Vertex Animation Textures, part 2, Godot Vertex Shader
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- Опубліковано 20 жов 2024
- This is the part2 of the VAT tutorial. Here I use the second channel of UVs and the position textures (VAT) created in Blender, to animate 2000 characters in Godot using particles.
GODOT FILE (SUPPORTERS) *Updated with last comments and simplified shader
/ vertex-animation-11077...
VAT FILE (Replace vertex_animation.py in plugin)
pastebin.com/G...
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why not change the compression setting to an interpolated one and do only 1 texture read? that will save tons of performance. see Donald Martin's vertex animation in godot tutorial.
It was my first try, because this comes mainly from UE examples and they use bicubic, I think is the same that bilinear. But I couldn't find it. If i remember correctly choosing filter type was different in 3.5.
I gave up, maybe too early...
If you know where is that option located please tell me. AFAIK this is the only way to setup the filter type in Godot 4:
uniform sampler2D absolute_map: filter_linear;