I agree on skill upgrade and I appreciate your vids. Perhaps, consider the speed gained in gathering talents? Thanks heaps for the vid and advice Fen 👍
One thing that is not mentioned in your guide that is worth noting for Miyamoto. He actually is tremendously less effective than you are lead to believe. His two passive skills that have a chance to proc a Reduction in Enemy HP (Defensive Posture) and Reduction in Enemy Skill Damage Dealt (Quick-Draw Technique), actually have a passive "Can only proc 1 time at most per 6 seconds" limitation on them. MrBrain and myself tested this rigorously, and he has a video on his UA-cam channel about Miyamoto from a few months ago where he went over what we found. Not only can you only proc it AT MOST every 6 seconds (sometimes you may not proc it for 60 seconds+), but you can only proc it 1 time PERIOD, not PER TARGET; meaning if you are getting swarmed by 3 marches (A, B, and C), and you proc Defensive Posture on Squad A, you cannot proc it on Squad's B or C until that 6 second timer is done, and THEN you have a 20% chance per counter attack to proc it on one of the other two marches when that 6 second timer expires. Because of this, some marches if you're getting swarmed may not receive a 2nd proc of that passive inflicted on them, some squads, even at all. So this is an under the table limitation that is not noted in the skill that SHOULD be. Just a heads up 🙂 Great overview video though!
I see. The limitation on 6 seconds is pretty normal, though, and it doesn't matter too much as you have 33% that the skill will happen over the next 6 seconds. The HP reduction, on the other hand, is very annoying. The timer of 6 seconds should happen on the squad attacking, not on Miyamoto's squad. Like this, multiple squads can get that HP reduction, which is not crazy because you will only target one squad at a time. Sad news. Thank you for the feedback!
@@Fengaming1 of course! Absolutely! It’s certainly not game breaking of a misinterpretation by any means, but I’ve talked to many people that use him on rallies specifically thinking they’re debuffing multiple counter rallies at a time, which just isn’t true. So wanting just get that information out there so that expectation of behavior can be advised. Awesome video again!
@nanijanasena4725 it's actually very easy. You always start with basic attacks. Each basic attack generates rage once you reach the rage requirement for the 1st skill, usually 1000, the leader of the squad launch his skill. Next turn, you have the assistant skill, and then it goes back to basic attacks to generate rage again. Also each basic attack generates a counterattack from the enemy squad. This is why your squad gets damage when the other squad is not attacking you.
ا Hello, I now have a Raigro 60, a Miyamoto 60, a Tom 50, and an Adot 40. During this day, I will get second place. Do you recommend Peterson, Andy, or Raven? I don't have any riders or archers at level 60, so do you recommend developing 6 infantry heroes first and then moving on to archers and riders? Or should I develop one of them now?
@turbin8506 you don't need to have 6 infantry heroes level 60 but you can upgrade their skills. I'd say taken Riven. She is very good in garrison with Raigoro. Try to have one rider and one ranged hero 60. I don't think it's really good to have 5 infantry squads.
Salut, Fen. I have a question. Are ranged troops and heroes a bad pick? They are my main focus, but for some reason, everyone I meet seems to be either bikers or infantry focused. Are ranged that bad or...?
@catalinverdes5669 Well, they are not robust and often targeted on the field. They don't last very long, that's the problem. Infantry and riders are more resistant. Now, you could potentially focus on them and have 2 ranged squads on the field, but you'll see that your hospital fills up quickly. If you're a whale, that's ok, but as f2p, I always recommend using infantry, cheaper to maintain, and you have shields or heal on the infantry heroes.
Can you create a video explaining basic attacks. Example "basic attacks have a 10% chance to grant 140 rage" What does this mean? Is the game generating a random number 1 to 10 every second. And if the number if < 2 then it grants 140 rage? Is a basic attack 1 second of basic attack? I dont understand the basic attack statement.
No it doesn't generate a random number. It's probability... like 10% chance to happen every sec, if I take let's say 5 basic attack (so one rounds), you have to check the probability it does NOT happen on the 5 basic attacks. So the math is (1-0.1) which is 100% chance -10% chance so the probability it doesn't happen is 90% or 0.9 for 1 basic attacks. For 5 basic attacks in a row it's 0.9*0.9*0.9*0.9*0.9 = 0.59 chance it doesn't happen over 5 basic attacks or 59% which means the probability it happens is 1-0.59 = 0.41 so 41% chance that your skill happens over 5 basic attacks. Same thing for 20% chance and the result is 67.232% to happen over 5 basic attacks or 2 chance out of 3 to happen on 5 basic attacks
I agree on skill upgrade and I appreciate your vids. Perhaps, consider the speed gained in gathering talents? Thanks heaps for the vid and advice Fen 👍
Well spotted thank you for the tips =)
One thing that is not mentioned in your guide that is worth noting for Miyamoto. He actually is tremendously less effective than you are lead to believe. His two passive skills that have a chance to proc a Reduction in Enemy HP (Defensive Posture) and Reduction in Enemy Skill Damage Dealt (Quick-Draw Technique), actually have a passive "Can only proc 1 time at most per 6 seconds" limitation on them. MrBrain and myself tested this rigorously, and he has a video on his UA-cam channel about Miyamoto from a few months ago where he went over what we found. Not only can you only proc it AT MOST every 6 seconds (sometimes you may not proc it for 60 seconds+), but you can only proc it 1 time PERIOD, not PER TARGET; meaning if you are getting swarmed by 3 marches (A, B, and C), and you proc Defensive Posture on Squad A, you cannot proc it on Squad's B or C until that 6 second timer is done, and THEN you have a 20% chance per counter attack to proc it on one of the other two marches when that 6 second timer expires. Because of this, some marches if you're getting swarmed may not receive a 2nd proc of that passive inflicted on them, some squads, even at all. So this is an under the table limitation that is not noted in the skill that SHOULD be.
Just a heads up 🙂 Great overview video though!
I see. The limitation on 6 seconds is pretty normal, though, and it doesn't matter too much as you have 33% that the skill will happen over the next 6 seconds. The HP reduction, on the other hand, is very annoying. The timer of 6 seconds should happen on the squad attacking, not on Miyamoto's squad. Like this, multiple squads can get that HP reduction, which is not crazy because you will only target one squad at a time. Sad news. Thank you for the feedback!
@@Fengaming1 of course! Absolutely! It’s certainly not game breaking of a misinterpretation by any means, but I’ve talked to many people that use him on rallies specifically thinking they’re debuffing multiple counter rallies at a time, which just isn’t true. So wanting just get that information out there so that expectation of behavior can be advised. Awesome video again!
Perfect 🎉
Should i pair miyamoto and adut or adut with Tom or adut and miyamoto?
they didn't mention skill triggering 2nd&4th for miyamotto they active from 6secs or 8se don't you think that was disadvantage
I mentionned it. It's twice over 3 rounds and 3 rounds is roughly 18 sec so every 9 seconds on average
@@Fengaming1 i still can't understand basic mechanics my bad
@nanijanasena4725 it's actually very easy. You always start with basic attacks. Each basic attack generates rage once you reach the rage requirement for the 1st skill, usually 1000, the leader of the squad launch his skill. Next turn, you have the assistant skill, and then it goes back to basic attacks to generate rage again. Also each basic attack generates a counterattack from the enemy squad. This is why your squad gets damage when the other squad is not attacking you.
ا
Hello, I now have a Raigro 60, a Miyamoto 60, a Tom 50, and an Adot 40. During this day, I will get second place. Do you recommend Peterson, Andy, or Raven? I don't have any riders or archers at level 60, so do you recommend developing 6 infantry heroes first and then moving on to archers and riders? Or should I develop one of them now?
@turbin8506 you don't need to have 6 infantry heroes level 60 but you can upgrade their skills. I'd say taken Riven. She is very good in garrison with Raigoro. Try to have one rider and one ranged hero 60. I don't think it's really good to have 5 infantry squads.
Salut, Fen. I have a question. Are ranged troops and heroes a bad pick? They are my main focus, but for some reason, everyone I meet seems to be either bikers or infantry focused. Are ranged that bad or...?
@catalinverdes5669 Well, they are not robust and often targeted on the field. They don't last very long, that's the problem. Infantry and riders are more resistant. Now, you could potentially focus on them and have 2 ranged squads on the field, but you'll see that your hospital fills up quickly. If you're a whale, that's ok, but as f2p, I always recommend using infantry, cheaper to maintain, and you have shields or heal on the infantry heroes.
Can you create a video explaining basic attacks. Example "basic attacks have a 10% chance to grant 140 rage" What does this mean? Is the game generating a random number 1 to 10 every second. And if the number if < 2 then it grants 140 rage? Is a basic attack 1 second of basic attack? I dont understand the basic attack statement.
No it doesn't generate a random number. It's probability... like 10% chance to happen every sec, if I take let's say 5 basic attack (so one rounds), you have to check the probability it does NOT happen on the 5 basic attacks. So the math is (1-0.1) which is 100% chance -10% chance so the probability it doesn't happen is 90% or 0.9 for 1 basic attacks. For 5 basic attacks in a row it's 0.9*0.9*0.9*0.9*0.9 = 0.59 chance it doesn't happen over 5 basic attacks or 59% which means the probability it happens is 1-0.59 = 0.41 so 41% chance that your skill happens over 5 basic attacks. Same thing for 20% chance and the result is 67.232% to happen over 5 basic attacks or 2 chance out of 3 to happen on 5 basic attacks
@@Fengaming1 Ah thanks. At what rate are basic attacks fired? Some units can change their trigger rate but on average what's the rate?
@@thezquad No there's no rate really. Chasey and Felix can get extra basic attacks but in general 1 basic attack = 1 second
@@Fengaming11 basic attack = 1 second makes sense.
Hello im newbie should i spend 40k diamond to unlock vip 9 straight away or spend it on luvky roulette tc ?
@@juusugoi I think I would spend on Vip 9. You should have done it during great rebates a few days ago
Don't forget you can spend alliance silver for vip tokens also
Fen Hero support doesn't need equipment?
No only leader
@@Fengaming1 thanks
him or adut ? i need one to upgrad with tom
@signorpaolo1356 dang hard to say... I'd probably go with Adut
Anyday update Adut is good from infantry
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