All in all I like how they designed the link 1, it basically restricts you to playing genex on main but frees your extra deck to be whatever you want -1 genex synchro that is easier to make for the r-genex undyne Regardless of what this ends on they had in mind not to repeat the prank kids debacle you're not abusing this outside pure genex (and also it literally dies to ANY chainable hand trap that isn't called wattkinectic puppeteer but that's not the link 1's problem as much as it is a problem of the archetype for not being able to do anything if the link 1 fails)
People calling the level 10 synchro busted for not being a HOPT really forget about Apollousa huh? The thing is potentially more difficult to make than Apollousa while offering fewer negates most of the time and requiring way more set up. Plus Apolllousa is way better at fishing for your opponent’s negates to turn it off or forcing their battle phase early to swing over a 1600 attack Apollousa so they can continue to combo in main 2.
@@Auditor1337 Baronne's biggest strength besides being generic is that its an omni and not just a monster negate. You really wanna be able to stop spells and evenly matched.
It's not okay, in my opinion, because this is just another bullshit boss monster to be thrown in degenerate pile decks like Tearlament, FTK decks, or some other dumb 60 pile deck that's spamming obscure cards for a degenerate loop.
@@cubiix1302 I'm not playing Eagle Boosters in my build (anymore). It was low impact First of all, if the logic gets to be "I'll have Imperm", then I can just say "ill have Crossout". But that aside, Chain Summoning has been testing very well. Even WITH the link negated, it allows at least 1 synchro to be made. Getting to a Baronne or a Chaos Angel (which is made with darks and lights btw), for instance, is sometimes enough to keep you in the game.
I know fun is subjective, but... really? This does not look like fun at all, it's a coinflip if you get to even pull it off uninterrupted. If they have anything, you end the turn. And if they don't, you do the same flowchart every single game. This legitimately looks as much fun as normal summoning a vanilla monster because it requires roughly the same amount of braincells.
This deck is going to run right into handtraps facefirst with all the force of willy coyote, but watching Josh scream at genex's hundreds of stratos's already made this support pay its price back 3 times.
@@reikuromine929people have already figured out 1 card ftk’s with it, but atm it uses your entire extra deck and like 35 of your main deck. It might get more optimized and become viable.
@@frankunodostres473normal summon orphys scorpio is a 1.5 card FTK with some garnets and no interruption, and can be searched with lonefire blossom. The game can handle genex lol
Dawg this deck quite literally dies to every single handtrap I can think of. Ash, droll, mourner, nib, imperm, veiler, Ghost belle, dd crow, if you start with Power planner even bystials. BUT ITS GENEX SO I SEE THIS SUPPORT WAVE AS THE BIGGESR IMAGINABLE WIN
@@kotkafer2292the spell of sky can protect the link, this deck need, crossout, called by the grave and another cards for protection. This deck can play dark simorgh and anti-spell?
@@ruboboyo4579 it does Lose to Ash. NS searcher, search, make Link 1 add back the link material, NS a searcher and thats when you die to Ash. Unless you hard drew birdman or your starter was Power planner
handtraps this deck dies to: - Ash - Ogre - Belle - Droll - Imperm - Veiler - Nibiru - Mourner - D.D. Crow (the new Undine in grave or the add from Repair Controller) - Shifter So... i dont think we have to worry about this deck too much. Not to mention that the boards it makes arent that flexible unless you end on Turing in hand for Locomotive which, lets face it, isnt the hardest to play around
another important thing is that the cards says "you cannot Special Summon monsters from the ED for the REST of the turn", so there is the chance that can play with another archetype!
It’s kinda like a modern designed magnet warrior deck if you think about it, constantly using machines to normal summon and search other machine searchers, but also with the ability to synchro. It’s a cool deck, I’d probably play it lol.
7:49 Chat, Lair of Darkness is already Secret Swordsoul tech since Chunjun tributes a monster as cost for a Quick Effect. Lair makes this a Spell Speed 2 Kaiju (that gets summoned to _your_ field).
The negate system and back row destruction is more balanced imo than a generic level 10 omni in Baronne. So it would see play along with it because of its wind attribute. BUT it only returns Genex so not being able to get those attributes out of the banish zone means that your negates have to count like blocking a nibiru, ash, or a droll/baronne potentially to ensure your plays get through. The replay shows the combo blocking you out of a dark negate so that’s kinda bad but I guess Baronne would mitigate that…?
Not only that, but its also a dark tuner only, so even less generic than baronne. Good to aee konami is slowly learning how they eefed up when they made baronne.
@@neonoah3353 if the dark tuner hit the grave it would be fine but using Ally Birdman means you’d lose a dark negate instantly. Also the R-Genex Undine is counterintuitive to that point because for the rest of the turn everything gets banished. So which is better, about 3 monster negates or a back row wipe
definitely strong but loses to every single handtrap with no real way to play through it, it loses to d-shifter, droll, ghost ogre, d.d crow, imperm, veiler, nibiru, and i think even ash blossom stops it dead in its tracks if you use it on the first normal after making the link-1, i know people are running lance and crossout to help, but that'll only go so far, i think this definitely makes the deck playable and the link-1 is still busted as hell.
This genex stuff is the kind of stuff Konami needs to be doing with terrible old decks that have no hope of being good. Not garbage support thats barely better or in some cases worse than their old stuff. Its gotta be absolutely ban worthy on first read until you realize what archetype its for to give some of these terrible decks even a chance at rogue in modern yu gi oh.
18:43 toy box and toy monsters as materials for synchro at the end of 2nd loop after the new Undine effect , u use lvl 10 synchro effect to pop toy cards and get 1 or 2 more synchro on board
The fact that the link 1 says "For the rest of the turn" on lock is pretty funny. I feel like people are going to cook up some weird mixes to bait negates
I was looking at this yesterday, but the combo is stopped by literally everything. In comparison to Pranks, Pranks can use the Adventure engine, whereas this deck is forced into Synchros using Genex Tuners. The cards do something interesting, but they have to use many different cards to get there, with little room for anything else in the deck. Form my testing, the best way to play this was to make fewer synchros and have better access to draw cards and hand traps. The deck cannot, in my experience, beat Nib, Imperm, Veiler, etc…. without Crossout or sometimes Called By. That being said, if you lower the amount of Genex cards you run and make the only 3 of Magma, then the deck can become surprising consistent when using Bonfire, as Magma is a Lv 3 pyro. What those 1 card combo hands also neglected to show was that you can often be fucked if you draw multiples of a card you need IN DECK, as your combo can then be ruined if you cannot search in the correct order.
sadly that doesn't actually fix anything. all double summon equates to is adding ANOTHER Stratos that can't summon itself alongside your link 1 on board. so In that instance the only time Double Summon is good is against Belle on the add-back. nothing else
Why eagle booster doesnt stop imperm - you either wait for the first monster in the main zone to hit the field, or they activate it before they normal the first monster and you chain imperm
10:00 non of them are once per turn except new Undine, u have all old one lvl 1 to 4 that search lvl 1 to 4 on normal summon , its like windup loop all over again
13:23 , in genex that 1 card , can be either 1 of 15 different mosters u can draw , literally does not matter with one , prefer u not starting with Undine but ending loop with it
Wait... R undine doesn't have an hopt. Theoretically, you could undine, dump this, make the link, add back and resummon undine, add and special contoller, dump another copy, make a synchro, then activate the two cards in sequence to add 4 cards back. I mean, it's not good, im just surprised it's not an hopt.
@@Ruggi21 You set up your grave first, before you activate it. You already have 4 genex, 2 of which are r undine in grave before activating the first one.
Still haven't watched the full video but when I heated undine I had to ask. Is their any way that Crystron is able to do something with the support? Doesn't have to be much, just has to be more than what they do now.
Doubt it would be something with some kind of sense. You can technically go Undine dump 2 Crystron monsters and have a board of Link 1, Undine and Controller. So it all depends on the Crystrons you send for the rest of the board, but it technically can work expecially if you-re already running Undine in your deck
11:17 , running 3 Undine, 2 controller and 1 new Undine gets you lvl 2 climb material + old trishula or Arms of Genex return Zeron in any deck , not bad for 6 main deck card spots 😂
It's basically going to be do you have the handtrap, the game. The deck won't be able to play through an established board without hard board breakers going second, and it will always just lose to an ash blossom or infib, or pretty much any handtrap you can name. For that reason it can never be "great". It will always struggle to top because of how much it needs the link to function. However, if your opponent doesn't open a handtrap? Worlds your oyster. It'll be a great locals deck that won't make a lick of difference in the regionals up scene.
People REALLY do forget most modern archetypes are locking themselves to 1 or 2 attributes, and you need to have those in the grave in the first place.
Fun fact the first card can banish hand traps or GY too. Banish an ash in grave, negate a salad card. Banish an effect veiler, negate nibiru. It doesn’t say WHERE the cards the monster being negated has to be, and the cards banished didn’t have to be summoned.
and you're forgetting that most decks don't run more than 1-2 attributes. Maybe 3. So even if you have all 6, even 7 attributes on the GY, on average it's probably closer to 2 monster negates, which wow sounds good. But most decks can run appolousa.
@@harukonoe4248apollo takes a lot more resources to make though and genex can recurr the stuff they used to make the boss monster. Also, gene also has easy access to dark and water with some access to fire, which are all extremely common.
The Genex Synchro would be busted against (and in, if they weren't Cyberse locked) Ignisters as well as Vanquish Soul. Would just need to find a decent dark tuner but alas. Cyberse locked.
Given how normal summon heavy Genex is, and how brittle it will be to handtraps like Ash, Veiler, or Imperm, i wonder if running something like Chain Summoning would be viable here as a backup extender. Droll still shuts em down though lol
This link 1 is extremely broken, it allows for potentially infinite summons using Genex who can search other Genex...But it took a Veiler in the face and now it's useless...
setting the grave with the right attributes is gonna be EZ for Arms of Genex, problem is the accesscode kind of restriction, that is why the endboard is Dis Pater, Baronne, Adamancipator Dragite, and Arms of Genex (yes, Baronne and Arms of Genex together in 1 board) and it's EZ to make all of them as long as the link 1 stays active That link 1 is custom card, hell bouncing your own Genex with Birdman activates the link 1 normal summon, if anything : Birdman limited LOL
The Link-1 wouldn't matter one bit if there weren't incredibly broken generic synchros to go into. I wish the strong generic stuff would get banned outright, so that in-archetype bosses would see play.
Istg if we can get even one person to react the way Josh did to the combo, I don't care how casual or competitive this deck will be, because it'll be a riot to play it out.
If konami was going to make some attribute related support they should have left out the genex support , and put out the final plunder patrolls indtead.
I've said it elsewhere I'll say it here: For everyone in the comments saying "hurr durr just loses to 1 HT" Theoretically yes, but some of us arent bothering with bad cards that dont start the combo like Undine/Controller/R-Undine. Thus, I have way more maindeck slots I can devote to anti-disruption or cards that extend through disruption. Chain Summoning, for instance, has unironically been testing well. Even if the Link is negated, it allows me to get a powerful Synchro on board. The Undine cards don't do anything or allow any stronger end boards than what you can accomplish with JUST the actual searchers. They are win moar in a deck/strategy that needs it the least. In my build, I have access to *25* slots to solve the deck's chokepoint problem. So yeah, maybe right now there isn't a clear cut solution, but the thing about the deck having really only 1 big flaw is that if you solve that if you DO solve it, it becomes a contender.
Konami and their Broken Link 1 Monsters... Can't we get any more Link 1 Monsters like Kaiser Chales. In my opinion, Kaiser Charles was the fairest Link 1 monster we got. But I'm happy for Genex that they're finally becoming playable, but I still have a bit of an aftertaste.
this deck is going to need Forbidden lance, sauravis the ancient ascended , crossout designator and its targets. 20 cards of the deck to let the link 1 resolve
They really just said "We can print anything on a card if it's for Genex."
Except for a spell or trap cards in seems
So the Ursartic and Junk treatment
And they can.
And they were right😊
@@nerazim1110Superheavy Samurai Genex 😂
"OKAY! I did not know they had a billion Stratoses that are all not once per turn!" had me laughing my ass off
All in all I like how they designed the link 1, it basically restricts you to playing genex on main but frees your extra deck to be whatever you want -1 genex synchro that is easier to make for the r-genex undyne
Regardless of what this ends on they had in mind not to repeat the prank kids debacle you're not abusing this outside pure genex (and also it literally dies to ANY chainable hand trap that isn't called wattkinectic puppeteer but that's not the link 1's problem as much as it is a problem of the archetype for not being able to do anything if the link 1 fails)
Imo it can be good playing a small Therion engine in the main deck
So its kind of like vylon?
People calling the level 10 synchro busted for not being a HOPT really forget about Apollousa huh? The thing is potentially more difficult to make than Apollousa while offering fewer negates most of the time and requiring way more set up. Plus Apolllousa is way better at fishing for your opponent’s negates to turn it off or forcing their battle phase early to swing over a 1600 attack Apollousa so they can continue to combo in main 2.
It's dogshit especially when your opponent plays a mono-attribute deck
@@joshuacedricfranco6928 i agree, baronne is dogshit
@@Auditor1337 Baronne's biggest strength besides being generic is that its an omni and not just a monster negate. You really wanna be able to stop spells and evenly matched.
It's not okay, in my opinion, because this is just another bullshit boss monster to be thrown in degenerate pile decks like Tearlament, FTK decks, or some other dumb 60 pile deck that's spamming obscure cards for a degenerate loop.
It's busted in like, Magikey and Genex exclusively, so yeah, not a real concern
No HTs: FTK
Veiler or Imperm on link 1: autolose
lmao
Speed running yugioh in nutshell
You'd think so but players like myself have been coming up with ways around/through interruption
@@OblivionZX using the sky striker stuff? How about let u summon one genex then imperm it
@cubiix1302 there's also suravis
@@cubiix1302 I'm not playing Eagle Boosters in my build (anymore). It was low impact
First of all, if the logic gets to be "I'll have Imperm", then I can just say "ill have Crossout". But that aside, Chain Summoning has been testing very well. Even WITH the link negated, it allows at least 1 synchro to be made. Getting to a Baronne or a Chaos Angel (which is made with darks and lights btw), for instance, is sometimes enough to keep you in the game.
it won't be good, but it will be fun
Perfect legacy support?
I know fun is subjective, but... really? This does not look like fun at all, it's a coinflip if you get to even pull it off uninterrupted. If they have anything, you end the turn. And if they don't, you do the same flowchart every single game. This legitimately looks as much fun as normal summoning a vanilla monster because it requires roughly the same amount of braincells.
@@Sniperfuchswhat's funny is normal summoning a vanilla monster is actually combo in this deck as long as you can further extend
aabout as much as floo, which is falling-asleep-while-playing tier of *fun*
I have lost faith in Josh's chat having more than a collective braincell shared when someone said send a earth to the grave to negate Nibiru..
This deck is going to run right into handtraps facefirst with all the force of willy coyote, but watching Josh scream at genex's hundreds of stratos's already made this support pay its price back 3 times.
just like morphtronic telefon ruined the game?
@@reikuromine929people have already figured out 1 card ftk’s with it, but atm it uses your entire extra deck and like 35 of your main deck. It might get more optimized and become viable.
@@reikuromine929 "can ftk if your opponent has no handtrap" applies to many decks that all have ZERO meta relevance :D
@@reikuromine929as long as my opponent has no handtraps, darkruler or droplet, or i am going second...
Tbh, it did, unless you imperm it on the loop, you're getting King Calamity'ed
@@frankunodostres473normal summon orphys scorpio is a 1.5 card FTK with some garnets and no interruption, and can be searched with lonefire blossom. The game can handle genex lol
Imagine being afraid of a Genex card.
You clearly never played mermail with undine.. constantly being afraid of drawing controller..
@@Catamantaloedes_I'm afraid...OF MY OWN CARD! The power of Brickness, it's too much!
FACTS
21:44 And at that moment, I realized how hard this deck dies to Droll. Like, you don't even need to negate the Link 1.
Dawg this deck quite literally dies to every single handtrap I can think of. Ash, droll, mourner, nib, imperm, veiler, Ghost belle, dd crow, if you start with Power planner even bystials. BUT ITS GENEX SO I SEE THIS SUPPORT WAVE AS THE BIGGESR IMAGINABLE WIN
@@kotkafer2292the spell of sky can protect the link, this deck need, crossout, called by the grave and another cards for protection.
This deck can play dark simorgh and anti-spell?
Droll format will never die
@@kotkafer2292it doesnt lose to ash funnily enough, but everything else, yeah!
@@ruboboyo4579 it does Lose to Ash. NS searcher, search, make Link 1 add back the link material, NS a searcher and thats when you die to Ash. Unless you hard drew birdman or your starter was Power planner
so funny hearing josh's mic kinda break right as r-genex crusher is summoned
it really is just Prank-kid buut with Junk speeder levels of a choke point
handtraps this deck dies to:
- Ash
- Ogre
- Belle
- Droll
- Imperm
- Veiler
- Nibiru
- Mourner
- D.D. Crow (the new Undine in grave or the add from Repair Controller)
- Shifter
So... i dont think we have to worry about this deck too much. Not to mention that the boards it makes arent that flexible unless you end on Turing in hand for Locomotive which, lets face it, isnt the hardest to play around
another important thing is that the cards says "you cannot Special Summon monsters from the ED for the REST of the turn", so there is the chance that can play with another archetype!
Ah yes, Danger! Muckraker clause.
It’s kinda like a modern designed magnet warrior deck if you think about it, constantly using machines to normal summon and search other machine searchers, but also with the ability to synchro. It’s a cool deck, I’d probably play it lol.
And we get the Plus and Minus Magnet Warrior 🧲 😅
7:49 Chat, Lair of Darkness is already Secret Swordsoul tech since Chunjun tributes a monster as cost for a Quick Effect.
Lair makes this a Spell Speed 2 Kaiju (that gets summoned to _your_ field).
In Lithium's video he was main decking Sauravis and Crossout. You know it has to be good.
Forbidden Lance about to be a staple for genex
That deals with imperm, it still dies against droll, veiler, nib, bloss...
@@hurrdurrmurrgurrjust draw crossout and put like 5 brickes in your deck👌
@@gamermulti5883 i mean if the 5 bricks are hand traps are they really bricks?
@@AbsurdAsparagus Cards like Ghost orge are not very good in this Format and if you draw these handtraps you cant banish them for crossout
@@hurrdurrmurrgurrthe one card can change it's attribute, so that takes care of nib.
Genex Undine: "I am going to become *real* in five seconds."
Imagine using "world legacy awakens" to summon "five headed link dragon" on your opponent turn whit the right attribute of genex.
dude that would be pretty nuts. summon it using ip too...?
The negate system and back row destruction is more balanced imo than a generic level 10 omni in Baronne. So it would see play along with it because of its wind attribute. BUT it only returns Genex so not being able to get those attributes out of the banish zone means that your negates have to count like blocking a nibiru, ash, or a droll/baronne potentially to ensure your plays get through.
The replay shows the combo blocking you out of a dark negate so that’s kinda bad but I guess Baronne would mitigate that…?
Not only that, but its also a dark tuner only, so even less generic than baronne.
Good to aee konami is slowly learning how they eefed up when they made baronne.
@@neonoah3353 if the dark tuner hit the grave it would be fine but using Ally Birdman means you’d lose a dark negate instantly. Also the R-Genex Undine is counterintuitive to that point because for the rest of the turn everything gets banished. So which is better, about 3 monster negates or a back row wipe
Truly one of the genex of all time
Literally Halqifibrax 2
I'm shoving this in Hungry Burger
definitely strong but loses to every single handtrap with no real way to play through it, it loses to d-shifter, droll, ghost ogre, d.d crow, imperm, veiler, nibiru, and i think even ash blossom stops it dead in its tracks if you use it on the first normal after making the link-1, i know people are running lance and crossout to help, but that'll only go so far, i think this definitely makes the deck playable and the link-1 is still busted as hell.
Joshua ending the video with a Stone Cold Steve Austin quote is memorable
On paper seems busted
On practice feels kinda mid
On practice they implode from getting their Link 1 gets interrupted
on practice you beg for no imperm and no nib and no droll@@tidalfront2360
Its not even mid, it is just straight up terrible.
@@tidalfront2360or the normal summon immediately afterwards. As long as you can stop the add it stalls
This genex stuff is the kind of stuff Konami needs to be doing with terrible old decks that have no hope of being good.
Not garbage support thats barely better or in some cases worse than their old stuff.
Its gotta be absolutely ban worthy on first read until you realize what archetype its for to give some of these terrible decks even a chance at rogue in modern yu gi oh.
This is degenex
Birman going crazyy
"only if u set up an earth a fire and a dark" oh so beat fur hire, spright red/carrot and spright blue? easy
18:43 toy box and toy monsters as materials for synchro at the end of 2nd loop after the new Undine effect , u use lvl 10 synchro effect to pop toy cards and get 1 or 2 more synchro on board
Alreddy tinkering with handloops and FTK.
Firewall dragon sure is looking beat up these days.
The fact that the link 1 says "For the rest of the turn" on lock is pretty funny. I feel like people are going to cook up some weird mixes to bait negates
Have you seen the new Visas quick play spell? It's called "The Passage of Stars and Frost" and it's effect is pretty interesting.
This might become an engine
Genex Undine Engine in Mermail be like: Unreal Engine
I was looking at this yesterday, but the combo is stopped by literally everything. In comparison to Pranks, Pranks can use the Adventure engine, whereas this deck is forced into Synchros using Genex Tuners. The cards do something interesting, but they have to use many different cards to get there, with little room for anything else in the deck. Form my testing, the best way to play this was to make fewer synchros and have better access to draw cards and hand traps. The deck cannot, in my experience, beat Nib, Imperm, Veiler, etc…. without Crossout or sometimes Called By. That being said, if you lower the amount of Genex cards you run and make the only 3 of Magma, then the deck can become surprising consistent when using Bonfire, as Magma is a Lv 3 pyro. What those 1 card combo hands also neglected to show was that you can often be fucked if you draw multiples of a card you need IN DECK, as your combo can then be ruined if you cannot search in the correct order.
double summon honestly might be valid in this deck since they all like being normal summoned and we need a backup plan if the link gets negated
sadly that doesn't actually fix anything. all double summon equates to is adding ANOTHER Stratos that can't summon itself alongside your link 1 on board. so In that instance the only time Double Summon is good is against Belle on the add-back. nothing else
@@helloitsme472you right its only summonable once per turn so it doesnt stop imperm or veiler so L ig
The new Genex link 1 probably gonna end like the superheavy link 1
Why eagle booster doesnt stop imperm - you either wait for the first monster in the main zone to hit the field, or they activate it before they normal the first monster and you chain imperm
Nibiru just bodies this new genex link
nuh uh
Every single HT in the game cooks genex.
@@francescolofaro8258 i play a small package of crossout and every single handtrap in the game 👍
It is just funny how Genex lists are basucally 18 1 card starters and ways to avoud your link monster gatting negated like sauravis/crossout/called
When uninterrupted, this deck can potentionally set an unimaginable insane stuff. But also dies from almost every popular hand traps.
22:13 I didn't know , u didn't know , when I wrote all these time stamp comments as I was writing them while watching 😂
What the heck is that wording on the synchro 😂
I am waiting for the moment someone figures out how to loop Genex Ally Triarm to handloop since its a soft OPT
Konami must have learned from the power of ishizu retrains to make some of these new genex retrains have very “harsh” restrictions
10:00 non of them are once per turn except new Undine, u have all old one lvl 1 to 4 that search lvl 1 to 4 on normal summon , its like windup loop all over again
28:22 omg , that's why I m watching this , I never tought of Lance!!!
13:23 , in genex that 1 card , can be either 1 of 15 different mosters u can draw , literally does not matter with one , prefer u not starting with Undine but ending loop with it
Yo the vanquish soul mirror bout to go braaaazzzy
With the link 1 you don,t always need to impern it either you can ash or impern the genex that was normal that adds instead as well.
it completely dies to droll. it's fine.
tbf, d-link does similar, if not even more insane boards, on 1 starter normal sum + ANY special sum
Wait... R undine doesn't have an hopt.
Theoretically, you could undine, dump this, make the link, add back and resummon undine, add and special contoller, dump another copy, make a synchro, then activate the two cards in sequence to add 4 cards back.
I mean, it's not good, im just surprised it's not an hopt.
No you can’t, for the rest of the turn your gy gets banished
@@Ruggi21 You set up your grave first, before you activate it. You already have 4 genex, 2 of which are r undine in grave before activating the first one.
@@DrDrao thats kind ot difficult and maybe not even worth it, but we’ll see ig
@@Ruggi21 It's not difficult, it's a 1 card combo. It's probably not worth it though.
@@DrDrao I mean not difficult to pull off, but to capitalise off it
Still haven't watched the full video but when I heated undine I had to ask.
Is their any way that Crystron is able to do something with the support? Doesn't have to be much, just has to be more than what they do now.
Doubt it would be something with some kind of sense. You can technically go Undine dump 2 Crystron monsters and have a board of Link 1, Undine and Controller. So it all depends on the Crystrons you send for the rest of the board, but it technically can work expecially if you-re already running Undine in your deck
ah yes finally! the elementsabers synchro we have all been waiting for
As a cydrachad, I welcome tier 0 machine decks
20:59 if u got lvl 7 synchro on board u could go Trish banish 3 after he started combos already so u get maximum out of the effect
the synchro can come in handy against combo decks that have different attribute monsters
I could easily see a genex deck running a super heavy samurai engine to facilitate a Baronne before ever going into genex plays
Never thought I'd see powerful genex. Love to see it.
11:17 , running 3 Undine, 2 controller and 1 new Undine gets you lvl 2 climb material + old trishula or Arms of Genex return Zeron in any deck , not bad for 6 main deck card spots 😂
I want to share an interesting card that's a "floodgate" for normal summons: future visions
It's basically going to be do you have the handtrap, the game. The deck won't be able to play through an established board without hard board breakers going second, and it will always just lose to an ash blossom or infib, or pretty much any handtrap you can name. For that reason it can never be "great". It will always struggle to top because of how much it needs the link to function. However, if your opponent doesn't open a handtrap? Worlds your oyster. It'll be a great locals deck that won't make a lick of difference in the regionals up scene.
People REALLY do forget most modern archetypes are locking themselves to 1 or 2 attributes, and you need to have those in the grave in the first place.
Swoso can make the lvl10 snychro with a single taia: make baxia, send the dark yanz zing tuner, use baxia 2nd effect to revive the tuner and bam.
Fun fact the first card can banish hand traps or GY too. Banish an ash in grave, negate a salad card. Banish an effect veiler, negate nibiru. It doesn’t say WHERE the cards the monster being negated has to be, and the cards banished didn’t have to be summoned.
Now spyral and drytron need these link 1's 😂
Or just free Master Plan.
@@autobotstarscream765 nah spyral needs more than just masterplan to become competitive
16:05 use on end of 2nd or 3rd loop
josh keeps forgetting that maxx "c" is legal in OCG
ash is fire, maxx c is earth that means most of the time it has 3 attribute available
and you're forgetting that most decks don't run more than 1-2 attributes. Maybe 3. So even if you have all 6, even 7 attributes on the GY, on average it's probably closer to 2 monster negates, which wow sounds good. But most decks can run appolousa.
Theres also veiler ane droll.
@@harukonoe4248apollo takes a lot more resources to make though and genex can recurr the stuff they used to make the boss monster.
Also, gene also has easy access to dark and water with some access to fire, which are all extremely common.
Another example for the syncro is the charmers how only dharc sees play.
The Genex Synchro would be busted against (and in, if they weren't Cyberse locked) Ignisters as well as Vanquish Soul.
Would just need to find a decent dark tuner but alas. Cyberse locked.
Given how normal summon heavy Genex is, and how brittle it will be to handtraps like Ash, Veiler, or Imperm, i wonder if running something like Chain Summoning would be viable here as a backup extender. Droll still shuts em down though lol
Josh's favorite link-1 is here
This link 1 is extremely broken, it allows for potentially infinite summons using Genex who can search other Genex...But it took a Veiler in the face and now it's useless...
They have a lot of searchers
You should definitely play this with adventure engine KAPPA 😂😂
This is quite hilarious for Genex
Return Zero is just Appolousa-at-Home lol
setting the grave with the right attributes is gonna be EZ for Arms of Genex, problem is the accesscode kind of restriction, that is why the endboard is Dis Pater, Baronne, Adamancipator Dragite, and Arms of Genex (yes, Baronne and Arms of Genex together in 1 board) and it's EZ to make all of them as long as the link 1 stays active
That link 1 is custom card, hell bouncing your own Genex with Birdman activates the link 1 normal summon, if anything : Birdman limited LOL
and limit power planner.
They really gave Genex Extra Deck Ultimate Offering and the deck is still bad.
Yeah, every hand trap under the sun that is worth its salt just kills this deck
They got the Ursarctic and Junk treatment
The Link-1 wouldn't matter one bit if there weren't incredibly broken generic synchros to go into. I wish the strong generic stuff would get banned outright, so that in-archetype bosses would see play.
My brother in Christ which Genex Synchros are you desperately wishing to see??
The new Genex link is fine, it's like extra deck Floowandereeze
Edit: And only for synchros
Genex being meta or at least a decent rogue option would be fucking hilarious lmao
Istg if we can get even one person to react the way Josh did to the combo, I don't care how casual or competitive this deck will be, because it'll be a riot to play it out.
Assemble !
Genex fish synchro?
If konami was going to make some attribute related support they should have left out the genex support , and put out the final plunder patrolls indtead.
Ah yes, the Unreal Engine Undine
goddamnit now all i can think of is havig holactie in your deck just to use her as negate fodder
Egyptian God Genex let's goooooooo!
I’m happy to try this in crystron obviously for fun
So synchro is Magikey support?
I've said it elsewhere I'll say it here: For everyone in the comments saying "hurr durr just loses to 1 HT"
Theoretically yes, but some of us arent bothering with bad cards that dont start the combo like Undine/Controller/R-Undine. Thus, I have way more maindeck slots I can devote to anti-disruption or cards that extend through disruption. Chain Summoning, for instance, has unironically been testing well. Even if the Link is negated, it allows me to get a powerful Synchro on board. The Undine cards don't do anything or allow any stronger end boards than what you can accomplish with JUST the actual searchers. They are win moar in a deck/strategy that needs it the least.
In my build, I have access to *25* slots to solve the deck's chokepoint problem. So yeah, maybe right now there isn't a clear cut solution, but the thing about the deck having really only 1 big flaw is that if you solve that if you DO solve it, it becomes a contender.
25? So 3 Crossout Desi + every hand trap. 😎
Konami and their Broken Link 1 Monsters...
Can't we get any more Link 1 Monsters like Kaiser Chales. In my opinion, Kaiser Charles was the fairest Link 1 monster we got.
But I'm happy for Genex that they're finally becoming playable, but I still have a bit of an aftertaste.
If we ever got stuff like Great Chuck for Main Deck monsters, Link into the VRAINS! would have a purpose.
The attributes that return zero are least likely to negate are wind, fire, and light.
I think that fire can be used on ash, light is also a very played atribute on dark decks and also purrely, wind will probably negate floo.
this deck is going to need Forbidden lance, sauravis the ancient ascended , crossout designator and its targets. 20 cards of the deck to let the link 1 resolve
This is gonna be crimson dragon into calamity with Like 3 negates at least crazy