Son of a gun - finally someone explained this in a simple and easy start! I love how you went with a "this is not perfect, but you can use your imagination going forward with this base example" approach. Split lines and surfacing are basically the way you make cool stuff! Subscribed and paying attention.
Your videos have a great pace and are very clear. I also like the way that you give just the right amount of detail to inspire confidence that I can try too. Before watching this I would have assumed it would be more complicated and require more steps. My initial thought is that you would have to use swept surfaces. Thanks for all your work. I really enjoy watching these tutorials.
Fantastic video, I can't wait to try to re-create this! This type of "human interface design" or whatever it is called seems super intimidating but you broke it down very well!
Great video, SW in general lacks features for organic shapes but surface tools bring that to another level. Also I believe you can reach similar results for this example with Deform feature. Thank you for bringing this knowledge to community
Great video! However, I had a crazy result (at the 7:14 mark) when changing the Edge setting from Contact to Tangent - the surface went downward into the surface body rather than upward. Once I applied the Constrained Curve above the Surface Body, the surface came upward as intended. Perhaps this could be an opportunity for a future "Did you know..." about Surface Fills!
yeah I've run into this too and it doesn't really seem like there's a way to reverse it, other than the CONSTRAINT CURVE solution you mentioned. And yes - this would be a great SHORTS topic!!
Great video on filled surface command with the "constraint curve option". I always do it the hard way using loft or boundary surface Here's a few questions: a.) 12:23 You mentioned the "body ID" and "face ID" I am curious to learn more about that mainly because I "want to know" when it's going to "take more work" going back/forth. b.) I assume you modeled the bottle purely from surface → used "thickened" command. Not solid → surface →solid. Am I right? c.) Then if you stayed within the surface realm, do you avoid the "face ID" issue during thickening command, if you went back forth suppressing thicken command? Thanks...
So I was following along and when you did the very top filled surface, my surface when down (cupped) instead of domed. I thought okay I will just change the direction, I do not see anyway to change this. Hmm
Yeah I've run into that too - I think the only thing you can do in that spot is use the CONSTRAINT CURVE to get it to go in the desired direction. Then it usually "flips" the tangent direction - but it's strange that their isn't a simple option to "reverse direction". Alternate face doesn't really do it either - hmmm....
It should just delete the face and turn it into a surface model. Are you using the option for DELETE? Or one of the other options (like DELETE AND PATCH or DELETE AND FILL)
Son of a gun - finally someone explained this in a simple and easy start! I love how you went with a "this is not perfect, but you can use your imagination going forward with this base example" approach.
Split lines and surfacing are basically the way you make cool stuff!
Subscribed and paying attention.
Awesome! Welcome to the community!
Woow you explained it perfectly and in a way simpler to understand. Thank you Toby
Awesome thanks Rigo!
Your videos have a great pace and are very clear. I also like the way that you give just the right amount of detail to inspire confidence that I can try too.
Before watching this I would have assumed it would be more complicated and require more steps. My initial thought is that you would have to use swept surfaces. Thanks for all your work. I really enjoy watching these tutorials.
Awesome! Very glad these videos are hitting the mark and helping - and thanks for the kind words Mike!
Fantastic video, I can't wait to try to re-create this! This type of "human interface design" or whatever it is called seems super intimidating but you broke it down very well!
Awesome thansk Jern!
Dude, learned a lot from this, many thanks.
Awesome very glad this helped!
This is sorta what I needed to get my hands on surface, thanks Toby!
"Hands" on - pun intended?
@@TooTallToby Wasn't really but good eye! haha
Great video, more like this please!
Thanks Barry glad this helps!
This was awesome Toby! Yes I love your way of teaching and your explanations. I will check out your website, thank you very much!
Awww yeah thanks Ross!!
This is a great video. I may have to attempt this for some sheet metal features.
awe yeah thanks Brad glad you liked this one!
Thank you very much Toby for your tutorial. It's awesome ... 😃
Great! Very glad this helps!
Nice TIps thank you.
Awww yeah glad this helps!
Thank you, all your videos really help me to learn Solidwork software
Awesome glad these help!
The practise models really helped me refine my solid modelling skills. Can you also make surface model exercises
yeah we can start adding more surfacing challenges for sure!
liked this very much! thank you
Awwww yeah - glad this helps!
Thank you sir for this content 👍
My pleasure and glad this helps!
Your method is awesome ❤️👍
thanks
Would this work similarly in OnShape?
I think we should find out together! I'll make a video!
Great video, SW in general lacks features for organic shapes but surface tools bring that to another level. Also I believe you can reach similar results for this example with Deform feature. Thank you for bringing this knowledge to community
Awww yeah thanks Frank!
Great video! However, I had a crazy result (at the 7:14 mark) when changing the Edge setting from Contact to Tangent - the surface went downward into the surface body rather than upward. Once I applied the Constrained Curve above the Surface Body, the surface came upward as intended. Perhaps this could be an opportunity for a future "Did you know..." about Surface Fills!
yeah I've run into this too and it doesn't really seem like there's a way to reverse it, other than the CONSTRAINT CURVE solution you mentioned. And yes - this would be a great SHORTS topic!!
great content as usual thanks❤
awesome thanks!
please make more and more surfacing modelling tutorial s
Great video on filled surface command with the "constraint curve option". I always do it the hard way using loft or boundary surface
Here's a few questions:
a.) 12:23 You mentioned the "body ID" and "face ID" I am curious to learn more about that mainly because I "want to know" when it's going to "take more work" going back/forth.
b.) I assume you modeled the bottle purely from surface → used "thickened" command. Not solid → surface →solid. Am I right?
c.) Then if you stayed within the surface realm, do you avoid the "face ID" issue during thickening command, if you went back forth suppressing thicken command?
Thanks...
Thanks! It's a great question and I'll definitely make more videos on Body IDs and Face IDs!
What was the tool that you used at the end that gave you a cut veiw that you were able to drag back and forth?
Section View
So I was following along and when you did the very top filled surface, my surface when down (cupped) instead of domed. I thought okay I will just change the direction, I do not see anyway to change this. Hmm
Yeah I've run into that too - I think the only thing you can do in that spot is use the CONSTRAINT CURVE to get it to go in the desired direction. Then it usually "flips" the tangent direction - but it's strange that their isn't a simple option to "reverse direction".
Alternate face doesn't really do it either - hmmm....
When I do insert face delete, it deletes only the face and looks like my part is hollow…but if I do a cross section view it isn’t?
It should just delete the face and turn it into a surface model. Are you using the option for DELETE? Or one of the other options (like DELETE AND PATCH or DELETE AND FILL)
@ I was trying to do it on something wasn’t round like the bottle and just on a side is that why it doesn’t work the same?