Comparing Demo & Alpha & Final Version - Burnout 3 Takedown
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- Опубліковано 28 вер 2024
- There it is the Video of the Most Voted option of the last poll. Comparing all 3 Versions of Burnout 3 Takedown - Demo & Alpha and the Final Version. This Video doesn't show everything so I'm thinking of doing a 2nd part soon.
2:25 confirms the creepypasta theory that Crash FM forces drivers to crash for entertainment
Nah, that's still made-up lore
@@imembridibuddhaBro it's a theory it's just speculation
A beta do burnout 3 é medonha de mais
Can you make Burnout Dominator Cars in Need For Speed Most Wanted Mod?
I don't make mods. I just showcase the mods of the community on the videos.
What is this music that starts at 8:48?
The Name of the Music is Liquid Sky. It's part of the Cut Composed Soundtrack for this game. It was removed and replaced by EA Trax Soundtrack.
(ua-cam.com/video/_zOWFubN4iA/v-deo.html)
Only 2 Barely Survived on the final game as part Title Screen and Car Unlocked Scene.
@@UltimateR4cerX thanks dude
The one with the menu theme music is better than the final product tbh. EA games really wrecked this series.
6:21 this menu looks cool! it is possible to move it to final version?
Idk but I think it's not possible to port the Car Menu to the Final Game _But I can be wrong aswell._
maybe someone can do it in the future
I told you there's a difference, especially the beta colors which it's BETTER than the final version.
Now, I'm more confused than I was before as to why they removed that...
I just imported the files from the Alpha into the Final Game without configurating a thing (It worked but without engine sound) and all the colors could be selected. Same thing to Revenge when I compared the versions last month.
@@UltimateR4cerX ok now you gonna have to get the beta colors on your crash nav walkthrough because this.. I'm tired of the final version it's half good but again there's a HUGE difference.
And of course including Burnout Revenge fuckin hell that should've kept the beta colors and content on this gold.
@@jacobrichardson1952 I just need to figure it out to make the engine sound of the Cars I replaced work. At the end of the Video I used the Green Compact Type 3 and it didn't have the engine sound.
Other issue is that the Game can crash randomly. I used the Assassin Super to go around Waterfront but the 1st Take I used the Yellow Muscle Type 2 but it crashed randomly before I completed a lap.
@@UltimateR4cerX maybe it’s insecure about it’s engine sound?
Cara do gabinete do meu PC tem uma fabricante chamada STI Você conhece essa fabricante?
Não Conheço e eu tenho um _Laptop_ e não um PC.
_STI só me faz lembrar a Subaru sendo honesto._
@@UltimateR4cerX eu nunca ouvi falar sobre essa tal dessa empresa chamada STI agora fui perceber tem outra coisa escrita aqui só que tá inglês aqui dizer SEMP TOSHIBA info
@@SoldadoBR. Ok. Simplesmente a gente chama (e Sempre Conheci por) Toshiba, é por isso que achei estranho o "STI", dai ter dito que só conhecia o STI da Subaru. Ai, Sim eu conheço a Marca/Fabricante Toshiba, Pq?
@@UltimateR4cerX Esse Semp Toshiba tá escrito embaixo do botão de ligar
@@SoldadoBR.Ok... mas so perguntou se eu conhecia ou é algo mais sobre isso?
how did you copy beta cars into the final game ?
I used a tool named "IMGBurn" to extract the game files (From both versions) to a folder and replace the files from the Prototype to the final game and converted the folder (from the final version) back to a .ISO using the same tool.
However, the cars are unstable in-game if I remember correctly. I only replaced to show the differences on the Car Menu.
@@UltimateR4cerX thanks for the help man!