The fact that the console knew which cabins were haunted suggests that the factory is sending inspectors into known haunted cabins for pure entertainment.
Or for experiment, especially when we see the thickness of the wall's, and overly protected procedure tooked by other actual humans, the two observing in the distance behind a glass panel, and the hazmat guys at the end sugest that this is not any normal factory for sure
I like ti imagine they intend to sell the cabins anyway because profit: our role solely is scapegoating so they can avoid government fines from the Extrasensory Auditing Office. If someone complains, they say the employee didn't follow proper procedure and fire us.
Could also be that this is training, get a whole host of cabins you know aren’t too dangerous and move them to a testing environment. Then you can probably tell if the newbie is good at picking things out in case you ever have to send them onto less tested cabins
Well, they might have created the inspector position to show that they weren't haunted. If the system just did it, there wouldn't be any indication to the public/court that they are taking steps to ensure absence of haunting
Too be fair, that was rather cute. They were only curious. Okay, it can get a bit annoying when they keep getting in the way, but as long as they're just looking all is fine, right?
yeah, it's like, the implication is that it's difficult to build a cabin without accidentally including ghosts, which makes me wildly curious about how that works. where are the ghosts coming from? who/what is dying in the process of creating these cabins?
@@tuesdaywithanh My theory is that since they're trying to build horror-themed cabins, they model them after the original cabin where the tragedy happened, and then they put a piece from the original cabin in the model one to give it some extra "haunted energy", but if they put in a part that's like too big, or if they put in too many pieces, it ends up being too haunted.
I love the idea that this has become such a rampant problem they need an inspector and that almost every house you go into is haunted, implying that only one team/machine on the entire assembly line makes non-haunted houses.
This is the factory that made the Cabin Assets for the devs and other Horror Games... Where do you think the Cabin Assets is produced? You think all the assets in game engines are infinite?
I actually love the idea of a haunted house inspector. Instead of making sure the boiler has recently been redone and the stair railings are up to code, you’re making sure nobody left any cursed objects in the attic or hid bodies behind walls in the basement. Combine this with elements of Phasmophobia where you identify SPECIFIC paranormal issues, as well as maybe a House Flipper element where you can spend money needed to remove the issues (or, if they are safe spirits, then maybe even leave them in and market the house on its paranormal presence for the ghost chasers of the world lol), or even removing the issues yourself, and you’ve got a complete beginning to end haunted house real estate simulator.
Now I want to see the opposite: A game where you're a haunted house inspector, but you have to check that the haunting is up to standards. Like no haunting that seriously endangers visitors, ghosts that behave properly for their haunting category. Perhaps even managing ghost employees to make sure every haunted house has the correct number of spirits.
@@unknown14336 I mean, it could also be said that it’s just being a property inspector with extra steps, or being a ghost hunter with extra steps. The point is that it’s none of those things, it’s all of them. The idea itself isn’t just one part and some random side things, all of them together make up the total experience equally
Having it be *only* movement is a neat little thing. It lets them get away with obvious creepy changes while still forcing you to go in and explore. You can't just run away at the first change 'cause it might still be clear!
This is a fun twist on the PT-style repetition-iteration horror thing, leaving it up to you to not only catch the differences but then decide if it's 'intended' horror or actual supernatural stuff. I also appreciate the incredible timing of some of the scares that depend on the player looking in the right direction at the right timing, from the right angle. It all worked way better than I would have expected.
The fact your Player Character is an older woman is actually very Japanese. Japan has increasingly been employing men and women well past their 60s mainly due to labor shortages in many industries. There just aren't enough young people to replace these workers and so concepts like "mandatory retirement age" have been quietly dropping out of the system for years.
@@vgamedude9811 Hey, if you a healthy and able-bodied Japanese citizen with good character references and a reputation for competence with Japanese companies, go for it!
It's a small thing, but I really love that the game starts off showing that you're a older women. It's rare to see characters like her in games in the protag role
who thought it would be a good idea to send an elderly woman to a hyper-realistic horror cabin like geez setting her up for a heart attack with this one....
Japan bruh. China too. any country with a majority of elderly citizenship that has been growing for more than a decade since taxes and reserves cant fund pensions anymore since every govt legally steals your pensions since the inception of a pension and your money is never really thrre for you to have later, its all faked. So when you get a Japan population situation, you need give the elderly a way to live and prosper again
One nice thing about the rule being Movement is, there can be possible changes made that DON'T count as Bad And To Report. I hope this turns standard personally. Making only CERTAIN CATEGORIES of change anomalous.
Im kinda blown away by the head movement. They didn't need to do that in a first person game when you're not gonna see it outside the elevator. It looks like something great for third person game
Yeah, I haven't watched Kravin's latest one because they get so interminably boring, especially at 2+ hours in length. Watching /edited/ (cut-down) videos of someone else playing them is fun, but I can't imagine sitting down myself for even half an hour to just wait and click.
The 3rd one being super haunted was so funny because Manly was so sure it wasn't and I was like "Nope, nope... 100% haunted. It's TOO calm." and I was totally right lol. Edit: 13:39, Manly's timing is impeccable as always LOL. That scared the shit out of me.
I like to imagine that every cabin you designate as haunted gets immediately send to an incinerator which would make the one where the mother is just standing on the porch even more funny(and kinda ironic too)
7:21 in and I decided to stop watching… I couldn’t take it any longer! I AM BUYING THIS GAME!!!! Plus, it is currently on sale at $2.69!! Thanks ManlyBadass for introducing me to these indie games. Much love! 🤘
I really like this take on the anomaly genre. It was cool to see variations of the cabin, some of which were haunted and some that weren’t. It really does throw you off. And the one you ended on, with almost a little puzzle to get out instead of running, was a really nice twist too.
I was thinking about how this story kind of reminded of Hansel and Gretel. In the original story, the witch was actually their mother. She disguised herself in order to lure a husband so she could have a daughter and continue her legacy. She convinced her husband to abandon them in the woods once she deemed Gretel old enough, then returned to her true home in secret: the gingerbread house in the woods. She had planned to train Gretel after eating Hansel, not expecting them to be so loyal to each other.
Also, the reported fire i guess since hänsel and gretel burnt the witch in the oven. I also wonder if it's a nod to fairy tales in general, with the frog plushie, maybe the portrait (like a mirror maybe?) and your character being an elderly looking woman (the typical grandmother figure). That's a stretch though.
A very strong connection was made with the cabin in which the parents were eating well at the table while the children only had a single slice of bread apiece. @@hithere911 I've never heard this version before; are you sure you're not confusing the original tale with a more elaborate adaptation? On a slightly related note, for anyone wanting to read an interesting adaptation, I highly recommend The True Story of Hansel and Gretel by Louise Murphy.
So heres my take to the "plot": both parents were abusive (mother more mentally, father physically) The little girl somehow manages to kill them (going off on a limb here and guessing poisoning, seeing that the father is stuck in the position of eating) and ends up burning everything to the ground before taking her brother and leaving. The frog plush is his, a keepsake he took with him. His eyes are usually covered because it's possible she doesn't like remembering the fact he saw the things she did. They're never found, having possibly changed their identities. Greta, despite having escaped, still lives with the horrors of her past. It's unclear if the brother is still alive. However, it would be interesting if the sequal is about his pov (if there ever is a sequal)
27:45 I'm beginning to think the "haunting" isn't done by sort sort of paranormal entities. I'm thinking it's 1) a metaphorical haunting by their past or 2) paranormal energy of some kind that is creating apparitions based on the individual in the area.
Yeah! I think the company is making these haunted house-esque cabins for entertainment based on the missing children & burnt cabin case and the main character is just getting some extreme flashbacks to her past traumas (maybe that's why the scenery gets darker when walking inside the cabin despite the factory having plenty of lights in it?) Or it's actually paranormal and the fake cabins are attracting the ghosts of the parents, who knows lmao
I had a feeling that they were going to have a to be continued, because this kind of game could maybe have so many types of buildings you could inspect.
I wonder if we'll ever see an anomaly finder game where "nothing happening" is anomalous, while something different weird happening every time is what's normal
"Hey, boss, you know how people keep saying that our haunted houses are haunted even though they're not? Well, Greta down on QA says that about 90% of our haunted houses are haunted. She suggests just removing the guarantee that our haunted houses aren't haunted, but I think that's silly. Whoever heard of a haunted house company selling haunted haunted houses? We'd be a laughing stock. So, anyway, I'm just getting them all shredded and pulped. Turns out that Rupert Murdoch's newspapers will pay a fortune for cursed paper."
I suspect the houses physicalizes the characters fears and maybe regrets about killing her family as opposed to every house being haunted by them specifically.
I'm about 25 minutes in and definitely getting "internalised guilt over causing the death of one's parents" vibes, rather than this being a real facility. The only thing that makes me doubt is that I saw a comment mentioning people in hazmat suits at the end.
I like that varying layouts of the cabin aren't anomalous by themselves, looking for movement on slightly differing maps opens up more opportunity for subtle storytelling, scares or threats like the mom or kid.
My first piece of advice? They would get far less haunting complaints if they'd just redecorate. The whole default display is going to cause the consumer to imagine something might happen.
I think making horror cabin's inheritently sets the company up for failure on the "no haunting complaints" front but I interpreted this job as a "find the dangerous (possible liability) haunting" and if it's a mild haunting it'll be fine, probably.
Quick occult theory here. Not really looking for attention, just wanna decompress something off my mind. As one who researches the spiritual mechanics of hauntings, I think I can see what's possibly happening. It's in addition to the idea that it's connected to the main character. It's the wood. They might recycle the wood of old structures. Wood of course is used in ritual to sponge up and hold energy for a long period of time. (Hence why wands used in metaphysical practices are most often made from wood.) Even if it's not haunted, an old wooden house could contain several generations of stagnant energy over long periods of time. Its essentially energy that was programmed to behave a certain way over long periods of time by repetitions of movement, thought, and emotion. I speak of course of the residual haunting. A pattern of energy that may get kicked up by outsiders coming in, and behaves in a particular way. Essentially, each of these recycled wood cabins are likely a crucible of energy. Some bring their own spirits into the mix, some simply manifest in residual patterns, some are assembled from wood that came from a spiritual null point (An area where energy is more scarce, thus regionally less haunted.) As for the hauntings that pertain to the protagonist? Well, you know what makes a ouija board so dangerous? The person using it. The board itself could just be a pizza box with letters drawn on it, it really doesn't hold any power itself. If you harbor trauma and go into a ouija or dowsing session in the wrong headspace, that echos into the astral. For a non-domestic haunting, or something attached to a person more than a location, that can be used as a foothold to bridge from the astral into etheric space. Which is of course the spectrum of reality closest to the physical, where you get poltergeist activity in. Now obviously, the real stuff is far more subtle than games and fictional media would have us believe. I just thought it was a fun observation. It would be interesting if the devs actually even thought of that as an explanation.
This is incredibly fascinating! Do you have any sources to this information & if so could you link it if possible? I've always been interested in this kind of stuff :]
I don't believe in the supernatural, but I found your thoughts on how the mechanics of the hauntings we see in this game work were really interesting. Thank you for sharing.
"spiritual mechanics of hauntings" lol. If there was anything scientific behind the supernatural, we as a species would have studied it extensively (and people DID try, but their studies all disproved themselves, similar to when flat earthers actually try to conduct rigorous scientific experiments and are perplexed when the results show that the Earth isn't flat) when we actually believed it might be real. Basically, if the "supernatural" actually existed, it would already be known about and would just be another accepted part of reality.
27:33 Your character is old by the looks of it. If I had to guess, it is a mix of guilt (presuming she started the fire) and self induced hallucinations born out of fear that is attacking/haunting your weak/old heart.
Unvaluable service, imagine going for a nice tourist trap cuz the disneyland bathroom line is a kilometer long (10 football fields) and instead of faulty light a pop up cardboard cutouts you hear eerie whistling and the word L U M B A G O bleeds down the walls
Imagine going there and the hallway to the bathroom just keeps getting longer. Unlesss you turn around, then the doorknob hits your kidneys, because the ghost just has to be extra annoying. Or a haunted house where the ghost keeps throwing lego everywhere.
@23:18 and @26:00 when you sent the cabins to be destroyed and got it correct but confused you because you didn’t see anything. I think the mother’s portraits head was following your movements in both.
No, one of them is "you (the main chracter)" in the table, the other is "you(child)" under the bed, he didn't see it. These cabins doesn't repeat, so you can she that
16:21 ik it's just a typo but I like to think it means we're now permanently tethered to whatever fucked up haunted family that was, and it's definitely coming home with us
One of my fav horror tropes is being hired for a job that 100% not mandatory for a company that is 100% mandatory. Also 2:30 reminded me so badly of that terrible movie "Stay alive" about a video game that kills, its so bad its good.
I was looking for someone else to recognize how scary that spot-on Mickey Mouse impression was…😅 Confirmed! Manly is really the voice actor behind Mickey Mouse.😂😂😂
I've been watching Manly for a while (looking for horror entertainment) then comes those sudden Mickey voice. That really makes me jump. Totally unexpected. Now I always look forward for it.
If you walk into a cabin and you look outside to a snowy view in the woods it's haunted. So all are haunted since they all teleport you to a different location.
About to send the haunted playhouse to the shadow realm Scientist: This is is going to a billionaire family Presses the safe button for a little chaos, just to be a little quirky
Haven’t seen the connection in the comments, but with the implication of the girl leaving and the protag sharing her name I think they are the same person. Just a thought. Edit: I commented too early lol, the game makes this connection very clear xd.
Reviews from the 1837 haunted house catalogue, page 281 "haunted cabins": Cabin 57 gets a 3 out of 10: Amenities are decent, haunting is spooky, but ghost will only haust the bathroom. Cabin 58 gets a 7/10: The ghost is cute, but shy. Recommended if you're interested in warming up to a cute ghost girl Cabin 59 gets 6/10: This one got two ghost for the price of one. But the ghosts were a married couple and are constantly arguing. Cabin 60 gets a perfect 10/10: spooky ghost who haunts people at unexpected times. not every visitor gets spooked, increasing the mystery around the haunting. Cabin 61, 2/10: ghost claims to be bored and desires to seek other work opportunities. If you acquire this cabin, be prepared to go ghost hunting for replacement soon. Cabin 62, 4/10: very old ghost who claims haunting isn't what it used to be, too commercialised. Very experienced, but might need convincing to start proper haunting. Cabin 63, 1/10: fire damage after ghost went too far. Recommended to only use in combination with Cabin 64, which harbours a water ghost.
I'm fairly certain that the ones that pass inspection are just directly loaded onto super-wide trucks and for the haunted ones there's just an ininerator shaped like the exact foundation of the house that it gets dropped into.
My theory is that the cabins are not actually haunted. Rather it's just the main-character's memories that's that's triggering a PTSD episode. Since we know the main character's story is that they were there when the cabin burned down. I think in the story the job the main character has (cabin inspector) is actually a facade. In reality the company is testing the main character see how she reacts. All the cabins are the same and in fact there exact replica cabin the main character was at when her cabin burned down when she was a kid. So, I think company is actually testing her to see how she reacts so, therefore the cabins are not actually haunted.
9:32 Lol, he REALLY got scared. Funny stuff, no jumpscares, no loud noises, nothing. Just a girl. And yet, look at the way he flinched 13:40 "I mean, they're not moving" - what a comedic timing
At first I thought it's just gonna be another spot the spooky difference game but I'm pleasantly surprised the twist in the anomaly and spooky contents. Also the not anomaly content but positioned just at the right angle to make it look like an anomaly
You know, I love the concept of this game. I want someone to make a game where it's just inspecting random things and determining if they're haunted. No lore, no deep connected story, you aren't dead trying to get to the afterlife, your 9-5 is just filtering out what is haunted and what isn't.
Now we just need a bait and switch Exit 8 styled game where the last inspection has a ghost begging to be ignored so they can live and depending on your choices you go on an adventure with the ghost, making the Exit 8 styled part of the game just the intro.
Welcome to the Fever Club how Fever are ya? *note* The first ending has muted background sound due to copyright issues
I’m actually not very fever at the moment.
Manly Fever
Hello Manly!
Just a little bit fever
Too hawt
The fact that the console knew which cabins were haunted suggests that the factory is sending inspectors into known haunted cabins for pure entertainment.
Or for experiment, especially when we see the thickness of the wall's, and overly protected procedure tooked by other actual humans, the two observing in the distance behind a glass panel, and the hazmat guys at the end sugest that this is not any normal factory for sure
I like ti imagine they intend to sell the cabins anyway because profit: our role solely is scapegoating so they can avoid government fines from the Extrasensory Auditing Office. If someone complains, they say the employee didn't follow proper procedure and fire us.
My teory is, there's no Game if you don't need to inspect them lol
Could also be that this is training, get a whole host of cabins you know aren’t too dangerous and move them to a testing environment. Then you can probably tell if the newbie is good at picking things out in case you ever have to send them onto less tested cabins
Well, they might have created the inspector position to show that they weren't haunted. If the system just did it, there wouldn't be any indication to the public/court that they are taking steps to ensure absence of haunting
"I mean they're not moving..." immediatly turns around and sees all the animals staring at him.
Great timing.
Too be fair, that was rather cute. They were only curious.
Okay, it can get a bit annoying when they keep getting in the way, but as long as they're just looking all is fine, right?
I mean, they were not actually moving tho 💁♀️
@@PainrosesThey went from one place to another place. That's movement.
Manly's comedic prowess is instinctual and never fails to impress
@@GraknorkeAt what point does a slideshow become a motion picture?
An assembly line of cabin houses that are somehow built with a ghost in it is funny
Flaw in the original assembly design , cost less to hire someone to inspect , vs solving the issues . Typical corporate greed 😂
yeah, it's like, the implication is that it's difficult to build a cabin without accidentally including ghosts, which makes me wildly curious about how that works. where are the ghosts coming from? who/what is dying in the process of creating these cabins?
@@tuesdaywithanhMy guess is that all of the cabins are modelt after an actual haunted cabin and are therefore haunted by association
@@tuesdaywithanh My theory is that since they're trying to build horror-themed cabins, they model them after the original cabin where the tragedy happened, and then they put a piece from the original cabin in the model one to give it some extra "haunted energy", but if they put in a part that's like too big, or if they put in too many pieces, it ends up being too haunted.
I love the idea that this has become such a rampant problem they need an inspector and that almost every house you go into is haunted, implying that only one team/machine on the entire assembly line makes non-haunted houses.
The portrait lady standing outside the portrait and running at you was absolutely not okay
The one I hated was when Manly was standing at the button and the dad rushed him. Not okay.
@@YetiCat28 that one made me jump even more
The muscle in both my arms felt like it warped at that moment
clocking the mom portrait as an actual model was such a good design choice
This one definitely breaks a record on amount of times Manly said a thing only to immediately get proven wrong moment after
Cabin inspection factory for paranormal activity. Gotta love this modern video game horror era we are in.
I mean with Amazon printing out small houses why not
It kinda seems like they picked the most haunted inspector to suss out any trace of the paranormal
?
It's brainrot getting pumped out at factory levels
This is the factory that made the Cabin Assets for the devs and other Horror Games... Where do you think the Cabin Assets is produced? You think all the assets in game engines are infinite?
“How am I being haunted by myself” I ask that question everyday
I actually love the idea of a haunted house inspector. Instead of making sure the boiler has recently been redone and the stair railings are up to code, you’re making sure nobody left any cursed objects in the attic or hid bodies behind walls in the basement.
Combine this with elements of Phasmophobia where you identify SPECIFIC paranormal issues, as well as maybe a House Flipper element where you can spend money needed to remove the issues (or, if they are safe spirits, then maybe even leave them in and market the house on its paranormal presence for the ghost chasers of the world lol), or even removing the issues yourself, and you’ve got a complete beginning to end haunted house real estate simulator.
Now I want to see the opposite: A game where you're a haunted house inspector, but you have to check that the haunting is up to standards. Like no haunting that seriously endangers visitors, ghosts that behave properly for their haunting category. Perhaps even managing ghost employees to make sure every haunted house has the correct number of spirits.
@ that would also be a hilarious twist on the expected norm actually, it’d make for a great short and simple satiric game jam entry.
Isn't the concept basically a medium and/or mediator but extra careful steps?
Both of these ideas sound fun and funny.
@@unknown14336 I mean, it could also be said that it’s just being a property inspector with extra steps, or being a ghost hunter with extra steps. The point is that it’s none of those things, it’s all of them. The idea itself isn’t just one part and some random side things, all of them together make up the total experience equally
Having it be *only* movement is a neat little thing. It lets them get away with obvious creepy changes while still forcing you to go in and explore. You can't just run away at the first change 'cause it might still be clear!
This is a fun twist on the PT-style repetition-iteration horror thing, leaving it up to you to not only catch the differences but then decide if it's 'intended' horror or actual supernatural stuff. I also appreciate the incredible timing of some of the scares that depend on the player looking in the right direction at the right timing, from the right angle. It all worked way better than I would have expected.
"We have found zero anomalies *proven to be the corporation's fault^" is such a funny line
zero serious anomalies at that, so there’s hella minor ones that Are their fault lol
The fact your Player Character is an older woman is actually very Japanese. Japan has increasingly been employing men and women well past their 60s mainly due to labor shortages in many industries. There just aren't enough young people to replace these workers and so concepts like "mandatory retirement age" have been quietly dropping out of the system for years.
they should let me in ill work for them
@@vgamedude9811 Hey, if you a healthy and able-bodied Japanese citizen with good character references and a reputation for competence with Japanese companies, go for it!
I honestly really love the representation, in how many games can you say that you play as some older woman that is still on the grind 😤🥶🥶
Alright! Looks like Japan is working on its very own Departmento Adminstorum!
ill work for them gng, It'd be awkward at first but I hope they won't find me offensive.
This is the best implementation of the look-for-anomalies genre that I've seen.
It's a small thing, but I really love that the game starts off showing that you're a older women. It's rare to see characters like her in games in the protag role
Right? Usually the avatar would be a man in his 20's/30's. We'd be lucky to be a woman. It's the first time I've seen an older female character
I thought the same lol
Lowkey she kinda...
who thought it would be a good idea to send an elderly woman to a hyper-realistic horror cabin like geez setting her up for a heart attack with this one....
She probably has enough experience with mildly annoying spirits and doesn't mind.
Japan bruh. China too. any country with a majority of elderly citizenship that has been growing for more than a decade since taxes and reserves cant fund pensions anymore since every govt legally steals your pensions since the inception of a pension and your money is never really thrre for you to have later, its all faked. So when you get a Japan population situation, you need give the elderly a way to live and prosper again
She's getting too old for this shit.
manly: I have a good feeling about this cabin
*Always sunny in Philadelphia music plays*
This is the cabin that attacks him.
One nice thing about the rule being Movement is, there can be possible changes made that DON'T count as Bad And To Report.
I hope this turns standard personally. Making only CERTAIN CATEGORIES of change anomalous.
Exit 8 walked so Cabin Factory can run
Manly forgot the age old proverb “Hold shift to run” and tried to casually walk out of danger with the basement scare
This is the most creeped out I've been watching a game in a long time.
Right
I legit jumped a few times
Same! It had great atmosphere.
Im kinda blown away by the head movement. They didn't need to do that in a first person game when you're not gonna see it outside the elevator. It looks like something great for third person game
They needed to track player vision very carefully for the scares, so it's partially baked in to the genre. Well executed for sure!
Ngl that prologue ending was such a twist in the genre I can never recover from this.... *every Horror game should have this MANDATORY.*
I was kinda starting to get burned out and bored of anomaly games but this one had something new and fun... definitely liked it a lot
I almost didn't watch the video because of a similar burnout
Yeah, I haven't watched Kravin's latest one because they get so interminably boring, especially at 2+ hours in length. Watching /edited/ (cut-down) videos of someone else playing them is fun, but I can't imagine sitting down myself for even half an hour to just wait and click.
The 3rd one being super haunted was so funny because Manly was so sure it wasn't and I was like "Nope, nope... 100% haunted. It's TOO calm." and I was totally right lol.
Edit: 13:39, Manly's timing is impeccable as always LOL. That scared the shit out of me.
I like to imagine that every cabin you designate as haunted gets immediately send to an incinerator which would make the one where the mother is just standing on the porch even more funny(and kinda ironic too)
Technically it would make all of them ironic.
7:21 in and I decided to stop watching… I couldn’t take it any longer! I AM BUYING THIS GAME!!!! Plus, it is currently on sale at $2.69!! Thanks ManlyBadass for introducing me to these indie games. Much love! 🤘
I love the creepy people just jamming out at the end of the game
13:41 "i mean they're not moving"
famous last words
i love the implication that they wanted to advertise or sell an upside down cabin
I really like this take on the anomaly genre. It was cool to see variations of the cabin, some of which were haunted and some that weren’t. It really does throw you off. And the one you ended on, with almost a little puzzle to get out instead of running, was a really nice twist too.
So I'm assuming Hans and Greta are a play on Hansel and Gretel? Wonder what other connections it has to the fairy tale
I was thinking about how this story kind of reminded of Hansel and Gretel. In the original story, the witch was actually their mother. She disguised herself in order to lure a husband so she could have a daughter and continue her legacy. She convinced her husband to abandon them in the woods once she deemed Gretel old enough, then returned to her true home in secret: the gingerbread house in the woods. She had planned to train Gretel after eating Hansel, not expecting them to be so loyal to each other.
Also, the reported fire i guess since hänsel and gretel burnt the witch in the oven. I also wonder if it's a nod to fairy tales in general, with the frog plushie, maybe the portrait (like a mirror maybe?) and your character being an elderly looking woman (the typical grandmother figure). That's a stretch though.
A very strong connection was made with the cabin in which the parents were eating well at the table while the children only had a single slice of bread apiece.
@@hithere911
I've never heard this version before; are you sure you're not confusing the original tale with a more elaborate adaptation?
On a slightly related note, for anyone wanting to read an interesting adaptation, I highly recommend The True Story of Hansel and Gretel by Louise Murphy.
Like the original Gretel, Greta could have left at any time but didn't because it would have meant leaving her brother behind.
So heres my take to the "plot": both parents were abusive (mother more mentally, father physically) The little girl somehow manages to kill them (going off on a limb here and guessing poisoning, seeing that the father is stuck in the position of eating) and ends up burning everything to the ground before taking her brother and leaving. The frog plush is his, a keepsake he took with him. His eyes are usually covered because it's possible she doesn't like remembering the fact he saw the things she did.
They're never found, having possibly changed their identities. Greta, despite having escaped, still lives with the horrors of her past. It's unclear if the brother is still alive. However, it would be interesting if the sequal is about his pov (if there ever is a sequal)
Definitely the vibe I'm getting too, though I would say it's just the fire that killed them; no need for poison.
27:45 I'm beginning to think the "haunting" isn't done by sort sort of paranormal entities. I'm thinking it's 1) a metaphorical haunting by their past or 2) paranormal energy of some kind that is creating apparitions based on the individual in the area.
Yeah! I think the company is making these haunted house-esque cabins for entertainment based on the missing children & burnt cabin case and the main character is just getting some extreme flashbacks to her past traumas (maybe that's why the scenery gets darker when walking inside the cabin despite the factory having plenty of lights in it?)
Or it's actually paranormal and the fake cabins are attracting the ghosts of the parents, who knows lmao
I had a feeling that they were going to have a to be continued, because this kind of game could maybe have so many types of buildings you could inspect.
I wonder if we'll ever see an anomaly finder game where "nothing happening" is anomalous, while something different weird happening every time is what's normal
"Hey, boss, you know how people keep saying that our haunted houses are haunted even though they're not? Well, Greta down on QA says that about 90% of our haunted houses are haunted. She suggests just removing the guarantee that our haunted houses aren't haunted, but I think that's silly. Whoever heard of a haunted house company selling haunted haunted houses? We'd be a laughing stock. So, anyway, I'm just getting them all shredded and pulped. Turns out that Rupert Murdoch's newspapers will pay a fortune for cursed paper."
I suspect the houses physicalizes the characters fears and maybe regrets about killing her family as opposed to every house being haunted by them specifically.
I'm about 25 minutes in and definitely getting "internalised guilt over causing the death of one's parents" vibes, rather than this being a real facility. The only thing that makes me doubt is that I saw a comment mentioning people in hazmat suits at the end.
I like that varying layouts of the cabin aren't anomalous by themselves, looking for movement on slightly differing maps opens up more opportunity for subtle storytelling, scares or threats like the mom or kid.
My first piece of advice? They would get far less haunting complaints if they'd just redecorate. The whole default display is going to cause the consumer to imagine something might happen.
I say this in the nicest way possible but basically the first line in the game establishes that they make horror cabins
@littlewolfyzapling8810 ...you're right. I totally missed that🤣. My bad.
I think making horror cabin's inheritently sets the company up for failure on the "no haunting complaints" front but I interpreted this job as a "find the dangerous (possible liability) haunting" and if it's a mild haunting it'll be fine, probably.
18:05 Manly subtly sneaking in his audition to be a horror movie/game protag VA
Quick occult theory here. Not really looking for attention, just wanna decompress something off my mind. As one who researches the spiritual mechanics of hauntings, I think I can see what's possibly happening. It's in addition to the idea that it's connected to the main character. It's the wood. They might recycle the wood of old structures. Wood of course is used in ritual to sponge up and hold energy for a long period of time. (Hence why wands used in metaphysical practices are most often made from wood.) Even if it's not haunted, an old wooden house could contain several generations of stagnant energy over long periods of time. Its essentially energy that was programmed to behave a certain way over long periods of time by repetitions of movement, thought, and emotion. I speak of course of the residual haunting. A pattern of energy that may get kicked up by outsiders coming in, and behaves in a particular way.
Essentially, each of these recycled wood cabins are likely a crucible of energy. Some bring their own spirits into the mix, some simply manifest in residual patterns, some are assembled from wood that came from a spiritual null point (An area where energy is more scarce, thus regionally less haunted.) As for the hauntings that pertain to the protagonist? Well, you know what makes a ouija board so dangerous? The person using it. The board itself could just be a pizza box with letters drawn on it, it really doesn't hold any power itself. If you harbor trauma and go into a ouija or dowsing session in the wrong headspace, that echos into the astral. For a non-domestic haunting, or something attached to a person more than a location, that can be used as a foothold to bridge from the astral into etheric space. Which is of course the spectrum of reality closest to the physical, where you get poltergeist activity in.
Now obviously, the real stuff is far more subtle than games and fictional media would have us believe. I just thought it was a fun observation. It would be interesting if the devs actually even thought of that as an explanation.
Interesting. Could You provide an example of good source where can one read about old wood houses as storage of energy?
I don't believe in any of this supernatural stuff, but this was kind of interesting to hear a theory on this game.
This is incredibly fascinating! Do you have any sources to this information & if so could you link it if possible? I've always been interested in this kind of stuff :]
I don't believe in the supernatural, but I found your thoughts on how the mechanics of the hauntings we see in this game work were really interesting. Thank you for sharing.
"spiritual mechanics of hauntings" lol.
If there was anything scientific behind the supernatural, we as a species would have studied it extensively (and people DID try, but their studies all disproved themselves, similar to when flat earthers actually try to conduct rigorous scientific experiments and are perplexed when the results show that the Earth isn't flat) when we actually believed it might be real.
Basically, if the "supernatural" actually existed, it would already be known about and would just be another accepted part of reality.
47:53 that tone "to be continued?!" was way too funny. Keep being awesome.
Cabin? I hardly knew em!
I'm typing this joke behind my managers back on work hours please laugh.
laughed 👍
I don’t get it i get the reference just eh
Not funny
No
*insert laugh track here*
your voice is so soothing
Isn't it? I've gotten into a nightly routine of falling asleep to Manly's videos lol.
@@rubystone9074same 😂
27:33 Your character is old by the looks of it. If I had to guess, it is a mix of guilt (presuming she started the fire) and self induced hallucinations born out of fear that is attacking/haunting your weak/old heart.
Oh thank god manly, for a sec I thought I had to be alone with my thoughts, but then your video popped up.
Unvaluable service, imagine going for a nice tourist trap cuz the disneyland bathroom line is a kilometer long (10 football fields) and instead of faulty light a pop up cardboard cutouts you hear eerie whistling and the word L U M B A G O bleeds down the walls
Imagine going there and the hallway to the bathroom just keeps getting longer. Unlesss you turn around, then the doorknob hits your kidneys, because the ghost just has to be extra annoying.
Or a haunted house where the ghost keeps throwing lego everywhere.
I'd watch an entire movie or read a book that's a horror comedy focused on this kind of cabin inspecting antics. Sounds great if you ask me.
@23:18 and @26:00 when you sent the cabins to be destroyed and got it correct but confused you because you didn’t see anything.
I think the mother’s portraits head was following your movements in both.
He moves too fast sometimes. 😩
No, one of them is "you (the main chracter)" in the table, the other is "you(child)" under the bed, he didn't see it. These cabins doesn't repeat, so you can she that
@ I swear when I watch at those points, I see glimpses of the portraits moving.
14:36 "Things seem... fineish."
*turns to look at you*
*blinks. steps back. Takes one more look to make sure it isn't giving chase.*
Goodbye
16:21 ik it's just a typo but I like to think it means we're now permanently tethered to whatever fucked up haunted family that was, and it's definitely coming home with us
Turned out to be really great foreshadowing!
One of my fav horror tropes is being hired for a job that 100% not mandatory for a company that is 100% mandatory.
Also 2:30 reminded me so badly of that terrible movie "Stay alive" about a video game that kills, its so bad its good.
Oh boy! 13:31 was the creepiest part of this whole video lmaooo
"I mean they are not movin-"
I was looking for someone else to recognize how scary that spot-on Mickey Mouse impression was…😅
Confirmed! Manly is really the voice actor behind Mickey Mouse.😂😂😂
I've been watching Manly for a while (looking for horror entertainment) then comes those sudden Mickey voice. That really makes me jump. Totally unexpected. Now I always look forward for it.
Haunted cabin is a feature. I would just charge more for those.
Probably a liability thing since the cabins are being sold to amusement parks etc instead of to especially interested individuals.
"i have a good feeling about this one" famous last words
we have advance so far into making cabins in a factory, so we made them all look like they were build in the 1900s
Not just that, some of them even come with ghosts preassmbled from the factory.
Oh, another “spot the difference/inspection” game but it’s more boots on the ground and very interesting with its setting, that’s cool
13:42 incredible timing
I was rolling
36:30 The Mother was watching you. This is the only one I've been able to catch so far
I can't get my head on how many games about having a job (horror or not) exist. I fell like Manly has so much work experience now.
Game tries to drop creepy lore about haunting. Manly is distracted by the head movements in the mirror. Love it
love the consistent posts my guy
If you walk into a cabin and you look outside to a snowy view in the woods it's haunted. So all are haunted since they all teleport you to a different location.
"It's you, you look good"
0:17 On closer inspection, you literally look like two miles of bad road
About to send the haunted playhouse to the shadow realm
Scientist: This is is going to a billionaire family
Presses the safe button for a little chaos, just to be a little quirky
You really have a soothing voice and nice commentary
Keep it up
Haven’t seen the connection in the comments, but with the implication of the girl leaving and the protag sharing her name I think they are the same person. Just a thought.
Edit: I commented too early lol, the game makes this connection very clear xd.
I love watching recordings of when people get scared on PC because the evidence is just when the camera shakes violently by them shaking the mouse
Reviews from the 1837 haunted house catalogue, page 281 "haunted cabins":
Cabin 57 gets a 3 out of 10: Amenities are decent, haunting is spooky, but ghost will only haust the bathroom.
Cabin 58 gets a 7/10: The ghost is cute, but shy. Recommended if you're interested in warming up to a cute ghost girl
Cabin 59 gets 6/10: This one got two ghost for the price of one. But the ghosts were a married couple and are constantly arguing.
Cabin 60 gets a perfect 10/10: spooky ghost who haunts people at unexpected times. not every visitor gets spooked, increasing the mystery around the haunting.
Cabin 61, 2/10: ghost claims to be bored and desires to seek other work opportunities. If you acquire this cabin, be prepared to go ghost hunting for replacement soon.
Cabin 62, 4/10: very old ghost who claims haunting isn't what it used to be, too commercialised. Very experienced, but might need convincing to start proper haunting.
Cabin 63, 1/10: fire damage after ghost went too far. Recommended to only use in combination with Cabin 64, which harbours a water ghost.
More games need a funny montage of the characters models dancing
Why did it take me half an hour to realise Hans and Greta are a reference to Hänsel und Gretel?
I'm fairly certain that the ones that pass inspection are just directly loaded onto super-wide trucks and for the haunted ones there's just an ininerator shaped like the exact foundation of the house that it gets dropped into.
Yes I was just checking your channel and thinking maybe now will be the moment for new video. Thanks Manly my friend! ❤
My theory is that the cabins are not actually haunted. Rather it's just the main-character's memories that's that's triggering a PTSD episode. Since we know the main character's story is that they were there when the cabin burned down.
I think in the story the job the main character has (cabin inspector) is actually a facade. In reality the company is testing the main character see how she reacts. All the cabins are the same and in fact there exact replica cabin the main character was at when her cabin burned down when she was a kid. So, I think company is actually testing her to see how she reacts so, therefore the cabins are not actually haunted.
Manly really pumping out some videos, straight fire
9:32 Lol, he REALLY got scared. Funny stuff, no jumpscares, no loud noises, nothing. Just a girl. And yet, look at the way he flinched
13:40 "I mean, they're not moving" - what a comedic timing
22:40 The whispers immediately brought me back to the Roivas mansion in Eternal Darkness.
At first I thought it's just gonna be another spot the spooky difference game but I'm pleasantly surprised the twist in the anomaly and spooky contents. Also the not anomaly content but positioned just at the right angle to make it look like an anomaly
whoa, i wonder how they did the mirror effect? thats REALLY good.
A lot of the time the mirror effects are done by making a second identical room and giving you control of both of the models inside.
Manly should do this as a career. It's his life calling to inspect haunted and demonic buildings.
9:32 Damn, that's the biggest Jump I've ever seen from Manly
My yearly recap said I was 0.2% of manlys audience alone or 31x the average viewer
That missing button jumpscare was so clever & earned.
13:42 “I mean they’re not moving” *Famous* *last* *words*
Before I even start the video I gotta say, this is an awesome concept!
You know, I love the concept of this game. I want someone to make a game where it's just inspecting random things and determining if they're haunted. No lore, no deep connected story, you aren't dead trying to get to the afterlife, your 9-5 is just filtering out what is haunted and what isn't.
14:37 "Things seem fine-ish." The man at the table "You Sure?"
“Haunted! Haunted! Haunted! HAUNTED!”
Another video by manly, amazing.
It's you. You look like you just uploaded a new fantastic video.
That radio is totally a homage to PT
Manly turns into a robot when he sees a reflection of the character he is, He literally say "It's you. You look good" every single time
Pretty sure the boombox is there to play the fake wind noises...and lore for the attraction it seems.
love the polish and attention to detail in this game
36:56 Absolutely haunting
20:38 made me jump
14:00 dont worry the plushies just trying to see what your doing
Now we just need a bait and switch Exit 8 styled game where the last inspection has a ghost begging to be ignored so they can live and depending on your choices you go on an adventure with the ghost, making the Exit 8 styled part of the game just the intro.
That portrait looks more menacing than anything.