I really appreciate these Studio Sessions. Thank You. I think I can give it a shot but I would like to see a workflow to build "bump Maps" ( greyscale) from existing textures ( Diffuse maps) There are web apss that will do it but I wonder if I can get more control in Invoke.
I love invoke as an image generator and I use it often, but I have a question, in the future could be implemented some option to generate textures in a 3D object? i.e., to be able to load an .obj .fbx or similar formats of a model already made, with the UVs previously marked, but to be able to texture it in invoke? It would be great, blender already has a plugin that does something similar, but it's not very accurate yet, and you can't choose a checkpoint model either.
I really appreciate these Studio Sessions. Thank You. I think I can give it a shot but I would like to see a workflow to build "bump Maps" ( greyscale) from existing textures ( Diffuse maps) There are web apss that will do it but I wonder if I can get more control in Invoke.
great session; very informative! but no points until we see how it works when you take it back to blender to texture the 3d object ;)
Is there an in depth overview or a comparison to comfyui? Im very intrigued.
yes, many thanks!
I love invoke as an image generator and I use it often, but I have a question, in the future could be implemented some option to generate textures in a 3D object? i.e., to be able to load an .obj .fbx or similar formats of a model already made, with the UVs previously marked, but to be able to texture it in invoke?
It would be great, blender already has a plugin that does something similar, but it's not very accurate yet, and you can't choose a checkpoint model either.