EPL S20 2024 - Day 6 - FULL SHOW

Поділитися
Вставка
  • Опубліковано 15 вер 2024

КОМЕНТАРІ • 33

  • @eientakara
    @eientakara 7 днів тому +26

    Epl is just a podcast with CS in the background and I fucking love it that way😂

  • @Jens9807
    @Jens9807 7 днів тому +4

    Stanislaw casting was sick. Then they brought in Yanko to replace him for map 2 lmao 🙃 edit: jk I like yanko mostly

  • @donaemous
    @donaemous 7 днів тому +2

    thx to all the staff for giving us these events

  • @bossman4192
    @bossman4192 8 днів тому +6

    g2 🥰🥰

  • @yosell
    @yosell 8 днів тому +7

    The muller milch comercial is f terrible.

    • @bananatunic1327
      @bananatunic1327 7 днів тому +2

      Anyway u know where that’s at? Sorry that’s kinda a dumb question considering how long this vod is😂

  • @captain_furret
    @captain_furret 8 днів тому +1

    Hello Valve, the map at 7:55 is literally a map from COD.

  • @MrLedinhlap
    @MrLedinhlap 7 днів тому

    7:58:56 LOTR :))

  • @MAITREESEE023
    @MAITREESEE023 7 днів тому +1

    Can someone please help me and answer who that girl is interviewing 2:44:30

    • @dallasgow1784
      @dallasgow1784 7 днів тому +1

      Damien 'wasiNk' Dufour

    • @katsuminak
      @katsuminak 6 днів тому

      get a life

    • @MAITREESEE023
      @MAITREESEE023 5 днів тому

      @@katsuminak You have nothing better to do than UA-cam comment someone to get a life for asking a question 😆 You should listen to your own advice

    • @katsuminak
      @katsuminak 5 днів тому

      @@MAITREESEE023 no you should listen to my advice simp

  • @punkiwii517
    @punkiwii517 6 днів тому +1

    1:42:02 HAHAHAHAHAHAYAYAYAYA

    • @swetdep
      @swetdep 6 днів тому

      thank you for this timestamp

  • @newkindofviking6701
    @newkindofviking6701 7 днів тому

    Vector Tower Defence is still a thing!
    Just as much as Motherload from Miniclip. And Trike.

  • @newkindofviking6701
    @newkindofviking6701 7 днів тому

    rain is just nice, EOC.

  • @schlons
    @schlons 8 днів тому

    Where are the highlights?!

  • @SearchRreon-z3n
    @SearchRreon-z3n 4 дні тому

    Walker Edward Smith Sharon White Kimberly

  • @rgndsnali
    @rgndsnali 6 днів тому

    5:25:38 what Song????

  • @newkindofviking6701
    @newkindofviking6701 7 днів тому

    What is the opening song? Please. Tried!

    • @jaylong6933
      @jaylong6933 6 днів тому

      Kristall - Instrumental by Randy Robot/Rainer Rütsch

  • @newkindofviking6701
    @newkindofviking6701 7 днів тому

    DOTA was just the guys from Frozen throne being bothered. Boredom. It was days, though!

  • @tcrotunda9856
    @tcrotunda9856 7 днів тому

    IMO - in competitive CS, players screens should go black when they die and/or comms should be cut. You can hear Niko giving comms after he dies because he gets to see things a couple seconds after death. Also, no comms would really give rise to secondary IGLs in mid/late rounds if main IGL dies early.

    • @Widhcdkajdbkdp
      @Widhcdkajdbkdp 7 днів тому +7

      Communication is probably the most important part of any competitive game especially how tactical cs is and it separates the great players from the goat players why would they remove a core value of the game after 20 years? Dumb take

    • @tcrotunda9856
      @tcrotunda9856 7 днів тому

      @@Widhcdkajdbkdp yeah, I agree, communication is probably the most important part in almost any team setting… which is why it would make the game more interesting if you cut comms. You die in the round, you can’t keep speaking to the players alive.
      Players would have to think on a whole different level. If someone runs through a a door and gets killed by a person on the left then the next person through needs to be aware enough to know if it was left or right.
      CS is not like real life, but if you die in real combat it is not like you can tell someone else what happened.

    • @Widhcdkajdbkdp
      @Widhcdkajdbkdp 7 днів тому

      @@tcrotunda9856 it’s just a bad idea man we love cs bcuz of the tactics and smarts it takes taking away the communication after death would lead to igls being a glorified coach never making a play until 100% safe leading to more boring gameplay and more random shit instead of a player accurately calling out where someone is that could lead to the surviving player getting unlucky guessing wrong and dying instead of using their brains and skill to outgun and outmaneuver the opponent that has been called out. Thats why they are the best they combine skill and smarts it’s not just random. Also use ur brain the coach would just call out for the player who died also that would be literally impossible to do online and teams would just play in the same room to avoid that all together and on lan it would be way too hard to enforce as well I just don’t think it’s a good idea maybe a new game could try it but not for cs

    • @tcrotunda9856
      @tcrotunda9856 7 днів тому

      @@Widhcdkajdbkdp you say it would inhibit tactics, but I think the opposite - it would require teams to be much more tactical.
      If IGLs are “glorified” coaches then they need to get better. It’s still too early, but Twist is a good example of what the future could be. I also states that secondary IGLs would be much more important with mid/late rounds.
      Everyone always thinks change is bad. Fans seemed to hate MR12, now they are fine with it.

    • @sarcasm4371
      @sarcasm4371 6 днів тому

      @@tcrotunda9856 MR12 and cutting comms after death are in two entirely separate realms. It would just be thoughtless to make a such change that does nothing of interest besides minimalize teamwork. Which is what absolutely no one wants in a team oriented shooter. The argument of "you wouldn't be able to talk to people in real life after you died," is also just horrendous. This is a video game, and not one that is supposed to be realistic at that. Realistic shooters don't make for successful eSports for a reason.
      It would just be frustrating to be dead and not be able to tell your teammate where a gun to save is, or how low the enemy is, where a kit would be, etc. Doesn't make it more interesting whatsoever.