HOW TO MODEL FINGER GRIPS - SolidWorks Intermediate Tutorial

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  • Опубліковано 13 гру 2024

КОМЕНТАРІ • 51

  • @Grahamalon8001
    @Grahamalon8001 5 місяців тому +3

    Son of a gun - finally someone explained this in a simple and easy start! I love how you went with a "this is not perfect, but you can use your imagination going forward with this base example" approach.
    Split lines and surfacing are basically the way you make cool stuff!
    Subscribed and paying attention.

    • @TooTallToby
      @TooTallToby  5 місяців тому +1

      Awesome! Welcome to the community!

  • @rigobertoramirez882
    @rigobertoramirez882 14 днів тому +1

    Woow you explained it perfectly and in a way simpler to understand. Thank you Toby

  • @mikehume
    @mikehume 5 місяців тому +1

    Your videos have a great pace and are very clear. I also like the way that you give just the right amount of detail to inspire confidence that I can try too.
    Before watching this I would have assumed it would be more complicated and require more steps. My initial thought is that you would have to use swept surfaces. Thanks for all your work. I really enjoy watching these tutorials.

    • @TooTallToby
      @TooTallToby  5 місяців тому +1

      Awesome! Very glad these videos are hitting the mark and helping - and thanks for the kind words Mike!

  • @JernD
    @JernD 5 місяців тому +2

    Fantastic video, I can't wait to try to re-create this! This type of "human interface design" or whatever it is called seems super intimidating but you broke it down very well!

  • @hansmortensen5668
    @hansmortensen5668 5 місяців тому +4

    Dude, learned a lot from this, many thanks.

    • @TooTallToby
      @TooTallToby  5 місяців тому +1

      Awesome very glad this helped!

  • @PrEdAtOr2k
    @PrEdAtOr2k 5 місяців тому +2

    This is sorta what I needed to get my hands on surface, thanks Toby!

    • @TooTallToby
      @TooTallToby  5 місяців тому +2

      "Hands" on - pun intended?

    • @PrEdAtOr2k
      @PrEdAtOr2k 5 місяців тому

      @@TooTallToby Wasn't really but good eye! haha

  • @bjh9501
    @bjh9501 5 місяців тому +1

    Great video, more like this please!

    • @TooTallToby
      @TooTallToby  5 місяців тому +1

      Thanks Barry glad this helps!

  • @rosswagner3021
    @rosswagner3021 5 місяців тому +1

    This was awesome Toby! Yes I love your way of teaching and your explanations. I will check out your website, thank you very much!

    • @TooTallToby
      @TooTallToby  5 місяців тому +1

      Awww yeah thanks Ross!!

  • @tankthebiker
    @tankthebiker 5 місяців тому +1

    This is a great video. I may have to attempt this for some sheet metal features.

    • @TooTallToby
      @TooTallToby  5 місяців тому

      awe yeah thanks Brad glad you liked this one!

  • @vicentehernandez3332
    @vicentehernandez3332 5 місяців тому +1

    Thank you very much Toby for your tutorial. It's awesome ... 😃

    • @TooTallToby
      @TooTallToby  5 місяців тому +1

      Great! Very glad this helps!

  • @naeem5071
    @naeem5071 5 місяців тому +1

    Nice TIps thank you.

    • @TooTallToby
      @TooTallToby  5 місяців тому +1

      Awww yeah glad this helps!

  • @gametest1869
    @gametest1869 5 місяців тому +2

    Thank you, all your videos really help me to learn Solidwork software

    • @TooTallToby
      @TooTallToby  5 місяців тому +2

      Awesome glad these help!

  • @ibraheemejaz166
    @ibraheemejaz166 5 місяців тому +1

    The practise models really helped me refine my solid modelling skills. Can you also make surface model exercises

    • @TooTallToby
      @TooTallToby  5 місяців тому +2

      yeah we can start adding more surfacing challenges for sure!

  • @מיכאלקשי
    @מיכאלקשי 5 місяців тому +1

    liked this very much! thank you

    • @TooTallToby
      @TooTallToby  5 місяців тому +1

      Awwww yeah - glad this helps!

  • @expandGK-lr1up
    @expandGK-lr1up 5 місяців тому +1

    Thank you sir for this content 👍

    • @TooTallToby
      @TooTallToby  5 місяців тому +2

      My pleasure and glad this helps!

  • @elshansalimiyan5066
    @elshansalimiyan5066 4 місяці тому +1

    Your method is awesome ❤️👍

  • @denisjovic2023
    @denisjovic2023 5 місяців тому +2

    Would this work similarly in OnShape?

    • @TooTallToby
      @TooTallToby  5 місяців тому +2

      I think we should find out together! I'll make a video!

  • @franklaurent80
    @franklaurent80 5 місяців тому +1

    Great video, SW in general lacks features for organic shapes but surface tools bring that to another level. Also I believe you can reach similar results for this example with Deform feature. Thank you for bringing this knowledge to community

  • @rayr-az
    @rayr-az 5 місяців тому +1

    Great video! However, I had a crazy result (at the 7:14 mark) when changing the Edge setting from Contact to Tangent - the surface went downward into the surface body rather than upward. Once I applied the Constrained Curve above the Surface Body, the surface came upward as intended. Perhaps this could be an opportunity for a future "Did you know..." about Surface Fills!

    • @TooTallToby
      @TooTallToby  5 місяців тому +2

      yeah I've run into this too and it doesn't really seem like there's a way to reverse it, other than the CONSTRAINT CURVE solution you mentioned. And yes - this would be a great SHORTS topic!!

  • @educationaltechnology8363
    @educationaltechnology8363 5 місяців тому +1

    great content as usual thanks❤

  • @郭东-y3z
    @郭东-y3z 5 місяців тому

    please make more and more surfacing modelling tutorial s

  • @trexinvert
    @trexinvert 4 місяці тому +1

    Great video on filled surface command with the "constraint curve option". I always do it the hard way using loft or boundary surface
    Here's a few questions:
    a.) 12:23 You mentioned the "body ID" and "face ID" I am curious to learn more about that mainly because I "want to know" when it's going to "take more work" going back/forth.
    b.) I assume you modeled the bottle purely from surface → used "thickened" command. Not solid → surface →solid. Am I right?
    c.) Then if you stayed within the surface realm, do you avoid the "face ID" issue during thickening command, if you went back forth suppressing thicken command?
    Thanks...

    • @TooTallToby
      @TooTallToby  4 місяці тому +1

      Thanks! It's a great question and I'll definitely make more videos on Body IDs and Face IDs!

  • @MrMemusashi
    @MrMemusashi 5 місяців тому +1

    What was the tool that you used at the end that gave you a cut veiw that you were able to drag back and forth?

  • @tomdunn7147
    @tomdunn7147 5 місяців тому +1

    So I was following along and when you did the very top filled surface, my surface when down (cupped) instead of domed. I thought okay I will just change the direction, I do not see anyway to change this. Hmm

    • @TooTallToby
      @TooTallToby  5 місяців тому +2

      Yeah I've run into that too - I think the only thing you can do in that spot is use the CONSTRAINT CURVE to get it to go in the desired direction. Then it usually "flips" the tangent direction - but it's strange that their isn't a simple option to "reverse direction".
      Alternate face doesn't really do it either - hmmm....

  • @trevorh5176
    @trevorh5176 Місяць тому +1

    When I do insert face delete, it deletes only the face and looks like my part is hollow…but if I do a cross section view it isn’t?

    • @TooTallToby
      @TooTallToby  Місяць тому +1

      It should just delete the face and turn it into a surface model. Are you using the option for DELETE? Or one of the other options (like DELETE AND PATCH or DELETE AND FILL)

    • @trevorh5176
      @trevorh5176 Місяць тому

      @ I was trying to do it on something wasn’t round like the bottle and just on a side is that why it doesn’t work the same?