A 3D artist called McLelun recommended your channel and I'm so glad there's something like this nowadays. I remember I always wanted to do stuff like this some years ago but it was really hard finding good resources for this kind of style. It's been a while since I played with stuff like this but I'll give it a try again, thank you!
I made stylised grass specifically for Cycles (not from this tutorial exactly) and kept running into the problem of black textures being left on top of the grass. The solution at 4:58 just saved me when I was completely desperating from this issue. THANK YOU
A few tips: - Try using hair particle systems instead of particle systems, that way you don't have to worry about lifetimes - Try also using particle children, this should help with viewport renders so you don't have a hard time.
you prolly dont give a damn but does someone know a way to log back into an instagram account? I stupidly forgot my account password. I would appreciate any help you can give me!
@Elias Ellis I really appreciate your reply. I got to the site on google and I'm trying it out atm. Looks like it's gonna take a while so I will get back to you later when my account password hopefully is recovered.
@@ZEDCorbett I recently able to get a similar result in EEVEE using the blender hair system. This isn't that far off from what fur is supposed to look like. Only problem I had was getting the clumping and strands to look right. The cycles version still looked better. maybe I'll try it again soon.
@@ZEDCorbett if you use the hair system with paths, you don't have to do any tricks. The hairs will take the colors from the material of the source object. also make sure to set your hair to "strip" in the render properties. This gives hair a pointy shape like a grassblade
if your going to make studio ghibli style grass in a 3d space please take a look at the Ni no Kuni series the animation in that game is second to none (sorry botw) also the frames stuff runs in that game is not a constant so that it mimics the anime well grass might run at 30 while moving cloth is 45 and so on
i wonder if it's possible to add other types of outlines for the grass, like give different objects assigned to particles so that there's a bit of variation in the grass' shape
I tried to do this by making a couple off different textures and using multiple particle systems. You can duplicate systems and click on the shield to make it a unique system. you can see the result 20 seconds into this video: ua-cam.com/video/WZkUyJaEmA4/v-deo.html
@Kristof Dedene cool! I'll dig into that, keep up with the tutorials👍 I also thought about doing something similar to what you did in that eeve grass tutorial for the yellow flowers just with a different grass alpha, i dunno if that's going to work tho
Few minor fixes to this tutorial the start should have been Step 1: open new scene Step 2: hide the light we'll be using this later Step 3: click the cube and enter edit mode Step 4: select all the faces with A then unselect the bottom face and delete the remaining faces. Step 5. press g to grab z to move on the Z-axis and press 1 to more the remaining plane to the grid. step 6: we are now pro blender users who use the default cube in every project.
great video. do you have any suggestions for mixing in shorter grass with this? i have a very small object (0.03m sphere) that i would like to 'rest' on a patch of cartoon-ish grass with the camera zoomed in on, but it doesn't seem viable to create a lawn of even smaller grass as i need a ton of objects + it looks weird. just thought i'd ask in case you had any ideas, but no worries if not, man. thanks for the tutorial
maybe use the particle system for the short grass and add some custom high grass as geometry around the ball. that way you have more control over the placement.
Hello. This was fun to make. Thank you. I have a problem tho. I wanted to animate the camera around it. But as soon as I press play in the timeline the grass just starts to fall down nonstop. Can you help me fix that plz?
Hello, i'm having trouble rotating the grass. Could just be me being new to blender but I just can't seem to rotate them. When I tried, the grass would stay static but the actual plane that I was using to rotate, would rotate. I'm using version 2.83.5. Also, when I tried to apply the alpha layer/texture, it didn't work. My guess it's either my version or my inexperience. Also, one peculiar thing is that I downloaded your tutorial file and also didn't see the textures using the alpha
Great tutorial, made it much easier than I had expected it be. I was wanting to add in a house into my scene with this grass though and the house is now lit up with a green hue. Is there a way to isolate the light from the grass hitting my object while maintaining it's look or would it require separate renders?
@@KristofDedene Dude, your ghibli style content is insane. I just finished the "hand painted" rocks tut. I love the technique. Would have dropped you a little more but, well, difficult at the moment. If I make anything from my current project I come back to you and share some more coffee. Promise Keep up the awesome work!
@@andreashnida5661 You should only give if you've got it to spare, else I'm just as happy if you learn for free! I hope to keep it up in 2021! And let me know if you use one of my tutorials on a project!
try adding a diffuse shader into a shader to rgb node and multiply it with the grass. Plug in a "normal" node (the one that looks like 2 spheres) into the diffuse BSDF normal input. let me know if that works
I have tutorial for eevee by now, but indeed, you can bypass the from instancer by using the object info node if you want to do this with particles in EEVEE!
The closest I have sene is this one with the colormap enabled, unfortunatly its paying: assetstore.unity.com/packages/vfx/shaders/stylized-grass-shader-143830
Hey man! I tried to download the images to try and replicate it myself, but I couldn't download the grass files, do you have any fixes or links to the original files?
I tried to get the images aswell but it doesnt work. Edit: nvm it does work on 0 dollar, I wanted to donate but not much I can do if it doesnt work. lol
havent tred ths but you could use a curve modifiier on the instance object. alternatively, I made a tutorial that uses the hair system for grass here: ua-cam.com/video/6hyztL8btlY/v-deo.html this should work with blenders force fields
Para los que no hablamos ingles estaría genial ver el cursos. Google traslate For those of us who don't speak English, it would be great to see the mouse
@kristof_dene You can do it in Eevee, in grass Material properties > Settings > Blend Mode > Alpha Blend Updated blend file can be found on the following link. I have made two versions. One I fixed only Alpha Blend. The other I used Principled BSDF to replicate your material. Also for the alpha texture, you should use extend and Non-Color space drive.google.com/open?id=1FpUG9VIRuxoScrkjhL5SBvILqUwhCbXB
Wow I never would've tried this approach, its insane how flexible blender is and how creative its community can be
U r a great human being i really respect u for giving me this knowledge
A 3D artist called McLelun recommended your channel and I'm so glad there's something like this nowadays. I remember I always wanted to do stuff like this some years ago but it was really hard finding good resources for this kind of style. It's been a while since I played with stuff like this but I'll give it a try again, thank you!
I follow McLelun, where did he recommend it?
@@schwipsy I saw it on facebook
I'm already a fan so I hope it works out for you, would be dope to see a short 3d or 2d short movie that you made.
he's 2d i thnk..
I made stylised grass specifically for Cycles (not from this tutorial exactly) and kept running into the problem of black textures being left on top of the grass. The solution at 4:58 just saved me when I was completely desperating from this issue. THANK YOU
A few tips:
- Try using hair particle systems instead of particle systems, that way you don't have to worry about lifetimes
- Try also using particle children, this should help with viewport renders so you don't have a hard time.
I laughed out loud at 3:57 when you said “of course this doesn’t look like grass, we have to make it transparent.”
I tried this with grass model I already had and dammnnnnn the render is amazing!!!! Please keep making more amazing tutorials like these
Got it working in eevee as well.
For the grass material, select the ground object in the texture coordinate node.
Then use its object output.
Enjoy.
Thx! got it working too, I'm planning on an update in the near future.
i tried that in evee but it didn't work for me, it's all black and non-transparent :/
thx!!!
you're a saint. a genius saint.
THISSSSSSSS IS EXACTLY WHAT I WAS LOOKING FOR .
Thank you so much.
the best tutorials and youtuber i have ever seen
Ey bro you gotta a nice relaxing asmr voice! I might try this later on my Blender! :)
I am a simple man I see a good video I subscribe.
I just got here and cant wait to try...looks amazing
Eevee:
use the Object Info node's location into the vector of a 3d Noise Texture with low values then use that into your color ramp
you prolly dont give a damn but does someone know a way to log back into an instagram account?
I stupidly forgot my account password. I would appreciate any help you can give me!
@@damiencoleman7411 when you go to log in select forgot password and use your email address to have it recovered
@Elias Ellis I really appreciate your reply. I got to the site on google and I'm trying it out atm.
Looks like it's gonna take a while so I will get back to you later when my account password hopefully is recovered.
@Elias Ellis It worked and I now got access to my account again. Im so happy:D
Thanks so much you saved my account :D
@Damien Coleman You are welcome =)
great tutorial that i've never seen before
This is Beautiful, man. Using Particle system with Alpha is a great idea. Amazing tutorial.
I knew this was gonna be good from the beginning thank you
Nice one! You gave me the ideia to try this but procedurally
sounds like a good idea, give me a poke if you have a result, would love to see it!
Would also love to see a procedural version of this, especially in eevee.
@@ZEDCorbett I recently able to get a similar result in EEVEE using the blender hair system. This isn't that far off from what fur is supposed to look like. Only problem I had was getting the clumping and strands to look right. The cycles version still looked better. maybe I'll try it again soon.
@@KristofDedene That's awesome. Maybe I'll give it a go, too. How'd you get the colors to work in Eevee?
@@ZEDCorbett if you use the hair system with paths, you don't have to do any tricks. The hairs will take the colors from the material of the source object. also make sure to set your hair to "strip" in the render properties. This gives hair a pointy shape like a grassblade
It works in the preview but when I render image it turns to just a bunch of weird ping things and you can tell it’s just inages
0:18 Bro I love bread of the wild so much!
Simple, yet beautiful. Thanks
you really need to record with your mouse visible... where about is "from instancer"? @ 2:29
On the texture coordinate node
@@Riley_Christian doh x.x
Thank you for sharing this. Fantastic look!
if your going to make studio ghibli style grass in a 3d space please take a look at the Ni no Kuni series the animation in that game is second to none (sorry botw) also the frames stuff runs in that game is not a constant so that it mimics the anime well grass might run at 30 while moving cloth is 45 and so on
Damn dude, that is so good.
My pc will probably light on fire but thank you for the tutorial!
is there any way to create shadows for objects on the grass present in the scene?
ive attempted this 5 times and it wont work out im following everything. some reason my end result is pixelated unsure on how to fix
These are my kind of tutorials :)
THIS IS WHY I SUBSCRIBED
Only chad blender artists watch anime for the grass
holy crap, this is great.
respect my brother
is there a totally procedural way to do this?
Man you are amazing!
wow, this is great! Thanks for the tutorial! :D
i wonder if it's possible to add other types of outlines for the grass, like give different objects assigned to particles so that there's a bit of variation in the grass' shape
I tried to do this by making a couple off different textures and using multiple particle systems. You can duplicate systems and click on the shield to make it a unique system. you can see the result 20 seconds into this video: ua-cam.com/video/WZkUyJaEmA4/v-deo.html
@Kristof Dedene cool! I'll dig into that, keep up with the tutorials👍 I also thought about doing something similar to what you did in that eeve grass tutorial for the yellow flowers just with a different grass alpha, i dunno if that's going to work tho
Few minor fixes to this tutorial the start should have been
Step 1: open new scene
Step 2: hide the light we'll be using this later
Step 3: click the cube and enter edit mode
Step 4: select all the faces with A then unselect the bottom face and delete the remaining faces.
Step 5. press g to grab z to move on the Z-axis and press 1 to more the remaining plane to the grid.
step 6: we are now pro blender users who use the default cube in every project.
keeping the default cube? Madness! :D :D
Amazing!
How do you get the grass to have it's own colour each, have followed.
great video. do you have any suggestions for mixing in shorter grass with this? i have a very small object (0.03m sphere) that i would like to 'rest' on a patch of cartoon-ish grass with the camera zoomed in on, but it doesn't seem viable to create a lawn of even smaller grass as i need a ton of objects + it looks weird.
just thought i'd ask in case you had any ideas, but no worries if not, man. thanks for the tutorial
maybe use the particle system for the short grass and add some custom high grass as geometry around the ball. that way you have more control over the placement.
Hello. This was fun to make. Thank you.
I have a problem tho. I wanted to animate the camera around it. But as soon as I press play in the timeline the grass just starts to fall down nonstop. Can you help me fix that plz?
Make sure the velocity is set to "0"and in the physics settings set "all" and "gravity" to "0". Hope that helps
Great! Thanks :)
Hello, i'm having trouble rotating the grass. Could just be me being new to blender but I just can't seem to rotate them. When I tried, the grass would stay static but the actual plane that I was using to rotate, would rotate. I'm using version 2.83.5. Also, when I tried to apply the alpha layer/texture, it didn't work. My guess it's either my version or my inexperience. Also, one peculiar thing is that I downloaded your tutorial file and also didn't see the textures using the alpha
How do you make it in eevee
I have a new version ready in EEVEE
will post a tutorial tommorow!
Thanks
@@KristofDedene can't wait!
@@Squashygaming09 Tutoral for EEVEE here ua-cam.com/video/6hyztL8btlY/v-deo.html
does anyone know if it would be a good idea to make this in blender and then import to unreal?
yes, no
@@TemporalJimi It's not a good idea ?? ☹️
Great tutorial, made it much easier than I had expected it be. I was wanting to add in a house into my scene with this grass though and the house is now lit up with a green hue. Is there a way to isolate the light from the grass hitting my object while maintaining it's look or would it require separate renders?
my grass doesnt show up after grab the pict to the shader. anyone know what happen?
nvm, im so dumdum .viewport of course :(
Bless you my guy
Does somebody have any idea how to export this kind of grass to Unity?
nice job man
Thank for your project😁😁😁
I cant find the files on your Gumroad accound linked in bio
Legendary. I dropped you some coffees on your gumroad.
Thx for the support! :D
@@KristofDedene Dude, your ghibli style content is insane. I just finished the "hand painted" rocks tut. I love the technique. Would have dropped you a little more but, well, difficult at the moment. If I make anything from my current project I come back to you and share some more coffee. Promise Keep up the awesome work!
@@andreashnida5661 You should only give if you've got it to spare, else I'm just as happy if you learn for free! I hope to keep it up in 2021! And let me know if you use one of my tutorials on a project!
@@KristofDedene I downloaded the stuff and tried to pay but my paypal wouldn't work.
where can i get the grass colour normal file
did you check the gumroad files?
@@KristofDedene never mind i made something i like with the mix node
how do i make an alpha image?
I can't for the life of me get it to receive shadows
try adding a diffuse shader into a shader to rgb node and multiply it with the grass. Plug in a "normal" node (the one that looks like 2 spheres) into the diffuse BSDF normal input. let me know if that works
Can this grass be exported to Unity 3D? :)
I was looking for something like this for so long thanks but still I want something that is optimised for an open world game
Awesome tutorial, is there way to animate the grass??
Thank you for this 🙇
how do you rotate the particles themselves so that the tuffs of grass are looking upwards? when i rotate, the whole object rotates :T
normaly you should be able the original grass tuft that you use as an instance, make shure you use global rotation.
link not accessible~~
Niemoge przeciągnąć trawy w 4:08 s
Good video. I'm new subscriptor.
instructions unclear I'm not stuck inside a video game
It’s pretty easy to do in eevee
I have tutorial for eevee by now, but indeed, you can bypass the from instancer by using the object info node if you want to do this with particles in EEVEE!
can i use this model in ue4?
Thank for your video
Thanks!
how to do dis in eevee?? plz
oh yeahhhh zelda "bread of the wild"
Awesome! Chhers for the tutorial, anyone know a way to do this in unity by any chance?😬
If you're using an AMD GPU, you should try out Radeon Pro Render. It's really fast but a little bit more limited then cycles.
Eevee? Its a non lit surface
Something new from Witchlords?
Hey maño, we are planning a new release by early 2021!
could it be used in unity ?
The closest I have sene is this one with the colormap enabled, unfortunatly its paying: assetstore.unity.com/packages/vfx/shaders/stylized-grass-shader-143830
@@KristofDedene Thank you, and could you send me your blend file by mediafire or mega? I try entering your website but fail anyway :)
Hey man! I tried to download the images to try and replicate it myself, but I couldn't download the grass files, do you have any fixes or links to the original files?
I tried to get the images aswell but it doesnt work.
Edit: nvm it does work on 0 dollar, I wanted to donate but not much I can do if it doesnt work. lol
funny and beautiful jajajaj thanks! xD
Where can I find the "alpha " thing.. texture?
available for free here: gumroad.com/l/ACPpx
@@KristofDedene thanks
@@KristofDedene yo dude I just was scrolling through your account and realized how helpful it was. You gained a new sub 😊
This is interesting. Is there a way to animate the grass?
havent tred ths but you could use a curve modifiier on the instance object.
alternatively, I made a tutorial that uses the hair system for grass here: ua-cam.com/video/6hyztL8btlY/v-deo.html
this should work with blenders force fields
woavvv thankss...
Simple and beautiful result! Thanks for the video! Quick question though, why not use Hair particle instead of Emitter?
Now make a cloud anime
maybe thats one I'll do next, I have a cloud scene ready
"So this is the end result"
*moves the camera around in rendered mode to make it as difficult as possible to see*
there's plenty of moments where you can see the end result lmao jesus sometimes the comments on blender tutorials are absolute dicks
Just make your own it doesnt take long .. Quality on the grass is pretty good , the clouds tutorial didn't look so nice though in full screen
@@LuckyLeprechaun100 relax it was a joke
thank
youu
Are u GOD
you really love your lips smacking dont you XD
XD smacks lips in approval*
Para los que no hablamos ingles estaría genial ver el cursos.
Google traslate
For those of us who don't speak English, it would be great to see the mouse
Agreed, I wil see if I can make it visible in my screencapture for next tutorials!
thanks alooooooooot
Mine just looks like a mess, idk what I did wrong but tried this turtorial 3 times and slowly. It just got fuzzy imgur.com/a/TnOcs1U
bread of the wild
please create a tree :)
@kristof_dene You can do it in Eevee, in grass Material properties > Settings > Blend Mode > Alpha Blend
Updated blend file can be found on the following link. I have made two versions. One I fixed only Alpha Blend. The other I used Principled BSDF to replicate your material.
Also for the alpha texture, you should use extend and Non-Color space
drive.google.com/open?id=1FpUG9VIRuxoScrkjhL5SBvILqUwhCbXB
bro stop smacking your lips oh my gooooooooooooooood
you are right! XD
@@KristofDedene :D
This could not have possibly been presented any slower....
Ah Zelda bread of the wild. Great game.