@@catbert7the AI has seriously improved. I’m trying to beat this same challenge in athe king of the hill scenario just on hard except I have 3 chokes - the AI finds the littlest holes in your walls and pours through them…
There were a few moments early on where it looked like the AI were gonna bulldoze you. You did well to hold the line. Was pretty funny when they tried to nuke your titans and missed, twice. GG!
how you get to tier 2.. i not see any option of building advanced factories for better units like t2 engineer.. or t3 engineer... hm.. all i get to build is tier 1 stuff
Hopefully you’ve figured it out now (and idk what the game looked like 8 months ago), but your T1 engineers from a particular unit type (bots, vehicles, air, etc) can build the corresponding unit’s T2 factory. Same for T2 engineers and building T3 factories.
Nicely done! I noticed you have all your bots building at high priority. Do you find it important to micro build priority between builders to help focus efforts where needed?
I constantly hit them with Ragnarok so I knew they would eventually weaken. Also I played this many times so kinda know that I have enough troops to end the game
Been playing vs AI with my friends but Ive been using legion. Trying to come up with a good start but their units seem a little weaker than armada lol. But your video inspires us!
Late addition to the conversation but my biggest gripe with legion is that the commander, after upgrading a few times, can’t cloak and doesn’t have dgun. And he isn’t strong against the biiiiig T3 units so that means you’ve lost your best-last line of defense against T3 incursions
I think the commander is extremely strong and its weakness to tier3 is a fine trade off for all its power vs almost everything else. He works really well in the front line supporting units with dual railguns, longer range napalm and can build gatling tanks and towers. Its insane how it can lock down an area with the right combo of units.
@@anthonylarkins6599 Hmmmmmm fair enough! I’ve really only tested legion a couple times so I’m speaking from much inexperience. I’ll have to try it out more
Is this really on hard mode and you have no resource bonus at all? I thought even 1v4 hard mode in bar is almost impossible for even the best players in bar.
i dont understand because i do basically the same thing he does and they run in with the huge piles of Stouts/Brutes and theres no way that 1 or 2 or even 4 fatboys stop them. they dont just keep turning around and running off like in this guys video lol. and that was against 3 of them not 4
I think if you deal certain amount of damage without them finding your units, they would retreat. If they start shooting your units they would most likely commit their units to death, so jammer and visual/radar are really important. Also I haven't played recently so it could also be an AI update. I'll try again this tactic once i find time to play
@@rmygames well technically I was playing a scenario but it was the one on this same map vs 3 AI and I just couldn't seem to get enough stuff built fast enough like you did.
Is this Barbarian AI? Looks weak just saying. There could be some programming for T1 bots to run away from T2 Fatboys. I see several charges with overwhelming force and once the AI sees a Fatboy, it runs off.
@@rmygames Well When it's 7 vs 1 shouldn't the AI be able to cooperate with the other AI? launching massive attacks coordinated or simply throwing units to wear down your economy.. after all, it's you alone and you can't attack him without the risk of wasting resources in just killing one while the others are full attack :/ That's the one from the AI maybe it would be a little impossible if but at the end of the day it's just playing defensive and having enough power to scare the AI into retreating there were times when the AI should not have retired after all (You couldn't counterattack if they lost all their units lol) in the end you just get artillery and blow up their defenses and their commanders and charge forward without any risk :/ maybe it's too much to ask for an Ai well I don't have much idea about AI and what it takes or costs to program a Good AI So I do not know but it was noted that from time to time it would simply send a mass of enemies somewhere or blow up some other radar or structures in the defensive line, while if they had a lot of explosive power they withdrew, losing even more units, it was not simply better to send them to commit suicide and screw the economy to the rival? instead of losing them uselessly. :/ In short, the AI took over the entire map but it was very timid.. I don't know bruh Personally I like to play against AI because I like to play a bit defensive and get pressured with waves upon waves of enemies and try to hold the defensive line as best I can. But if the enemy (AI) is as timid as here, well then... Personally I would have liked the Ai to be more Aggressive but anyway Would it have been impossible to win otherwise? sadge
@@botmistick7788 It isn't exactly timid despite how RMY makes it look. It looks like the Hard AI is very similar to TA's AI; TA's AI does economic calculations based on resource costs and damage dealt, so if it loses too much too fast it panics and pulls back; the AI was designed to be fun to play against by the typical player not to be brutally hard and absolutely efficient. It has some flaws in how it calculates relative utility of actions particularly the whole "we win if that one player dies even if we lose all but one of our team members" thing. RMY is adept at intimidating the AI by dealing enough damage quick enough to make it consider it not worth pushing; the AI favors not losing resources and gaining resources over pushing. There were a lot of efforts to try and mod the AI, but in the original TA game, it was severely limited by the AI being hardcoded into the game engine. That limitation is a big part of why the Spring engine was created leading to the TA clones like BAR here. Hopefully, the AI is more modular, so we'll see people working on AI that is a better approximation of the difficulty of playing against hyperaggressive human players.
@@KAClown I understand your point but my point is is If you know how to roll back the AI then where's the challenge in this? in the end the only challenge is simply to keep the 7 AI at bay otherwise it's a matter of time to win :/ If in the end the Ai, due to the massive amount of damage or the pressure that you put on it, results in the withdrawal to end up killing all its units senseless as a band that launches with suicidal courage but withdraws the moment they hit it very strong only to end up annihilated in the same way dealing 0 damage :/ where is the challenge supposed to be there? 1 vs 7 is more similar to 1 human, you see 7 ordite launchers that if you hit him very hard, he will retire, wasting resources uselessly in the offense to end up retiring and ending up losing them senselessly. I don't understand much about Ai or motors or limitations etc. I'm dumb at that haha :( but I don't understand the difficulty of this yes at the end when the Ai launches an attack you can put pressure on it with 3 powerful units resulting in the Ai withdrawing its units because it's not worth the offensive with losses :/ when it's 7 vs 1 not 7 vs 1 where is the loss here? yes at the end you have 7 AI that can spam endless attacks controlling the whole map :/ well i want brutal AI haha that would be a real challenge xD not for typical players :D
@@T0tenkampf I would love to make content but I’m poor and the last time I updated something was idk like 5 years ago, but yeah judge me all you want, still doesn’t change the fact that the video was boring. And if you’re going to make remarks in something, make sure you have experience in it in the first place
My jaw hit the floor, you're an absolutely amazing player
I'm not saying this to be mean but all he did was turtle in the corner while the AI stared at him the whole game ;p Nothing really notable to be seen.
@@catbert7the AI has seriously improved. I’m trying to beat this same challenge in athe king of the hill scenario just on hard except I have 3 chokes - the AI finds the littlest holes in your walls and pours through them…
There were a few moments early on where it looked like the AI were gonna bulldoze you. You did well to hold the line.
Was pretty funny when they tried to nuke your titans and missed, twice.
GG!
Kinda of a sonic-like ending. Rly enjoyable, thanks!
It's all about composition :), AoE and burst damage worked well for defences.
52:00 minutes in and that sea of grunts xD I'm dying
When you realise the AI could have ended that at any moment. You survived only by their good graces. :D
would have lost if AI didnt randomly turn around at 17:57
What a great game! Awesome player
I am surprised how smart the AI is...targeting radar and ECM first, riding the boundary lines for flanks, etc
It does seem a bit over cautious though.
It pulls back a push even when it has a no reason to.
Are you serious? It had massively overwhelming numbers and just sat there staring at him the whole game... Smart it is not.
@@owensthilaire8189 "It pulls back a push even when it has a no reason to." Even the AI is beyond all reason :=)
@@Puschit1 Just wait till they add a slider for aggression on unit pushes :)
Ahh. I live for the final push.
Fond memories of SC FA.
SC FA
Will live forever
even now i have it installed lol
sometimes they spend hours in a game and I don't get bored lol xD
Very impressive, cool video RMY, keep it up.
Thank you very much!
Do you have one of these with commentary on why you do what you do
how you get to tier 2.. i not see any option of building advanced factories for better units like t2 engineer.. or t3 engineer... hm.. all i get to build is tier 1 stuff
Hopefully you’ve figured it out now (and idk what the game looked like 8 months ago), but your T1 engineers from a particular unit type (bots, vehicles, air, etc) can build the corresponding unit’s T2 factory. Same for T2 engineers and building T3 factories.
I think it's fair to say the AI had more than enough to overwhelm you at the 14 minute mark but the AI isn't aggressive enough to push in.
looking at the wreckages around ur base with so many laz lazing around is frustrating when you are short on metal..
I guess now BAR 1vs7 records on YT too like many another RTS games.
I cannot beat even one barbarian medium mode A.I!
The same
Soo... the AI not so great in BAR I guess ;p Sat there staring with massively overwhelming force the whole game long. Just a BIT timid xD
You should try it. Map: Comet Catcher, 7 Hard AI, and a larger starting area (00:00:10)
Use Barbarian AI mode.
Nicely done!
I noticed you have all your bots building at high priority. Do you find it important to micro build priority between builders to help focus efforts where needed?
Did you know the AI commanders on the NE side were down so that you could sweep east like you did?
I constantly hit them with Ragnarok so I knew they would eventually weaken. Also I played this many times so kinda know that I have enough troops to end the game
Been playing vs AI with my friends but Ive been using legion. Trying to come up with a good start but their units seem a little weaker than armada lol. But your video inspires us!
I only played legion a few times, but ill try to make a video.
Late addition to the conversation but my biggest gripe with legion is that the commander, after upgrading a few times, can’t cloak and doesn’t have dgun. And he isn’t strong against the biiiiig T3 units so that means you’ve lost your best-last line of defense against T3 incursions
I think the commander is extremely strong and its weakness to tier3 is a fine trade off for all its power vs almost everything else. He works really well in the front line supporting units with dual railguns, longer range napalm and can build gatling tanks and towers. Its insane how it can lock down an area with the right combo of units.
@@anthonylarkins6599 Hmmmmmm fair enough! I’ve really only tested legion a couple times so I’m speaking from much inexperience. I’ll have to try it out more
The way the AI perfectly hit radar/jammer without prior scout, often as soon as you put it up is fucking bullshit.
Why no advanced radar?
I forgot lol
@@rmygames Ha! Yeah you had a lot of distractions there! Well played.
MMMM turtle gameplay :P
Is this really on hard mode and you have no resource bonus at all? I thought even 1v4 hard mode in bar is almost impossible for even the best players in bar.
This tactic only works against AI... There are tons of better players in BAR.
@@rmygames starting in the center doesnt work? You should try it
@@myspace_tom2135 At the corner of the map, I only need to defend against 2 areas, at the center the defense would be scattered to at least 5 areas.
Impressive!! What about using scavengers units (up to T4) next time?
I'll try to make a video using legion and t4 units. (against less number of AI)
@@rmygames yh could be fun to see new units/strategies
i dont understand because i do basically the same thing he does and they run in with the huge piles of Stouts/Brutes and theres no way that 1 or 2 or even 4 fatboys stop them. they dont just keep turning around and running off like in this guys video lol. and that was against 3 of them not 4
I think if you deal certain amount of damage without them finding your units, they would retreat. If they start shooting your units they would most likely commit their units to death, so jammer and visual/radar are really important. Also I haven't played recently so it could also be an AI update. I'll try again this tactic once i find time to play
@@rmygames well technically I was playing a scenario but it was the one on this same map vs 3 AI and I just couldn't seem to get enough stuff built fast enough like you did.
@@IBullZeyeI the scenario ai seems way more difficult to me than skirmish mode
i laugh very hard when i see your artillery destroy your own laser at 10:03.
is that a bug ?
its a feature actually...
Is this Barbarian AI? Looks weak just saying. There could be some programming for T1 bots to run away from T2 Fatboys. I see several charges with overwhelming force and once the AI sees a Fatboy, it runs off.
wow, the AI sucks in this game :/
need work sadly
Doesnt look like hard Ai at all
Why? I'm sure a lot of people can identify behavior between different AI's
@@rmygames Well
When it's 7 vs 1 shouldn't the AI be able to cooperate with the other AI?
launching massive attacks
coordinated or simply throwing units to wear down your economy.. after all, it's you alone and you can't attack him without the risk of wasting resources in just killing one while the others are full attack :/
That's the one from the AI
maybe it would be a little impossible if
but at the end of the day it's just playing defensive and having enough power to scare the AI into retreating
there were times when the AI should not have retired
after all
(You couldn't counterattack if they lost all their units lol)
in the end you just get artillery and blow up their defenses and their commanders and charge forward without any risk :/
maybe it's too much to ask for an Ai
well I don't have much idea about AI and what it takes or costs to program a Good AI
So I do not know
but it was noted that from time to time it would simply send a mass of enemies somewhere or blow up some other radar or structures in the defensive line, while if they had a lot of explosive power they withdrew, losing even more units, it was not simply better to send them to commit suicide and screw the economy to the rival? instead of losing them uselessly. :/
In short, the AI took over the entire map but it was very timid..
I don't know bruh
Personally I like to play against AI because I like to play a bit defensive and get pressured with waves upon waves of enemies and try to hold the defensive line as best I can.
But if the enemy (AI) is as timid as here, well then...
Personally I would have liked the Ai to be more Aggressive
but anyway
Would it have been impossible to win otherwise?
sadge
@@botmistick7788 It isn't exactly timid despite how RMY makes it look. It looks like the Hard AI is very similar to TA's AI; TA's AI does economic calculations based on resource costs and damage dealt, so if it loses too much too fast it panics and pulls back; the AI was designed to be fun to play against by the typical player not to be brutally hard and absolutely efficient. It has some flaws in how it calculates relative utility of actions particularly the whole "we win if that one player dies even if we lose all but one of our team members" thing. RMY is adept at intimidating the AI by dealing enough damage quick enough to make it consider it not worth pushing; the AI favors not losing resources and gaining resources over pushing.
There were a lot of efforts to try and mod the AI, but in the original TA game, it was severely limited by the AI being hardcoded into the game engine. That limitation is a big part of why the Spring engine was created leading to the TA clones like BAR here. Hopefully, the AI is more modular, so we'll see people working on AI that is a better approximation of the difficulty of playing against hyperaggressive human players.
@@KAClown I understand your point
but my point is
is
If you know how to roll back the AI then where's the challenge in this?
in the end the only challenge is simply to keep the 7 AI at bay otherwise it's a matter of time to win :/
If in the end the Ai, due to the massive amount of damage or the pressure that you put on it, results in the withdrawal to end up killing all its units senseless as a band that launches with suicidal courage but withdraws the moment they hit it very strong only to end up annihilated in the same way dealing 0 damage :/
where is the challenge supposed to be there?
1 vs 7 is more similar to 1 human, you see 7 ordite launchers that if you hit him very hard, he will retire, wasting resources uselessly in the offense to end up retiring and ending up losing them senselessly.
I don't understand much about Ai or motors or limitations etc.
I'm dumb at that haha :(
but I don't understand the difficulty of this
yes at the end
when the Ai launches an attack you can put pressure on it with 3 powerful units resulting in the Ai withdrawing its units because it's not worth the offensive with losses :/
when it's 7 vs 1 not 7 vs 1
where is the loss here? yes at the end
you have 7 AI that can spam endless attacks controlling the whole map :/
well i want brutal AI haha
that would be a real challenge xD
not for typical players :D
this is the most boring game of bar i have ever seen
ok...
its always the guys who don't create anything worth watching themselves that make remarks like this.
@@T0tenkampf I would love to make content but I’m poor and the last time I updated something was idk like 5 years ago, but yeah judge me all you want, still doesn’t change the fact that the video was boring. And if you’re going to make remarks in something, make sure you have experience in it in the first place
you have videos with "no views".....
@@SilentStrum and you have no videos. so respectfully stfu