Still clunky and a pain in the ass to try and better customize. In short same old same old crap. Whoever is "hyping this up" have no clue what they are talking about. Have fun trying to set this up for a rigidbody, adding more features, trying to adapt camera or apply a backwards reverse movement structure without it breaking a bunch of things. IT IS NOT easy to build and expand upon for different projects.
@@BrainSlugs83 It is better to acess it from packages than have it built into the engine, so you only get it if you will really use. Modular systems is better than a heavy engine that has a lot of things that I don't need.
I started working with UE recently, given their UE5 alpha. And what I really loved about it is that I could just create a 3rd person project, build a fancy landscape, press play and see and feel what I have created instantly. That is always something I missed with Unity and it finally has been added now. This should be a default on/off toggle when creating a new Project from the Hub.
But this thing is not new in Unity, It already existed with name of "Standard Assets" I always start my Project from that template. BTW, I left UE and came to Unity 2 years ago
@@alfaaz7146 You're right, it always had standard assets with some example stuff. But it was quite outdated tbh and I remember that when I tried to use their 3rd party example, I wasn't really happy with how it behaved. I already tested the new version and it feels lightweight and straight to the point, the integration with cinemashine and the new input system is really good and I would say shows better "best practices" than the old assets did.
Out of curiousity, what made you switch from UE to Unity? I like both, each has their strength and weaknesses. UE5 made me quite curious and I have to say wish that some things would swap over to Unity. I really miss the "out of the box" approach in Unity
@@Zanktus They both have their uses, UE is better for MMO and AAA games but I think the simplicity of C# in unity makes it better for indie devs and mobile games
That fun part where you have to pick between a 3rd person view with model or 1st person view without model, but I need a 1st person view with the model. Yeah I know, I should be able to tweak with these two assets to get a 1st person view with a model...
No Tools in menu. Just loving unity so far. Every step there's something else wrong. What do I do now trash it all start all over and hope it loads next time with tools in the menu bar. I've seen other people in The Forum asking about this problem and no one seems to have an answer for it. Unity you're the best. Your program seems to have no intuitive Ness. And bugs everywhere and nothing works right thank you for the wasted two days
@@Zireael_Daifuku I have to watch this video again. To try and figure out exactly what I did I can't do that now I'm at work. I'll try and get back to you
Everyone having issues with purple texture: Window -> Rendering -> Render pipeline Converter Choose Built in to URP Check rendering settings and Material Upgrade initialize Converters Convert Assets
Great Video. I am learning Unity and coding and I was wondering if it is possible to have this Humanoid Model but a First-person controller instead of the capsule? If yes how could I do it ? Thx
Reduce the size of the fps controller then add your character as a parent of the fps controller. Then position it properly and if you want the character to walk. You could say: public Animtor anim; Then just do the rest for the rest of the inputs or you can just detect the horizontal and vertical inputs. If input.GetButtonKey(W) { anim.setbool("Run", true); }
Unity should probably also mention that the Mobile joystick script for both the virtual joystick and touch controls does not work and adding the stick component can make the joystick work, no tutorials or help so had to find by the hard way
I'm sure it will be broken after 2-3 months later. Check AssetStoreOriginals packs most of them are not working. Unity Team wont be able to do update their own asset. What a joke.
No tools option after I download this and import it. At that point this video no longer make sense and is absolutely useless to me. I can't get any of it to come up in a scene
Thank you for these. But I couldn't find how to change follow camera position and rotation and I also want to cancel to look around just a simple follow camera... Cheers
I wonder if the third-person controller is planned to include Animation Rigging and/or climb support. Also, I wonder if moving platforms are supported at least?
I was also having choppy camera in the editor during play mode. For some reason, having nothing selected in the hierarchy stopped the camera choppiness while in play mode. So weird. Hope that helps.
A good one, but in my opinion this implementation has a bit dirty code. For example controller has to change jump and other one click inputs to false value manually and it has too many public fields. Also, why there is no crouching? I understand that this is for beginners, but quality is not the best.
Tried it. Works like a charm. Although I don't see the mobile input coming through automatically in my unity 2020.3.1f1 but I guess I can live with it as I can get them through the prefab.
2022 does not have tools on the top of the bar, how do you do this. I managed to get to the scene but everything is purple idk why materials are purple
Thank you Unity for showing this all . These are helpful for me. I am making a big game like gta you know. 1by4th part is almost done. Can you help me if any small problems arise? Thank you for reading.
I'm having a problem with this and the main error I am getting is shown here Library\PackageCache\com.unity.shadergraph@12.1.7\Editor\Generation\Targets\BuiltIn\Editor\ShaderGUI\MaterialAssemblyReference\RawRenderQueue.cs(12,24): error CS1061: 'Material' does not contain a definition for 'rawRenderQueue' and no accessible extension method 'rawRenderQueue' accepting a first argument of type 'Material' could be found (are you missing a using directive or an assembly reference?) I am using Unity 2021.3.9f1, installed all the needed dependencies including the universal pipelines and hdr. I don't know how to fix this and I'm not sure if I am doing something wrong.
i was wondering that too. ended up installing an older version and still no Tools option, untill after i clicked the package links, then clicked download and then clicked install, then the Tools window appears, so it seems it isn't present untill you have the assets. even then after all that malarkey it loaded in bright pink because it's now missing the textures or something. the unity tutorials are so very very bad compared to blender.
Thanks for the packages and for the explanation video! Do you know where I can find a proper tutorial like this one to make a first person melee attack system? Thanks in advance and keep it up with these videos!
Unfortunatly I get the error: Starter Assets package is missing dependencies. Please use Tools/Starter Assets/Reinstall Dependencies to fix it UnityEngine.Debug:LogError (object) StarterAssets.FirstPersonController:Start () (at Assets/StarterAssets/FirstPersonController/Scripts/FirstPersonController.cs:105). What can I do?
Yes this looks indeed great. Until you type along and find that a lot of steps were omitted. Mostly in the use of the external (and missing!) assets but nonetheless it is shown as if it was easier than it is in reality.
How to make this 3rd person controller to move the objects, I’m trying with the script BasicRigidBody push but it doesn’t work with pushable cube. Thank you in advance!
FPS Controller look problem when playing my Unity game on my smartphone: On call of duty Mobile, when I press my finger and drag the look camera where I want to look too. On my current fps controller, you press right on the look screen the look camera just spins in a circle going right. In call of duty mobile when I press the right side of the look screen the look camera does not spin in a circle constantly. What setting would I change in the Inspector panel would I adjust to stop my FPS Controller from doing this?
excellent question. did you ever resolve the issue? if it was blender it'd be missing materials. i'm guessing a box in the asset manager download or install for textures, colors or materials should be ticked, or unticked or it's because of the version but honestly i have no idea and have the same issue. nobody seems to reply and the tutorials skip a load of stuff making them next to useless for anything other than marketing, which seems to be their only purpose.
They need to add local coop split screen to this which they already have the capability of doing with their input system and camera system. That would finish this out
works great BUT, on play, terrain strams in as if streaming is set to ON, but in directions, no mention to streaming, so how do I get entire terrain to load all at once instead of the horrendous looking streaming method, or whatever unity is doing ?
Those use Cinemachine and have some starter stuff like a playground level with some geometry. Also 3rd person got a simple animation controller to start with
I think, The main Reason for launching this asset over Standard Assets was the new input system. Starter assets uses new Input system while Standard Assets uses that old one.
This is good for prototyping in order not to waste money or spend time on basic movement mechanics. But TBH its not as configurable as I hoped, plus it has the most basic bug. It does not normalize input and therefore W+D will make you run faster than max speed. Oh well :D
"Now available for free..." has such a lovely ring to it... ;-P Does anyone else keep hearing "STAR assets" instead of "STARTER assets"? Yeah, I love to pick nits.. ;-P
Hi there, I've installed the first person controller into my project (first time, beginner). I've followed all the instructions of this video to do so, however when I press play to switch to game mode I don't seem to move at all. My view doesn't change. The numbers of my position of x y z do change when I press the keyboard to move...Does anyone know what's wrong? Thanks!
Unity give whoever made this happen a raise.
I second this!
I third this!
I fourth this!
I FITH THIS THIS IS FRICKEN AWESOME I LOVE YOU UNITY!
@UUU OH BOOHOO UNITYS AWESOME
Now just update your ancient VR beginner scene that hasn’t worked for ages
Took only 4 years but it's here!
Baby steps, but counts in steps! :)
Finally some updates to the Standard Assets.
This is AWESOME!
Hello Sykoo where your video. 6 months gone you are not uploaded any video.
@@Mr.IN3V1T4BL3 Yes and the narrator also from mix and jam.
What's up checkmark
Would be awesome if it worked but... Unity...
Still clunky and a pain in the ass to try and better customize. In short same old same old crap. Whoever is "hyping this up" have no clue what they are talking about. Have fun trying to set this up for a rigidbody, adding more features, trying to adapt camera or apply a backwards reverse movement structure without it breaking a bunch of things. IT IS NOT easy to build and expand upon for different projects.
Unreal:new ground breaking lightning!!!!!!! complex geometry systems!!!!!!!!!
Unity:THIIIICCCC BEANS!!!!!!!!!!!
Lightning!?
Finally , we don't need to setup character controller with random code copied on Google anymore
Or maybe just learn to code your own with state machines?
@@pedroduran8927 True..
Why didn't you use the old character controller from the standard assets pack?
okay this is actually super useful. Edit: they should have named the video: Free first-person and third-person controller for all renders.
Congratulations unity for 1m subscribers✨
Brackeys has 1.4M subs!!!
@@myelinsheathxd When the student goes on to have more than the guru!
@@myelinsheathxd Ok
@@Maggiethegsd Yea true lol
Here I was worried Unreal would forever have the jump on Unity, but looks like you're catching on to what beginners want.
wish they made 2d renderer production ready instead of wasting time on ecs tbh. This engine is the only one with 2d lights in my knowledge.
Tools menu is not there and everything is pink :(
same.
did you find the solution?
you gotta texture it
You must be using urp
This is a better replacement for unity standard assets
Dayum this is great. Suggestion: free assets like this could be built into the engine rather than going through the asset store.
They're moving away from that, even features are moving out of the engine and into packages. 🤷♂️
@@BrainSlugs83 It is better to acess it from packages than have it built into the engine, so you only get it if you will really use. Modular systems is better than a heavy engine that has a lot of things that I don't need.
I don't have the "Tools" menu even after importing the package several times. Can anyone help me pls?
I'm with the 2023.1.14f1 Unity version.
I started working with UE recently, given their UE5 alpha. And what I really loved about it is that I could just create a 3rd person project, build a fancy landscape, press play and see and feel what I have created instantly. That is always something I missed with Unity and it finally has been added now. This should be a default on/off toggle when creating a new Project from the Hub.
But this thing is not new in Unity, It already existed with name of "Standard Assets"
I always start my Project from that template.
BTW, I left UE and came to Unity 2 years ago
@@alfaaz7146 You're right, it always had standard assets with some example stuff. But it was quite outdated tbh and I remember that when I tried to use their 3rd party example, I wasn't really happy with how it behaved. I already tested the new version and it feels lightweight and straight to the point, the integration with cinemashine and the new input system is really good and I would say shows better "best practices" than the old assets did.
Out of curiousity, what made you switch from UE to Unity? I like both, each has their strength and weaknesses. UE5 made me quite curious and I have to say wish that some things would swap over to Unity. I really miss the "out of the box" approach in Unity
@@Zanktus They both have their uses, UE is better for MMO and AAA games but I think the simplicity of C# in unity makes it better for indie devs and mobile games
Btw, this controllers are really basic, nothing like in UE4.
That fun part where you have to pick between a 3rd person view with model or 1st person view without model, but I need a 1st person view with the model. Yeah I know, I should be able to tweak with these two assets to get a 1st person view with a model...
No Tools in menu. Just loving unity so far. Every step there's something else wrong. What do I do now trash it all start all over and hope it loads next time with tools in the menu bar. I've seen other people in The Forum asking about this problem and no one seems to have an answer for it. Unity you're the best. Your program seems to have no intuitive Ness. And bugs everywhere and nothing works right thank you for the wasted two days
I have the same problem... Did you find a solution?
@@Zireael_Daifuku I did find a solution. I don't really remember what it was. I think it was the version I was using
@@Zireael_Daifuku I have to watch this video again. To try and figure out exactly what I did I can't do that now I'm at work. I'll try and get back to you
@@jonathanglock1574 Nice! Thanks a lot! For the version, I'm using 2023.1.14f1
after brackeys you are all my hope and thank u for this vid :D
this will be very useful for prototyping games.
i have a shader issue and everything is purple i was wondering what is the solution for this.
after installing this i am not able to see anything in scene..only black an blue scene is showing
how to fix that?
Everything think is coming pink when I imported this package to my project. What should I do to fix it?
Everyone having issues with purple texture:
Window -> Rendering -> Render pipeline Converter
Choose Built in to URP
Check rendering settings and Material Upgrade
initialize Converters
Convert Assets
Worked, thx :)
Thank you!
Thank you! This really helped me
Hi unity team plz make this unity software for android plz my request 🙏🙏
Unity needs to pick up the pace to keep up with Unreal 5!
This is so awesome thanks Unity !
This is awesome, it truly felt like the starter assets could have used a little update. For me this will surely make prototyping a bit nicer.
The model textures looks PINK why ?
Thanks UNITY
Helped a lot~
And 1M subs Congratulations!!!!!!
WHY DOES THE NEW INPUT SYSTEM NOT WORK WITH UNITY REMOTE???
Great Video. I am learning Unity and coding and I was wondering if it is possible to have this Humanoid Model but a First-person controller instead of the capsule? If yes how could I do it ? Thx
Reduce the size of the fps controller then add your character as a parent of the fps controller. Then position it properly and if you want the character to walk. You could say:
public Animtor anim;
Then just do the rest for the rest of the inputs or you can just detect the horizontal and vertical inputs.
If input.GetButtonKey(W)
{
anim.setbool("Run", true);
}
Pretty cool! Glad unity decided to incorporate this.
Unity should probably also mention that the Mobile joystick script for both the virtual joystick and touch controls does not work and adding the stick component can make the joystick work, no tutorials or help so had to find by the hard way
How did you do that? I’m a beginner..
I'm sure it will be broken after 2-3 months later. Check AssetStoreOriginals packs most of them are not working. Unity Team wont be able to do update their own asset. What a joke.
Mobile controls don’t work :/
can't wait to try this out
I love your tutorials dude! You rock
@@yorhun2763 Thanks brother
No tools option after I download this and import it. At that point this video no longer make sense and is absolutely useless to me. I can't get any of it to come up in a scene
is it me or the fps bean looks......THICC
Thank you for these. But I couldn't find how to change follow camera position and rotation and I also want to cancel to look around just a simple follow camera... Cheers
I wonder if the third-person controller is planned to include Animation Rigging and/or climb support.
Also, I wonder if moving platforms are supported at least?
Nope the third person controller isn't.. try to fix this for days now.. can't find any solution
Bye bye Mixamo Y-bot finally!!
Thank You Unity ❤️
Why is it that once I change the rotation speed on the FPS controller, the rotation becomes choppy? Even after I set it back to the original value?
I was also having choppy camera in the editor during play mode. For some reason, having nothing selected in the hierarchy stopped the camera choppiness while in play mode. So weird. Hope that helps.
Thanks for a wonderful package!
Are you going to add more animations to the package? Like: climbing, rolling, etc...
A good one, but in my opinion this implementation has a bit dirty code. For example controller has to change jump and other one click inputs to false value manually and it has too many public fields. Also, why there is no crouching? I understand that this is for beginners, but quality is not the best.
Wonderful asset. Will be trying it out tonight 😀
Tried it. Works like a charm. Although I don't see the mobile input coming through automatically in my unity 2020.3.1f1 but I guess I can live with it as I can get them through the prefab.
There is no Tools tab after installing this on 2021.2.5f1
This is amazing!
I will use this in my second game.
Thanks!
I am having an issue in the first person one to make ui. You cant interact with it. Help would be highly appreciated
2022 does not have tools on the top of the bar, how do you do this. I managed to get to the scene but everything is purple idk why materials are purple
Thank you Unity for showing this all . These are helpful for me. I am making a big game like gta you know. 1by4th part is almost done. Can you help me if any small problems arise?
Thank you for reading.
Oh boy, here come the needless Unreal Engine 4 base player asset comparisons...
Fr
😂🤣
I don't have error in editor starter asset blendtree don't work in build run its frozen no walk animation...
I'm having a problem with this and the main error I am getting is shown here
Library\PackageCache\com.unity.shadergraph@12.1.7\Editor\Generation\Targets\BuiltIn\Editor\ShaderGUI\MaterialAssemblyReference\RawRenderQueue.cs(12,24): error CS1061: 'Material' does not contain a definition for 'rawRenderQueue' and no accessible extension method 'rawRenderQueue' accepting a first argument of type 'Material' could be found (are you missing a using directive or an assembly reference?) I am using Unity 2021.3.9f1, installed all the needed dependencies including the universal pipelines and hdr. I don't know how to fix this and I'm not sure if I am doing something wrong.
Hi Quick question, No Tools menu any ideas V 2020.3.33f1 thanks
i was wondering that too. ended up installing an older version and still no Tools option, untill after i clicked the package links, then clicked download and then clicked install, then the Tools window appears, so it seems it isn't present untill you have the assets.
even then after all that malarkey it loaded in bright pink because it's now missing the textures or something.
the unity tutorials are so very very bad compared to blender.
Finally! It looks pretty good for a basic start and customization, the touch input is also a plus, nice one! Need to give it a try.
Finally!
I just added this into the default 3d scene, and the textures are all purple. I'm kinda new to Unity. Any reason why?
yeah. same as
Thanks for the packages and for the explanation video! Do you know where I can find a proper tutorial like this one to make a first person melee attack system?
Thanks in advance and keep it up with these videos!
Deffo more stuff like this, this is amazing value for new and old devs!
the old starter assetes had car , jet and many particle effects , where do i find that now?
I have been looking for free assets like these! Thank you Unity!
Funfact: Unity also dont use default layout
This is Awesome. Thanks Unity Devs
Bolt fuzzy search on Unity v2021.11.1f is very buggy and Snappy.Can't u make it a bit smoother. Also it problems while scrolling
So it's not just me then. The thing dithers like crazy.
@@Peak_Stone U are right.
Unity doing another half-ass update. I guess I should be glad they got around to it at some point...
Hay unity can you make a unity mobile please?
The feature I've been waiting for is finally available 🤩
Unfortunatly I get the error: Starter Assets package is missing dependencies. Please use Tools/Starter Assets/Reinstall Dependencies to fix it
UnityEngine.Debug:LogError (object)
StarterAssets.FirstPersonController:Start () (at Assets/StarterAssets/FirstPersonController/Scripts/FirstPersonController.cs:105). What can I do?
Yes this looks indeed great. Until you type along and find that a lot of steps were omitted. Mostly in the use of the external (and missing!) assets but nonetheless it is shown as if it was easier than it is in reality.
Hail Unity❤
Finally...but keep updating this
Yay support for the new input system ✨
Very late compared to unreal, many already frustrated and left game dev for sure 😂
Yeah more gamedevelopment tutorials, next time can you do procedural stuff?
How to make this 3rd person controller to move the objects, I’m trying with the script BasicRigidBody push but it doesn’t work with pushable cube. Thank you in advance!
FPS Controller look problem when playing my Unity game on my smartphone:
On call of duty Mobile, when I press my finger and drag the look camera where I want to look too.
On my current fps controller, you press right on the look screen the look camera just spins in a circle going right.
In call of duty mobile when I press the right side of the look screen the look camera does not spin in a circle constantly.
What setting would I change in the Inspector panel would I adjust to stop my FPS Controller from doing this?
It would be helpful if someone updated the English Closed Captioning for this video with English instead of the currently-posted Japanese.
I can't use the input system. I imported the new input system but I can't move the character. Anyone has an idea? Thanks.
1M ❤️🔥
everything is pink, why is that so and how can i fix that?
excellent question. did you ever resolve the issue? if it was blender it'd be missing materials. i'm guessing a box in the asset manager download or install for textures, colors or materials should be ticked, or unticked or it's because of the version but honestly i have no idea and have the same issue. nobody seems to reply and the tutorials skip a load of stuff making them next to useless for anything other than marketing, which seems to be their only purpose.
They need to add local coop split screen to this which they already have the capability of doing with their input system and camera system. That would finish this out
The Dawn of the Golden Era of UNITY! Lets' all Unite with Unity!
Calm down.
for some reason, when i imported it, all the textures were pink. and when i played it, i fell through the ground. for both of them.
The rotation speed is too much in mobile anyone have idea how to fix it ??????😢
????
works great BUT, on play, terrain strams in as if streaming is set to ON, but in directions, no mention to streaming, so how do I get entire terrain to load all at once instead of the horrendous looking streaming method, or whatever unity is doing ?
What is difference between this character controller and unity's old character controller which comes with standard assets?
Those use Cinemachine and have some starter stuff like a playground level with some geometry. Also 3rd person got a simple animation controller to start with
I think, The main Reason for launching this asset over Standard Assets was the new input system. Starter assets uses new Input system while Standard Assets uses that old one.
Deja-Vu ?
This feels familiar... RIP Standard Assets..
Standard Assets were removed since 2018.4 due to lack of compatibility and bad practiques in it. this is 10x better than that
@@pedroduran8927 Yes, I know. It just felt... familiar.
@@nolram I know :)
This is good for prototyping in order not to waste money or spend time on basic movement mechanics. But TBH its not as configurable as I hoped, plus it has the most basic bug. It does not normalize input and therefore W+D will make you run faster than max speed. Oh well :D
the look around input on mobile spins the charcter at 1000 rpm :(
the 2020 version of unity stucks when played any compile game
FINALLY!!!!
"Now available for free..." has such a lovely ring to it... ;-P
Does anyone else keep hearing "STAR assets" instead of "STARTER assets"? Yeah, I love to pick nits.. ;-P
But not working in 2020 version
Hi there, I've installed the first person controller into my project (first time, beginner). I've followed all the instructions of this video to do so, however when I press play to switch to game mode I don't seem to move at all. My view doesn't change. The numbers of my position of x y z do change when I press the keyboard to move...Does anyone know what's wrong? Thanks!
This will save us so mich time! I love u unity ❤
This is what I'm talking about! Go Unity :)
Thank you for this tutorial but I am having a problem where when I import the package the controls works but everything is purple what should I do?
How can I get my hands on that warrior/viking asset alone?