Generate Character and Environment Textures for 3D Renders using Stable Diffusion | Studio Sessions

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  • Опубліковано 29 жов 2024

КОМЕНТАРІ • 6

  • @barthays5947
    @barthays5947 8 місяців тому +5

    I really appreciate these Studio Sessions. Thank You. I think I can give it a shot but I would like to see a workflow to build "bump Maps" ( greyscale) from existing textures ( Diffuse maps) There are web apss that will do it but I wonder if I can get more control in Invoke.

  • @Bloodsong13T
    @Bloodsong13T 8 місяців тому +1

    great session; very informative! but no points until we see how it works when you take it back to blender to texture the 3d object ;)

  • @nitromusik9275
    @nitromusik9275 8 місяців тому +1

    Is there an in depth overview or a comparison to comfyui? Im very intrigued.

  • @Hash_Boy
    @Hash_Boy 8 місяців тому

    yes, many thanks!

  • @pqwerty4720
    @pqwerty4720 8 місяців тому +2

    I love invoke as an image generator and I use it often, but I have a question, in the future could be implemented some option to generate textures in a 3D object? i.e., to be able to load an .obj .fbx or similar formats of a model already made, with the UVs previously marked, but to be able to texture it in invoke?
    It would be great, blender already has a plugin that does something similar, but it's not very accurate yet, and you can't choose a checkpoint model either.