In terms of power, Cabal Hermit is hard to look over. However, it does not offer free healing and is slightly more complex to use compared to these three. If you are more experienced I HIGHLY recommend you take Cabal Hermit as well. Thanks!
Trying Hermit on my Rune Sage this time - am not disappointed! Summoning a ghost buddy is sweet, and the sigil is something I'm still trying to get the hang of. Regret sleeping on this one in previous playthroughs..!
@@danwallace4745 The sigil is probably the second best part of hermit. Doesn’t cost mana stones and offers massive lightning damage as well as an ethereal attack that has huge impact damage. I hope you adjusted well to it because it is really strong when utilized properly.
With the switch getting the game I was thinking about getting. Still nervous as a new player it can look like a impossible wall to climb. But it looks so good.
Nice video! I would argue that rune sage is probably one of my favorite skill tree of these three as it is the one that makes me feel the most like a mage.
Nothing to add to this one, I agree 100% 💪🏼 Cabal Hermit, Speedster, and Primal Ritualist are also top trees, but since this video is for new players, this list is spot on ✊🏼
@@SheenShots Perhaps It would be nice a video about top skill trees, and skill/items combos for end game and experienced players. Maybe you and Sk0oMa could do it together 😅
Any suggestions for a build to get into ritualist for the first time? I was think of trying hex, ritualist, and shaman. Rust lich, cerulean blade, and that chakram that does all elements of damage.
@@yewknight i built hex mage, primal, philosopher, ornate chakram with Musing enchant (that inflicts chill and scorched) plus frozen chakram to deal with fire-resistance enemies. Easy torment and rupture spam, high defense 'cause primal instruments, chakram hits the instruments at the same time it hits the enemies. I took end game bosses with easy
I'm addicted to rune sage, every character I play ends up including it. The utility from lantern + protection + healing is so good for almost everything.
It can be used with any tree too. You can use this one single skill tree in so many ways that it really is a hard tree to completely drop if you are used to having it.
It summons a decent sword as well. As my gear is usually mage focused its not my go to method of fighting with one but with some builds its a solid choice.
Great video again my friend. I agree completely on the skill trees for new players. Oddly enough though, I've never really used the mercenary skill tree on my playthroughs. Probably because gun builds are so popular because of how good they are. I tend to go against the mold. Think I might give it a try though for my next build :D
Mercenary is really good, but there are unique ways to play with it that don't force you to carry 6 guns around lol. I prefer to use one gun and main melee. Then kind of use blood bullet as needed. Glad you enjoyed it!
This is ironic because by thinking gun builds are popular and wanting to go against the mold you are in fact going with the mold 😂 The truth is the majority of players think the exact same thing you just stated, and pistols get a lot of hate. I’ve been a member of the official discord since it’s conception and there are less than a handful of people who are pro gun, literally everyone else hates on them 😂🤷🏻♂️
One thing that bother me since i start playing this game is you have to finish the faction questlines if you want to buy houses. To new players all we want to do is explore and with no storage, you have no choice but to finish the quest or sell everything that you might use for later.
I'm still playing on PS4 so I don't have the shared storage that definitive edition has, but I just use the lighthouse as my main storage, plus I leave 1 or 2 backpacks and a good tent in every major city so I can always rest up and store extra stuff.
Yes, the way the houses are set up really makes you miss hobho camping and I wish they would have just made most of the houses available for purchase right away. Makes no sense for every town to refuse you to purchase property anyhow.
First playthrough over here, Ive done all the breakthrough points on: Rune sage Hunter Warrior monk I dont know how good this is but I like it 💀 Also I only took +4 mana channeling
Warrior Monk is the most useful tree in the game. More stamina is always so nice and the attack skills are great. Rune Sage is very easy to use as it has several rune combinations that do all kinds of things, heal, buff, deal damage, its the whole package. And Hunter deals massive impact. In fact hunter is a great skill tree for a new player because it lets you get close to the enemy with predator leap even when you technically shouldn't be able to. Love the set up. Hope it continues to go well!
I'd argue that Spellblade is in fact the easiest if not the easiest. As a new player myself, I've never found relief in combat until I get to play elemental discharge. Sure it's not strong, but always being in safety without the hassle of multiple inputs is truly comforting. Boon, Imbue, and just kite. Nothing but movements and 1 keybind.
While I think its definitely on the weaker side in terms of a full skill tree, elemental discharge feels great. I love to use it when I don't feel safe in a melee battle or just need to finish off that last bit of enemy health. And since you just need a varnish to use it you have all kinds of options.
If they make a part 2 I'd love to see the rune mage get a better combination. My main thought was, each rune gets a type and element. So it will be like weapon/fire, device/lightning and you can choose your type and then the element. So you can have multiple types of traps weapons and things like that, and the upgraded version can add a 3rd better thing
@@SheenShots just something to make you versatile, text didn't explain it the best, I want it to be like, fal(type) is a weapon, then the next rune you click is an element. Or the first rune you click is devices, it could be like a turret, or a lantern, or a trap, or something, only the second rune you choose is the damage done
I wish the console update would come soon as I want to try the primal ritualist skill tree. On the upside keep it up dog, your videos are very informing
Thank you for watching them and I am glad I can help out. Primal Ritualist is pretty powerful and I would have thought the patch would be out by not but guess not.
Totally trying Hex and Merc on my next playthrough. I've not used either in all my time with the game - if I were to try and use both together, what do you think would be a sound 3rd breakthru? I dunno if I would combine these classes, but if something can tie the together, might be worth a shot...
I just started the game and it's coming off a bit complicated for me. I'm really stuck with the skills tree. Cause i'm struggling with istamina (basically cannot use the blue sand set). So I'm not sure if picking the extra stamina. Or these three. Or maybe He + 40 extra stamina +40 extra mana. Or hex+stamina+something else.
What do you think of Rune Sage/Hex Mage/Cabal Hermit? I'm thinking of going that way but I don't see it on the list at the end. Would that be a bad combo, and if so, why?
This is an interesting combination. (The list is of course a guideline so kind of keep that in mind if you will.) Rune sage will offer defense and damage. Cabal hermit will offer defense and damage. Hex Mage will off quality of life and damage. So you are going to have a lot of good damage options to pick from and defense to the elemental attacks will be nice. The problems you will need to work out is mana cost and stamina. You can get good damage and mana regen but only if you are tired. So you need to be sure you always have a good amount of mana potions on you (easy to craft, really not an issue at all). Stamina is always important. So if you keep in mind that you need to watch the stamina bar and always have buffs for if you will be good. Take wind infuse as wind sigil isn't needed with so many other magic options. Place a trap with runes. Hex the enemy a few times and then activate torment to get their attention. Use wind infuse (or wind sigil if you took it) to finish the fight once your opponent is close. It will be a very powerful build as long as you keep an ample supply of mana potions. Hope that helps!
@@SheenShots It does, thanks! Also I noticed you mixed Rune Sage with Philosopher a few times in your list. I actually had people advise me against that because both the codex and the chakram is held in the off hand, so I'd either have to go internalized codex (which I don't want to) and use chakrams, or don't use them and have access to the advanced rune spells. What's your take on that? I feel like the mana regen perk for philosopher isn't worth it if you're not gonna use the other skills.
Rune sage+ monk and then primal ritualist or cabal hermit imo are the most noob friendly combinations. Just cause you gain the most damage resistance and impact resistance. These are the most forgiving combos in my opinion. This game punishes you hard for playing bad, and these classes mitigate that the most
Ayo. Question for you. How much mama should I take when starting out and obtain as I progress each path to use them comfortably? I think I’m going to grab +2 to start but you’re opinion on mana for each tree would be appreciated. Maybe in an update to the description?
So taking mana is always a fun choice to make. I almost always choose 3 points of mana. This just feels right and lets you use boons whenever you need to. 1 point is only for specific characters. 2 however is not a bad place to start until you get more of your skills. So what I would do is grab 2 points and test it out for a bit. If you feel that isn't enough go add another point. 5 points of mana can be good too but only if you are reaching heavily in to magic based skills. Hope that helps!
I would never advice to play runeSage or any "pure "Mage to a noob, it's complicated and works only if you invest a lot, Monk + heavy armor + basic bow + speedster, stay, shoot, poke, and counter, very easy and deadly and you have so many free quickslots for like traps,pots, imbues and ects
Well most people do actually go with rune sage at the start for that easy access to ethereal damage with he trap. As long as you can remember the combos is easy to control combat for the most part. Now it is a bit of a trap as bow is far stronger in certain areas, but heck even just the fire sigil can make half the game far easier. probably depends on what your looking for in the game I imagine.
I thought this until the patch. I have had no shortage of enemies after that. Sometimes they will respawn right after I walk some 20 yards. Could be just me though.
Im surprised, ive found warr monk to be a vital pick up on most if not all of my builds, extra stam, master of motion for free resistances and counterattack on any weapon... i just feel naked without it and was certainly my staple as a beginner, this being said you make very good points for the rest of these.
I actually choose warrior monk for most of my builds as well. The only reason it is not up here is quality of life stuff. Master of motion is such a nice perk from that tree.
I've had Warrior Monk on both my original release character and DE character and really like it but it is really dependent on having Discipline up which can be fiddly for new players. The Discipline giving skill having a 6 minute cooldown while the buff only lasts 3 minutes means you can be caught without it up unless you carry potions/food that granted or slot in Brace and don't whiff with it. The three in the video are all more consistent and forgiving options.
There is an unbelievable amount of things to do in game now. 100 times better than it was before DLC's as you kind of beat the game pretty quickly back then lol.
Good armor to start with could be: Blue Sand Armor- Cierzo blacksmith Entomber Armor- Sold in Levant Antique plate armor - Blacksmith in Harmattan Copal Armor - blacksmith in Berg
This game gives so little information that I recommend to new players to watch a couple of starter UA-cam videos like this channel has, or "comforts of the burrow" also has good starter videos. My personal tip tho is to fish everyday. The fishing spots respawn every 24 I'm game hours(or at least they do on PS4, not sure on definitive edition) you can get anywhere from 1 to 14 silver per item you fish. Plus it can get you plenty of blue sand which can be used to craft blue sand armor
In terms of power, Cabal Hermit is hard to look over. However, it does not offer free healing and is slightly more complex to use compared to these three. If you are more experienced I HIGHLY recommend you take Cabal Hermit as well. Thanks!
Trying Hermit on my Rune Sage this time - am not disappointed! Summoning a ghost buddy is sweet, and the sigil is something I'm still trying to get the hang of. Regret sleeping on this one in previous playthroughs..!
@@danwallace4745
The sigil is probably the second best part of hermit. Doesn’t cost mana stones and offers massive lightning damage as well as an ethereal attack that has huge impact damage. I hope you adjusted well to it because it is really strong when utilized properly.
i went with hermit and rune sage as a new player idk why experience is needed im just suck between if i want hex mage or philosopher
With the switch getting the game I was thinking about getting. Still nervous as a new player it can look like a impossible wall to climb. But it looks so good.
Nice video! I would argue that rune sage is probably one of my favorite skill tree of these three as it is the one that makes me feel the most like a mage.
It has so many capabilities built into it that it can get you far into the game alone. Really like it myself.
Nothing to add to this one, I agree 100% 💪🏼
Cabal Hermit, Speedster, and Primal Ritualist are also top trees, but since this video is for new players, this list is spot on ✊🏼
The official skooma stamp lol.
@@SheenShots Perhaps It would be nice a video about top skill trees, and skill/items combos for end game and experienced players. Maybe you and Sk0oMa could do it together 😅
Any suggestions for a build to get into ritualist for the first time? I was think of trying hex, ritualist, and shaman. Rust lich, cerulean blade, and that chakram that does all elements of damage.
@@yewknight that’s a pretty classic meta build, the only downside is how long it takes to get set up and running.
@@yewknight i built hex mage, primal, philosopher, ornate chakram with Musing enchant (that inflicts chill and scorched) plus frozen chakram to deal with fire-resistance enemies. Easy torment and rupture spam, high defense 'cause primal instruments, chakram hits the instruments at the same time it hits the enemies. I took end game bosses with easy
I'm addicted to rune sage, every character I play ends up including it. The utility from lantern + protection + healing is so good for almost everything.
It can be used with any tree too. You can use this one single skill tree in so many ways that it really is a hard tree to completely drop if you are used to having it.
It summons a decent sword as well. As my gear is usually mage focused its not my go to method of fighting with one but with some builds its a solid choice.
nice video, i am more invested in outward after watching your stuff, i have very little gaming time so outward is all i play
Sweet. Glad I can help you enjoy the game more! Thanks for watching and leaving and epic comment!
Great video again my friend. I agree completely on the skill trees for new players. Oddly enough though, I've never really used the mercenary skill tree on my playthroughs. Probably because gun builds are so popular because of how good they are. I tend to go against the mold. Think I might give it a try though for my next build :D
Mercenary is really good, but there are unique ways to play with it that don't force you to carry 6 guns around lol. I prefer to use one gun and main melee. Then kind of use blood bullet as needed. Glad you enjoyed it!
This is ironic because by thinking gun builds are popular and wanting to go against the mold you are in fact going with the mold 😂
The truth is the majority of players think the exact same thing you just stated, and pistols get a lot of hate. I’ve been a member of the official discord since it’s conception and there are less than a handful of people who are pro gun, literally everyone else hates on them 😂🤷🏻♂️
One thing that bother me since i start playing this game is you have to finish the faction questlines if you want to buy houses. To new players all we want to do is explore and with no storage, you have no choice but to finish the quest or sell everything that you might use for later.
I'm still playing on PS4 so I don't have the shared storage that definitive edition has, but I just use the lighthouse as my main storage, plus I leave 1 or 2 backpacks and a good tent in every major city so I can always rest up and store extra stuff.
Yes, the way the houses are set up really makes you miss hobho camping and I wish they would have just made most of the houses available for purchase right away. Makes no sense for every town to refuse you to purchase property anyhow.
If you play solo, make a character that's just for storing items and summon them via split screen every time you need to drop stuff off.
First playthrough over here,
Ive done all the breakthrough points on:
Rune sage
Hunter
Warrior monk
I dont know how good this is but I like it 💀
Also I only took +4 mana channeling
Warrior Monk is the most useful tree in the game. More stamina is always so nice and the attack skills are great. Rune Sage is very easy to use as it has several rune combinations that do all kinds of things, heal, buff, deal damage, its the whole package. And Hunter deals massive impact. In fact hunter is a great skill tree for a new player because it lets you get close to the enemy with predator leap even when you technically shouldn't be able to. Love the set up. Hope it continues to go well!
I'd argue that Spellblade is in fact the easiest if not the easiest. As a new player myself, I've never found relief in combat until I get to play elemental discharge. Sure it's not strong, but always being in safety without the hassle of multiple inputs is truly comforting. Boon, Imbue, and just kite. Nothing but movements and 1 keybind.
While I think its definitely on the weaker side in terms of a full skill tree, elemental discharge feels great. I love to use it when I don't feel safe in a melee battle or just need to finish off that last bit of enemy health. And since you just need a varnish to use it you have all kinds of options.
If you were just thinking breakthroughs which would be your top 3? Mine would prob be bloodlust, leyline connection, and feather dodge. Good video! 👍🏼
Thanks!
Bloodlust (Hex Mage)
Sacred Fumes (Primal Ritualist)
Shamanic Resonance (Cabal Hermit)
Those are what I am thinking lol
If they make a part 2 I'd love to see the rune mage get a better combination. My main thought was, each rune gets a type and element. So it will be like weapon/fire, device/lightning and you can choose your type and then the element. So you can have multiple types of traps weapons and things like that, and the upgraded version can add a 3rd better thing
An ice rune sounds cool. I know there is a mod that adds in blood runes which summons blood weapons. That style of magic has a lot of possibilities.
@@SheenShots just something to make you versatile, text didn't explain it the best, I want it to be like, fal(type) is a weapon, then the next rune you click is an element. Or the first rune you click is devices, it could be like a turret, or a lantern, or a trap, or something, only the second rune you choose is the damage done
Your videos help me a lot! Thanks!
Thank you for watching. Glad I could help!
Thank you bro I was wondering what play style go with...I was thinking distance and big damage...rune magic.
I wish the console update would come soon as I want to try the primal ritualist skill tree. On the upside keep it up dog, your videos are very informing
Thank you for watching them and I am glad I can help out. Primal Ritualist is pretty powerful and I would have thought the patch would be out by not but guess not.
Totally trying Hex and Merc on my next playthrough. I've not used either in all my time with the game - if I were to try and use both together, what do you think would be a sound 3rd breakthru? I dunno if I would combine these classes, but if something can tie the together, might be worth a shot...
I have a buddy that does Philosopher with this two and mains blood bullet hex. it is pretty strong and he seems to enjoy it.
@@SheenShots nice! I'll have to give it a go - step outta the comfort zone!
Doing good work Sheen, educate all the fledgling adventurers 🤘
That is the idea 😂. Hoping to keep more people playing this time around lol.
I just started the game and it's coming off a bit complicated for me. I'm really stuck with the skills tree. Cause i'm struggling with istamina (basically cannot use the blue sand set). So I'm not sure if picking the extra stamina. Or these three. Or maybe He + 40 extra stamina +40 extra mana. Or hex+stamina+something else.
Hex, Rune, Hermit mage fun and versatile
What do you think of Rune Sage/Hex Mage/Cabal Hermit? I'm thinking of going that way but I don't see it on the list at the end. Would that be a bad combo, and if so, why?
This is an interesting combination. (The list is of course a guideline so kind of keep that in mind if you will.) Rune sage will offer defense and damage. Cabal hermit will offer defense and damage. Hex Mage will off quality of life and damage. So you are going to have a lot of good damage options to pick from and defense to the elemental attacks will be nice. The problems you will need to work out is mana cost and stamina. You can get good damage and mana regen but only if you are tired. So you need to be sure you always have a good amount of mana potions on you (easy to craft, really not an issue at all). Stamina is always important. So if you keep in mind that you need to watch the stamina bar and always have buffs for if you will be good.
Take wind infuse as wind sigil isn't needed with so many other magic options. Place a trap with runes. Hex the enemy a few times and then activate torment to get their attention. Use wind infuse (or wind sigil if you took it) to finish the fight once your opponent is close. It will be a very powerful build as long as you keep an ample supply of mana potions.
Hope that helps!
@@SheenShots It does, thanks! Also I noticed you mixed Rune Sage with Philosopher a few times in your list. I actually had people advise me against that because both the codex and the chakram is held in the off hand, so I'd either have to go internalized codex (which I don't want to) and use chakrams, or don't use them and have access to the advanced rune spells. What's your take on that? I feel like the mana regen perk for philosopher isn't worth it if you're not gonna use the other skills.
Rune sage+ monk and then primal ritualist or cabal hermit imo are the most noob friendly combinations. Just cause you gain the most damage resistance and impact resistance. These are the most forgiving combos in my opinion. This game punishes you hard for playing bad, and these classes mitigate that the most
do remember the hex bomb can be detonated twice with perfect timing
Ayo. Question for you. How much mama should I take when starting out and obtain as I progress each path to use them comfortably? I think I’m going to grab +2 to start but you’re opinion on mana for each tree would be appreciated. Maybe in an update to the description?
So taking mana is always a fun choice to make. I almost always choose 3 points of mana. This just feels right and lets you use boons whenever you need to. 1 point is only for specific characters. 2 however is not a bad place to start until you get more of your skills. So what I would do is grab 2 points and test it out for a bit. If you feel that isn't enough go add another point.
5 points of mana can be good too but only if you are reaching heavily in to magic based skills.
Hope that helps!
i dont even know what this game is and yet it got recommended to me
Epic lol. Funny how that algorithm works sometimes.
I would never advice to play runeSage or any "pure "Mage to a noob, it's complicated and works only if you invest a lot, Monk + heavy armor + basic bow + speedster, stay, shoot, poke, and counter, very easy and deadly and you have so many free quickslots for like traps,pots, imbues and ects
Well most people do actually go with rune sage at the start for that easy access to ethereal damage with he trap. As long as you can remember the combos is easy to control combat for the most part. Now it is a bit of a trap as bow is far stronger in certain areas, but heck even just the fire sigil can make half the game far easier. probably depends on what your looking for in the game I imagine.
Do you guys feel like there aren't enough enemy in the wild? I think ecounters are less frequent in DE
I thought this until the patch. I have had no shortage of enemies after that. Sometimes they will respawn right after I walk some 20 yards. Could be just me though.
Im surprised, ive found warr monk to be a vital pick up on most if not all of my builds, extra stam, master of motion for free resistances and counterattack on any weapon... i just feel naked without it and was certainly my staple as a beginner, this being said you make very good points for the rest of these.
I actually choose warrior monk for most of my builds as well. The only reason it is not up here is quality of life stuff. Master of motion is such a nice perk from that tree.
I've had Warrior Monk on both my original release character and DE character and really like it but it is really dependent on having Discipline up which can be fiddly for new players. The Discipline giving skill having a 6 minute cooldown while the buff only lasts 3 minutes means you can be caught without it up unless you carry potions/food that granted or slot in Brace and don't whiff with it. The three in the video are all more consistent and forgiving options.
God I haven't touched this game in a while (before dlc came out) and this game looks like it's come a long way from base game
There is an unbelievable amount of things to do in game now. 100 times better than it was before DLC's as you kind of beat the game pretty quickly back then lol.
which armor should i use?
Good armor to start with could be:
Blue Sand Armor- Cierzo blacksmith
Entomber Armor- Sold in Levant
Antique plate armor - Blacksmith in Harmattan
Copal Armor - blacksmith in Berg
@@SheenShots forgot to mention, im very into doing rune sage, which armor set or pieces for him would you recommend?
I just purchased the game 3 days ago and money is so hard to get
This game gives so little information that I recommend to new players to watch a couple of starter UA-cam videos like this channel has, or "comforts of the burrow" also has good starter videos. My personal tip tho is to fish everyday. The fishing spots respawn every 24 I'm game hours(or at least they do on PS4, not sure on definitive edition) you can get anywhere from 1 to 14 silver per item you fish. Plus it can get you plenty of blue sand which can be used to craft blue sand armor
@@curtra8288 I appreciate it. If you play on PlayStation we should play together.
ok but what is the insane acrobatic shit that was happening in the intro???
It is from a skill called splitter that you can buy in New Sirocco. Here is a link to the skill itself:
outward.fandom.com/wiki/Splitter
@@SheenShots hell yes. Thank you!
Easy first baby!
Nice one! I love these first comments 😂
Maybe do a Tier List video
Great idea. Outward has so many different things that could go into a tier list.