CUSTOM Mode Generate & Dream Mode! | Slice & Dice 3.0
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- Опубліковано 11 кві 2024
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Tactical dice-rolling roguelike combat. Take control of 5 heroes, each with their own unique dice. Fight your way through 20 levels of monsters and try to take on the final boss. If you lose a single fight you have to start over so be careful (and lucky!).
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#SliceAndDice #Part24 - Ігри
Custom code to play this mode:
`=zone.All,heropool.Mage.part.0,Delevel,ch.q1~1~1~l&ch.q1~1~1~l&ch.q1~1~1~l&ch.q1~1~1~l&ch.q1~1~1~l`
I stole the combination code from punpun is no funfun, I tried to link their spreadsheet last video but I think my comment was eaten. `diff.hard` for hard mode choices. Generated monsters are in gameplay options so can be enabled for any mode, some are very broken as you guess.
I tried to input it. It said "2/4 fails to paste, cancelling". No idea what that means.
man that tier 0 toy sword item was vital, thank god you got that
truly was an item on the run
I think "Hard Mode" is just a minimum of 4 points into curses. pretty sure that's how every difficulty works, like Heavenly is 10 points into blessings, Easy is 4, etc.
One can just write ",diff.Hard" to the end of the code to set difficulty to hard btw.
16:19 Retro dice clacks to the music
So... what im hearing is we now have an official mode for Retromation? Cant wait to try my own Reto Run!
I LOVE YOUR NEW VIDEOS
I got to a point in a run when I had the +2 to two right sides curse that there were 8 reinforcements...
randomized monsters are definitely something that exists, but a whole random monster run would be wild.. I'm sure it could be made in that custom mode you just used
Dang, Retro got Tann on speed dial. I would love a guide on how to understand Custom mode rulemaking
Could be fun to run some greens in Generate Dream. Basically set the party to have green (maybe one of the existing layouts for balance's sake)
If you want to play on hard, just add in a `diff.hard` to that mod. Same works with unfair, easy, or any other difficulty.
Loved this wouldnt mind trying this mire my self
Wow, you kind of went on a RAMPAGE during this one!... I'll see myself out
I’m just so happy you’re doing a series of a super fun game again. Here’s hoping it’ll outlast the Gungeon run 😌
this feels like it should be a "cool" mode in the base game, like a "fair" chaos mode, maybe even with items in tiers a little changed too.
loot mode + raid mode + dream mode
lots of fun
What could be nice is if Tann tells you how to do Alternates. Alternate Dream
It’s crazy well how you can build a team. I always seem to pivot in the wrong direction… or maybe just a skill issue overall on my part ¯\_(ツ)_/¯
Continue the dice slicing plz
thanks for the vids
Toy Sword could have been decent on the Red guy with groooowth.
Neat run.
Sad that toy sword era didnt get to shine.
"No" haha. GG and WP
To Make The Series Longer...
Did you know in the fleeing popup that if you press the questions marl, there is a tick box that sets it to always flee. :)
Hahaha, that was great.
More more!
Have u played a full twin party?
I tested this mode with all good blessing it was so stupid, 10 rolls, 1 hero needed +600 health, +30 guard turn 1, 999 dmg cantrip quaduse cleave engage cruel selfshield selfheal etc, cannot die on my turn.
But I wish to do a decent game and I need to understand these 'code' parts, to make myself a good custom game, where can I learn that ?
Is there some tutorial anywhere ?
Support
Groooowth can turn 0 sides into 1 sides. Tbf not that important
it's time to get creative 🤯
diff.Hard should be the difficulty mod
huh, how does this code work? It's definitely confusing
just copy it then paste it how I did at the start of the video, it is fairly straightforward
I sorta wish generates were a little less... Gambler. Like, I would rather have 5 mediocre sides than 1 giga-side 1 meh side and 4 X's... Yet somehow its always Gambler.
Loot raid mode, 10 heros, only items lol.
Algorithm boost
Will you every play gungeon again