be allowing the left turns onto the highway to have a “green wave” and only wait at one light.
@@YUMBL Oh ok, thank you!
Thank you!
You’re very welcome! Thanks for watching :)
Is there a way to detect traffic between intersections in a junction? I'm trying to make a single track railway line, and I can't use single track ai because I want to use an atmospheric single platform station
nice tutorial,thank you, i played cities skyline about 2 years, but i just know this mod 2 days ago, really helped, 1 question what mod do you use to make road black ?
Road options is the mod
11:16 - on the right we have a ghost bus
How did I miss this?!
Glad you found it! :)
Pardon me if you've explained in another video but, which network extension are you using? Those roads have a darker color and I kinda like it :)
I have a video called “dark roads” that explains it :)
@@YUMBL thank you ☺️
Great video
Thanks @Auggie93 :)
2k subs! 🥳🥳🥳
Whooooo! And counting 😃
Fully explicated.
Why have a traffic light controlling the right hand turn lane? Right on red is generally observed in the US. Also, both left hand turn lights should activate together on each connecting road.
@YUMBL, I'm sure you are not going to see a comment on this older video but I would love for my roads to look like they do in your videos.. How do you make thhose roads look like that?
Repaint is the mod. I see every comment, thank you for watching :)
thanks :)
I love your videos! I also would love to know how you got those dark pavement roads. They look so crisp and clean compared to the vanilla grey.
Thanks! I have a video called “dark roads” that explains it.
i set 2 lanes to turn right, everyone using the left one. there is massive traffic, and almost nobody uses the right one. same issue with 4 or 6 lanes: IA is just completely bullshit. when i ban cars, IA cars stops in the middle of the road it can't access and generate massive traffic. unbelievable how much this game is totally fucked up and we always need a mod to fix thoses various issues. i love your tutorials anyways, there're the bests ;-)
definitely, the original game is not intended to deal with park banned or car banned. this mod just broke the IA's behaviour.
I'm probably doing something wrong, but when I ctrl-click to make a timed traffic light, it resets my lanes to default. The default lanes make no sense for that part of town and the whole area was gridlocked in minutes. I'm guessing if I configure the lanes with the little colored lines, it will set up traffic lights for that configuration? I'll try it later this evening.
What mod do you use for your roads? Ive been trying to find a good road texture for awhile and some on steams workshop are outdated.