Paul, I am having trouble updating the score in SwiftUI when using an sks file instead of creating the scene programmatically. I watched your follow up to inquiry on SpriteKit and swiftUI integration but can’t get it to work when an sks file is involved. Could you repeat your instructions but include an sks file? Thanks. In the mean time I think I’ll probably just use an SKLabelNode.
Thanks Mr. Hudson, this was a good one, short and sweet.
Every time a scene is called, a new one is created.
Exactly what I was looking for!
Stfu botscammer
Thanks so much!
Out of curiosity, does this make it possible to work through your SpriteKit book entirely in SwiftUI? Or is that stretching things a bit far?
Now how to adjust the block size with a SwiftUI slider?
Its good but I want to know which XCode version is been used , I am unable to fetch SpriteView even after importing SpriteKit
@thnkwww Hudson should have prefaced the video with that detail.
Paul, I am having trouble updating the score in SwiftUI when using an sks file instead of creating the scene programmatically. I watched your follow up to inquiry on SpriteKit and swiftUI integration but can’t get it to work when an sks file is involved. Could you repeat your instructions but include an sks file? Thanks. In the mean time I think I’ll probably just use an SKLabelNode.
Hi Judy did you end up solving this I have the same question.
@@John-Dav nope never solved it
@@judy8821 I usually don't use sks files but I think you need to check some boxes to access them programatically. Hope it helps.
@@t0mmx hmmm… never thought to look. Thanks, I’ll see if I can find any
Nice Video, but this is a UA-cam Video you can make in longer. Please explain more.
He explained pretty much everything.