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I love tutorials like this that explain each step in detail, really help to understand everything especially since shaders can be super confusing. Seems like this would also be useable for things like a character's reflection in water or maybe a ghostly spectre.
Continue with the tutorials are very helpful. One suggestion would be to put the strong_distortion to the left sometimes, with a shorter amount of time than the right
I started playing with shaders this month. This tutorial is really a gem pointing all the steps to reproduce this effect. I had a hard time figuring out that I had to mark my textures as repeat_enabled while trying to follow tutorials made in godot 3 what sometime have divergences from the actual version😅. Thank you for the tutorial.
Good tutorial! Just so you know, "hologram" is spelled with "n" in the thumbnail, and it appears that putting ":" after the timestamp for step 2 is making the chapter not get recognized.
Thanks! The HoloGran is a bit of a dad joke wordplay. You know, cause the character is a Granny, or Gran. 😅 But will go and fix the timestamp!! Good catch! :)
I tried to screenshot the granny and put the shader together on her but instead of wobbling she turned young so I gave up, it's a devil's tool, no doubts you are his advocate now. (20 min vid, hm? The next one is going to double that: "game ready from zero to hero"? ^.^)
To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/WolKaDev/ . You’ll also get 20% off an annual premium subscription.
I love tutorials like this that explain each step in detail, really help to understand everything especially since shaders can be super confusing. Seems like this would also be useable for things like a character's reflection in water or maybe a ghostly spectre.
Continue with the tutorials are very helpful. One suggestion would be to put the strong_distortion to the left sometimes, with a shorter amount of time than the right
Danke. Das war ein sehr schönes und informatives Video :)
I started playing with shaders this month. This tutorial is really a gem pointing all the steps to reproduce this effect. I had a hard time figuring out that I had to mark my textures as repeat_enabled while trying to follow tutorials made in godot 3 what sometime have divergences from the actual version😅. Thank you for the tutorial.
I am really glad the tutorial was helpful! 😊
at 4:25 arent you averaging rgg instead of rgb values?
nice video, i really enjoyed the music since I missed the meaning of 4/5 words you said.
Oh noooo, you are right! It's a typo in the code!! It should be r,g and b! 😳😳😳 Thanks for pointing it out!
Good tutorial! Just so you know, "hologram" is spelled with "n" in the thumbnail, and it appears that putting ":" after the timestamp for step 2 is making the chapter not get recognized.
Thanks! The HoloGran is a bit of a dad joke wordplay. You know, cause the character is a Granny, or Gran. 😅 But will go and fix the timestamp!! Good catch! :)
I tried to screenshot the granny and put the shader together on her but instead of wobbling she turned young so I gave up, it's a devil's tool, no doubts you are his advocate now.
(20 min vid, hm? The next one is going to double that: "game ready from zero to hero"? ^.^)