@@deh4uk696 от души респектую и очень жду релиза. ...хотя у меня нет друзей... и тем более нет друзей, которых можно затащить в хардкорный слешер.... мдам....
I think the easiest solution (least work) is to duplicate the XP between players, so every hit/kill by one player gives the XP to all players. This way, they would level up together and are always at the correct level for the enemies, and are able to use the weapons available.
@@SirRandom Dont forget, that the game is written on python 1.5.1 and xp share was not a thing in its code, who ever killed enemy (last hit kill) - gain xp. This is the same for enemy kills enemy - you get no xp at all. To do the share - you kinda have to rewrite base game code.
@@SasNolan Yes, in OnKilledEnemy() (in Basic_Funcs) you have the line: me.PartialLevel=me.PartialLevel+CharStats.GetCharExperienceReward(KilledEntity.CharType,KilledEntity.Level) Could you add something like this: If me.PartialLevel > Partner.PartialLevel: Partner.PartialLevel = me.PartialLevel Where "Partner" is the other player?
Mario brothers, 30 years later )
Очень круто! Надеюсь дождемся финальной версии данного мода!)
Молодец! Новое дыхание в БоД. Напарник только частенько бьёт сквозь врагов :))
GJ man, you are doing the gods work!
Great stuff! 👍
LO NECESITO
this is amazing, got a sub
Крутяк)
Хахаахаха это так смешно выглядит со стороны как он бегает ахахахах я хояу еще видео таких!
if you make this work omg my dream comes true with gorenity mod extra enemy spawn this is gonna be epic
It probably won't be compatible with similar mods. But I plan to add more enemies.
@@deh4uk696 you are a god ty for this i always wanted 2 full armor sargons killing enemies and blood everywhere with gorenity crazy
Hello there, amazing to see this! Any update in this, anything playable?
@@Wicked99production Hi. It is still in progress. There won't be a playable version anytime soon. Maybe next year.
The future is now
😯😍👍
👏👏👏
0_о
вот уж чего не ожидал увидеть в реках....
Это что за проект вообще? Твой кустарный или какая-то тима пилит?
Кустарный
@@deh4uk696 от души респектую и очень жду релиза.
...хотя у меня нет друзей... и тем более нет друзей, которых можно затащить в хардкорный слешер.... мдам....
how did you do this? is this a mod
Synchronization of single-player games using a socket. This is still in development and it's hard to say when it will be ready
Только с таким модом, еще бы придумать как опыт давать.
А то на финальном боссе все будут левела да бог 15 хотя бы.
Лучше добавить и усилить противников, планирую это делать в самом конце, когда остальное будет готово.
I think the easiest solution (least work) is to duplicate the XP between players, so every hit/kill by one player gives the XP to all players. This way, they would level up together and are always at the correct level for the enemies, and are able to use the weapons available.
@@SirRandom Dont forget, that the game is written on python 1.5.1 and xp share was not a thing in its code, who ever killed enemy (last hit kill) - gain xp. This is the same for enemy kills enemy - you get no xp at all. To do the share - you kinda have to rewrite base game code.
@@SasNolan Yes, in OnKilledEnemy() (in Basic_Funcs) you have the line:
me.PartialLevel=me.PartialLevel+CharStats.GetCharExperienceReward(KilledEntity.CharType,KilledEntity.Level)
Could you add something like this:
If me.PartialLevel > Partner.PartialLevel:
Partner.PartialLevel = me.PartialLevel
Where "Partner" is the other player?
Что за анскил вместе с тобой играет?
Это все лаги)