Its not like those games would fare well nowadays. I loved UT and Q3A and participated in tournaments back in the day. However, there is a reason why Epic gave up on UT, id has not developed a new one and if we look at competitors, like Diabotical: The modern market has changed. Games have become a lot more casual. Even Battle Royale modes, who were a lot more cruel than arena shooters in the beginning. Now you can respawn, have alternative modes with less enemies (like Hunt and ETF) and ppl seem to be driven to that again. The most arena shooter-esque game seems to be Apex, built on the Quake or Source engine. Not sure, but with it comes the maneuverability and sure, it has nice gunplay. But I dont think that against modern title, there is a market for this oldschool treasure.
the reason why making maps for hypercompetitive pvp is useless, is tryhard player will tune down every possible option to minimum, and textures to flat colors like in quake 3, so graphics doesn't get in the way of readability for higher chance to notice an enemy and to score a frag. even you in your video have weapon models disabled so they don't obscure even a fraction of viewport.
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Its not like those games would fare well nowadays. I loved UT and Q3A and participated in tournaments back in the day.
However, there is a reason why Epic gave up on UT, id has not developed a new one and if we look at competitors, like Diabotical:
The modern market has changed. Games have become a lot more casual. Even Battle Royale modes, who were a lot more cruel than arena shooters in the beginning. Now you can respawn, have alternative modes with less enemies (like Hunt and ETF) and ppl seem to be driven to that again. The most arena shooter-esque game seems to be Apex, built on the Quake or Source engine. Not sure, but with it comes the maneuverability and sure, it has nice gunplay.
But I dont think that against modern title, there is a market for this oldschool treasure.
i have huge mp maps collection for q4, 98% maps of what i saw, know
mutliplayer maps? thats insane
@@Murda1Gaming yes
the reason why making maps for hypercompetitive pvp is useless, is tryhard player will tune down every possible option to minimum, and textures to flat colors like in quake 3, so graphics doesn't get in the way of readability for higher chance to notice an enemy and to score a frag. even you in your video have weapon models disabled so they don't obscure even a fraction of viewport.