Small mistake regarding enemy damage reduction. As of jade shadows enemy armor is capped at 2700 (which is something I did not know). Which gives 90% DR. With heat proc that goes down to 1350 (82% DR) This means that with a heat proc a 100 damage attack will deal 18 damage instead of 10 damage which is still an 80% damage increase to your attacks. My bad on that one
@@AzizTheSavage Idd but its not just the ticks, its every damage you deal. Very strong to get that for free if you just have the element modded even slightly
You forgot that enemies now have their own DR curve that is different to the one for our warframes since the armor update. That 1350 armor for them is only equal to 63.5% DR, not 82%, making a Heat proc even stronger. Instead of not quite doubling your damage it will do more than triple it. Also an important factor with Blast is that the "Detonation" effect either ONLY applies to the unit with the stacks if they expire, or ONLY to targets around them if the cap is reached or they die. You're correct that that makes rapid 10-stack builds inherently weaker than other options EXCEPT for the edge case where you can do it rapidly in an area such as Occucor or chaining beams. Then they all Detonate around each other making it very strong again.
Gas is just fun to use imo. One of my all time favorite setups so far is gas on xoris with influence, the AMOUNT of overlapping gas procs is so fun to watch - and of course, the electricity is insane by itself. Love when you do deep dives on specific topics like this!
This was a very good breakdown, I must say. But I think you left out a _crucial_ piece of the conversation around elemental modding. Which is what each status type SCALES with. Blast and Gas do NOT increase their damage with elemental damage % mods, and as such you mod them *entirely* differently from a Toxin or Electricity weapon. You did touch on Heat Inherit, which is related, but it's super important that you include some elemental% on Toxin and Electricity weapons if you want the status proc to do ANY damage. You can outsource it for Heat, but Heat is weird. You also entirely omitted the unique interaction between Blast and Xata's Whisper, even though you talked about the difference between Roar and Eclipse (I would love to learn more about how they differ btw, if you know). If you didn't know, Xata's will duplicate Blast procs, and procs that are duplicated by Xata's DO scale from elemental damage % mods! It's pretty nuts. Aznvasionsplays put out a video explaining the interaction recently.
I personally like shooting the furis and getting hundrets of heat procs in seconds with dante, his little book adds lots of slash, viral and additional heat procs to it. In a theortetical scenario where any mob would be able to survive that, i could condense all that heat and slash damage with his 4. And his birds amplify all that by like 3x3 times. So yea, i like slash and heat, juiced up by viral. But blast is also very fun, or cold, magnetic....damn they did a good job with the rework.
I would recommend phage for its innate viral as my personal favorite beam shotgun, it lets you HEAVILY weigh in favor of your chosen elemental status (heat/electric/toxin) because the innate is relatively small and frees up a slot or two and/or stat on your riven, which is extra tasty. The only downside I could see is the weirdness of the charge up/having to aim, but I got used to it relatively quickly. Very fun weapon, if a bit quirky.
@@WispGraxxI'll have to give electric phage a comparison to amprex tho, the headshot thing I did NOT know, mostly just used electric on Xoris and Ceti Lacera for melee influence builds.
One thing to add for electric and gas damage types: if you have grouping ability, those damage types start scaling exponentially as each enemy hit, will also damage all other grouped enemies.
Something niche for you to maybe try is Vectis Prime with Primed Chamber and Electricity. I’ve got a very good riven that gives -mag so no need for depleted reload. It will chain the electric proc(s) around the enemies for 100-200+ million per shot in stp depending on your mod loadout.
I have a question. Several, actually. When do electricity and gas deal headshots? Afaik, you only talked about that they can, not how. How does it work? Is it random chance that the gas/electricity hits the head? Does the proc have to come from a headshot? And does that guarantee that the status proc will deal headshots? Do I have to keep hitting headshots? Or do I just need the initial one to proc deadhead once, and it goes from there? I was hoping you would explain that bit more. Otherwise, I'm just semi-copying your build and still have no clue if and why I should build or play a certain way. Thanks!
To get headshots from elec,gas you just need to headshot with the intiial hit. For gas it seems to be a bit random since its a cloud that lingers. For electricity its consistent. They will just proc deadhead after with the dot and proc the stacks so u can keep them up
One thing I love about the 2700 armor cap is that it makes polarize super viable as an armor strip and opens up build variety on my mag. Also, not sure if this is true or bugged from recently, but it seems like gas ignores acolyte damage attenuation? I was able to deal 9,000,000 damage ticks on them during a disruption level cap run yesterday because of it on my lex prime incarnon.
A question for the Gas/Perigale section: would it be possible to swap out a mod for electric procs to possibly spread procs to other targets beyond the initial first gas proc target? If not, (I'm not 100% certain if electric can help spread other procs without Melee Influence) would it be possible to accomplish this with a companion (Diriga or a Hound with Synergized Prospectus) or by using a primer using electric (ie Epitaph or Xoris primer build with Melee Influence)? Apologies for the long winded 2nd question but I legitimately can't think of a better way to explain it. 😅
Would u ever prioritize the rifle elementalist mod over the prime bane of grineer? Is it worth stacking them ever? I have been messing around with mutalist cernos a lot since the status update. I really like electric to make corosive, electric, and toxin. I have some really interesting rivens ive been hoarding, negative impact is pretty interesting but the loss of 90 percent ips is confusing because the arsenal stats are misleading (especially with that multiplicative co)
Yea, for a DoT focused build using both is a BIG damage increase. So rivens that do give u a bane mod for the grineer faction for example is something I personally search for when I am going for that type of build
I can't help but feel like Gas is just a worse electricity though. Kind of silly that it can effectively only have one stack while electricity gets to stack infinitely and also have all of the same proprties as Gas (other than lingering)
heat max stack is 66K as far as i tested with phage. also heat is the best status imo. gas can be insanely strong with right setup as well as blast. like man gas can nuke so hard cant describe it xD
Hey fellow Tenno! 👋 I keep hearing gas is pretty good. Any recommendations on what weapon/set up to use it? I've got an awesome build for my Sybaris incarnon but wouldn't mind changing it since it has innat blast with incarnon form. Thoughts? 🧐
Are ya saying all my blast influence builds don't do well against armour? :( I do swap between gas and blast influence depending on how I feel. But will say, I don't know what was happening with my xatas whisper nova, but blast seems really effective there :3 And yeah, need yo play more with xatas, I thought it was as effective as norish, and norish would just have additional benefits (viral, energy multiplier, norish damage wave) but xatas does seem extra effective for some reason that I don't know of. Already enjoying xata on Nova, time yo mess around with it on garuda too.
i started using blast on some snipers, namely vectis and rubico, which gives them aoe capabilities. Also trying it on my beloved Veldt, but it only feels good on low level, up to sortie 3 or early SP, then it falls off harshly. I didnt know toxic contact damage bypassed shields, I thought it only worked like that on the proc dmg, thats good to know. Btw thank you for making me fall in love with the komorex, its really fun to use, although the nova bundle skin is mandatory for me, its base model and animations are hideous imo
Am I misunderstanding something? I thought everything was capped at 90% DR from armor post-jade shadows (enemy units at least). Is that not true once you scale past a certain level?
@@WispGraxx Sorry seems you will need to fact check the fact check. As I just got fact checked myself. Enemy armor now has a sqrt and is now DR = .9 * sqrt(armor/2700)
Hi. This question is not for the video, I'm just not sure where and who to ask this, so.. By any chance, do you know the reason why the negative dmg Kuva Nukor applies statuses to the enemy, but the negative dmg Komplessa doesn't?
I'm surprised heat is not that good for kuva grineer, because my furis does millions of dmg against them. All the statuses are somewhat overwhelming, I resigned to using mostly heat, slash on Dante and electricity on Gyre
Blast damage has AoE and CO is not supposed to work with AoE-weapons but is *modded blast* a way around this when the source is, for instance, a projectile based weapon? Also does modded blast stay on longer with status duration mods?
yes and no.. The damage itself is a % of your own damage so it takes into acc the bullet that hits the target. But hitting other targets with the blast effect will not increase that damage per status affecting the target
@WispGraxx I remember seeing that but I found that my magnetic corrosive blast glaxion had much better kpm in low steel path, and your vid didn't mention blast glaxion. So I was wondering if I got a heat glaxion for blast I could use it in higher level steelpath
honestly love the videos but ive been using the torid for ages and yues i know but i still dont know what staus to run it with or what other weapons to use simular to torid ?
Small mistake regarding enemy damage reduction. As of jade shadows enemy armor is capped at 2700 (which is something I did not know). Which gives 90% DR. With heat proc that goes down to 1350 (82% DR)
This means that with a heat proc a 100 damage attack will deal 18 damage instead of 10 damage which is still an 80% damage increase to your attacks. My bad on that one
the armor strip has a ramp up of 2 seconds so your first 2 ticks of heat status will be doing 10 and then the other 4 ticks will do 18
@@AzizTheSavage Idd but its not just the ticks, its every damage you deal. Very strong to get that for free if you just have the element modded even slightly
Hey it is okay to correct your self. It is weird how the damage increase ended up the same as the new DR.
The formula for enemy DR is 90% x √(net armor ÷ 2700) so 1350 armor would be 63.6% DR
You forgot that enemies now have their own DR curve that is different to the one for our warframes since the armor update.
That 1350 armor for them is only equal to 63.5% DR, not 82%, making a Heat proc even stronger. Instead of not quite doubling your damage it will do more than triple it.
Also an important factor with Blast is that the "Detonation" effect either ONLY applies to the unit with the stacks if they expire, or ONLY to targets around them if the cap is reached or they die.
You're correct that that makes rapid 10-stack builds inherently weaker than other options EXCEPT for the edge case where you can do it rapidly in an area such as Occucor or chaining beams. Then they all Detonate around each other making it very strong again.
Gas is just fun to use imo. One of my all time favorite setups so far is gas on xoris with influence, the AMOUNT of overlapping gas procs is so fun to watch - and of course, the electricity is insane by itself. Love when you do deep dives on specific topics like this!
Pair it with kullervos chain ability and nothing is surviving
This was a very good breakdown, I must say. But I think you left out a _crucial_ piece of the conversation around elemental modding. Which is what each status type SCALES with. Blast and Gas do NOT increase their damage with elemental damage % mods, and as such you mod them *entirely* differently from a Toxin or Electricity weapon. You did touch on Heat Inherit, which is related, but it's super important that you include some elemental% on Toxin and Electricity weapons if you want the status proc to do ANY damage. You can outsource it for Heat, but Heat is weird.
You also entirely omitted the unique interaction between Blast and Xata's Whisper, even though you talked about the difference between Roar and Eclipse (I would love to learn more about how they differ btw, if you know). If you didn't know, Xata's will duplicate Blast procs, and procs that are duplicated by Xata's DO scale from elemental damage % mods! It's pretty nuts. Aznvasionsplays put out a video explaining the interaction recently.
Thank you, this is very helpful! Well now I need to learn how to mod a blast gas and/or electricity build!
30min yapping with no subway surfers...milions will die...
Skill issue
Please no
cooked
and nothing of value would be lost
/s
The West has fallen
I personally like shooting the furis and getting hundrets of heat procs in seconds with dante, his little book adds lots of slash, viral and additional heat procs to it. In a theortetical scenario where any mob would be able to survive that, i could condense all that heat and slash damage with his 4. And his birds amplify all that by like 3x3 times. So yea, i like slash and heat, juiced up by viral. But blast is also very fun, or cold, magnetic....damn they did a good job with the rework.
I would recommend phage for its innate viral as my personal favorite beam shotgun, it lets you HEAVILY weigh in favor of your chosen elemental status (heat/electric/toxin) because the innate is relatively small and frees up a slot or two and/or stat on your riven, which is extra tasty. The only downside I could see is the weirdness of the charge up/having to aim, but I got used to it relatively quickly. Very fun weapon, if a bit quirky.
I do own a phage, it is VERY strong
@@WispGraxxI'll have to give electric phage a comparison to amprex tho, the headshot thing I did NOT know, mostly just used electric on Xoris and Ceti Lacera for melee influence builds.
Thanks for the vid,this well definetly make my builds like 10x better!
Hopefully, thats why I make these after all :D
is there a way to nuke with electric mote on wisp 😂 @@WispGraxx
@@sosei-kii8149 I am looking into it and will try my best to make something happen
Ty ❤@@WispGraxx
One thing to add for electric and gas damage types: if you have grouping ability, those damage types start scaling exponentially as each enemy hit, will also damage all other grouped enemies.
This is on top of Influenc doing the damage as well
Something niche for you to maybe try is Vectis Prime with Primed Chamber and Electricity. I’ve got a very good riven that gives -mag so no need for depleted reload. It will chain the electric proc(s) around the enemies for 100-200+ million per shot in stp depending on your mod loadout.
yea i have seen this tech. Very popular with Trinity's subsume and gas/electric. Easily deals damage cap with a good roar
thanks again my dude
I have a question. Several, actually. When do electricity and gas deal headshots? Afaik, you only talked about that they can, not how. How does it work?
Is it random chance that the gas/electricity hits the head? Does the proc have to come from a headshot? And does that guarantee that the status proc will deal headshots? Do I have to keep hitting headshots? Or do I just need the initial one to proc deadhead once, and it goes from there?
I was hoping you would explain that bit more. Otherwise, I'm just semi-copying your build and still have no clue if and why I should build or play a certain way.
Thanks!
To get headshots from elec,gas you just need to headshot with the intiial hit. For gas it seems to be a bit random since its a cloud that lingers. For electricity its consistent. They will just proc deadhead after with the dot and proc the stacks so u can keep them up
Electricity my beloved
One thing I love about the 2700 armor cap is that it makes polarize super viable as an armor strip and opens up build variety on my mag.
Also, not sure if this is true or bugged from recently, but it seems like gas ignores acolyte damage attenuation? I was able to deal 9,000,000 damage ticks on them during a disruption level cap run yesterday because of it on my lex prime incarnon.
would x 44
just put the fries in the bag bro holy moly guacamole
A question for the Gas/Perigale section: would it be possible to swap out a mod for electric procs to possibly spread procs to other targets beyond the initial first gas proc target?
If not, (I'm not 100% certain if electric can help spread other procs without Melee Influence) would it be possible to accomplish this with a companion (Diriga or a Hound with Synergized Prospectus) or by using a primer using electric (ie Epitaph or Xoris primer build with Melee Influence)?
Apologies for the long winded 2nd question but I legitimately can't think of a better way to explain it. 😅
I rock a Gas powered Kuva Chakkur & it's just stupid fun.
Would u ever prioritize the rifle elementalist mod over the prime bane of grineer? Is it worth stacking them ever? I have been messing around with mutalist cernos a lot since the status update. I really like electric to make corosive, electric, and toxin. I have some really interesting rivens ive been hoarding, negative impact is pretty interesting but the loss of 90 percent ips is confusing because the arsenal stats are misleading (especially with that multiplicative co)
Yea, for a DoT focused build using both is a BIG damage increase. So rivens that do give u a bane mod for the grineer faction for example is something I personally search for when I am going for that type of build
I can't help but feel like Gas is just a worse electricity though. Kind of silly that it can effectively only have one stack while electricity gets to stack infinitely and also have all of the same proprties as Gas (other than lingering)
heat max stack is 66K as far as i tested with phage. also heat is the best status imo. gas can be insanely strong with right setup as well as blast. like man gas can nuke so hard cant describe it xD
Hey fellow Tenno! 👋 I keep hearing gas is pretty good. Any recommendations on what weapon/set up to use it? I've got an awesome build for my Sybaris incarnon but wouldn't mind changing it since it has innat blast with incarnon form. Thoughts? 🧐
@@Vrais23Tenet glaxion with magnetic progenitor is a nice option to get blast, and also gas
Are ya saying all my blast influence builds don't do well against armour? :(
I do swap between gas and blast influence depending on how I feel.
But will say, I don't know what was happening with my xatas whisper nova, but blast seems really effective there :3
And yeah, need yo play more with xatas, I thought it was as effective as norish, and norish would just have additional benefits (viral, energy multiplier, norish damage wave) but xatas does seem extra effective for some reason that I don't know of. Already enjoying xata on Nova, time yo mess around with it on garuda too.
i think my favorite is electric
not related to anythingpower related i just like it
i started using blast on some snipers, namely vectis and rubico, which gives them aoe capabilities. Also trying it on my beloved Veldt, but it only feels good on low level, up to sortie 3 or early SP, then it falls off harshly. I didnt know toxic contact damage bypassed shields, I thought it only worked like that on the proc dmg, thats good to know. Btw thank you for making me fall in love with the komorex, its really fun to use, although the nova bundle skin is mandatory for me, its base model and animations are hideous imo
Am I misunderstanding something? I thought everything was capped at 90% DR from armor post-jade shadows (enemy units at least). Is that not true once you scale past a certain level?
Maybe it is and I missed that in the notes. But that still makes the heat proc take you from 10 damage to 18 (80% damage increase)
Fact checked it, you are correct. I will pin a comment
@@WispGraxx Sorry seems you will need to fact check the fact check. As I just got fact checked myself. Enemy armor now has a sqrt and is now DR = .9 * sqrt(armor/2700)
Im early for a moug vid 😮
Hi. This question is not for the video, I'm just not sure where and who to ask this, so..
By any chance, do you know the reason why the negative dmg Kuva Nukor applies statuses to the enemy, but the negative dmg Komplessa doesn't?
the weapon needs to be a hitscan, not a projectile
@@WispGraxx ah, the answer was that easy, thanks, will keep In mind
Cedo prime bouta be busted once Lavos prime drops in a few months
yareli prime first please 😭
My riven is ready
@@ryoougi9088that’s not how that works lol
Thanks for the video! Can you share your Wisp Build tho?
I'm surprised heat is not that good for kuva grineer, because my furis does millions of dmg against them. All the statuses are somewhat overwhelming, I resigned to using mostly heat, slash on Dante and electricity on Gyre
So what about Viral, Magnetic, Radiation, Puncture and Impact? How would you rate those?
these are not status damage and doesnt get affected by elementalist
Radiation after damage 3 become the worst status with impact. In the past it would have increased dmg to grineer armor but not anymore
@@Dregomz02 *for damage
(cc effect is still decent)
You won't miss the water 💦
TILL THE RIVER RUNS DRY 🏜
You won't miss the sunset 🌅
Till it burns out the sky 🌌
Blast damage has AoE and CO is not supposed to work with AoE-weapons but is *modded blast* a way around this when the source is, for instance, a projectile based weapon? Also does modded blast stay on longer with status duration mods?
yes and no.. The damage itself is a % of your own damage so it takes into acc the bullet that hits the target. But hitting other targets with the blast effect will not increase that damage per status affecting the target
Hey moug im thinking of getting a heat glaxion for blast instead of my magnetic glax is that a bad idea?
@@bruhmoment3225 id only get a heat glaxion with a riven so you could use a heat viral glaxion with a rank 0 riven with elemental damages
@WispGraxx I remember seeing that but I found that my magnetic corrosive blast glaxion had much better kpm in low steel path, and your vid didn't mention blast glaxion. So I was wondering if I got a heat glaxion for blast I could use it in higher level steelpath
What would be the best aoe weapon to pair with energized munitions gauss?
@@F0rsk1nf0ndler27 pogris
@WispGraxx what about envoy or tonkor? My focus is kpm and speedrunning a mission
I watched the whole video and I STILL dont know what status damage is
how can u watch a 30 min video in 15 mins brother :D
@ my fault :/
@@WispGraxx u can change speed of the video, educate yourself NOW
🗡🛡
where garuda build
Id say electric is also in a league of its own when it comes to melees due to melee influence.
honestly love the videos but ive been using the torid for ages and yues i know but i still dont know what staus to run it with or what other weapons to use simular to torid ?
pee pee poo poo