Dragonfable | Entropy - Star Defenders

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  • Опубліковано 16 січ 2025

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  • @peepoweird
    @peepoweird  12 годин тому

    Sorry for any long pauses during the Sparkle Boy half of the fight, I didn't want to fuck up.
    Entropy Star Defenders was a lot easier than I thought it would be. Notes:
    - Yes, I am stacking MPM and BPD on T1 and T2. This was the best way I could think of to avoid Crane Master's first two attacks [800% nuke -> -120 MPM/BPD debuff]. It would have been better to MPM stack on turn 1 since Crane has only 33 Bonus that turn, but I didn't bother since it was an easy reset from that point anyway.
    - Sparkle Boy should miss on T3 so we can avoid chip damage. This is why I used the BPD+All build even though I was going to take a hit from Crane. Crane then plucks Chimeric Defense and inflicts Floundering Wave (-15 All).
    - We get rid of Floundering Wave by hitting into the Absorption Barrier. Sparkle Boy then inflicts Charged Pummel onto us (-15 All), which Crane Master gracefully plucks off immediately after. Ancient Dragonlord Helm is used as Crane Master attempts to stun this turn so it is preferred to be at >100 Immobility (103 in this case). This way we have managed both -All debuffs and the stun without the use of Scales. This will be crucial later.
    - We use a HP Potion into full MPM stack + Relic DK Circlet on T10 because we want to be able to stun Crane Master for an uninterrupted four turns with Fumes a little later, meaning that we need to bump up his reaction counter every turn until the turn that Dragon Fumes goes off. Crane Master is in his Egg Stance just before switching to Fisher Stance at this point, so it does not make a significant difference whether we hit him or not this turn. Which is good, because Draco is stunned this turn. Using the HP Potion a turn later means that Crane Master does not get hit on T11, and Fever Spit must be used on T12.
    - We hit Crane Master once every turn from T11-T16 to increase his reaction counter to 6 (-600 Immobility). Given his base 300 Immobility and his Adaptive Wingspan (+400 Immobility) buff that he applied when we stunned him, he will be at 100 Immobility on T17. We use Blood Womb this turn as we need it to avoid Sparkle Boy's nuke, so we also use 200 Mischief Fumes to get the stun. This is done because he would begin his MPM phase this turn if he wasn't kept stunned.
    - Yes, half the Sparkle Boy phase involves Party Tog. You are welcome.
    - Spreadsheet (slightly inaccurate around T20-23): docs.google.com/spreadsheets/d/1yhZ1c4e4d1DMoBu2fY9RnrLFL1bYKqzIqSj3s_pn0qU/edit?usp=sharing