Snapshot 25W03A | Testing Blocks, Component Driven Textures & More | Minecraft 1.21.5

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  • Опубліковано 24 січ 2025

КОМЕНТАРІ • 877

  • @SemiHypercube
    @SemiHypercube 9 днів тому +1991

    They fixed a bunch of things with saddles in this snapshot, but I still wish there was a way to remove a saddle from a pig or strider without killing it, because it's sad when you have to kill a strider if you want to use your precious saddle for something else. Like you should be able to shear it off like wolf armor

    • @RaiderAvian
      @RaiderAvian 9 днів тому +149

      Or sneak interact even.
      For an item that buffs the player's movement with a mob. It should be more accessible because limiting the power of the buff with a non-craftable item is silly.
      It is like rationing potatoes because yams are sweeter.
      Or limiting saddles, because heaven forbid players rely on horse riding to travel the world rather than wandering around on foot.

    • @loocoonami
      @loocoonami 9 днів тому +6

      i bet theres a very easy way to make that with a data pack

    • @timwoods2852
      @timwoods2852 9 днів тому +10

      As much as I'd love to see Striders die, since they're over lava most often, there is a huge risk of losing the saddle.

    • @Jojozilla426
      @Jojozilla426 9 днів тому +49

      ​@@timwoods2852 What did they do to you?

    • @CrystalFier
      @CrystalFier 9 днів тому +12

      They should add the ability to shear it off, but also they should just make it possible to craft a saddle.

  • @GIRGHGH
    @GIRGHGH 9 днів тому +1236

    The thing I dislike about new "new ui" is that the inventories are WIDE, so putting them side by side means you have to move your mouse further on average to move things between them. If they want them to be side by side, they should make the inventory taller than wide.

    • @bora0166
      @bora0166 9 днів тому +96

      It's probably for mobile players. It's kinda hard to use chests without removing your hand from the side of the phone if you have small hands. i have big hands and it makes it hard for me too. this way i can use my chests faster

    • @ActualGoatUnicorn
      @ActualGoatUnicorn 9 днів тому +17

      Are you saying the inventory should be in portrait mode instead of landscape?

    • @notsalty001
      @notsalty001 9 днів тому +81

      the best option is to make it configurable, here's hoping that they do that

    • @kokoloko672
      @kokoloko672 9 днів тому +4

      would it not be better if they increased the inventory to be a square and then you have a duble chest wich is also a square, in the worst case it would be equally efficient. And we are talking minescule changes here not to say your coursor gets placed in the middle of the screen anyway so it would be about the same anyway. accept if you have only 1 item in the first slot and you are trying to move it into the last slot of your hotbar, in that case it would take longer. (sry for the wall of text lol)

    • @ernesto_7O7
      @ernesto_7O7 9 днів тому +10

      @@bora0166they should just make it a setting atp

  • @apotheosis1660
    @apotheosis1660 9 днів тому +496

    That Name Driven textures is gonna be a GAME changer for Maps and data packs

    • @Nova32x
      @Nova32x 9 днів тому +38

      You could already change textures using datapack commands so for maps not that big of a deal. But for survival players using resource packs you can make fun weapon textures and actually use them

    • @duckified.
      @duckified. 9 днів тому +22

      @@Nova32x even then, this was already possible with things like optifine and CIT Resewn, but that's one less mod i have to download so i'm hyped for this change

    • @ymck7246
      @ymck7246 9 днів тому +8

      ​@@duckified. Its good for people like me, for whom optifine is a bad memory of the past before Fabric and Sodium/Embeddium were created.

    • @Zeminix
      @Zeminix 6 днів тому

      ​@@duckified.OptiFine is trash, and the author is a POS who steals code and pretends it's his own. Moron didn't even have the foresight to review the code and remove their comment tags.

  • @tuopi27
    @tuopi27 9 днів тому +2305

    crazy how optifine gets more redundant with every update cycle

    • @frank9966
      @frank9966 9 днів тому +337

      Opifine has stolen code anyways

    • @robuxyyyyyyyyyy4708
      @robuxyyyyyyyyyy4708 9 днів тому +317

      Good, it deserves it after stealing like all the resource pack related stuff

    • @TheDroidsb
      @TheDroidsb 9 днів тому +469

      Who still uses optifine instead of sodium these days anyway lol

    • @sampettit0251
      @sampettit0251 9 днів тому +262

      I am a big believer that it’s a good thing when a game listens to the community and sees these performance mods, and updates the game so that it runs better and those mods are no longer needed 🙂

    • @magic00squirrel
      @magic00squirrel 9 днів тому +182

      Good. Every optifine feature should have been added to the game years ago

  • @EvanG529
    @EvanG529 9 днів тому +88

    new UI is an absolute eyesore

    • @StahnAmogus29
      @StahnAmogus29 9 днів тому +11

      yeah, especially the new OreUI version of the Create World/Edit World screen. Tapping on the toggle switches and other option buttons doesn't give a good feedback feeling compared to the normal Minecraft UI that had minimal animations and less lag. OreUI feels laggy on my phone and it's like the buttons have a slight delay before displaying a change when they're tapped on (just my opinion)

  • @c0der23
    @c0der23 9 днів тому +749

    personally I don't really like the side-by-side UI, it would be very good on mobile devices, where you have a finger on each side, but on a computer, you would have to drag your mouse much further than before which just seems annoying

    • @SPIDERSOCIETYMiguel
      @SPIDERSOCIETYMiguel 9 днів тому +16

      Shift click is still a thing though, no?

    • @donzagamingofficial8902
      @donzagamingofficial8902 9 днів тому +33

      Even on mobile I don't want it tbh

    • @monomere
      @monomere 9 днів тому +68

      @@SPIDERSOCIETYMiguel a lot of the times you want to move the item to a specific slot. also not everyone knows the shift-click thing.

    • @sinom
      @sinom 9 днів тому +21

      I just hope they make the new UI data driven so you can change the positions with resource packs.

    • @BBP-OMO
      @BBP-OMO 9 днів тому +22

      @@sinom If I'm gonna have to download a resource pack every snapshot and update to have a comfortible inventory I am quitting the game.

  • @desdevie9476
    @desdevie9476 9 днів тому +494

    I'm just glad we're getting so many features for datapack makers and mapmakers

    • @justaguy2183
      @justaguy2183 9 днів тому +21

      Not only them but modders too! They mention how those new blocks will be helpful for mod makers too

    • @OpenBagTwo
      @OpenBagTwo 9 днів тому +4

      I love that this update *removes the need* for datapacks-custom items being specified by name only is *huge*

    • @killikario
      @killikario 9 днів тому +12

      It doesnt remove the need for datapacks at all wdym?​@@OpenBagTwo

    • @OpenBagTwo
      @OpenBagTwo 9 днів тому +11

      @killikario Right now if Joel wants the Jan 2025 Ravager Rush trophy, he either has to get the high score in Ravager Rush, or he has to run the server datapack's trigger command to set the CustomModelData component of a carved pumpkin to the value Etho reserved for the trophy. Going forward, he can just grab a carved pumpkin, take it to an anvil, rename it "Frogchamp 01/2025," and the item will change textures without anything needing to be installed on the server.

    • @Nova32x
      @Nova32x 9 днів тому +4

      @@OpenBagTwo Very good point, wasn't thinking of how it'd replace that.

  • @DJDroz-gh5nt
    @DJDroz-gh5nt 9 днів тому +193

    Finally the ability to make bucket mobs identifiable. Hopefully this gets added to Bedrock in the form of a free pack. I would personally put the potions' icons on the bottle to make it easier to identify them, because relying on color alone can be confusing.
    I always thought it would be cool if we could open enchanted books and read a brief description of the enchantments. They are books, we should be able to read them.

    • @CheeseMiser
      @CheeseMiser 9 днів тому +3

      I love that. No one reads the responses before commenting, because now there's 3

    • @nyahnyahson523
      @nyahnyahson523 9 днів тому +8

      Potions getting custom textures was actually already confirmed like. 2 years ago now? So wouldn't be surprised if they finally come this update.

    • @DJDroz-gh5nt
      @DJDroz-gh5nt 9 днів тому +3

      @CheeseMiser same amount it just possible to make it easier to identify at a glance.

    • @lasercraft32
      @lasercraft32 9 днів тому +6

      @@CheeseMiser They're already non-stackable, it literally changes nothing. :/

  • @AceTheBirb
    @AceTheBirb 9 днів тому +144

    Can't wait to see Vanillatweaks do stuff that changes potion and item textures once the drop releases

    • @ApexBrachydios
      @ApexBrachydios 9 днів тому +8

      Oh absolutely, there's gonna be some cool stuff

    • @duckified.
      @duckified. 9 днів тому +21

      the "fun" category is gonna be a lot bigger, that's for sure

    • @revanmardagh
      @revanmardagh 9 днів тому +7

      Yeah, now xali's potion and enchantment book resource packs will be vanilla!

    • @kate_isawesome1207
      @kate_isawesome1207 9 днів тому +1

      Yeah. Spawn eggs, enchanted books and paintings too.

  • @Axoleah
    @Axoleah 9 днів тому +248

    Oh my god that potion resource pack is sick!! I love how the different strengths of potions are visually indicated

    • @duckified.
      @duckified. 9 днів тому +9

      i've seen a bunch of packs that distinguish potions from each other, but none of them have looked as clean and unique as this!! i love it so much

    • @TheAxolotlkingOfficial9
      @TheAxolotlkingOfficial9 9 днів тому +2

      i neeeed it

    • @kate_isawesome1207
      @kate_isawesome1207 9 днів тому +1

      Same. Since Mojang are so lazy to add variants to them!

  • @MichelleGenderbendM
    @MichelleGenderbendM 9 днів тому +104

    I do some coding from time to time (not Minecraft-related though), and let me tell you: Automated testing saves SO MUCH TIME. Being able to run a single command, and have even hundreds of thousands of lines of code tested in an instant... it's so nice compared to manual testing.
    Automated testing doesn't just check whether you've broken anything with a coding change, though. Automated testing can help you feel more confident coding in new features - by removing the fear that you might've broken "feature X" by adding "feature Y", and replacing that fear with a test that tells you exactly how you broke it.
    All this to say: Seeing Mojang expose some testing features for players to use... it makes me really happy.

    • @hanifarroisimukhlis5989
      @hanifarroisimukhlis5989 8 днів тому +3

      Not only that, they did testing *in-game!* I don't even remember any major game that have that as a feature. It's very important to be able to test things as close as native setup while allowing for testing as much possible interaction as possible.
      Now, if only Mojang allows for automated CI/CD testing (Github perhaps?) Mod makers will be able to easily test their code before releasing.

    • @rhammer6068
      @rhammer6068 8 днів тому +2

      Its insane to me that they are implementing whats basically unit testing with command blocks and redstone

  • @Shard_vs
    @Shard_vs 9 днів тому +160

    8:03 years of muscle memory... gone in an instant

    • @Decipher13
      @Decipher13 8 днів тому +29

      And the two grids don’t align. Awful.

    • @nickel4470
      @nickel4470 8 днів тому +20

      Ik I hate it!!! I really hope they don’t change it

    • @Nilejavxip
      @Nilejavxip 8 днів тому +8

      fr i hope they dont do that

  • @shinymk6562
    @shinymk6562 9 днів тому +49

    Ok stuff like this is so awesome. Mojang not only keep adding features and blocks for players to keep making their own Minecraft content, but they then create new blocks to make it easier for both them and the community, all while making it accessible to everyone.

  • @sampettit0251
    @sampettit0251 9 днів тому +286

    The new testing blocks seem like they can be amazing for the community! Especially how you mentioned Modders can potentially use them. It’s be nice to be able to test if a structure or mechanic works with a mod consistently with this block, rather than trying to manually test it after every update to see if something broke or if something you changed actually fixed an issue you may have been having with your mod or custom structure
    I see a lot of potential

    • @justaguy2183
      @justaguy2183 9 днів тому +7

      Yeah it’s a win for everyone including modders. The devs wouldn’t have to worry about leaving modders behind as modders can now see what broke and what’s fixed, it could also be helpful for the devs as people would be able to sent bug reports quicker which would allow the devs to add even more features without worrying about the bugs

    • @burkino7046
      @burkino7046 9 днів тому +4

      Mod loaders already have launch configs that enable dev mode which adds the /test commands
      The real issue is these minor updates sometimes change too much stuff instead of just being bug fixes. Going from 1.21.4 to 1.21.5 shouldn't make mods incompatible, but it does, and it's really annoying to deal with these changes.

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 9 днів тому +1

      ​@@burkino7046 They can just wait for a few months until another minor update is released, that's what we've been doing prior to Drops anyways and it's unnecessary to make a mod for every minor version.
      They can skip 1 or 2 minor version until updating the mod and skip another 1 or 2 version again until it's the final minor update for that version.
      Mostly a non-issue, this is something that's inherently gonna happen with faster updates, especially if they want to take full advantage of its advantages.

    • @rubixtheslime
      @rubixtheslime 9 днів тому +2

      ​@@user-tzzglsstle585e38 it's a well established standard throughout software development as a whole that just adding content is a minor version, and breaking changes is a major version. but unfortunately with minecraft, the version numbers have a lot of hype about them, so people who don't understand how version numbers are supposed to work think a major version _must_ add a lot of content and "things only the tech people care about" are a minor version, the polar opposite of what version numbers are meant for. going 1.21.4 to 1.21.5 is quite literally a promise that mods and datapacks either won't break, or will only break a little. but instead they break _completely_

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 9 днів тому +1

      @ Bringing up other people here is kinda irrelevant since it's the devs themselves that decided to take this route.
      Anyways, Minecraft has always been developed to have both sizeable content and big technical changes at the same time in major versions, while the minor versions that comes after are *technically* "things only the tech people care about" since they're often not at all content updates and just bug/exploit/crash fixes, this has been the case since release 1.0.
      The difference now is that they're actually following the standard of "minor version=content update", but since the content in these minor versions are inherently something that requires relatively major technical changes (i.e. entity variants with the addition of Pig variants)-- they also include those technical changes in this minor version, which has the benefit of streamlining their work if they happen to add another feature/content that'd use that new technical change.
      Not to mention; snapshots have **always** been introducing big technical changes in tandem/because of the feature they introduce when it's reserved for major versions, it's a symptom of how the game was developed in the beginning; the only difference being them essentially polishing and releasing snapshots called Drops/minor updates.
      Anyways, it's not like it's much different from pre-Microsoft Minecraft when it used to release multiple major versions a year with those major version having about the same level of changes the new minor versions bring.
      If they name these minor updates 1.xx instead of 1.21.x yet still release it with the same frequency and same kind of changes; people would be a lot less upset about it (it's not like modders already often skip minor version prior to this anyways).

  • @notoriousyolkhound4600
    @notoriousyolkhound4600 9 днів тому +336

    Really hoping the UI changes dont come to java, the hotbar especially looks horrendous to me

    • @StygianIkazuchi
      @StygianIkazuchi 9 днів тому +77

      Yeah I don't like how much bulkier it feels.

    • @quazimanipulation4121
      @quazimanipulation4121 9 днів тому +58

      I personally really like the different coloured UI for each container

    • @donzagamingofficial8902
      @donzagamingofficial8902 9 днів тому +53

      The new hotbar looks terrible 😢

    • @crisperstorm
      @crisperstorm 9 днів тому +58

      This seems like yet another thing that giving the player options in the settings would make everyone happy instead of forcing UI changes on everyone. Like the new bundle UI is just worse than the previous one showing the full inventory

    • @whateverIwasthinkingatthetime
      @whateverIwasthinkingatthetime 9 днів тому +32

      This UI leak was apparantly only an older version that they've since scrapped/revised internally as said by a dev on twitter

  • @JamesR624
    @JamesR624 9 днів тому +10

    Mods are bout to get a whole lot more stable and I'm here for it!
    This feels like a "moddng API" without disrupting any of the current modding landscape that devs of loaders like neoforge and fabric have worked countless hours on.

  • @rick-sanchez
    @rick-sanchez 9 днів тому +24

    the mojang test collection should be an option on world creation similar to experimental features

  • @Kabukkafa
    @Kabukkafa 9 днів тому +14

    the container screen being horizontal may be because bedrock has pocket ui mode, which is very different from normal java ui and more accessible for pocket edition players. I think they would make it vertical again for both bedrock normal ui and java because all of the players are used to it and muscle memory would be very hard to change

  • @Hyperboid
    @Hyperboid 9 днів тому +34

    Can't wait for the update that adds data-driven test-driven development.

  • @dotinhadois
    @dotinhadois 9 днів тому +27

    the different container UI is really dope, but that big clunky HUD is awful, calls so much attention to it, feels pretty bad when you can already see the items in your hands anyway, why have that be so big and bright?

  • @c0der23
    @c0der23 9 днів тому +18

    funnily enough, I watched the video about testing minecraft only about two months ago, I did not expect them to be added to the base game at all, that's really cool

  • @Darkoaxan894
    @Darkoaxan894 9 днів тому +8

    the resource pack stuff is really fricking sick. its so cool to see component driven textures finally into minecraft, CIT has always been cool and now it's a vanilla feature im not sure if you can change models, im not sure how it works. but if you can change models and textures based on components, thats really sick, genuienly might be the best part of 1.21.5

  • @DinoDude65600
    @DinoDude65600 9 днів тому +99

    0:45 GLaDOS would be so proud

  • @ldkman.
    @ldkman. 9 днів тому +33

    Eightsidedsquare already modded the tests into the game 4 months ago, they might not be perfect but it would be a cool way to see the possibe test early.

    • @plasma8321
      @plasma8321 9 днів тому +1

      This is a bit different because it lets you create your own tests rather than in game rather than with code

  • @OpenBagTwo
    @OpenBagTwo 9 днів тому +37

    Unit testing in Minecraft. Never thought I'd see the day.

  • @pesegolsson
    @pesegolsson 9 днів тому +8

    Gotta love the changes for resourcepacks, i like that soon we won't have to rely on mods/data packs for that sort of thing.

  • @Echo.istaken
    @Echo.istaken 9 днів тому +18

    The Hotbar is classic. Don’t change it Mojang, please I’m begging you.

  • @slapjack685
    @slapjack685 9 днів тому +4

    Id have to imagine those specific horizontally oriented containers are meant primarily for mobile, as they also all happen to include an 'x' to exit button which I cant imagine theyd put in Java/pc. I can kinda enjoy the direction theyre taking the UI, but I hope they enclude a dark mode personally, and a legacy option for the sake of old heads who cant embrace change. As long as they dont force people to change orientation, and let us revert/customize the textures with resource packs, Im all for it

  • @Masterhacker2100
    @Masterhacker2100 9 днів тому +3

    Adding new slots honestly would be as simple as a scroll bar so we really don’t need more screen real-estate for that. Though while I like the colors for the new inventories I’d like it to stay attached… and would like to know if there would be different colors for each shulker

  • @InnesTahtinen
    @InnesTahtinen 8 днів тому +1

    2:57 I like that bit, like he's telling the Iron Golem about it.

  • @kasnickijakub
    @kasnickijakub 9 днів тому +17

    I like the transparency of Mojang. Very nice to see how many tests they make before they add it to a snapshot.

  • @ShakuraKazuki
    @ShakuraKazuki 9 днів тому +3

    They literally build a testing framework into the game and then made it public for modders to use. That's amazing!

  • @HandleDeleted
    @HandleDeleted 9 днів тому +9

    Name driven items is epic !
    Ooooo! And the potions!

    • @TheMuddler
      @TheMuddler 9 днів тому

      Shame it's only resource pack and not in vanilla because they look amazing.

    • @duckified.
      @duckified. 9 днів тому +5

      @@TheMuddler resource packs are vanilla though, it's a single download

  • @temmssmdisnas
    @temmssmdisnas 9 днів тому +3

    I hope the ui redesign allows us to control how many inventory slots a player has via attributes. It's a long shot, but it would be pretty useful for mapmakers

  • @alexkunce2006
    @alexkunce2006 9 днів тому +1

    Thank you Xisuma. Your covering has helped me create the map of my dreams!

  • @sinom
    @sinom 9 днів тому +4

    7:40 while I do really like those UI changes visually, I'd also LOVE if they allowed for these UIs to actually be data driven, so texture packs could change the positions of slots, tags etc.
    So e.g. people who prefered the UI side by side like this can have it like this, but people who want it on top of each other can just get that with a resource pack

    • @duckified.
      @duckified. 9 днів тому +2

      or preferably have it the other way around. keep the UIs stacked vertically, and allow people to position them horizontally with resource packs.
      the feedback to this new UI has been largely negative, so i doubt they'll keep it side by side. i hope they go through with the new textures though, at least

  • @astralaegis6283
    @astralaegis6283 9 днів тому +2

    This new drop structure seems to be a much better development pattern for them. They seem to be much more focused and purposeful, which gives me the impression of faster development time than before.

  • @finndemoncat9379
    @finndemoncat9379 9 днів тому +3

    Component driven textures seems amazing!

  • @404maxnotfound
    @404maxnotfound 9 днів тому +5

    CIT in vanilla minecraft is wild.

    • @duckified.
      @duckified. 9 днів тому +2

      honestly a huge step towards other things that were previously modded features. we already have vanilla shaders, so maybe resource packs with dynamic lighting are possible in the near future

  • @Prince_Echo
    @Prince_Echo 9 днів тому +3

    i personally dont like the look of the new UI initially, but it'll probably grow on me. what i do like is the seperate bits because that leaves so much room to work with for inventory as you said, or allowing us to potentially open multiple at once on screen and dragging them around/sorting them, like opening multiple windows on your computer. giving me some hope for the inventory issues the game is plagued with.

  • @samohanka
    @samohanka 9 днів тому +7

    5:57 That's it. 2 weeks of Skyblock for you!

  • @Haltroy
    @Haltroy 9 днів тому +1

    The new test blocks features do give the unit tests vibe from computer programming ("you have a piece of code that you want to test it under multiple conditions, you wrote an unit test and run it"). I hope it gets expanded into a thing so mod/datapack creators can use it to auto-test their stuff easily with a quick headless (without showing a screen) command-line output way for testing stuff easily.

  • @mdj5782
    @mdj5782 9 днів тому +7

    7:56 The speedy pig in the background💀

  • @Ultra_Groudon
    @Ultra_Groudon 9 днів тому +3

    I really hope these new ui changes never happen.

  • @TheTrekkie12
    @TheTrekkie12 9 днів тому +1

    Oh the inventory redesign thing would be so nice! Especially the new way they display the number, because as it is now, some numbers i can't tell apart (namely 3 and 8) depending on the item in the slot. It also just looks so bubbly!

    • @daniiii888
      @daniiii888 9 днів тому

      I would love if they added it as a toggle, so that people who like it can keep it and people who prefer the OG can keep it as it is now

    • @Scio_Regis
      @Scio_Regis 9 днів тому

      @@daniiii888 It's a texture, it can be easily changed with a Resource Pack, also the original textures will probably be added to the Programer Art Resource Pack if this comes to Java.

  • @LuaShine
    @LuaShine 9 днів тому +16

    really hope they walk back the movement nerfs

  • @gauthamarun3878
    @gauthamarun3878 9 днів тому +3

    I like the look of the new UIs, but I really hate putting the container window beside the inventory.
    Currently, I don't have to move my mouse much if I am dragging things between my inventory and the container. The average distance between any one slot of the inventory and container is small.
    But if the container UI is beside the inventory, the average distance between the slots of the inventory and container increase. This makes it much harder to drag items between, and will increase the amount of time people spend looking in a container vs actually playing the game.
    Also, while the inventory UI looks great, I wish they retain the darker gray and transparency of the hotbar. The new hotbar is too bright and solid, making it way more distracting and out of placs as compared to the current hotbar.

  • @takumi__fujiwara_6516
    @takumi__fujiwara_6516 9 днів тому +1

    The inventory UI rehash could also allow for something else: scrolling! 🎉

  • @rockinggamerdude
    @rockinggamerdude 9 днів тому +8

    I forgot who but a moder actually fix the code for the testing and was able to access it

    • @ldkman.
      @ldkman. 9 днів тому +8

      Its was eightsidedsquare

    • @c0der23
      @c0der23 9 днів тому +6

      I think that's EightSidedSquare, he also covered other in-game tools that mojang devs have acces to

  • @furrymczplayer18
    @furrymczplayer18 9 днів тому +3

    Hoping we'll get more nature changes next week

  • @cobaltbluesky2276
    @cobaltbluesky2276 9 днів тому +1

    datapack creators have been eating WELL these past few updates. the component driven textures are so useful for a datapack i'm currently making too.

  • @IffyRacer6123
    @IffyRacer6123 9 днів тому +6

    The new ui concept looks ugly, idk how its getting such a positive reaction

  • @MariannaSimmons
    @MariannaSimmons 9 днів тому +2

    I like the idea of the horizontal inventory, but I feel like the new ui textures look too off from the games look and looks a bit too much like a weird texture pack

  • @lasercraft32
    @lasercraft32 9 днів тому +5

    I don't like the new UI changes. The UI has a huge impact on game feel, and it doesn't feel like Minecraft. I'm not usually the person to judge changes because of my "nostalgia" or whatever, but it genuinely makes it feel like a different game (it doesn't look _bad_ though, to be clear, it just FEELS different).
    And its pretty obvious to me that the whole reason they're changing it is because of the mobile version (Its now horizontal, so it fits better on a phone screen). If its not an accessibility setting I'm going to be upset.

    • @HF7-AD
      @HF7-AD 9 днів тому +3

      If they add it to java they should make it a toggleable option

  • @Nova32x
    @Nova32x 9 днів тому +1

    I think it'd be best if inventories could be customized with resource packs and datapacks. Let player customize their appearence and layout with resource packs and datapacks on the server configure the number of slots and what is allowed to go in each slot. That way players have the freedom to make their stuff look how they want and the server can still enforce rules

  • @sebastianreyna8591
    @sebastianreyna8591 9 днів тому

    I love the potion bottle texture pack… helps a lot for visually impaired people. Plus it’s nice to identity them more easily, I can never tell them apart usually.

  • @quintencabo
    @quintencabo 8 днів тому

    From the looks they wrote a lot of functions to do their test. It would be really cool to see those.

  • @ooooggll
    @ooooggll 9 днів тому +1

    I like the side-by-side UI and the new textures too, but I wish container textures would appear on the right of the inventory instead of the left. Every other game I've played with side-by-side inventories puts the player's inventory on the left side and it makes a lot more sense in my opinion.

  • @LiperioHK
    @LiperioHK 9 днів тому +1

    I hope they will increase the inventory size. They already acknowledged the issue of it filling with random stuff even more with each block added, and the bundle was meant to help somewhat in that regard
    So that means they probably aren't opposed to move further in that direction

    • @EmperorPenguin1217
      @EmperorPenguin1217 9 днів тому +1

      Increasing the base inventory size is a horrible idea, for the same reason more lanes on a road doesn't reduce traffic.

  • @redcrafterlppa303
    @redcrafterlppa303 8 днів тому

    As a texturepack maker these changes are an absolute win. The seperated verdient items and inventories are mostly in line what optifine was providing. If inventory placement becomes a texturepack controlled metric this would be huge.

  • @robkaray3471
    @robkaray3471 8 днів тому

    Thanks again for another great informative Minecraft video. I also enjoyed your stream the other day ❤

  • @JackieRoxs
    @JackieRoxs 9 днів тому +1

    With the UI, I like the unique look of the storage based on the storage itself.
    But the hotbar/taskbar and it being side by side is just a no go.

  • @nitro_dynamite18
    @nitro_dynamite18 9 днів тому +1

    It's about time we got name-driven textures in vanilla. Also, those test blocks will be great for us modders. I just hope that them showing more of their hand with development isn't an omen...

  • @whataboutsarah1
    @whataboutsarah1 9 днів тому

    I’m so glad the leaf litter can be composted now - it’s annoying having it clog up the inventory, so at least now there’s a reason to keep it

  • @nemesissombria
    @nemesissombria 9 днів тому

    Nice, this will help so much with unit tests!

  • @SpaceNerd95251
    @SpaceNerd95251 9 днів тому +11

    Love the new ui, except for the hotbar. I see the vision, and how they are trying to make the hotbar fit the design theme of the other UIs, but i dont like how thick the border is around the slots and i dont like how its no longer transparent, it makes it feel more obtrusive than the regular hotbar

  • @Ceereeal
    @Ceereeal 9 днів тому +7

    5:17 I love how it took Mojang 4 years to add unique axolotl bucket textures when the Axolotl Buckets mod has been out since basically 1.17 was released and does the exact same thing😂

    • @Neospection
      @Neospection 9 днів тому +2

      considering that theyre adding some of variety features it really isnt a priority

    • @CoolAid48
      @CoolAid48 9 днів тому

      Yeah this was never a super necessary or requested feature anyways. Really cool that these can be 100% vanilla now though.

    • @Ceereeal
      @Ceereeal 9 днів тому

      @@CoolAid48 Of course it’s necessary! How else will I be able to tell the color of my axolotl?!

  • @alexanderlori7651
    @alexanderlori7651 9 днів тому

    I need these for their textures alone! Great addition!

  • @LilyBuswell-b8l
    @LilyBuswell-b8l 9 днів тому

    This is so exciting! thanks for the video!

  • @goodguy140
    @goodguy140 9 днів тому

    im actually really excited for the test components, hopefully this can make mod compatibility even better

  • @JebVal
    @JebVal 9 днів тому +1

    Axolotl buckets are cool, but I can't wait for someone to make textures for all tropical fish!

  • @CKKC1239
    @CKKC1239 8 днів тому +1

    That’s my subscribe button
    Rest in peace the 1.86 million innocent little piggies

  • @WAZXIII
    @WAZXIII 9 днів тому

    I love that they have "In Minecraft" unit tests. 🤣Amazing!

  • @michaellabrador2549
    @michaellabrador2549 9 днів тому

    As you say having all the tests in-game would definitely help with creating mods that don't break vanilla gameplay

  • @blepbadatgames
    @blepbadatgames 9 днів тому

    Love the new texture changes, would absolutely love to see unique potion (and enchantments when its working) implemented into Vanilla Tweaks!

  • @sammuson4877
    @sammuson4877 9 днів тому +1

    Crazy

  • @majlenvandersteen1280
    @majlenvandersteen1280 9 днів тому

    YEAAH I LOVE MY NEW XISUMA VIDS I'm sooooo exited

  • @Cluelexander
    @Cluelexander 7 днів тому +1

    If they do add the horizontal UI to Java for some reason, I really hope that it's toggleable. I'm personally not a fan of the new hotbar either. It being transparent is really useful and the new opaque one feels more clunky.

  • @ryninja5788
    @ryninja5788 9 днів тому +1

    I think the reason the books don’t change is because enchanted books can have multiple effects unlike potions (excluding turtle master, but that one has a unique name anyway). So they probably didn’t think of a good way to determine the texture for each book. Do they go with the first enchantment? Or do they make map makers create textures for every permutation of every enchantment? Or will they make it so it’s enchantment based if there is 1, then have a catch all for every combination? (Obviously Mojang didn’t add the special textures themselves, but I’m talking about it on the code side not the visual side.)

    • @Notyouraveragegal69
      @Notyouraveragegal69 9 днів тому

      if they ever do add unqiue textures the easiest solution is to just use the current enchanted book texture for multiple enchantments (maybe with some icon slapped on it to indicate the enchantments) and when it's only 1 enchantment then give it a unique texture :3

  • @Request_2_PANic
    @Request_2_PANic 8 днів тому

    For an inventory update, beyond the player inventory itself, I'd suggest two storage items that can store items inside it like shulker boxes, but with 8 slots, probably made with stone or iron; and 64 slots, made with a more rare material, but renewable in some way, if not an already existing one. Including the bundles and shulker boxes with those, up to the equivalent of 13,824 stacks would be made possible and should be plenty of storage space for most players to have in each slot for a while.

  • @OrigamiMarie
    @OrigamiMarie 9 днів тому

    Wow! This is a lot of really cool stuff!

  • @quintencabo
    @quintencabo 8 днів тому

    The testing blocks are amazing!! I really hope Mojang shares their test that would be soo epic. Altough i understand why they might keep it proprietary. Sqlite also has a propeitary test suite. Still i hope they share them! Its the right thing to do.

  • @antoninroux5830
    @antoninroux5830 9 днів тому

    The new Component Driven Texture is amazing I'm so excited !!

  • @miau_the_cat
    @miau_the_cat 9 днів тому

    YES YES YES FINALLY COMPONENT DRIVEN TEXTURESSS I LOVE LIFE :D
    Was complaining about exactly that just yesterday and now it's in the game :D

  • @eqqos
    @eqqos 9 днів тому

    I still love EthosLab's idea of having all block variants be smelted back to the original block. This means slabs, stairs, chiseled blocks, etc could all be thrown in a blast furnace to get the original item back. This would mean you only really need to store the original block, and storage systems could automate the process of smelting the variations.

  • @HandleDeleted
    @HandleDeleted 9 днів тому +2

    Thank you!❤

  • @davenwilson5582
    @davenwilson5582 9 днів тому

    Having the potion textures and enchanted book textures would be a great addition to vanilla tweaks

  • @theemeraldweegee2503
    @theemeraldweegee2503 8 днів тому

    I feel like with the new UI making way for a possible inventory change, a backpack would be a cool feature where it gives you temporary inventory slots as long as it's in your chest armor slot.

  • @herrkatzegaming
    @herrkatzegaming 9 днів тому

    We've been using the Game Test system as modders for quite a while. This might just help make it a little easier for us modders to test that stuff

  • @fazbrogaming7776
    @fazbrogaming7776 9 днів тому +18

    2:06 Wow Moajng re-added the Cog back to Minecraft awesome! I remembre this block was teased way back in the 2010s but was replaced with Redstone. So good to see it back in a new form.

  • @RoboThePanda
    @RoboThePanda 9 днів тому

    it would be awesome if we got access to that ultra testing world for mod devs, maybe it could even be used for testing for compatibility between functions in different mods!

  • @Pangui008
    @Pangui008 9 днів тому +1

    3:58 For the king, for the land, for the mountains

    • @mollof7893
      @mollof7893 9 днів тому +1

      Over green valleys where dragons fly

  • @MottBotMinecraft
    @MottBotMinecraft 8 днів тому

    The red/green colored beacons is genius for testing

  • @officialAmpersand
    @officialAmpersand 9 днів тому

    I LOVE the snapshot vids X
    Never stop ❤❤❤

  • @menosproblemos6993
    @menosproblemos6993 9 днів тому +1

    Giving the public access to your work tools is like hiring millions of people to do your job for free. Some just lul about, but everyone combined will do your job much better than any single person could.

  • @AlienXtream1
    @AlienXtream1 8 днів тому

    i suspect that the test blocks are being deployed first and they may be working on setting up an even wider range of tests that will then be included, possibly via a datapack system, allowing modders to setup their own test functions and maps for users to run when debugging issues 🤔

  • @mvandios
    @mvandios 9 днів тому

    my hope is that with this new UI, you can finally have the full inventory screen open while in a chest, allowing you to put armor on directly from a chest.

  • @LineX240
    @LineX240 7 днів тому

    4:00 items can have semi transparent pixels? is this new?
    or is this the fade feature of animated textures like the prismarine has?

  • @DTRedmond
    @DTRedmond 9 днів тому

    Not an electrical guy but a ceramics one; The pattern of waves on the outside of the resistor is amazingly similar to the wires in an electric kiln, though I shouldn’t be surprised that there is one most effective method for spreading heat out.
    In other news, nichrome stays hot for a real long time, even at a low level. Ask me how I know lol.

  • @timwoods2852
    @timwoods2852 9 днів тому

    Glad they're doing technical updates as well. Every new thing means the potential for something to break.