@@D20Pub It's a new system introduced in the 2024 DMG, akin to Matt Colville's "Strongholds and Followers" book. In short, it acts as a stronghold/home base that the players can develop over time and use to earn passive income, craft items, train skills and so on. It also feels like it would thrive in a game with a stretched-out timeline like you've described in this video, as "bastion turns" occur once every 7 game days (or longer at the DM's discretion), and crafting items in the new 2024 rules can take a considerable amount of time as well.
The Level Up is the show of your progress from the adventures and exploration culminating into the experience gained to have those new abilities, powers, and spells. If you incorporate that as part of the adventuring, it's more fun.
@@sketchasaurrex4087 We do that as well. My players do a good job of talking about the next level's abilities, like they are researching and thinking and training. Then they spend downtime training and doing more fun stuff
@rcschmidt668 I hate giving this answer, but it's up to you and your game. 😬 I haven't been using a fixed calculation. I have just gone with what makes sense based on their current situation. For higher levels it will be harder and harder to find teachers, and many of them won't want money. Which means the favors they ask for are perfect hooks for adventures 😍
@rcschmidt668 For sure. My guys are all over the map. Some of them paid for memberships to the Citadel of Might for training. Some have kind of their own study (divine casters). And one spends a ton of money and time on books. They also have businesses that cost money, so time means costs.
My group and I decided at the start of our 5e Ptolus campaign 3 years ago that they needed training to level up. But I settled on a week on average. I find that our in game time still flies by. If we play another campaign I think I'll try to be a bit more abstract, like when you finish an "adventure", we flash forward a month or more before the next adventure. Then each player spends a few minutes narrating what they've done with this time. That approach would feel weird to me in Ptolus though, as we don't have strict starts and ends to adventures, they're just always exploring the city.
I hear you. I just wanted to stretch out our timeline to make things feel more real. I also wanted to play into things like the seasons changing and other holidays and events. Going from level 5 to 14 in 4 months of game time allowed for NONE of that :D
My homebrew for leveling characters requires 1D6 days per level+ plus 1D6 days per their character tier to train. The only cost they incure is cost of living (food and board plus entertainment (per life style chart).
That's a cool system! I forgot to make that point in the video. Sapping adventurer's money is HARD when they have no downtime. But if they have to think about paying for stuff for a month, or a few months, at a time, then the cost of living comes into play.
I was thinking about this but more from an Entrepreneurial aspect. Like the bard writes a song and through banking Copyright or something magical like that if another bard hears it and sings it the Bard gets however much gold those bards make and maybe a percentage of money made, something miniscule like a couple copper per gold piece made. expanding that idea to other classes too.
When you need to slow down the pace and have players who love to deepen their characters, DT Training is great. It's costly which is why folks seek out wealth. It may require key NPCs which can engage players too. BTW, love the reference to Matt Colville's book. You should cross link to him and maybe link to the book for folks to find it online too.
Thanks for this useful video! The new Bastion system will work awesomly with this :)
Is that a DND supplement or a completely separate RPG rule system?
@@D20Pub It's a new system introduced in the 2024 DMG, akin to Matt Colville's "Strongholds and Followers" book. In short, it acts as a stronghold/home base that the players can develop over time and use to earn passive income, craft items, train skills and so on. It also feels like it would thrive in a game with a stretched-out timeline like you've described in this video, as "bastion turns" occur once every 7 game days (or longer at the DM's discretion), and crafting items in the new 2024 rules can take a considerable amount of time as well.
@mattbriddell9246 oh cool! I LOVE strongholds and followers 😍
The Level Up is the show of your progress from the adventures and exploration culminating into the experience gained to have those new abilities, powers, and spells. If you incorporate that as part of the adventuring, it's more fun.
@@sketchasaurrex4087 We do that as well. My players do a good job of talking about the next level's abilities, like they are researching and thinking and training. Then they spend downtime training and doing more fun stuff
I like the idea, but what kind of price and cost should we use, and how does it scale at higher levels?
@rcschmidt668 I hate giving this answer, but it's up to you and your game. 😬 I haven't been using a fixed calculation. I have just gone with what makes sense based on their current situation. For higher levels it will be harder and harder to find teachers, and many of them won't want money. Which means the favors they ask for are perfect hooks for adventures 😍
@ Well, thanks for the response. Looks like we need some thought and a talk at our table.
@rcschmidt668 For sure. My guys are all over the map. Some of them paid for memberships to the Citadel of Might for training. Some have kind of their own study (divine casters). And one spends a ton of money and time on books. They also have businesses that cost money, so time means costs.
My group and I decided at the start of our 5e Ptolus campaign 3 years ago that they needed training to level up. But I settled on a week on average. I find that our in game time still flies by. If we play another campaign I think I'll try to be a bit more abstract, like when you finish an "adventure", we flash forward a month or more before the next adventure. Then each player spends a few minutes narrating what they've done with this time.
That approach would feel weird to me in Ptolus though, as we don't have strict starts and ends to adventures, they're just always exploring the city.
I hear you. I just wanted to stretch out our timeline to make things feel more real. I also wanted to play into things like the seasons changing and other holidays and events. Going from level 5 to 14 in 4 months of game time allowed for NONE of that :D
My homebrew for leveling characters requires 1D6 days per level+ plus 1D6 days per their character tier to train. The only cost they incure is cost of living (food and board plus entertainment (per life style chart).
That's a cool system! I forgot to make that point in the video. Sapping adventurer's money is HARD when they have no downtime. But if they have to think about paying for stuff for a month, or a few months, at a time, then the cost of living comes into play.
Absolutely great and functional advise! Thank you!
It's all about making that character progression feel earned. Do you think you'll use this method? Or do you already?
I was thinking about this but more from an Entrepreneurial aspect. Like the bard writes a song and through banking Copyright or something magical like that if another bard hears it and sings it the Bard gets however much gold those bards make and maybe a percentage of money made, something miniscule like a couple copper per gold piece made. expanding that idea to other classes too.
@@mileslugo6430 Haha! That's an epic idea 😅 Magical copyright monitoring 😁 The money just shows up in Hammersong Vaults or something
When you need to slow down the pace and have players who love to deepen their characters, DT Training is great. It's costly which is why folks seek out wealth. It may require key NPCs which can engage players too. BTW, love the reference to Matt Colville's book. You should cross link to him and maybe link to the book for folks to find it online too.
@@sur3fir3 I'll do that for sure. I love all his books and videos 😁
Sounds good. My main concern is how much money it should cost.
@@thunderflare59 I guess that's relative based on your campaign. If you're a big giver, probably more and vice versa.