Thank you all for watching! Make sure to support the original creator (hirumaredx), by subbing to his UA-cam channel ua-cam.com/channels/ap5sQEW2w7aoM2ehCdNVNQ.html and donating to his Patreon if you like www.patreon.com/hirumaredx
Sorry to disappoint you, but you are WRONG on sentry totem :D I got a LOT of good use out of it during vanilla pvp, especially in arathi basin where it helped keep an eye on path leading to the objective you were defending, especially since most players would actually stop to punch it on their way to you. This extra heads up about enemies incoming was often a huge difference in winning battles of arathi basin. This often allowed me to call out incoming attacks a lot earlier than i would otherwise have been able to. In pve, it could be useful for detecting incoming patrols, but kinda failed at it due to aggroing them, so it was effectively a pure pvp skill, but it was very useful there, especially when you had both it and farsight up and running.
Fun fact. The old eyes of the beast use to make it so that if you got a pet far enough from the hunter it would lose its tag as a hunter pet. So you could tame say like a level 5 boar in starter zone, eyes of the beast it, and then use it to grief low levels. They wouldn't see it as your pet, and you could mimic it moving around just like a mob would. Attacking it however would cause them to flag pvp and your pet in later xpacs like tbc and wotlk much much stronger because they still got your stat scaling so it was easy to kill them after that. Personally I think this might be why the original data was "lost".
Detect magic is used in PvP a lot especially against locks with Felhunters as it adds a dispel on the enemy so if the lock uses his pet dispel, it will remove the detect magic instead of polymorph..
I did like how mana was relevant back then. Raiding as a mage in BC, I remember fucking up my evocation on a fight (had to move or was stunned) and being OOM for a LONG time. It was my fault and I payed the price. A good mechanic
The removal of scare beast and turn undead/evil were probably one of the earliest and biggest changes that were supposed to be based on "practicality" that really just contributed to the downward slide of WOW into it's current state of aoe damage spam and instant gratification with no risk even in dungeons, while removing depth of play and class fantasy world building.
Three years later and after Classic's completion, I can report in that I used Turn Undead three legitimate times. One of them saved a wipe in Scholo. The other two saved me (and maybe our raid, can't remember) on the last fight in the game (KT in Naxx) when our offtanks had died and we needed players to clutch it up to do something about the loose beetles. I clutched it up a couple of times in that manner. In my opinion, that makes it a great ability. A button that I almost never used, often looked at, and in a very niche situation saves a wipe.
I used to use my sentry totem to scout in pvp. It's especially useful for Capture the flag. You can warn your group about incoming players without having to cast farsight. The instantaneous switch allowed you to watch another location as well as your own freely. It's basically the closest the game came to split screen viewing. It was still highly situational but it had its use and I was sad to see it go.
I loved Shattering Throw on Warriors. Mages and Paladins used to get sooo angry when they'd bubble/iceblock and you just shattering throw them out of it.
The doomguard's usefulness was in PvP. Essentially, in the time period where most people aren't level 60, and about 8 or so warlocks just happened to summon Doomguards into Northshire Abby, you know it might have some usefulness.
I will be honest: i really liked having to level class abilities if it made sense, because it gave realism and coherence to the world. You pick locks, do you? Well you better start learning if you want to pick effing titan locks later on! And being able to make different poisons was amazing. You could even split them between daggers, so either go full dmg or go life leach/slow for pvp, etc! I loved this! That also really gave something to the feel of the class. And i also loved useless spells. Same reason, not everything in the world has to be super powerful and useful in fights, what world works like that? Flavour items, flavour spells, flavour npcs, that‘s what gave wow the feeling that differentiated it from other mmo‘s. And now look at it. There are many things i would change in current retail.
Random battlegrounds were ridiculous in Mop because healers were insane and never seemed to run out of mana. The games usually came down to how many healers each side had.
Perception was always my favourite racial in bc. I played a human warlock, and perception stacked with paranoia to give you super stealth detection. It was niche, but niche is important.
Even though disciplin priests were increadible fun to play back in tbc because you of their flexibility with burst damage, mindcontrol & fear, sw:d, dispel & mass dispel and manaburn. Furthermore it was quite fun to have mana as a resource which you had to fill up during matches. But for shadow priests and mages this was kind of a joke, since you were most likely to be trained and completly useless oom. Edit: Not to forget, you could change the gear in arena matches back then. If people played heavy drain comps and the healer had access to good pve-gear. They often won based on that.
@@fancen English is not my native language. How about you are not only picky about my grammar but also tell me constructively what I can improve in reliance to general grammar rules.
I remember Perception, was an Undead Rogue at the time. If they knew you were there, Humans always got the opening on you. The one time I could get the drop on humans who knew I was there, I had to Vanish while in stealth for the improved stealth buff. If you were going to sneak up on one, you genuinely had to sneak up on them, not just stealth 40 yards from your opponent. See, this is what I liked about old racials and stuff. Sure, they were situational, but feeling like you were a specialist at something was satisfying too. An Undead Rogue was a Warlock killer, a Human Warrior was a Rogue slayer, a Tauren Druid could shrug off melee long enough to get one free spell with Warstomp, and a Dwarf could write off poisons for the entire duration of Stoneform. Moves became less specialized in the future, which might have made high-end pvp more balanced by not having auto-counter matchups, but it made open world and messy battlegrounds less interesting in exchange, with racials losing their impact in favor of being more general use.
WoW lost it's "RPG" element, or rather - smothered it. It's sad. Right now - for me - it feels like world of warcraft is a huge co-op/pvp based ladder climbing game. With main cities being "the hubs" or "matchmaking screens". There is very little of that "flavor" there. I mean i really like m+ and ranked pvp. I'm an extremely competitive player - but classic offers something more profound and personal. I play these 2 games for very, very different reasons. I do hope that retail devs understand this and start adding more and more flavorable skills and things back into the game. Make WoW more mmoRPG than MMO-Action/Adventure.
The mana thing started in cata. That’s when they made everyone able to go from combat to combat without having to eat or drink . You’d just gain insane amount of stuff out of combat. Then it snowballed heavy into mop and WoD
Blizzard doesn't like to design fights around one ability but has no issue designing fights around addons that ruined the game more than any feature or change they ever introduced or removed.
Being that one rogue in a hundred who actually leveled up their lockpicking to open max level lockboxes felt really good ^^ You were the hero that everybody wanted to add to their friendlist
I miss mana burning as a priest. Could literally out pressure the other healer and force them to LOS or lose mana. was so clutch. combined with blood elf aoe was so fun to harass the other healer.
Asmon at beginning of the beginning of the ability description: Wait what?!? You could do that? Asmon at the end of the description: Yea that one was fun to use. I loved that ability
Completely left out that you could use divine intervention during the beginning of AV at the gate, then as a ghost you would run through the gate spawn on the other time and cap 2 towers before the match started. By the time the game started 1-2 towers were burning.... so op
Mana burn in Vanilla didn't do 10% of their mana, it did a set number of mana and a set number of damage. Which, if you were dueling a holy priest in full T2.5 /3 gear it could take 20 burns to empty them out. But if you were dueling a hunter or ret pally in T1/2 you could empty them in 3 casts. I mained a priest, and this wast the main defense to a hunter targeting you in a BG, just make them go OOM.
I love DI. The only thing I use it for is going to cities, finding new players, inviting them to my group and using it on them. If they are new, they might not know what the ability is or how to click off a buff, meaning they are just stuck there for 5 minutes.
xD asmon’s reactions are 10/10 lol this ability should have been pruned, almost a minute later, we should definitely add this totem back in the game, it’s very useful
his comment was obviously sarcastic. " You can take screen shot of your guild after downing a boss with this totem " alluding to selfie camera being introduced as a major patch point
Wasn't in classic, but Alter time for mages was the most interesting ability ever made in this game. Alter -> Blink -> Blink -> Handle a mechanic/soak something -> Alter back, made for the greatest game play experience. Pruning abilities is such a cock tease.
Blizzard: We doesn't want to design fight around one specific ability. Also Blizzard: New BFA raid comes out, you can clear it only if you have 21 shadow priest DPS.
Not true tho. o_O World first comps are different than normal progression comps. You could clear the entire raid with only melees as your dps. Albeit it would be an absolute nightmare, but it's possible.
@@xWolFik There are a ton of guilds that are 6/8 or even 7/8 without that composition you described. :D I get bias but jesus christ man. That is just so inaccurate it hurts :| But! Crucible of Storms was pretty horsedung in terms of viable comps. Current raid only really punishes the lack of multidotters on court and za'qul. And even then you can get my with mainly a diverse enough composition. My own guild is 5/8 and we have 2 spriest (1 of whom alts tanks on both Orgo and Ashvane.) Meaning we have only 1 active spriest. Altho on court i swapped my retribution spec for holy and we put 1 of our discs as shadow for a better comp. No raid nerfs needed and the only thing we have going now is the amount of 65 necks, which keeps growing. Just to add - we raid 6 hours a week. No such composition is needed, at all. And we have about 5 or 6 65 necks as of this week. Most of us work so we don't grind out gear etc. Uldir was a shitshow and CoS was a shitshow in terms of compositions. But the nature of a multidotter is just very strong in a multitarget fight, always. It has been since vanilla. That is a problem in most MMO's i've played. But current tier - while multidotters are insanely strong, they are not in any ways necessary to the extent people believe they are. World first race is *very* different from a normal progression raid. And in mythic you really should have a flexible comp. If you don't, this content does not probably suit you and is above your skillcap.
Anyone remember when Shadow priests were mana batterys. It was the most fun time i had playing the game. Finally shadow had a raid utensil. Never topped damage charts but always kept my healers full on mana, and would get epic props for my efforts. God i miss those days
Mana burn was so strong, arguably as good as viper sting. The effect was weaker, but the fact that it baited a shadow lock (allowing free heals) and being a constant threat needing LoS made it really tough to deal with against good priest teams.
@@CottidaeSEA that is exactly the trick. You tame a beast from opposing factions starting zone and trick them to think that your pet is npc. So when they attack your pet they get flagged and you can then gank them.
@@Gingermorso Your name is below it, so only noobs would fall for it. You also have to make sure you tame a neutral mob since your name will show up as neutral, not aggressive.
I remember bugging out Trail of the Grand Crusader in WOTLK with a well timed DI on the tank as the Anub'Arak was at 1% health... he died from the dots and we won the undeath run :D Guild Master walked away with the Wolf of the Horde. . .
Being Alliance and using detect invisibility in Duskwood was some funny shit. Those ghosts in the inn at the cemetery had level 40 something aggressive ghosts that only attacked if you could see them. So you just buff someone as they run past the area and the ghosts would chase and kill them. Same faction griefing was so fun.
We were able to beat all bosses in WC during beta test with hunter (scare beast) lock (fear) and mage(poly). Was the most fun run i have done in a long time.
To be fair, the core issue with devine intervention was, well it was a paladin spell, being a faction specific ability. Everyone can bring a Warlock to Ghuun. But Horde can not bring paladins to BWL. :P
Mana burn abilities in arenas were literally how you won. I got to 2k rank in season two of BC playing a SL/SL warlock with a healing spec Druid. Drain their healer's mana while CCing the enemy DPS and it was game over. The good times when arenas were a blast!
Warriors use to rule, I remember mobs of 40 Allies that would Turtle on the road in AV bg; they would back off when they saw a Warrior coming in. That was the best feeling, then just Whirlwind them down like bowling pins.[They'd be Capping out- what I can only suspect is Kill the Healers] Horde owned AV bg back in the Day. I got all 100 wins in AV bg playing Horde Tauren Warrior. in 3week period. Including winning like 50 in a row.
As a rogue main i 1000% understand why it is as it is, like having to buy poisons constantly and having to reapply them constantly is excessively annoying and I hate it, but I honestly think the idea of having it as a sub-profession and having to make poisons and level it up to make better and stronger posions like potions in alchemy is very cool and very reasonable seeing as it's basically a direct buff that you just have cuz "fuck the other classes, we dont know" and is especially considered OP in pvp with wounding and crippling poisons. So I personally think they should make it a sub-profession, if your poison is too weak it cant be applied to a high level weapon and it should scale with attack power to kinda balance it out (excluding wounding and crippling, the % slow and heal reduction, should scale with poison rank, yes both of them since it allows use of said useful poison earlier but its in a weaker state.)
I remember me and my friend was playing on a non pvp server and we'd go to the opposite factions starting zone with our hunters and tame a lvl 1 boar and name it Rare set ourselves to pvp then use eyes of the beast and pretend it's a normal mob so a noob would attack it and we'd gank them xD
5:00 No Asmond... it wasn't useless if you knew the secret trick, which is that you could stop your character from falling to death by switching over to the sentry totem's POV mid air, which would cause your character to stall, mid-air... resulting in loss of momentum and subsequently making you able to jump off even the tallest mountain/cliff in the game and land safely. EDIT: oh the guy in the video elaborated on this... damnit that's 2 minutes of life i will never get back
Last time i remember having to worry about mana was in Dragon Soul heroic during cata. I'd actually run out of mana on some of the fights on my fire mage. Can't remember doing this in MOP. Think that's when mana became irrelevant.
The removal of most of these abilities feels like it took away favour from the classes. Also just like I think that Rogues should have the poison profession, I think ranged weapons should have ammunition.
Divine Intervention was excellent in bgs I used the spell before the game started and I just respawned and ran to the enemy base before the doors open was funny as hell
I still vividly remember dueling a rank 14 hunter as a resto druid, we both had to pull EVERY FUCKING TRICKS in the book to win. Fear Beast? I'll shift back into humanoid form. Oh shit he's on humanoid form now? Viper sting yo! Oh shit my mana is draining! Fear not kitty is here to the rescue with bleed! It's all these little things that made the right extremely intense. We eventually teamed up in the arena because we recognized how good the other player was.
Drain mana was used on the some of the trash mobs at the start of AQ40 iirc. Otherwise they could wipe your raid. Don't remember how or why, but as a Warlock I remember always having to Drain those dudes.
Poisons as professions was stupid, you could easly max out the current stat whenever, it would've felt more natural if with each learnt poison you had it maxed out like, like riding but in smaller quantities The whole brewing and getting materials from pickpocketing/lockpicks and vendors had ton of flavor tho
Alex T I play a Mistweaver in BFA we ran out of mana from player training healer in arena. We have to watch how we use our mana because can’t just spam healing.
Right now mana classes like arcane mage and healers can run their mana low . In pvp it’s not unusual that healer went out of mana if both teams are good . While dps has mana for emergency heals, it can cast few times before it runs out complexity and he is screwed if he is in bad situation without mana . It’s different complete but it’s not bad
Perception was passive. You had it on automatically as a human, but it was weaker. Strong enough that it would remove the improved stealth talents off a rogue, basically. A human warlock with a felpup out could see a rogue from about 15' away, which is enough to hit it before sap pretty easily. Rogues countered this by popping sprint to get the sap off.
Sentry totem was helpfull in AV =) And since you could recast it how many times and "walk away" from your charachter and see what is happening on the other side of that zone. Or in my chase I it across entire Outlands from the capital x''D And it made it esier to guide ppl thought things without going outside the city =P Or if you wanted to see if rare spawns were up.
Thank you all for watching! Make sure to support the original creator (hirumaredx), by subbing to his UA-cam channel ua-cam.com/channels/ap5sQEW2w7aoM2ehCdNVNQ.html and donating to his Patreon if you like www.patreon.com/hirumaredx
Nice work!
Could you tell me what song u use for the ending? I really like it for some reason
That's the Nightsong from the death of Ysera ingame cinematic, ua-cam.com/video/ETPjddfrk_w/v-deo.html
Turn undead used to work on the undead race too.
Sorry to disappoint you, but you are WRONG on sentry totem :D
I got a LOT of good use out of it during vanilla pvp, especially in arathi basin where it helped keep an eye on path leading to the objective you were defending, especially since most players would actually stop to punch it on their way to you. This extra heads up about enemies incoming was often a huge difference in winning battles of arathi basin.
This often allowed me to call out incoming attacks a lot earlier than i would otherwise have been able to.
In pve, it could be useful for detecting incoming patrols, but kinda failed at it due to aggroing them, so it was effectively a pure pvp skill, but it was very useful there, especially when you had both it and farsight up and running.
Warlock then : Warlock
Warlock now : Edgy mage
NotFBI true
Used to gamble with my guild with my ritual of doom. Everyone would throw in like 10-20 gold, and whoever died, won.
I'll take a piece of that action
such a good idea
Gonna try it for sure lol
Death pool
Josh McCallum a dead pool?
Fun fact. The old eyes of the beast use to make it so that if you got a pet far enough from the hunter it would lose its tag as a hunter pet. So you could tame say like a level 5 boar in starter zone, eyes of the beast it, and then use it to grief low levels. They wouldn't see it as your pet, and you could mimic it moving around just like a mob would. Attacking it however would cause them to flag pvp and your pet in later xpacs like tbc and wotlk much much stronger because they still got your stat scaling so it was easy to kill them after that. Personally I think this might be why the original data was "lost".
Detect magic is used in PvP a lot especially against locks with Felhunters as it adds a dispel on the enemy so if the lock uses his pet dispel, it will remove the detect magic instead of polymorph..
same for detect invisibility
I did like how mana was relevant back then. Raiding as a mage in BC, I remember fucking up my evocation on a fight (had to move or was stunned) and being OOM for a LONG time. It was my fault and I payed the price. A good mechanic
I haven't played retail in a long time and basically my reaction to every one of these is: "wtf, they took that out?!"
The removal of scare beast and turn undead/evil were probably one of the earliest and biggest changes that were supposed to be based on "practicality" that really just contributed to the downward slide of WOW into it's current state of aoe damage spam and instant gratification with no risk even in dungeons, while removing depth of play and class fantasy world building.
Three years later and after Classic's completion, I can report in that I used Turn Undead three legitimate times. One of them saved a wipe in Scholo. The other two saved me (and maybe our raid, can't remember) on the last fight in the game (KT in Naxx) when our offtanks had died and we needed players to clutch it up to do something about the loose beetles. I clutched it up a couple of times in that manner. In my opinion, that makes it a great ability. A button that I almost never used, often looked at, and in a very niche situation saves a wipe.
I used to use my sentry totem to scout in pvp. It's especially useful for Capture the flag. You can warn your group about incoming players without having to cast farsight. The instantaneous switch allowed you to watch another location as well as your own freely. It's basically the closest the game came to split screen viewing. It was still highly situational but it had its use and I was sad to see it go.
I loved Shattering Throw on Warriors. Mages and Paladins used to get sooo angry when they'd bubble/iceblock and you just shattering throw them out of it.
Popping perception felt like activating sharingan. Lol.
More like byakugan
Lol im making a macro that yells "Sharingan!!!" everytime i use perception xD
HAHAAHAHAHAHA awesome
Still does :) classic wow op
What’s sherigan
The doomguard's usefulness was in PvP.
Essentially, in the time period where most people aren't level 60, and about 8 or so warlocks just happened to summon Doomguards into Northshire Abby, you know it might have some usefulness.
yea it was badass too, and strong
I will be honest: i really liked having to level class abilities if it made sense, because it gave realism and coherence to the world. You pick locks, do you? Well you better start learning if you want to pick effing titan locks later on!
And being able to make different poisons was amazing. You could even split them between daggers, so either go full dmg or go life leach/slow for pvp, etc! I loved this! That also really gave something to the feel of the class.
And i also loved useless spells. Same reason, not everything in the world has to be super powerful and useful in fights, what world works like that? Flavour items, flavour spells, flavour npcs, that‘s what gave wow the feeling that differentiated it from other mmo‘s. And now look at it. There are many things i would change in current retail.
Lol I actually love how he shits on the totem bit then says it’s amazing once he learns he can take group selfies
Lol yeah well at least he said he was wrong so that was nice :p
Random battlegrounds were ridiculous in Mop because healers were insane and never seemed to run out of mana. The games usually came down to how many healers each side had.
Poisons added such cool flavor, and perception got me killed soooooo many times yet made things feel even.
Perception was always my favourite racial in bc. I played a human warlock, and perception stacked with paranoia to give you super stealth detection. It was niche, but niche is important.
Sentry Totem also pinged your minimap when it received damage.
Even though disciplin priests were increadible fun to play back in tbc because you of their flexibility with burst damage, mindcontrol & fear, sw:d, dispel & mass dispel and manaburn. Furthermore it was quite fun to have mana as a resource which you had to fill up during matches. But for shadow priests and mages this was kind of a joke, since you were most likely to be trained and completly useless oom.
Edit: Not to forget, you could change the gear in arena matches back then. If people played heavy drain comps and the healer had access to good pve-gear. They often won based on that.
if you are gonna try and use grammar, atleast do it right
@@fancen English is not my native language. How about you are not only picky about my grammar but also tell me constructively what I can improve in reliance to general grammar rules.
@@Robin-zr4kj lol
Divine Intervention was the best ability put into the game, I miss it so much.
ITS CALLED DIVINE INTERVENTION, OF COURSE IT IS OP AND HELPS WITH BOSSES
Divine Intervention was too OP and made some boss fight easy. Instead of removing it, they should have just nerfered it tbh.
@@genesis3365 or reworked the bosses.
Eyes of the Beast was good for pet pulling specific mobs, like back in the day we used to use pet pulls in MC and AQ20
I remember Perception, was an Undead Rogue at the time.
If they knew you were there, Humans always got the opening on you. The one time I could get the drop on humans who knew I was there, I had to Vanish while in stealth for the improved stealth buff. If you were going to sneak up on one, you genuinely had to sneak up on them, not just stealth 40 yards from your opponent.
See, this is what I liked about old racials and stuff. Sure, they were situational, but feeling like you were a specialist at something was satisfying too. An Undead Rogue was a Warlock killer, a Human Warrior was a Rogue slayer, a Tauren Druid could shrug off melee long enough to get one free spell with Warstomp, and a Dwarf could write off poisons for the entire duration of Stoneform. Moves became less specialized in the future, which might have made high-end pvp more balanced by not having auto-counter matchups, but it made open world and messy battlegrounds less interesting in exchange, with racials losing their impact in favor of being more general use.
WoW lost it's "RPG" element, or rather - smothered it. It's sad.
Right now - for me - it feels like world of warcraft is a huge co-op/pvp based ladder climbing game. With main cities being "the hubs" or "matchmaking screens". There is very little of that "flavor" there.
I mean i really like m+ and ranked pvp. I'm an extremely competitive player - but classic offers something more profound and personal. I play these 2 games for very, very different reasons.
I do hope that retail devs understand this and start adding more and more flavorable skills and things back into the game. Make WoW more mmoRPG than MMO-Action/Adventure.
The mana thing started in cata. That’s when they made everyone able to go from combat to combat without having to eat or drink . You’d just gain insane amount of stuff out of combat. Then it snowballed heavy into mop and WoD
Blizzard doesn't like to design fights around one ability but has no issue designing fights around addons that ruined the game more than any feature or change they ever introduced or removed.
Eyes of the Beast sounds like the most fun ability a hunter could have. What a goddamn shame they removed it.
"Even in a fantasy world you shouldn't be able to track mailboxes."ű
Tell that to my ranger who has mailboxes as Favored Enemy!
Being that one rogue in a hundred who actually leveled up their lockpicking to open max level lockboxes felt really good ^^ You were the hero that everybody wanted to add to their friendlist
Im beginning to doubt this guy actually played vanilla wow afterall
he basically didnt. He started a few months before TBC came out
he is no classic player
He is a wanker
@@meekothebiscuitbandit9947 he is sexy
@@jvckiwai7715 He is a wanker
Bro, i missed poisons so bad. Classic was the best, what about the class quests to get certain skills? Those were great!
I fucking EARNED my Rhok'Delar and Nightmare on my hunter and warlock. Felt so damn good.
I miss mana burning as a priest. Could literally out pressure the other healer and force them to LOS or lose mana. was so clutch. combined with blood elf aoe was so fun to harass the other healer.
Asmon at beginning of the beginning of the ability description: Wait what?!? You could do that?
Asmon at the end of the description: Yea that one was fun to use. I loved that ability
I remember times when it paid off to level lockpicking. Not every rogue was maxed out for it.
Mana Burning abilities can be used on Skeram in AQ40 to make the encounter completely trivial lol
the poison on the dagger was a bit of a unique quirk the carracter had
Completely left out that you could use divine intervention during the beginning of AV at the gate, then as a ghost you would run through the gate spawn on the other time and cap 2 towers before the match started. By the time the game started 1-2 towers were burning.... so op
Mana burn in Vanilla didn't do 10% of their mana, it did a set number of mana and a set number of damage. Which, if you were dueling a holy priest in full T2.5 /3 gear it could take 20 burns to empty them out. But if you were dueling a hunter or ret pally in T1/2 you could empty them in 3 casts. I mained a priest, and this wast the main defense to a hunter targeting you in a BG, just make them go OOM.
I feel the only reason you can track mail boxes is because that one guy who couldn’t find the mail box even though it was literally staring at him
They should just be marked on your goddamn map, not made into a Track function.
I love DI. The only thing I use it for is going to cities, finding new players, inviting them to my group and using it on them. If they are new, they might not know what the ability is or how to click off a buff, meaning they are just stuck there for 5 minutes.
19:17 the face I agree with. Perfect reaction
xD asmon’s reactions are 10/10 lol this ability should have been pruned, almost a minute later, we should definitely add this totem back in the game, it’s very useful
He is a padawan at best
His acting is top notch.
Its very funny to watch. That's no doubt about it
his comment was obviously sarcastic. " You can take screen shot of your guild after downing a boss with this totem " alluding to selfie camera being introduced as a major patch point
@@65MaX73 hmm so would you rather have a lore-friendly option that gives a class a niche use to impress their raid? Or you wanna duck-face? hmm...
Wasn't in classic, but Alter time for mages was the most interesting ability ever made in this game.
Alter -> Blink -> Blink -> Handle a mechanic/soak something -> Alter back, made for the greatest game play experience. Pruning abilities is such a cock tease.
Shattering Throw is up there too
Blizzard: We doesn't want to design fight around one specific ability.
Also Blizzard: New BFA raid comes out, you can clear it only if you have 21 shadow priest DPS.
Not true tho. o_O
World first comps are different than normal progression comps. You could clear the entire raid with only melees as your dps.
Albeit it would be an absolute nightmare, but it's possible.
@@Torguish ye after the raid nerfs and overgear maybe you could.
@@xWolFik There are a ton of guilds that are 6/8 or even 7/8 without that composition you described. :D
I get bias but jesus christ man. That is just so inaccurate it hurts :|
But! Crucible of Storms was pretty horsedung in terms of viable comps.
Current raid only really punishes the lack of multidotters on court and za'qul. And even then you can get my with mainly a diverse enough composition.
My own guild is 5/8 and we have 2 spriest (1 of whom alts tanks on both Orgo and Ashvane.) Meaning we have only 1 active spriest.
Altho on court i swapped my retribution spec for holy and we put 1 of our discs as shadow for a better comp.
No raid nerfs needed and the only thing we have going now is the amount of 65 necks, which keeps growing.
Just to add - we raid 6 hours a week. No such composition is needed, at all. And we have about 5 or 6 65 necks as of this week. Most of us work so we don't grind out gear etc.
Uldir was a shitshow and CoS was a shitshow in terms of compositions. But the nature of a multidotter is just very strong in a multitarget fight, always. It has been since vanilla. That is a problem in most MMO's i've played.
But current tier - while multidotters are insanely strong, they are not in any ways necessary to the extent people believe they are.
World first race is *very* different from a normal progression raid. And in mythic you really should have a flexible comp. If you don't, this content does not probably suit you and is above your skillcap.
@@Torguish Dude I'm not going to read your essay for a little joke I made, get real man.
Anyone remember when Shadow priests were mana batterys. It was the most fun time i had playing the game. Finally shadow had a raid utensil. Never topped damage charts but always kept my healers full on mana, and would get epic props for my efforts. God i miss those days
Also to remind you, shamans ghost wolf form is also a beast, so you could've scare beast them or hibernate
Actually dropping a doom guard in a newbie horde town after the attacked a newbie alliance town was priceless
Mana burn was so strong, arguably as good as viper sting. The effect was weaker, but the fact that it baited a shadow lock (allowing free heals) and being a constant threat needing LoS made it really tough to deal with against good priest teams.
"Sentry totem is actually useless."
Not true sir. I clicked a book through a wall using the sentry totem to see it on the table. Quest done. Kappa
Eyes of the beast was fun when you tamed a lvl 1 beast and took it to the starting zone of the opposite faction and slaughtered low levels
Right... besides the fact that you can't attack them unless they are PvP tagged, which requires them to attack you first.
@@CottidaeSEA that is exactly the trick. You tame a beast from opposing factions starting zone and trick them to think that your pet is npc. So when they attack your pet they get flagged and you can then gank them.
@@Gingermorso Your name is below it, so only noobs would fall for it. You also have to make sure you tame a neutral mob since your name will show up as neutral, not aggressive.
Anyone else kept repeating the 0:55 part xD the look on his face is PRICELESS! XD
Yeah, Fear Undead used to be a huge benefit as a Holy Paladin playing against a lock with a fel hunter in arenas.
holy pally was my main, DI-ing someone during a wipe made you feel like you were a very useful asset
I remember bugging out Trail of the Grand Crusader in WOTLK with a well timed DI on the tank as the Anub'Arak was at 1% health... he died from the dots and we won the undeath run :D Guild Master walked away with the Wolf of the Horde. . .
Stoneform Viper Sting.. (dwarf priest) I remember doing that all the time.. Cause Viper just pissed me off so much
Anyone else get the ad for the classic wow boosting service?
Being Alliance and using detect invisibility in Duskwood was some funny shit. Those ghosts in the inn at the cemetery had level 40 something aggressive ghosts that only attacked if you could see them. So you just buff someone as they run past the area and the ghosts would chase and kill them.
Same faction griefing was so fun.
Does anyone remember the hunter skill 'Volley'? Favourite AOE skill by far
yes
We were able to beat all bosses in WC during beta test with hunter (scare beast) lock (fear) and mage(poly). Was the most fun run i have done in a long time.
To be fair, the core issue with devine intervention was, well it was a paladin spell, being a faction specific ability. Everyone can bring a Warlock to Ghuun. But Horde can not bring paladins to BWL. :P
gotta love how the chat changes when he goes from sentry totem is useless to ohhhhhhh okay
Mana burn abilities in arenas were literally how you won. I got to 2k rank in season two of BC playing a SL/SL warlock with a healing spec Druid. Drain their healer's mana while CCing the enemy DPS and it was game over. The good times when arenas were a blast!
Warriors use to rule, I remember mobs of 40 Allies that would Turtle on the road in AV bg; they would back off when they saw a Warrior coming in. That was the best feeling, then just Whirlwind them down like bowling pins.[They'd be Capping out- what I can only suspect is Kill the Healers] Horde owned AV bg back in the Day. I got all 100 wins in AV bg playing Horde Tauren Warrior. in 3week period. Including winning like 50 in a row.
Perception was what I used to guard towers in alterac valley.
As a mage you could also use detect magic to spam on a caster so they would also have to remove your buff, like cannon fodder
As a rogue main i 1000% understand why it is as it is, like having to buy poisons constantly and having to reapply them constantly is excessively annoying and I hate it, but I honestly think the idea of having it as a sub-profession and having to make poisons and level it up to make better and stronger posions like potions in alchemy is very cool and very reasonable seeing as it's basically a direct buff that you just have cuz "fuck the other classes, we dont know" and is especially considered OP in pvp with wounding and crippling poisons.
So I personally think they should make it a sub-profession, if your poison is too weak it cant be applied to a high level weapon and it should scale with attack power to kinda balance it out (excluding wounding and crippling, the % slow and heal reduction, should scale with poison rank, yes both of them since it allows use of said useful poison earlier but its in a weaker state.)
I remember me and my friend was playing on a non pvp server and we'd go to the opposite factions starting zone with our hunters and tame a lvl 1 boar and name it Rare set ourselves to pvp then use eyes of the beast and pretend it's a normal mob so a noob would attack it and we'd gank them xD
5:00 No Asmond... it wasn't useless if you knew the secret trick, which is that you could stop your character from falling to death by switching over to the sentry totem's POV mid air, which would cause your character to stall, mid-air... resulting in loss of momentum and subsequently making you able to jump off even the tallest mountain/cliff in the game and land safely.
EDIT: oh the guy in the video elaborated on this... damnit that's 2 minutes of life i will never get back
It was never used...like ever.
Asmons reaction at 6:50 😂 there it is man
18:50 god forbid a developer has to keep the abilities within their game in mind...
@LaoG THERESTHE exactly
Last time i remember having to worry about mana was in Dragon Soul heroic during cata. I'd actually run out of mana on some of the fights on my fire mage. Can't remember doing this in MOP. Think that's when mana became irrelevant.
The removal of most of these abilities feels like it took away favour from the classes. Also just like I think that Rogues should have the poison profession, I think ranged weapons should have ammunition.
Divine Intervention was excellent in bgs I used the spell before the game started and I just respawned and ran to the enemy base before the doors open was funny as hell
I got the idea for a human warlock pvp antistealth build. Meant to travel in gank squads and buff teammates. So basically antigank squad XD
Mana stopped mattering in Wrath, i remember Hpallys getting 100k mana after Ulduar and being OP as fuck in raids
I loved drain mana in arena, I would drain mana of ret Paladins all they would have left was auto attacks
I still vividly remember dueling a rank 14 hunter as a resto druid, we both had to pull EVERY FUCKING TRICKS in the book to win. Fear Beast? I'll shift back into humanoid form. Oh shit he's on humanoid form now? Viper sting yo! Oh shit my mana is draining! Fear not kitty is here to the rescue with bleed!
It's all these little things that made the right extremely intense. We eventually teamed up in the arena because we recognized how good the other player was.
Loved Eyes of the beast..I used it to force people to tag up. They would always attack the pet thinking it was a glitch.
Drain mana was used on the some of the trash mobs at the start of AQ40 iirc. Otherwise they could wipe your raid. Don't remember how or why, but as a Warlock I remember always having to Drain those dudes.
I was a human lock on a PVP server, that perception skill saved my ass so many times...
Poisons as professions was stupid, you could easly max out the current stat whenever, it would've felt more natural if with each learnt poison you had it maxed out like, like riding but in smaller quantities
The whole brewing and getting materials from pickpocketing/lockpicks and vendors had ton of flavor tho
0:55 lmao his reaction to the piggybomb
I read somewhere that they were planning to bring back some of the old abilities like Eye of the Beast in Shadowland :)
Cant wait for when they add in burning crusade and then need to change the way classic spells work. The salt will be immeasurable.
Running the healer out of mana LOL isn’t that BFA
No because you cant run out of mana in bfa learn to play noob
Devin Weaver you sure are funny
@@JZ1 I mean, he is right, wtf was that joke suppose to mean?
Alex T I play a Mistweaver in BFA we ran out of mana from player training healer in arena. We have to watch how we use our mana because can’t just spam healing.
I did run out of mana with white gear as Paladin in BFA so it can happen. When the tank attacks all at once
Right now mana classes like arcane mage and healers can run their mana low . In pvp it’s not unusual that healer went out of mana if both teams are good . While dps has mana for emergency heals, it can cast few times before it runs out complexity and he is screwed if he is in bad situation without mana . It’s different complete but it’s not bad
5:13 sentry totem wasnt useless. It was nice in WSG for flag runner movement
what if instead of track mailboxes, the had remember mailboxes, like flight paths. thats totally legit and ez
Warlock detect invis was the best thing in the anxx war quarter. Most ppl dont know, but all the weapons in classic were invisible
O man i forgot how much i used it in strat and DM. Its kinda funny but it was devalued because people couldnt see what they were missing lol
DERP you still put poisons on your daggers just you have to keep them in your bags. and new poisons are still timed just to an hour like all buffs
Perception was passive. You had it on automatically as a human, but it was weaker. Strong enough that it would remove the improved stealth talents off a rogue, basically. A human warlock with a felpup out could see a rogue from about 15' away, which is enough to hit it before sap pretty easily. Rogues countered this by popping sprint to get the sap off.
Poison on dagger is cool for rogue but having charges PLUS time limit combined is a bit much. Choose one pls. This is on SoD as well
Was not aware any of these was gone.. Have not played since BC tho.. So sad.
RIP all the fun items in engineering, hand mounted rocket, rocket boots, and Insane trinkets that a gnome could access before anyone else.
Used to DI level 1s who didn’t know how to click off buffs good times
Feral Druid human radar was beastmode ganking, in spite of your stealth detection.
I did the whole Maiden fight in Karazhan with Aspect of the Viper on....
Sentry totem was helpfull in AV =)
And since you could recast it how many times and "walk away" from your charachter and see what is happening on the other side of that zone.
Or in my chase I it across entire Outlands from the capital x''D
And it made it esier to guide ppl thought things without going outside the city =P
Or if you wanted to see if rare spawns were up.
It’s definitely interesting to see these come back. I’m glad to have eyes of the beast.
they need to replace dampening with mana burn abilitys but have it work like dampening
Druid abolish poison, heals 1 poison affect every 2 seconds for 6 seconds or something like that.