He connected his academic journey with his passion for gaming shows how creativity can be sparked from unexpected places. I'm looking forward to hearing more about his journey and the projects that came from it! Thank you for sharing this great content!
I think one of the direct competitor or bitpart is inworld. They had released a demo on Steam which is quite impressive Inworld Origins for free where you can basically converse with in game characters which have their own system prompt of background and origin. I think there are also Skyrim mods too which does the same.
FYI you can see Bitpart's demoes on their channel. The world and object interactions are super impressive! OpenAI, Meta, Google etc are now going into agents too. Jeff is ahead of the curve :) ua-cam.com/video/oh-3BHE6ymc/v-deo.html
Oh that's handy, you know about Kickstarter? I was thinking about joining. I have a HUGE open world 2D game. Problem is, isn't the Kickstarter campaign only lasts about 60 to 90 days? This game will take 2 years to create! What do i do? @@AIandGames
Interviewing the guy who made ai dungeon 2 would be cool, he invented the process google claimed as their own with lambda, that openai then stole for chatgpt, ie conversational context structure with call and response, seeded by a rule prompt, based on fine tuning a raw model with an example corpus (in this case text adventure dump).
@AIandGames it's a shame, I would say ai dungeon 2 was probably one of the biggest event, if not the biggest, in game ai and probably in ai in general, it definitely deserves a highlight retrospective, especially since being framed as a game, people missed the implications until at least chat gpt. It's the event that turned llm from smart text completion to pseudo intelligent agent, in an era where zero shot was still the concern.
I was hoping a game would have implemented something like this by now. But I guess it still way too early to use this tech since I see them restraining it to one AI doing one action at a time.
Game AI be like if if if if if if role == "customer": if is_hungry: print("Customer: Looks at the menu.") menu_open = True if menu_open: print("Customer: Orders food.") food_ordered = True if food_ordered: print("Customer: Waits for food.") if food_served: print("Customer: Eats the food.") else: print("Customer: Looks around, waiting for food.") else: print("Customer: Not hungry, just having a drink.") elif role == "waiter": if food_ordered: print("Waiter: Prepares the food.") food_served = True if food_served: print("Waiter: Serves the food to the customer.") else: print("Waiter: Waits for the customer to order.")
He connected his academic journey with his passion for gaming shows how creativity can be sparked from unexpected places. I'm looking forward to hearing more about his journey and the projects that came from it! Thank you for sharing this great content!
Jeff Orkin is great
I think one of the direct competitor or bitpart is inworld. They had released a demo on Steam which is quite impressive Inworld Origins for free where you can basically converse with in game characters which have their own system prompt of background and origin. I think there are also Skyrim mods too which does the same.
We covered the Origins demo last year and interviewed Inworld about how it works.
Amazing! Would be great to know more about how the Planer and the Language models interact
Fingers crossed we'll have a follow up with Jeff next year digging into it in detail.
FYI you can see Bitpart's demoes on their channel. The world and object interactions are super impressive! OpenAI, Meta, Google etc are now going into agents too. Jeff is ahead of the curve :)
ua-cam.com/video/oh-3BHE6ymc/v-deo.html
Once again quality AI content.
I miss your ai tutorials !
Hasn't Unity enhanced the navmesh and ai
Then be sure to sign up for our Goal State Kickstarter on November 15th!
bit.ly/GoalState
Oh that's handy, you know about Kickstarter? I was thinking about joining. I have a HUGE open world 2D game. Problem is, isn't the Kickstarter campaign only lasts about 60 to 90 days? This game will take 2 years to create! What do i do? @@AIandGames
I thought I was listening to Sam Gamgee for a moment.
Interviewing the guy who made ai dungeon 2 would be cool, he invented the process google claimed as their own with lambda, that openai then stole for chatgpt, ie conversational context structure with call and response, seeded by a rule prompt, based on fine tuning a raw model with an example corpus (in this case text adventure dump).
I asked Nick before, but sadly I didn't hear back from him.
@AIandGames it's a shame, I would say ai dungeon 2 was probably one of the biggest event, if not the biggest, in game ai and probably in ai in general, it definitely deserves a highlight retrospective, especially since being framed as a game, people missed the implications until at least chat gpt. It's the event that turned llm from smart text completion to pseudo intelligent agent, in an era where zero shot was still the concern.
I was hoping a game would have implemented something like this by now. But I guess it still way too early to use this tech since I see them restraining it to one AI doing one action at a time.
Wow, you are like seven feet tall
No no I'm only 6 feet. But when standing side by side Jeff makes me look tall.
@AIandGames I see
Game AI be like if if if if if
if role == "customer":
if is_hungry:
print("Customer: Looks at the menu.")
menu_open = True
if menu_open:
print("Customer: Orders food.")
food_ordered = True
if food_ordered:
print("Customer: Waits for food.")
if food_served:
print("Customer: Eats the food.")
else:
print("Customer: Looks around, waiting for food.")
else:
print("Customer: Not hungry, just having a drink.")
elif role == "waiter":
if food_ordered:
print("Waiter: Prepares the food.")
food_served = True
if food_served:
print("Waiter: Serves the food to the customer.")
else:
print("Waiter: Waits for the customer to order.")
Jump scare at 10:44
FR, went down to comments to check whether anyone else was triggered by that lmao