Hey man, I don't know how I've never seen your channel before, this is exactly what I'm looking for out of deck techs. I really, really like that you start with the decks needs and suggest ratios. +1 Sub.
I've been loving the addition of mutate creatures since Wolverine is a non-human. Allowing you to mutate on top and benefit from bigger base stats before your +1/+1 counters. Then also giving keywords like: Trample, Reach, & Flying. As well as some removal utility, extra counters, draw, ramp, and direct damage pings. Here are my favorites in Gruul Red/Green and the best part, they are inexpensive. Gemrazer - 4/4 body, Reach, Trample, Removal Sawtusk Demolisher - 6/6 body, Trample, Removal Everquill Phoenix - 4/4 body, Flying, unique artifact into extra body Glowstone Recluse - 2/3 body, Reach, x2 +1/1 counters Cloudpiercer - 5/4 body, Reach, draw/discard Migratory Greathorn - 3/4 Body, Ramp Porcuparrot - 3/4 body, X Damage Ping For bonus points: Pick up your "Harmonize" draw spell with the Fallout Art to sorta include Deadpool art into your deck. Also, don't forget "Unquenchable Fury" Enchantment-Aura that punishes when equipped to Wolverine.
i recommend woking in feindlash, its mage slayer, but with reach and a +2 power buff and its effect trigers when wolverined takes damege leting hit players while using the fight cards
I don't usually play EDH, but this deck idea is seriously tempting me to spend a little too money so I can throw a short hairy Canadian at people in the near future. I'm holding you responsible for the damage this does to my bank account.
If he gets trample, does he do double damage to the creature blocking and the remainder to the player? Or does he deal double damage to the creature, then the rest goes to the player and is doubled there?
He does damage to the creature equal to it's toughness and the rest to the player and then all damage dealt is doubled afterwards. Example, lets say the opponents creature is toughness 4 and Wolverine is strength 10 with trample. Wolverine does 4 damage to the creature and 6 to the player. Then after damage is resolved it is doubled. So, the creature takes 8 damage and the player takes 12.
Hey man, I don't know how I've never seen your channel before, this is exactly what I'm looking for out of deck techs. I really, really like that you start with the decks needs and suggest ratios. +1 Sub.
I've been loving the addition of mutate creatures since Wolverine is a non-human. Allowing you to mutate on top and benefit from bigger base stats before your +1/+1 counters. Then also giving keywords like: Trample, Reach, & Flying. As well as some removal utility, extra counters, draw, ramp, and direct damage pings. Here are my favorites in Gruul Red/Green and the best part, they are inexpensive.
Gemrazer - 4/4 body, Reach, Trample, Removal
Sawtusk Demolisher - 6/6 body, Trample, Removal
Everquill Phoenix - 4/4 body, Flying, unique artifact into extra body
Glowstone Recluse - 2/3 body, Reach, x2 +1/1 counters
Cloudpiercer - 5/4 body, Reach, draw/discard
Migratory Greathorn - 3/4 Body, Ramp
Porcuparrot - 3/4 body, X Damage Ping
For bonus points: Pick up your "Harmonize" draw spell with the Fallout Art to sorta include Deadpool art into your deck. Also, don't forget "Unquenchable Fury" Enchantment-Aura that punishes when equipped to Wolverine.
i recommend woking in feindlash, its mage slayer, but with reach and a +2 power buff and its effect trigers when wolverined takes damege leting hit players while using the fight cards
Funny how his list included the bonus card included in the secret lair drop.
Nice vid, enjoyed it. Like you supplying groups of cards in categories to pick from.
Have ya a sub.
I don't usually play EDH, but this deck idea is seriously tempting me to spend a little too money so I can throw a short hairy Canadian at people in the near future. I'm holding you responsible for the damage this does to my bank account.
I also don't play EDH, but I pulled the trigger and got this little dude in Holo, so I'm looking forward to using it 😂
PREDATORY URGE!!! - ZENDIKAR
If he gets trample, does he do double damage to the creature blocking and the remainder to the player? Or does he deal double damage to the creature, then the rest goes to the player and is doubled there?
He does damage to the creature equal to it's toughness and the rest to the player and then all damage dealt is doubled afterwards. Example, lets say the opponents creature is toughness 4 and Wolverine is strength 10 with trample. Wolverine does 4 damage to the creature and 6 to the player. Then after damage is resolved it is doubled. So, the creature takes 8 damage and the player takes 12.