Seleucid player did a great job recognizing that they had both ranged and cavalry advantage and therefore no reason to offer battle on anything but their own terms.
Man I almost forgot how silly pulling infantry through other infantry was in Rome 2, compared to the later games where your unit gets decimated if you try to withdraw it after clashing.
Yes, Heir general abilities could be modded, it takes a bit of work but is not that hard. I want to say Blade's Balance mod gave Cimmeria a unique general ability set (shield break and refill ammo if I remember correctly, it has been a while) and another mod let you bring Mithridates VI for Pontus. I am sure there are others if you dig through the Workshop that's just off the top of my head.
Answering your question: Yes general abilities can be modded, I have done it myself before for fun single player experience, and if you remember the blade balance mod, in which blade master did add specialized general abilities for some factions
Yo heir. Been watching your channel all the way back to the early rome 2 originals. Your Rome 2 faction focuses videos taught me an indepth knowledge to help me get at least half decent at the game. It would be cool to see you do a couple of og total war first game battles. Just for the fun of it. 👍 big respect for your content. #scotland
The absolute suebi cheese of pushing through a heavy sword to then double charge it... this is the kind of stuff that made Rome 2 multiplayer less fun lol. I wish units had proper mass and stopping power. Otherwise it was a great fight, I have never seen a more cost-effective Median Cavalry.
Going up against an Eastern faction would also have been a good opportunity for Germania to have brought a lot of light cavalry and forgotten skirmishers entirely.
if you wanna know whether a unit pays for itself or not, Just look at how many rank up they get after a battle. Usually, one rank up means the unit already pays for itself. In this match, the Azat knight get 2 rank up, meaning it pay way more than its value already.
This is a great rule of thumb and I always see a lot of people saying this, but it is not exactly how unit experience really works in Rome 2. The more a unit kills per man they lose the more experience they get, the "elite-ness" of the enemies they kill, or their cost does not make that much of a difference (there does seem to be some). Most of the big xp triggers are actually campaign only as killing an enemy faction leader or family member will give all your surviving units a big boost at the end of the battle. In MP the only big jump in xp is from killing the enemy general and it's not huge. It's like 50 xp out of the 500 it takes to reach rank 1, so 1/10 a rank up. Your rule is still great and will usually reflect MP well, but you could set up a custom scenario and have the Azat knights cycle charge something like a couple units of eastern spearmen over and over completely killing them all with few losses and that will get them a chevron. If you did that, they would not have paid for themselves, but almost nobody is going to do that in MP, so chevrons are pretty reflective of good use in battles between two players. Warhammer MP chevrons seems to show performance way better. I would have to look but those games seem to almost use the comparative cost of units to determine xp, or at least it assigns a flat value of xp probably determined by the cost of the unit (kill one model of that unit get x amount of xp regardless). This makes your rule even better in those games.
it's funny how the silver shield swords and royal thorax swordsmen that are an elite greek swordsmen or even thorax swords never use a kopis but a celtic longsword with 40 damage or Rome 2 generic sword with 34 damage..
I mean there are a ton of weird decisions that maybe made sense when the game launched but as the balance of Emperor edition and later DLC added and changed things never got updated. Unfortunately for them, the Successors and Greeks really got shafted with a bunch of those things that never got updated. At least in the case of the silver shields and royal thorax swordsmen I believe CA is trying to show the adoption of new equipment which did happen. A lot of Hellenic States went away from the Kopis to either the Xiphos or Celtic inspired swords (not imported just made in the Celtic style). The weapon definitions for the swords in the skin are even called Hellenic Celtic swords. Still, that doesn't explain why Royal Peltast get a Kopis. As far as base Thorax Swords, that has to be just to make them defensive only units as that is all CA ever let them be. TBH just another CA head scratcher.
Rome is definitely the dark side given sol invictus cannot win a game without implementing his own rules, then proceeds to get mad and rage quit when its not followed.
Rome is obviously OP, you simply cannot beat Rome without a set of rule to make it fair for other factions. You can simply just spam an army with only legionary cohorts and win easily
Seleucid player did a great job recognizing that they had both ranged and cavalry advantage and therefore no reason to offer battle on anything but their own terms.
Man I almost forgot how silly pulling infantry through other infantry was in Rome 2, compared to the later games where your unit gets decimated if you try to withdraw it after clashing.
Yes, Heir general abilities could be modded, it takes a bit of work but is not that hard. I want to say Blade's Balance mod gave Cimmeria a unique general ability set (shield break and refill ammo if I remember correctly, it has been a while) and another mod let you bring Mithridates VI for Pontus. I am sure there are others if you dig through the Workshop that's just off the top of my head.
Thanks man, I made blades balance mod years ago!
@@dandogamer No thank you man, before I got deep into modding I got a lot of use out of that baby!
Thanks to both players! And props to the Suebi player for staying patient and methodical despite the odds slowly slipping out of their favor.
What the crap is back!!!
Love the Rome 2 content, thanks for bringing it back!
Answering your question:
Yes general abilities can be modded, I have done it myself before for fun single player experience, and if you remember the blade balance mod, in which blade master did add specialized general abilities for some factions
Yo heir. Been watching your channel all the way back to the early rome 2 originals. Your Rome 2 faction focuses videos taught me an indepth knowledge to help me get at least half decent at the game. It would be cool to see you do a couple of og total war first game battles. Just for the fun of it. 👍 big respect for your content. #scotland
Well done to Seleucid player, very good army composition and patience in battle paid off.
The absolute suebi cheese of pushing through a heavy sword to then double charge it... this is the kind of stuff that made Rome 2 multiplayer less fun lol. I wish units had proper mass and stopping power. Otherwise it was a great fight, I have never seen a more cost-effective Median Cavalry.
Yeah, when I saw that pull through then double charge. I just smh and facepalm
learning alot from these replays, thanks Heir for helping a beginner!
that cav charge on the bloodsworn was sexy
That faction general ability mod idea is cool, the romans could get "devotio", your general suicides but your troops gain a big stat boost for a while
MY BELOVED SELUCIDS!!
Your favourite faction?
Going up against an Eastern faction would also have been a good opportunity for Germania to have brought a lot of light cavalry and forgotten skirmishers entirely.
if you wanna know whether a unit pays for itself or not, Just look at how many rank up they get after a battle. Usually, one rank up means the unit already pays for itself. In this match, the Azat knight get 2 rank up, meaning it pay way more than its value already.
This is a great rule of thumb and I always see a lot of people saying this, but it is not exactly how unit experience really works in Rome 2. The more a unit kills per man they lose the more experience they get, the "elite-ness" of the enemies they kill, or their cost does not make that much of a difference (there does seem to be some). Most of the big xp triggers are actually campaign only as killing an enemy faction leader or family member will give all your surviving units a big boost at the end of the battle. In MP the only big jump in xp is from killing the enemy general and it's not huge. It's like 50 xp out of the 500 it takes to reach rank 1, so 1/10 a rank up. Your rule is still great and will usually reflect MP well, but you could set up a custom scenario and have the Azat knights cycle charge something like a couple units of eastern spearmen over and over completely killing them all with few losses and that will get them a chevron. If you did that, they would not have paid for themselves, but almost nobody is going to do that in MP, so chevrons are pretty reflective of good use in battles between two players. Warhammer MP chevrons seems to show performance way better. I would have to look but those games seem to almost use the comparative cost of units to determine xp, or at least it assigns a flat value of xp probably determined by the cost of the unit (kill one model of that unit get x amount of xp regardless). This makes your rule even better in those games.
@@howitzer551 thank you for the explanation, pretty good insight.
Commenting before watching the vid: thank you to the players sending these in!!
You mentioned about Historical Total War, which one would you love to see announced?
Good one, well played by the Seleucid player
it's funny how the silver shield swords and royal thorax swordsmen that are an elite greek swordsmen or even thorax swords never use a kopis but a celtic longsword with 40 damage or Rome 2 generic sword with 34 damage..
I mean there are a ton of weird decisions that maybe made sense when the game launched but as the balance of Emperor edition and later DLC added and changed things never got updated. Unfortunately for them, the Successors and Greeks really got shafted with a bunch of those things that never got updated. At least in the case of the silver shields and royal thorax swordsmen I believe CA is trying to show the adoption of new equipment which did happen. A lot of Hellenic States went away from the Kopis to either the Xiphos or Celtic inspired swords (not imported just made in the Celtic style). The weapon definitions for the swords in the skin are even called Hellenic Celtic swords. Still, that doesn't explain why Royal Peltast get a Kopis. As far as base Thorax Swords, that has to be just to make them defensive only units as that is all CA ever let them be. TBH just another CA head scratcher.
Yeeees what the crap is going on!!!!! ❤❤❤
Go helenic is the noble way!
That last berserker deserved better!
The Suebi had no chance, because he cannot have citizens cavalry.
Seleucids didn't even used citizens cavalry.
are you trying to say this by joke ? wtf
Join the Gray side, we got cookies 🍪
warhammer is very reddit and boring thank you for doing rome instead
What is this republican vs democrat and esteghlala vs persolis. BS right here ?!
Rome is definitely the dark side given sol invictus cannot win a game without implementing his own rules, then proceeds to get mad and rage quit when its not followed.
Rome is obviously OP, you simply cannot beat Rome without a set of rule to make it fair for other factions. You can simply just spam an army with only legionary cohorts and win easily
@@windwindy5356 bruh the only way to beat that strat is to don't attack them and only side shot them from missile units.
ASS PER GIDS!