The number of times a land turned into a creature chump blocked someone with protection from a Skrelv or Sword who thought they were sneaking through has won me at least a handful of games
I love these kinds of videos. I'm a seasoned player since I started during Ravnica: City of Guilds so there's not many rulings I get wrong anymore, but I've never actually cracked open the monstrosity that is the rule book so sometimes there's a video that shows me something I don't know. For that I am thankful, but its also fun to watch because I remember having to learn all these rulings the hard way, and it really takes me back to when I was a fresh player.
Hey Demo, first I want to say, love your videos, and your dedication to viewing the commander format with as unbiased a filter as a person could. I'll try to be concise, I would really like to see a video where you cover the interactions between effects that make copies that have a delayed trigger for you to sacrifice them at the end of turn of permenants that they then trade to their opponents. This was a point of contention at an LGS that I play at recently, when my opponent who was playing the "new" Othionn of Lavabrink as his commander, and copied humble defector. He gave it away to me, and we had to call a judge at the end of his turn when I refused to sacrifice it. But from all my research for my Mishra, Emminent One deck where I tried to do the same thing with wishclaw talisman tells me that since the effect that creates the token also creates the delayed trigger, it's not the permenant that you give away that itself has the trigger, it's the player that creates the effect and they no longer control the permenant to sacrifice. Let me know if I got it wrong, the judge sided with me, but I've been seeing a lot more of these effects that do this and it's definitely something everyone playing these effects should understand.
I actually had to look that Nine Lives example up. I never realized that permanents where considered to leave the battlefield when a player loses. I always considered it to be more like a permanent phase out. I thought it was like how "dies" really means "is moved from the battlefield to the graveyard". It made sense to me that "leaves the battlefield" meant "is moved from the battlefield to any other zone". Since they don't enter another zone when you lose, I never considered the ability would trigger. Glad you managed to go from just helping me be a more careful player with rules I already understand to actually sharing something completely new to me.
I have a "burning" question that might be worth a video. It's about the Torban trigger and other red damage triggers alike. I recently heard if a bunch of red damage triggers are on the stack it is the affected player that decides how the stack resolves. Say I ping for one damage with a Goblin sharpshooter, I have Torban, a sulfuric vapors and a gratuitous violence in play. I just figured it whent down like this; 1 damage from the shaprshooter, turns into 3 by Torban, turns into 4 by the Vapors, turns into 8 by the Grtts. Violence. But if it's done the other way around it's a lot less damage. Like always; I thought I knew, but then, through the EDHREcast channel I heard of a video from 'The Command Zone' where they had a similar situation and from what I understood, the lovely Rachel Weeks didn't get to do all the damage she envisioned because it is the affected player that decides how these red damage triggers resolve so she kind of got hosed there. (never saw that particular video because I can't find it and edhrecast didn't provide a link)
for the combo of hecatomb and torbran, wouldnt the only card that would need to be changed to red be hecatomb? cause hecatomb deals the damage not the land
Whoa, I've been misreading Kediss's ability all this time. I thought it was doing the damage, but apparently that would damage-dealing commander. Good to have that cleared up 😅
I think some people think maze removes from combat because reconnaissance and the back side of thaumatic compass both do remove from combat. And a lot of people just assume the back side of compass is the same as maze but with mana ability and only able to target other people's creatures.
Maze of Ith has a bonkers interaction with Kelsien The Plague, since he has Vigilance and a tap effect: Step 1: Kelsien attacks, untapped due to Vigilance. Step 2: Kelsien taps for his ping effect. Step 3: Maze of Ith untaps Kelsien and removes him from combat. Ping still occurs. Step 4: In postcombat phase, Kelsien can tap to ping again.
Reconnaissance is another card that does a similar effect. Note that Maze of Ith doesn't actually remove a creature from combat while Reconnaissance does. Another fun interaction is attacking with Kelsien, dealing damage, and then during the "end of combat" step (after damage but before the post-combat main phase) using Kelsien's ability to tap and then using Maze of Ith's or Reconnaissance's ability to untap Kelsien. Since damage has already been dealt, this is effectively just untapping Kelsien. You can use these effects that target an attacking creature since the end of combat step is during combat, and Kelsien would still be considered an attacking creature.
I think the Borborygmos and Fblblblbl thing could actually work, if you gave it First Strike or Double Strike. If I remember correctly, players get priority after 'first strike' damage is dealt and before the game moves to the normal damage step.
Hey! Got a question about this interaction with myriad. Before Combat on my turn I control these creatures: - Pantlaza, Sun-Favored - Scion of Calamity - Sunfrill Imitator Sunfrill Imitator is already a copy of Scion of Calamity. From combat on my last turn. I attack with Imitator and have the Myriad trigger go on the stack first. Sunfrill's trigger targets Pantlaza. So my question is. When the Myriad trigger resolves - would the Sunfrill Imitator copies be with the text from Pantlaza? The copies will die to legend rule but would they all discover 4?
Found your videos really loving them so far. I have a question about card like worldgorger dragon (i am starting to play beamtownbullies) when i gift my opponent worldgorger or soulgorger for that matter if i destroy that monster on its etb effect it would go on the stack and its leaving the battlefield would trigger first , its is correct right? Or am i wrong on this. Still learning the game and it can be hard sometimes
Can you elaborate further with the nine lives / Zedruu interaction. Scenario: You (Zedruu player) own and control nine lives. Opponent attacks you and adds the ninth incarnation counter onto the enchantment. As the ability to exile nine lives goes onto the stack, can you donate it with zedruu’s ability to force an opponent to lose the game? From my understanding that is how the ability works, but I am just looking for clarification. Thank you!
@@edhdeckbuilding Thank you kindly for responding to me (as I really did not expect that, to be honest). Whilst I largely understand most things about the ability, there are still some things I hope you might be able to shed light on - mostly in regards to using banding when blocking.
Huh. I always assumed people got their stuff back from "o-ring" type exile effects when the controlling player lost. Guess I learned a new thing today, thanks Demo 🙂
Can you do a deep dive into combat rules w/trample? (Something about needing to assign lethal, but what if the blocker had indestructible, also what if the attacker has death touch, etc.) basically all rules and misconceptions around combat with trample
Ahhh, a card that originally was an enchantment then ir transformed into a creatura, double faced, is exiiled, and then returned to the battlefield at the end of the turn. Doe it return as a creature or as an enchantment?
Have you ever considered making a video on how to play Magic (the basics)? You have a ton of great videos that discuss certain phases and interactions in depth you could link to it as well
About the legend rule and dying trigger, if the creature goes to the graveyard before its ETB resolves, that means that any dying trigger will resolve before any ETB, right?
I'd love to know a rule interaction between Sorin, lord of innistrad and his ultimate with regard to opponents commanders. Can they choose to just put them Into the command zone? Also please do a video / deck tech on Carmen, Cruel Skymarcher. She is the alternative commander for the blood rites pre-con and I've been dying to hear what would happen if you got your hands on her.
Its not a “youre wrong” so much as a “overlooked/forgot to mention” but dryad arbor is a land that actually has a color indicator and is a green permanent, not only in color identity. I only mention this because you said several times that *all* lands are colorless permanents.
So your saying if they etb with there commander i can -3/-3 there 3/3 commander and it then instantly dies because of state based actions, they dont get the etb?
Interesting about the Nine Lives, I didn't expect that, but it makes sense. I guess the only way to avoid it would be to phase out Nine Lives before the Zedru player dies
Is Cycle an activated or triggered ability and does it go on the stack? Mostly asking about the potential of copying the draw card effect when I cycle a card.
Do you know what happens with legend rule when you copy a creature with ETB effect, having also like Blood Artist effect on the board? Etb and dies triggers go on the stack at the same time and you decise which resolves first, or etb is first and dies second always?
When the creature enters, etb goes on stack. There's no point in between someone gets priority so legend rule doesn't kick in before that. Immediately afterwards, people start getting priority. Then the legend rule kicks in, and one of the creatures is removed. The Blood Artist sees that and the BA trigger goes on the stack. So you'll end up with a stack that has the lofedtain on top and the ETB on the bottom. Resolving goes top to bottom so lofedtain happens before ETB.
Sure, it just won't do any combat damage. If the attacking creature has trample, it will get to assign all its damage to you as the blocking creature is no longer there to receive any of the damage.
My play group keeps wanting argue over how “ rug of smothering “ works, I believe it just upticks by one each time a spell is played per turn then resets each turn. Can plz break this down in next video help me out if I’m wrong or right
this is the second time i've been asked about this card. yes it resets each turn and only counts the spells cast be each individual player including the first spell they cast each turn.
I think you got the nine lives, zedru and leaving game ruling wrong, cause according to following rule the triggered ability of nine lives won't go on the stack. 800.4d If an object that would be owned by a player who has left the game would be created in any zone, it isn’t created. If a triggered ability that would be controlled by a player who has left the game would be put onto the stack, it isn’t put on the stack
read it again. "a triggered ability controlled by a player". the person leaving the game doesn't control the nine lives. this ruling seems to jive with what i said in the video.
There is always another argument with Zedruu and other ‘donate’ effects: An opponent controls a permanent that I own, then that opponent loses the game. What happens to the permanent? Exile, graveyard, or return to my control?
The way you talk about SBA strikes me as a little weird. What you’re saying is an accurate representation of the rules. The way I highlight that stuff is “SBA are checked *before* a player receives priority” and “triggers are put on the stack *when* a player would receive priority.” It establishes a distinct order of SBA->Trigger->prioity. But yeah nothing you’ve said is wrong. This just me nitpicking “SBA happen when a player gets priority.”
another thing about the propaganda goad interaction is that you can attack the player who goaded your creatures if everyone else has an effect like propaganda or ghostly prison out, because goad says "attack someone other than you if able" the goaded player can just choose not to pay and therefore the only valid target is the player who goaded. This only works though in games with more than 2 players, and if everyone other than the goader and the goaded player have effects like propaganda/ghostly prison
TBH I always thought that if ANY player controls propaganda, you can choose him and THEN not pay for propaganda. I was convinced only 1 propaganda effect on the board shuts down goad almost entirely.
Unfortunately not, because like as said in the video, can't beats if So even if someone had propaganda, unless everyone had it, there will be someone to attack, even if that includes the person who goaded If every opponent had it out, then it would mean you didn't have to attack
@mateuszjezierski7460 I would think that shouldn't work because they aren't a valid target target when you say you want to attack them, but valid targets exist.
Sup buddy. Love your content. I do have a question in regards to color identity. There's a bunch of artifacts that have no color in their mana cost but do have a colored ability. Taking a spell like "Platoon Dispenser", would its cost be reduced by 'Pearl Medallion' since it still has a white mana symbol for its ability even though its cost is only colorless? I've went through the rules but it still seems to elude me. Thanks.
Color identity deals with the colors found in the mana cost or the Oracle text, not including the full oracle text e.g. explainer text, parentheticals etc. So Platoon Dispenser can only work in a deck that has white in it's color identity. Cards like Crypt Ghast, however can be used in mono-black decks despite having a hybrid-orzhov pip in its full oracle text. That pip only shows up in the parentheticals, so it doesn't count toward Crypt Ghast's id.
Yeah, colour identity is a bit of a confusing concept to grasp, no worries! There are two attributes that a card has - "colour" and "colour identity". The colour of the card is dictated by the coloured mana symbols in its casting cost. "Colour identity" is defined by coloured mana symbols appering anywhere on the card - mana cost, abilities text, etc., but not rules text (in italics in brackets to explain what keywords and things mean, a good example is the Extort keyword). When a card refers to the colour of a card, like your Pearl Medallion, they mean the "colour" attribute, not the colour identity. There are a couple of cards that do reference colour identity, but they specifically say "colour identity". Side note: there are also a few cards whose colour is a bit more ambiguous. Cards without a casting cost (e.g. Ancestral Vision) have their colour specified by a small circle beside their card type (in this case, beside "Sorcery"). There are also cards that specify they're other colours (e.g. Transguild Courier), or are not colours (e.g. Deepfathom Skulker). As for these cards' colour identities, they're still determined by the coloured mana symbols on the cards. So Ancestral Vision has a blue colour identity, Transguild Courier has a colourless colour identity, and Deepfathom Skulker has a blue colour identity. Hope that all makes sense / helps :)
The most important thing is that 99% of the time cards refer to 'color' and color is only determined by the casting cost (and a couple other exceptions pointed out earlier such as on transform cards and what not). 'Color identity' is only used (again 99% of the time because in magic an exception exists for everything) for determining what you can put into your deck when playing commander, and it's then that you care about things in their rules text. 'Destroy target non-black' creature can only hit things that don't have a black pip to cast, if something has a black pip in an activates ability then it isn't black and can still be targeted.
My question is why the hell does Gwenna untap after casting a God when there isn’t enough devotion to make them a creature. I don’t care what the Super/subtype says. The card RULES says it’s NOT a creature unless you have the devotion for it.
The Hecatomb / Torbran / Urborg combo doesn't work for another reason. The swamp isn't dealing the damage, Hecatomb is. So, you need to make Hecatomb red.
Isn't it pointless to turn your swamps red ? As it Is worded on hecatomb, it's the enchentment that deals the 1 damage not the Land. Unless I read it wrong
What the hell do you mean damage using the stack was a terrible rule? Those were good times back then. Damage should still use the stack and mana burn should still be a thing.
Im not 100% sure about the goad propaganda rule. So if i have a goaded creature, and one of my opponents has propaganda, i can choose not to attack any of them even if i am able to attack the others? That doesnt sound right to me.
If you have 3 opponents and one of them has propaganda you're still forced to attack the one without. If everyone has a propaganda, goad does nothing and you are able to choose who to attack.
He said if EVERYONE has propaganda you dont have to attack. Also another fun fact, if player A goads all creatures, and player B, C, and D all have propaganda... they can target player A freely with their goaded creatures
For the Goad/Propaganda example: if players 3 and 4 have Propaganda effects, but the player who goaded the creatures does not, the creatures still have to attack, and they can attack the player who goaded them. Moral of the story: be careful what you wish for, kids.
So goad and propaganda don't make opponent attack me, if other opponents have propaganda? They can't pay so they can't attack, and that means that they can attack only me? Is it wrong?
It absolutely should. Blue would be absolutely busted if the legend rule didnt apply. There is a reason why there are so few cards that let you make copies of legendary permanents that doesnt make the copy legendary as well.
The number of times a land turned into a creature chump blocked someone with protection from a Skrelv or Sword who thought they were sneaking through has won me at least a handful of games
I love these kinds of videos. I'm a seasoned player since I started during Ravnica: City of Guilds so there's not many rulings I get wrong anymore, but I've never actually cracked open the monstrosity that is the rule book so sometimes there's a video that shows me something I don't know. For that I am thankful, but its also fun to watch because I remember having to learn all these rulings the hard way, and it really takes me back to when I was a fresh player.
Hey Demo, first I want to say, love your videos, and your dedication to viewing the commander format with as unbiased a filter as a person could.
I'll try to be concise, I would really like to see a video where you cover the interactions between effects that make copies that have a delayed trigger for you to sacrifice them at the end of turn of permenants that they then trade to their opponents.
This was a point of contention at an LGS that I play at recently, when my opponent who was playing the "new" Othionn of Lavabrink as his commander, and copied humble defector. He gave it away to me, and we had to call a judge at the end of his turn when I refused to sacrifice it. But from all my research for my Mishra, Emminent One deck where I tried to do the same thing with wishclaw talisman tells me that since the effect that creates the token also creates the delayed trigger, it's not the permenant that you give away that itself has the trigger, it's the player that creates the effect and they no longer control the permenant to sacrifice. Let me know if I got it wrong, the judge sided with me, but I've been seeing a lot more of these effects that do this and it's definitely something everyone playing these effects should understand.
This is one of your best series of videos.
I actually had to look that Nine Lives example up. I never realized that permanents where considered to leave the battlefield when a player loses. I always considered it to be more like a permanent phase out. I thought it was like how "dies" really means "is moved from the battlefield to the graveyard". It made sense to me that "leaves the battlefield" meant "is moved from the battlefield to any other zone". Since they don't enter another zone when you lose, I never considered the ability would trigger. Glad you managed to go from just helping me be a more careful player with rules I already understand to actually sharing something completely new to me.
I was like “no way Demo started off a video with my comment” 🤣
Keep up the content man! I love all these scenarios and niche cards!
I have a "burning" question that might be worth a video. It's about the Torban trigger and other red damage triggers alike. I recently heard if a bunch of red damage triggers are on the stack it is the affected player that decides how the stack resolves. Say I ping for one damage with a Goblin sharpshooter, I have Torban, a sulfuric vapors and a gratuitous violence in play. I just figured it whent down like this; 1 damage from the shaprshooter, turns into 3 by Torban, turns into 4 by the Vapors, turns into 8 by the Grtts. Violence. But if it's done the other way around it's a lot less damage.
Like always; I thought I knew, but then, through the EDHREcast channel I heard of a video from 'The Command Zone' where they had a similar situation and from what I understood, the lovely Rachel Weeks didn't get to do all the damage she envisioned because it is the affected player that decides how these red damage triggers resolve so she kind of got hosed there. (never saw that particular video because I can't find it and edhrecast didn't provide a link)
for the combo of hecatomb and torbran, wouldnt the only card that would need to be changed to red be hecatomb? cause hecatomb deals the damage not the land
Yes. Zombies are Humans as well
you are correct. the color of lands doesn't matter. good catch
Whoa, I've been misreading Kediss's ability all this time. I thought it was doing the damage, but apparently that would damage-dealing commander. Good to have that cleared up 😅
I think some people think maze removes from combat because reconnaissance and the back side of thaumatic compass both do remove from combat. And a lot of people just assume the back side of compass is the same as maze but with mana ability and only able to target other people's creatures.
"all lands are colorless" c'mon, Arbor Dryad not getting any love? Almost had a mistake-less video for once 😂 j/k j/k nice job with this one!
got me there. yes dryad arbor has the color indicator on it.
Maze of Ith has a bonkers interaction with Kelsien The Plague, since he has Vigilance and a tap effect:
Step 1: Kelsien attacks, untapped due to Vigilance.
Step 2: Kelsien taps for his ping effect.
Step 3: Maze of Ith untaps Kelsien and removes him from combat. Ping still occurs.
Step 4: In postcombat phase, Kelsien can tap to ping again.
Reconnaissance is another card that does a similar effect. Note that Maze of Ith doesn't actually remove a creature from combat while Reconnaissance does.
Another fun interaction is attacking with Kelsien, dealing damage, and then during the "end of combat" step (after damage but before the post-combat main phase) using Kelsien's ability to tap and then using Maze of Ith's or Reconnaissance's ability to untap Kelsien. Since damage has already been dealt, this is effectively just untapping Kelsien. You can use these effects that target an attacking creature since the end of combat step is during combat, and Kelsien would still be considered an attacking creature.
Ah, damage on the stack. I was playing both before, during, and after that time. It was wild.
Me too. Personally, I'm glad they got rid of that.
Yeah, that was not a change for the better. Glad it didn't last long.
I’ve been playing Magic since 2011 and just learned that it’s not sacrificing a legendary permanent when the Legend rule kicks in. Cool.
I think the Borborygmos and Fblblblbl thing could actually work, if you gave it First Strike or Double Strike. If I remember correctly, players get priority after 'first strike' damage is dealt and before the game moves to the normal damage step.
that is correct. but doesn't accomplish much if you're just killing the creature anyway. no need to tuck your commander.
Fblblblbl is my favorite legendary creature
Hey! Got a question about this interaction with myriad.
Before Combat on my turn I control these creatures:
- Pantlaza, Sun-Favored
- Scion of Calamity
- Sunfrill Imitator
Sunfrill Imitator is already a copy of Scion of Calamity. From combat on my last turn.
I attack with Imitator and have the Myriad trigger go on the stack first.
Sunfrill's trigger targets Pantlaza.
So my question is.
When the Myriad trigger resolves - would the Sunfrill Imitator copies be with the text from Pantlaza?
The copies will die to legend rule but would they all discover 4?
Found your videos really loving them so far.
I have a question about card like worldgorger dragon (i am starting to play beamtownbullies) when i gift my opponent worldgorger or soulgorger for that matter if i destroy that monster on its etb effect it would go on the stack and its leaving the battlefield would trigger first , its is correct right? Or am i wrong on this.
Still learning the game and it can be hard sometimes
in programming we call that LIFO : last in, first out.
Versus FIFO, first in - first out
Can you elaborate further with the nine lives / Zedruu interaction.
Scenario:
You (Zedruu player) own and control nine lives. Opponent attacks you and adds the ninth incarnation counter onto the enchantment.
As the ability to exile nine lives goes onto the stack, can you donate it with zedruu’s ability to force an opponent to lose the game?
From my understanding that is how the ability works, but I am just looking for clarification.
Thank you!
You remain the controller of the triggered ability
That's right.
@@jaywinner328 opponent would lose?
Hey there.
Can you perhaps do a video where you include banding or focus on banding?
I would love to hear all aspects of it.
All aspects of banding ? That’s like a 4 hour video…😅
i cover it somewhat in my 10 deck ideas video: ua-cam.com/video/-TRNuwKsnkA/v-deo.html&ab_channel=EDHDeckbuilding
I love banding. Might I also suggest a really comprehensive video: ua-cam.com/video/JApWqSATvZ0/v-deo.htmlsi=yoZ2VIQCMchFr17U
@@edhdeckbuilding Thank you kindly for responding to me (as I really did not expect that, to be honest).
Whilst I largely understand most things about the ability, there are still some things I hope you might be able to shed light on - mostly in regards to using banding when blocking.
@@kunopumpernikkel215 basically you get to distribute damage as you see fit amongst a band. that's really the big takeaway (and advantage)
Huh. I always assumed people got their stuff back from "o-ring" type exile effects when the controlling player lost. Guess I learned a new thing today, thanks Demo 🙂
@@sarahbuck2506 Why are you re-explaining the thing I said Demo just clarified for me? Did YOU not understand what I wrote?
You're right, I messed up. My apologies. I was thinking of a different thing.
Can you do a deep dive into combat rules w/trample? (Something about needing to assign lethal, but what if the blocker had indestructible, also what if the attacker has death touch, etc.) basically all rules and misconceptions around combat with trample
did it: ua-cam.com/video/csv5NNhji30/v-deo.html
Thx, learning something every time
Ahhh, a card that originally was an enchantment then ir transformed into a creatura, double faced, is exiiled, and then returned to the battlefield at the end of the turn. Doe it return as a creature or as an enchantment?
Returns as the front card
Have you ever considered making a video on how to play Magic (the basics)? You have a ton of great videos that discuss certain phases and interactions in depth you could link to it as well
Hecatomb deals the damage. Not the land you tap. Painter’s Servant would still work though.
About the legend rule and dying trigger, if the creature goes to the graveyard before its ETB resolves, that means that any dying trigger will resolve before any ETB, right?
I played against a Hidetsugu and Kairi deck once and the player was doing the ETB then the dying trigger for the copies.
I'd love to know a rule interaction between Sorin, lord of innistrad and his ultimate with regard to opponents commanders.
Can they choose to just put them Into the command zone?
Also please do a video / deck tech on Carmen, Cruel Skymarcher.
She is the alternative commander for the blood rites pre-con and I've been dying to hear what would happen if you got your hands on her.
If they put it in the command zone you can get it with Sorin. Otherwise you wont.
Its not a “youre wrong” so much as a “overlooked/forgot to mention” but dryad arbor is a land that actually has a color indicator and is a green permanent, not only in color identity. I only mention this because you said several times that *all* lands are colorless permanents.
Well but its also a creature and the only land creature in the game (unless you count stuff like Ashaya) so theres no real point to mention it.
Could you do the boborygmos back into deck stuff in combat if it had first-or doubblestrike?
Yes
Abyssal Persecutor and Platinum Angel under your control. Group hug?
So your saying if they etb with there commander i can -3/-3 there 3/3 commander and it then instantly dies because of state based actions, they dont get the etb?
Interesting about the Nine Lives, I didn't expect that, but it makes sense.
I guess the only way to avoid it would be to phase out Nine Lives before the Zedru player dies
Is Cycle an activated or triggered ability and does it go on the stack? Mostly asking about the potential of copying the draw card effect when I cycle a card.
That's an activated ability and does use the stack.
so you have to look at the reminder text on cycling. it does indeed have a colon which indicates an activated ability.
Does that mean I can copy it with something like Rings of Brighthearth to draw an extra card?
@@storage_unit79f absolutely
hell yeah @@edhdeckbuilding
Do you know what happens with legend rule when you copy a creature with ETB effect, having also like Blood Artist effect on the board? Etb and dies triggers go on the stack at the same time and you decise which resolves first, or etb is first and dies second always?
When the creature enters, etb goes on stack. There's no point in between someone gets priority so legend rule doesn't kick in before that. Immediately afterwards, people start getting priority. Then the legend rule kicks in, and one of the creatures is removed. The Blood Artist sees that and the BA trigger goes on the stack. So you'll end up with a stack that has the lofedtain on top and the ETB on the bottom. Resolving goes top to bottom so lofedtain happens before ETB.
But can you still block with a creature then sacrifice it? Like block with sakura then sacrifice it?
Sure, it just won't do any combat damage. If the attacking creature has trample, it will get to assign all its damage to you as the blocking creature is no longer there to receive any of the damage.
My play group keeps wanting argue over how “ rug of smothering “ works, I believe it just upticks by one each time a spell is played per turn then resets each turn. Can plz break this down in next video help me out if I’m wrong or right
this is the second time i've been asked about this card. yes it resets each turn and only counts the spells cast be each individual player including the first spell they cast each turn.
I think you got the nine lives, zedru and leaving game ruling wrong, cause according to following rule the triggered ability of nine lives won't go on the stack.
800.4d If an object that would be owned by a player who has left the game would be created in any
zone, it isn’t created. If a triggered ability that would be controlled by a player who has left the
game would be put onto the stack, it isn’t put on the stack
read it again. "a triggered ability controlled by a player". the person leaving the game doesn't control the nine lives. this ruling seems to jive with what i said in the video.
@@edhdeckbuilding Ah you are right, the first sentence touching "an object owned by a player" misdirected me.
Can you cover how cards return to people if they lose in multiplayer
I never realized I was using lithoform engine wrong
There is always another argument with Zedruu and other ‘donate’ effects: An opponent controls a permanent that I own, then that opponent loses the game. What happens to the permanent? Exile, graveyard, or return to my control?
this'll be a good one to cover in the next video
The way you talk about SBA strikes me as a little weird. What you’re saying is an accurate representation of the rules.
The way I highlight that stuff is “SBA are checked *before* a player receives priority” and “triggers are put on the stack *when* a player would receive priority.”
It establishes a distinct order of SBA->Trigger->prioity. But yeah nothing you’ve said is wrong. This just me nitpicking “SBA happen when a player gets priority.”
another thing about the propaganda goad interaction is that you can attack the player who goaded your creatures if everyone else has an effect like propaganda or ghostly prison out, because goad says "attack someone other than you if able" the goaded player can just choose not to pay and therefore the only valid target is the player who goaded. This only works though in games with more than 2 players, and if everyone other than the goader and the goaded player have effects like propaganda/ghostly prison
TBH I always thought that if ANY player controls propaganda, you can choose him and THEN not pay for propaganda. I was convinced only 1 propaganda effect on the board shuts down goad almost entirely.
Unfortunately not, because like as said in the video, can't beats if
So even if someone had propaganda, unless everyone had it, there will be someone to attack, even if that includes the person who goaded
If every opponent had it out, then it would mean you didn't have to attack
@mateuszjezierski7460 I would think that shouldn't work because they aren't a valid target target when you say you want to attack them, but valid targets exist.
Yup. Goad's "must attack if able" still applies even if the "another player" part doesn't.
Sup buddy. Love your content. I do have a question in regards to color identity. There's a bunch of artifacts that have no color in their mana cost but do have a colored ability. Taking a spell like "Platoon Dispenser", would its cost be reduced by 'Pearl Medallion' since it still has a white mana symbol for its ability even though its cost is only colorless? I've went through the rules but it still seems to elude me. Thanks.
Color identity deals with the colors found in the mana cost or the Oracle text, not including the full oracle text e.g. explainer text, parentheticals etc.
So Platoon Dispenser can only work in a deck that has white in it's color identity.
Cards like Crypt Ghast, however can be used in mono-black decks despite having a hybrid-orzhov pip in its full oracle text. That pip only shows up in the parentheticals, so it doesn't count toward Crypt Ghast's id.
Yeah, colour identity is a bit of a confusing concept to grasp, no worries!
There are two attributes that a card has - "colour" and "colour identity". The colour of the card is dictated by the coloured mana symbols in its casting cost. "Colour identity" is defined by coloured mana symbols appering anywhere on the card - mana cost, abilities text, etc., but not rules text (in italics in brackets to explain what keywords and things mean, a good example is the Extort keyword).
When a card refers to the colour of a card, like your Pearl Medallion, they mean the "colour" attribute, not the colour identity. There are a couple of cards that do reference colour identity, but they specifically say "colour identity".
Side note: there are also a few cards whose colour is a bit more ambiguous. Cards without a casting cost (e.g. Ancestral Vision) have their colour specified by a small circle beside their card type (in this case, beside "Sorcery"). There are also cards that specify they're other colours (e.g. Transguild Courier), or are not colours (e.g. Deepfathom Skulker). As for these cards' colour identities, they're still determined by the coloured mana symbols on the cards. So Ancestral Vision has a blue colour identity, Transguild Courier has a colourless colour identity, and Deepfathom Skulker has a blue colour identity.
Hope that all makes sense / helps :)
The most important thing is that 99% of the time cards refer to 'color' and color is only determined by the casting cost (and a couple other exceptions pointed out earlier such as on transform cards and what not). 'Color identity' is only used (again 99% of the time because in magic an exception exists for everything) for determining what you can put into your deck when playing commander, and it's then that you care about things in their rules text.
'Destroy target non-black' creature can only hit things that don't have a black pip to cast, if something has a black pip in an activates ability then it isn't black and can still be targeted.
My question is why the hell does Gwenna untap after casting a God when there isn’t enough devotion to make them a creature. I don’t care what the Super/subtype says. The card RULES says it’s NOT a creature unless you have the devotion for it.
because the card rules you refer to is an ability of the creature. and that ability is not turned on unless it's on the battlefield.
The Hecatomb / Torbran / Urborg combo doesn't work for another reason. The swamp isn't dealing the damage, Hecatomb is. So, you need to make Hecatomb red.
Isn't it pointless to turn your swamps red ? As it Is worded on hecatomb, it's the enchentment that deals the 1 damage not the Land. Unless I read it wrong
You're right. You need painter to turn Hecatomb red to get the damage bonus.
What the hell do you mean damage using the stack was a terrible rule? Those were good times back then. Damage should still use the stack and mana burn should still be a thing.
I miss so much damage in the stack...
Im not 100% sure about the goad propaganda rule.
So if i have a goaded creature, and one of my opponents has propaganda, i can choose not to attack any of them even if i am able to attack the others?
That doesnt sound right to me.
If you have 3 opponents and one of them has propaganda you're still forced to attack the one without. If everyone has a propaganda, goad does nothing and you are able to choose who to attack.
He said if EVERYONE has propaganda you dont have to attack. Also another fun fact, if player A goads all creatures, and player B, C, and D all have propaganda... they can target player A freely with their goaded creatures
For the Goad/Propaganda example: if players 3 and 4 have Propaganda effects, but the player who goaded the creatures does not, the creatures still have to attack, and they can attack the player who goaded them. Moral of the story: be careful what you wish for, kids.
11:20 Norrit (one of my favorite cards ever) is better than goad in this sense
love me some norritt. especially in a deck where you have a blue commander to untap.
So goad and propaganda don't make opponent attack me, if other opponents have propaganda? They can't pay so they can't attack, and that means that they can attack only me? Is it wrong?
99% of the time a card tells you exactly what to do. The nine Lives combo was still confusing. I think I need to look up a player leaving the game.
Hoping you see this haha.
Propaganda and goad question. Play 1 goads player 2. Player 3 has propaganda. Can player 2 full send at player 1.
the answer is yes.
@@edhdeckbuilding thank you sir
Lands being colorless makes no sense imo
Why? They dont have a casting cost, making them colorless. Also "All is dust" would be disgusting if lands had colors.
The legend rule shouldn't exist in commander since it's a singleton format
It absolutely should. Blue would be absolutely busted if the legend rule didnt apply. There is a reason why there are so few cards that let you make copies of legendary permanents that doesnt make the copy legendary as well.
Why did he say “exhilarating” like that at the beginning??? XD it’s your video bro, if you’re bored do something else
thanks for the life advice. but i wasn't be sarcastic when i said it.