Turn-Based Tactics Roguelike Mode!! | Let's Try Wargroove 2

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  • Опубліковано 17 січ 2025
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КОМЕНТАРІ • 28

  • @DennerRubio
    @DennerRubio Рік тому +11

    FINALLY
    wargroove 1 is a perfect game, I wanted so much a roguelike mode for more replayability. IM SO HAPPY

  • @CourteousH
    @CourteousH Рік тому +9

    The visuals are excellent.
    Choose a Formation is a cool idea to bring some player choice into composition.
    Not being able to choose unit starting positions makes the game start faster, but if it is intended to be mostly defense (as indicated by the fog of war and the lack of healing in battle) then there should be more play rewarding defense.
    The fact that using the Alchemist Heal skill costs 300 should be explicitly stated at the Recruit Unit screen. Also, how much does the 300 cost heal do? That is essentially the cost of recruiting another full-health unit (or more). Keep in mind that each kill awards 25 gold (though there is no notification to the player that this happens).
    Battles are boring to watch so far - randomized battlefield does not present a tactical puzzle to solve (because puzzles are designed) and fog of war punishes discovery (by surprise attacks). If fog of war is kept, then the computer should also have fog of war.
    Obstacles aren't interesting without goals. The player needs some kind of tactical approach to be rewarded with growth and power or recovery or some kind of boon. Mere survival is just a battle against attrition. The ongoing struggle of battle is a huge risk - why would that risk be undertaken without a huge reward on the horizon?
    The luck coins are boring. They increase a stat for a particular unit type or provide gold (+2 movement for Mage; 150% attack for Soldier; +400 gold). Instead, there could be passive interactions that are situationally beneficial - rewarding player behavior.
    Why can't the player buy healing at the healing event?
    Why does every fight have an enemy commander? It seems like there should only be enemy commanders on elite fights due to the massive difference in strength.

  • @DarrylCross
    @DarrylCross Рік тому +8

    Given how attrition heavy this game seems to be, I think what really tanked the run is buying that alchemist in the beginning - he cost way more than the value he provided. Especially since the one thing that would've set him apart costs 300 gold which seems like it would almost never be worth it.

    • @Retromation
      @Retromation  Рік тому +14

      It is a hindsight thing, it didn't tell me the heal cost _300_ gold to use until after I bought it haha.

    • @DarrylCross
      @DarrylCross Рік тому +3

      @@Retromation Indeed. I don't mean it as a criticism of how you played it; there was really no way to know until after the fact. Now having seen it in action though, it's hard to imagine any scenario where picking the Alchemist and using 1 healing charge is worth more than half a dozen soldiers. Some rebalancing might be in order.

    • @UsernameyMcUsernameFace
      @UsernameyMcUsernameFace Рік тому +1

      Alchemists are actually decent units without the healing (which noone uses). They're analogous to anti-airs in advance wars, so they're strong against flying units and other footsoldiers. That and their decent movement speed makes them good value in most matches.

  • @cryy22_
    @cryy22_ Рік тому +5

    roguelike wargroove is an extremely cool idea!! don't have much time for demos at the moment but looking forward to the full release
    UPDATE: some of the design choices do seem kinda frustrating though... i feel like beyond a certain level of troop damage you just have to resign yourself to losing really slowly and that's no fun. BUT Wargroove 1 was awesome, still excited for story mode and hopefully they can tweak the roguelike design a bit before release, I have faith in this dev team! ^^

  • @WhatAboutZoidberg
    @WhatAboutZoidberg Рік тому +1

    I was alreadyn excited for the improvements from Wargroove 1, but this is fantastic. I didn't even know this mode was coming!

  • @meroddaglenholm7924
    @meroddaglenholm7924 Рік тому +3

    Best Armoured Boy is back. YAY!

  • @FlammieLL
    @FlammieLL Рік тому +2

    I actually missed this demo because i read the 29th wrong as the date it would be available, it ended on the 29th...
    Oh my god...
    And looking at the gameplay you provided in this demo, i 100% agree with you.
    The Bulrush Mini-commander's item of reducing its incoming damage by 50% is actually pure bullshit, cause that means it tanks damage better than a Golem and even a regular commander, so having NO Spearmen available is almost a runkiller when finding that guy...
    The lack of healing, the lack of funding...
    While the permedeath thing is cool, it doesn't help when all of your units are damaged, starting all of your units at 80% of its health in the next battle, doesn't make the battle 20% more difficult, it makes it even more difficult than that since the damage taken and given are scaled.
    I think i said this on another video somewhere else on the internet: But i think i'll not play the Conquest mode, unless its required to do so, to unlock commanders or such.
    To be honest, i'm not very sold on this game at all at this point.

  • @slycooperscane
    @slycooperscane Рік тому +12

    I tried the demo last time it was available and had an identical experience, units not healing made every attack feel bad since there was no way to avoid damage, and since damaged units deal less damage it just felt bad all around.

  • @jackfrost3564
    @jackfrost3564 Рік тому +20

    I think the devs definitely need to take some of the things mentioned in this video and apply it to the full release, this looked like it would be a lot of fun under the right circumstances but honestly seems way too difficult for me to enjoy as a casual experience

    • @verde5738
      @verde5738 Рік тому

      He doesn't seem particularly good at these types of games. Player Phase is king in tactics games unless you have Units designed specifically for Enemy Phase. He was turtling too much and taking unnecessary losses.

  • @LorenzoCarnio
    @LorenzoCarnio Рік тому +1

    Hmm it looked like you had a free attack at 12:40, and since you lower their health before they get to hit you, isn't that better when it's the last enemy left?

  • @iamadumbdumb3041
    @iamadumbdumb3041 Рік тому +1

    I did not expect a new Wargroove game like at all

  • @damzor
    @damzor Рік тому +1

    Ooooh it's back!!!

  • @losingluke
    @losingluke Рік тому +2

    THEY MADE IT A ROGUELIKE

  • @weatherboy2009
    @weatherboy2009 Рік тому +5

    Freaking LOVED Wargroove! Definitely satisfied that Advance Wars itch for me

  • @reubenbailey7491
    @reubenbailey7491 Рік тому +2

    Let's hope they can make the online halfway decent this time.

  • @substitutionsweg
    @substitutionsweg 7 місяців тому

    Perfekt Channel Here!

  • @NorthGateNoob
    @NorthGateNoob Рік тому +1

    Oh so, advance wars. Cool!

  • @thyrussendria8198
    @thyrussendria8198 Рік тому

    Huh, in my game Nuru just said "See ya!" and warped away after choosing my initial loadout. Seems even there is some variance.

  • @ryansilvestri7533
    @ryansilvestri7533 Рік тому

    Wargroove 2 is out?

  • @centurionprodigy5157
    @centurionprodigy5157 Рік тому

    Is this inspired in advanced wars? OG awesome game imo

  • @captainkirk265
    @captainkirk265 Рік тому

    The game was not designed for this game mode to work. It seems like it quickly thrown together without much thought, if I'm being honest.

  • @drownmaster92
    @drownmaster92 Рік тому

    Looks to slow for a RL tbh but I am excited about the story mode

  • @RichieDcik
    @RichieDcik Рік тому

    Why bother having a split in the combat screen?? Cuts off some animations to look tacky

  • @lukemassingham6869
    @lukemassingham6869 Рік тому

    First