Suggestion: Add C section, with these entities. C section is after V-399. C section looks like the A section but the walls are in a blueish color, and the blue locker is replaced with a yellow locker. C-10: It looks like a yellow A-10, but it rushes to the door and each time it spawns, the speed is randomized. C-27: The appearance is a cyclops variant of A-60, but it has aimscript and rebounds 2 times. C-50: It looks like a green E-22, but it’s just V-50 with the ability to rebound. C-78: It looks like a blue A-60, it’s just A-60 but slower, and he glows random hiding spots from any rooms, but when it reaches the current door, it spawns TC-78 which checks the glowing tables, and DLC-78, which checks the glowing dark lockers. C-100: It looks like a purple A-60, but it rebounds 3 times, but each time it reaches the current room, it checks all dark lockers from the room it’s in. C-120: It’s just a blue A-120, but it acts like A-300 after choosing a C section entity. C-150: Red A-150, it has the ability to check tables and lockers. C-183: Green A-183, the same mechanics as A-183, but if it’s enraged, it has the ability to aimscript even if it’s not enraged anymore. C-200: Red A-200, but it starts slower than A-10, it gets 50% faster each second. C-225: Blue C-183, but it checks all dark lockers if it’s in the current room. C-250: Blue A-200, but it still detects players hiding in tables, the rest of the mechanics are the same as the ones from C-200. C-267: G-88 from RLD, but the faces have 3 eyes and they frown (like A-70 from X’s Rooms), also each minion rebounds 3-7 times. C-275: He is just C-27 with the ability to instakill players that are hiding, but if it encounters someone unhiding, then it doesn’t attack it (kind of like X-200 from X’s Rooms and from IR) C-300: He’s just A-350, but with the ability to rebound. C-350: A-350, but it shoots 8 orbs and it can also aimscript. XC/CX variants: XC-10: C-10 but faster and looks like a red X-10. XC-27: C-27, but he is faster and he rebounds 5 times instead of 2 times. XC-50: C-50, but his teleport delay is faster. XC-78: He’s just C-78, but with the ability to spawn BLC-78 which checks blue lockers that glow. Also XC-78 makes random blue lockers glow. XC-200: C-200, but X-200’s aimscript. Yeah. Nope. This is it.
Idea: custom lobby creator. If you are getting bored of the entities rapidly killing you, and random entities spawning at the spawn while you are still at the spawn (hope it’s not too confusing for you) server owners can set server controllers! It can make entities spawn Yes/no and spawn entities whenever you like! They have a cooldown, though, so no trolling. You can also set what the next rooms are going to be! You can also kick hackers from your game! Out of ideas, please add this!
Idea: Fear Fear would make the game like this; every time you encounter an entity that can kill you instantly (ie; A-15, A-183, etc), your fear goes up. You can remove fear by either: 1, getting a paper bag from a crate (to help you breath), 2, buying a new item called the "Soothing music player,". adding on to this the Soothing music player (SMP) would be an item you could buy at X-10's thing that idk what it is, it costs 50 interminable coins, the SMP would have a 1/100 chance of breaking when you use it. i chose to make this mechanic so there would be a bit more of a challenge.
Idea : Add Screen shake for specific entities like runner types or Rebounders to make a easier to indicate entities. (I'm only asking this cuz my speaker doesn't work at the moment)
add a ß section which looks like an abandoned parking lot and has entities which have designs that look pretty scary btw i have 1 entity for this section he is called ß-1 hes an E-1 variant which will chase you and damage you but you can do the rest of the entities
Idea: A-200 will chase (and end if they hide) the player(s) holding a gummy flashlight, or, A-200 will simply have increased speed to any player not hiding with a gummy flashlight.
Idea: New Room The new room is going to be a stained/ruined room. With broken tables, rusted lockers, withered plants, destroyed furniture and dents in the walls. Hopefully this gets added
Idea: There should be a chance that once you open a room, it will include a bed. Sleeping on the bed will make the game less dark and all entities are paused or despawned. [ONLY OCCURES IF YOU ARE THE ONLY PERSON IN THE SERVER, SO MAKE A VIP SERVER TO GET THAT BED]
Here is 3 Dumb but somehow game-useful ideas: 1. Failsafe entity (if game glitches) (ignore if there is a failsafe) 2. New modes. (Like April fools of doors, make a retro mode and super hard mode and super easy mode.) 3. Update the store to release on april 1, 2025 (remember the GTA 6 trailer?)
The 3rd one is pretty aged like milk, the next update will be about the shop X_X The 1st one well, i might have to think abt it later it might be too hard or smth For the 2nd one well, dunno.
A Section update idea: when you reach a-50 and above theres a 25 percent chance a Gummy Flashlight Sandwich will spawn Now this sandwich will only be safe to hold when A-200 comes and when A-200 comes he eats the sandwich. Same effect of the gummy flashlight but greener and apparently its a overdose.
Modifiers. That’s right, modifiers, like Doors. Like I have an example. 1. oh jesus christ What this modifier does: This modifier makes it harder, the rooms will get extremely dark, and entities will spawn very randomly. Even though it’s not the door you encounter that entity, the entities do get a speed boost, around 35%. It will be very foggy, and walk speed is GREATLY reduced. Gummy Flashlights will be useless as it’s broken. - Max HP: 25%. - Reward: Something that can defend yourself
Idea: O Room. it's like the E room from the 2024 April fools event but the shape of the room is an O and it's like the E room with the Textures. Bonus Idea: A-14, A-15 but Poorly and Horribly Drawn. Has the Same mechanic as A-15.
@@itleTheGoof He means a room that is shaped like a letter O (basically a circle) like the E shaped room from the minable room event (April fools 2024)
Make whenever A-200 sees A-150, A-150 will take a vacuum and A-200 will take an eraser, A-200 will wipe A-150 out but in the same time, A-150 will vaccum A-200 and then they just dissappear.
just make the cursed variants of entites spawn more. it honestly just feels like i'm playing interminable rooms instead of a weird day in interminable rooms.
@@itleTheGoof then what exactly what was this game made for then?? i dunno how to word it but if it would make it less than interminable rooms, why even put the cursed variants in anyway? gah dam
Idea: make A-200 meets nibbleton from rld and a-200 says:“It’s too cute!” and a-200 pets nibbleton and nibbleton screams and a-200 gets scared and hides in a locker when nibbleton drops his super awesome flashlight and a-200 thought it was a rare rainbow gummy flashlight and eats it and a-200 says: “it’s so delicious!” And then a-200’s stomach starts to growl and a-200 says: “what was that gummy flashlight I ate?” And then a-200 farts but his fart cloud was rainbow color and a-200 smells that fart and it smelled like cotton candy and then a-200 farts out a more gassier and longer and bigger rainbow fart and a-200 try’s to hold it but it was too strong and a-200 knew that he had to rip out a more gassier and longer and bigger rainbow fart a-200 blushes and feeAnd then A-200's stomach starts to growl, and A-200 says, "What was that gummy flashlight I ate?" And then A-200 farts, but his fart cloud was rainbow-colored, and A-200 smells that fart, and it smelled like cotton candy. Then A-200 farts out a more gassy, longer, and bigger rainbow fart, and A-200 tries to hold it, but it was too strong. A-200 knew that he had to rip out a more gassy, longer, and bigger rainbow fart. A-200 blushes and feels embarrassed, knowing what he has done. A-200 hears A-10 and X-10 coming his way. A-200 hides in a locker, and when A-10 and X-10 arrive, they smell A-200's rainbow farts and think that someone has cotton candy. They both go look for it, and A-200 sighs, leaves the locker, and goes away.
idea: modifiers that make the game alot harder/easier (ex of easier mod: batteries spawn more often ex of harder mod: lesser batteries spawn) ik this is based off of doors mods but still
If the game is easier how am i supposed to make something not awarded, like how hard mode gives you some interminable coins what what about easier mode
mod ideas (if your stupid brain can't think of any) if the shop you're planning on has currency, then thats the mod rewards 1. Rotten Gummy: Your gummy flashlight dies faster 2. Late For Work: A-10 literally spawns almost every door (reward x0.8) 3. Possessed (2+ players only): One player is possessed, players have to run away from them afap, while also avoiding entities 4. WHY.: Noah spawns in almost every room, though he lasts shorter (reward x0) 5. Unpaid Electric Bill: It gets dark fast, and from A-50 onwards it's pitch black (reward x1.1) 6. Overworked: Your stamina is low (reward x1.1) 7. Verge Of Death: You start your run at *1 HP* (reward x1.2) 8. error.mp3: Entities may take a long time to reach you due to how laggy they are (reward x0.7) 9. X-travaganza: X variants replace their normal counterparts 10. Insanity: Allows you to select 3 mods to use
Idea:a-200 go to wrong door and a-200 say :bruh is wrong pick. And door is disabled but a-200 see skibid toilet A-200 run but a-200 eat gold gummy and a-200 get bigger And stronger and a-200 punch skibid toilet and upgraded gman Toilet 4.0 shoot lasers and a-200 get mad and a-200 take hammer ban and a-200 punch with hammer ban and upgraded gman Toilet 4.0 get ban and disable and a-200 go to telephoto And a-200 just go to on month 1978 ussr and 1 guy kill a-200
Idea: Add new XXX variants for A-15, A-35 and A-60 XXX-15: Like A-15 but faster than XX-15 XXX-35 is aleardy in ir but here he will different XXX-35: like A-35 but rebounds 3 times XXX-60: like A-60 but when it despawn he will go to heaven
Idea: V-337 A-332+V-5=V-337 V-337 will spawn in the current room and similar to CHA-1 V-337 will do a... SUPER CHARGE AT THE PLAYER Doing... 50 DAMEGE Super Rare Though...
Suggestion: Add C section, with these entities.
C section is after V-399.
C section looks like the A section but the walls are in a blueish color, and the blue locker is replaced with a yellow locker.
C-10: It looks like a yellow A-10, but it rushes to the door and each time it spawns, the speed is randomized.
C-27: The appearance is a cyclops variant of A-60, but it has aimscript and rebounds 2 times.
C-50: It looks like a green E-22, but it’s just V-50 with the ability to rebound.
C-78: It looks like a blue A-60, it’s just A-60 but slower, and he glows random hiding spots from any rooms, but when it reaches the current door, it spawns TC-78 which checks the glowing tables, and DLC-78, which checks the glowing dark lockers.
C-100: It looks like a purple A-60, but it rebounds 3 times, but each time it reaches the current room, it checks all dark lockers from the room it’s in.
C-120: It’s just a blue A-120, but it acts like A-300 after choosing a C section entity.
C-150: Red A-150, it has the ability to check tables and lockers.
C-183: Green A-183, the same mechanics as A-183, but if it’s enraged, it has the ability to aimscript even if it’s not enraged anymore.
C-200: Red A-200, but it starts slower than A-10, it gets 50% faster each second.
C-225: Blue C-183, but it checks all dark lockers if it’s in the current room.
C-250: Blue A-200, but it still detects players hiding in tables, the rest of the mechanics are the same as the ones from C-200.
C-267: G-88 from RLD, but the faces have 3 eyes and they frown (like A-70 from X’s Rooms), also each minion rebounds 3-7 times.
C-275: He is just C-27 with the ability to instakill players that are hiding, but if it encounters someone unhiding, then it doesn’t attack it (kind of like X-200 from X’s Rooms and from IR)
C-300: He’s just A-350, but with the ability to rebound.
C-350: A-350, but it shoots 8 orbs and it can also aimscript.
XC/CX variants:
XC-10: C-10 but faster and looks like a red X-10.
XC-27: C-27, but he is faster and he rebounds 5 times instead of 2 times.
XC-50: C-50, but his teleport delay is faster.
XC-78: He’s just C-78, but with the ability to spawn BLC-78 which checks blue lockers that glow. Also XC-78 makes random blue lockers glow.
XC-200: C-200, but X-200’s aimscript.
Yeah. Nope. This is it.
Idea: add a 3-D Entity (like John but with a different look and mechanic)
I can't even add john model rn so idk abt others
Idea: custom lobby creator. If you are getting bored of the entities rapidly killing you, and random entities spawning at the spawn while you are still at the spawn (hope it’s not too confusing for you) server owners can set server controllers! It can make entities spawn Yes/no and spawn entities whenever you like! They have a cooldown, though, so no trolling. You can also set what the next rooms are going to be! You can also kick hackers from your game! Out of ideas, please add this!
Idk lemme looking for it while I'm still confused about the idea, I'll read it later
Idea: Fear
Fear would make the game like this; every time you encounter an entity that can kill you instantly (ie; A-15, A-183, etc), your fear goes up.
You can remove fear by either: 1, getting a paper bag from a crate (to help you breath), 2, buying a new item called the "Soothing music player,".
adding on to this
the Soothing music player (SMP) would be an item you could buy at X-10's thing that idk what it is, it costs 50 interminable coins, the SMP would have a 1/100 chance of breaking when you use it.
i chose to make this mechanic so there would be a bit more of a challenge.
this feels like a whole essay
Idk it makes the game less like IR tbh
@@itleTheGoof then if you add it can you make it one of those things with a portal or whatever it is
maybe
Hi itle i played your game and it was fun@@itleTheGoof
Idea : Add Screen shake for specific entities like runner types or Rebounders to make a easier to indicate entities. (I'm only asking this cuz my speaker doesn't work at the moment)
I'm still struggling to make screenshake but don't worry, there will be the replacement: ENTITY INDICATOR1!1!1
add a ß section which looks like an abandoned parking lot and has entities which have designs that look pretty scary btw i have 1 entity for this section he is called ß-1 hes an E-1 variant which will chase you and damage you but you can do the rest of the entities
Idea: A-200 will chase (and end if they hide) the player(s) holding a gummy flashlight, or, A-200 will simply have increased speed to any player not hiding with a gummy flashlight.
A-200 already have a mech where it still aims the non-hiding player but it'll eat the player's gummi if holding it
Idea I think?: Add frame colors related to the entities colors. That way you can know that an entities is coming.
To where, where should i add the frame
idea: a custom healthbar (it’s short and simple)
Maybe, i will make it in the settings alongside interminable coins indicator
Idea: New Room
The new room is going to be a stained/ruined room. With broken tables, rusted lockers, withered plants, destroyed furniture and dents in the walls.
Hopefully this gets added
Stained (dirty) room is already a thing
idea: A-100 gives you a happy meal if your in a locker
Bro wha
Idea: mabye some enteties can make the room little diffrent so you could expect one withought sound
Already a planned content
maybe add fog when getting to darker rooms and entities spawn more
I'm tryna make the game looks like IR yknow and this is slightly off track
Idea:
1.add New items
2.add Modifiers (like doors For example)
3.add new badges that give you The items
I hope my Idea Be very good :)
It's not rlly an idea, it's basically what i do
Ok
Idea: There should be a chance that once you open a room, it will include a bed. Sleeping on the bed will make the game less dark and all entities are paused or despawned. [ONLY OCCURES IF YOU ARE THE ONLY PERSON IN THE SERVER, SO MAKE A VIP SERVER TO GET THAT BED]
I only make a bed useful on upcoming survival mode (because sleep yknow)
@@itleTheGoof yerp
Idea : regretevator characters enters Interminable rooms and they explore the place
Bruh this is not animation idea
also regretevator is mid.
Idea: new room its a catwalk but the bottom is expanded
Huh
Idea A-200 will be friendly if you are holding a gummi
He ate gummi in game
Idea: add back IRBB sections along with section U.
Already a plan
Figgy with new design, (like the one from rld spawner) and new mechanic, and that’s it.
When you kick him he attac u
You can make a baby e-1 to follow your around like a pet and will survive any entities
I have a plan to add pet in the future well but idk rn
My Idea: Green Locker (If You Hide In It For Too Long You Will Die And Get Jumpscared)
Kinda don't wanna add too much color hiding spots
Cool
Hmm
@@itleTheGoof what?
Here is 3 Dumb but somehow game-useful ideas:
1. Failsafe entity (if game glitches) (ignore if there is a failsafe)
2. New modes. (Like April fools of doors, make a retro mode and super hard mode and super easy mode.)
3. Update the store to release on april 1, 2025 (remember the GTA 6 trailer?)
The 3rd one is pretty aged like milk, the next update will be about the shop X_X
The 1st one well, i might have to think abt it later it might be too hard or smth
For the 2nd one well, dunno.
@@itleTheGoof ok, good luck doing them
What About V-50 Sneezes Then Explodes When you Give the cat to V-50/Holding it
like as an item in the v section
Perhaps an A-300 variant that spawns 3 different entities
Huh
Idea: a-10 say hello and fart a-200 here a-200 say You fart lol
Bro this isn't an animation idea
A Section update idea: when you reach a-50 and above theres a 25 percent chance a Gummy Flashlight Sandwich will spawn Now this sandwich will only be safe to hold when A-200 comes and when A-200 comes he eats the sandwich. Same effect of the gummy flashlight but greener and apparently its a overdose.
This is the same as an actual gummy flashlight
A subspace tripmine that has a 1/25 chance to spawn in every room. Thought it was kinda funny
It'd ruin player's gameplay
@@itleTheGoof oh, then what about a thing that just trips the players instead? Just does no damage, only to annoy.
Less deadly but still ruin player's gameplay
ohok
Modifiers.
That’s right, modifiers, like Doors.
Like I have an example.
1. oh jesus christ
What this modifier does:
This modifier makes it harder, the rooms will get extremely dark, and entities will spawn very randomly. Even though it’s not the door you encounter that entity, the entities do get a speed boost, around 35%.
It will be very foggy, and walk speed is GREATLY reduced. Gummy Flashlights will be useless as it’s broken.
- Max HP: 25%.
- Reward: Something that can defend yourself
I already did some modifier test like the "mountain climber mode", but well idk
@@itleTheGoof i mean it'll be fun you know
add screen shaking, but i feel like you probably can't do that if it's not in the game yet
I'm struggling to do it
Idea: O Room. it's like the E room from the 2024 April fools event but the shape of the room is an O and it's like the E room with the Textures.
Bonus Idea: A-14, A-15 but Poorly and Horribly Drawn. Has the Same mechanic as A-15.
Huh
@@itleTheGoof He means a room that is shaped like a letter O (basically a circle) like the E shaped room from the minable room event (April fools 2024)
AIR HAS BEEN DETECTED BY A-332
idea: add V-60. no, not the irb200p V-60, a custom one like A-60 but it rebounds once or smth.
Im kinda don't wanna add V-60 because there is already an upcoming entity, i think it's called V-67?
Make whenever A-200 sees A-150, A-150 will take a vacuum and A-200 will take an eraser, A-200 will wipe A-150 out but in the same time, A-150 will vaccum A-200 and then they just dissappear.
This might take alot of time but I'll try
yippee
idea: a-200 vs vs mixed-35 and a-10 says WHAT THE HECK
Goofy, this isn't an animation idea
Idea: add the history but instead of irs history its weird day in interminable rooms: the game
Bruh it's added a very while ago
I'm gonna be honest with you, you might have to explore around the game more or you'll missed out some contents
ok I’ll think of another one
I have another idea: When A-10 dosent notice you he doesn't jumpscare you instead he calls his brother and questions what you are
Also this my alt of the account that suggested gummy flashlight sandwich
Dunno it doesn't make it feels like IR
@@itleTheGoof Wait why when i play A-10 dosent get close enough to actually kill me but A-35 does
What are you talking about
@@itleTheGoof When I play A-10s hitbox doesn't get to me so I don't get killed by a10 so a10 is a room behind me
A-185 has a rare chance to Attack And replaces A-183 (by eating him)
If you reach E-1 A-200 locked the door unless he ate ur gummi
X-10 forgot his name is X-15 but dead by 4th wall breaks
Yellow Locker
You can only hide in it 1 time per room. It will also disappear after 60 seconds.
Kinda don't wanna add more color hiding spots
Yellow locker is already in C section, but it’s exactly a blue locker but yellow
Also, Blue lockers in C section are yellow lockers
X-200 hates gummys if Added
Add more items like bandages and bloxy cola
Bandage is already a thing
just make the cursed variants of entites spawn more. it honestly just feels like i'm playing interminable rooms instead of a weird day in interminable rooms.
And then the game will be less like interminable rooms, vice versa
@@itleTheGoof then what exactly what was this game made for then?? i dunno how to word it but if it would make it less than interminable rooms, why even put the cursed variants in anyway? gah dam
Add some scary logos as entities
Wha?
@@itleTheGoof Bro doesn't know about scary logos like Viacom, Screen Gems or BND.
Eh
I never know all the examples you gave anyway
@@itleTheGoof hm... how about the entities but with scary logos as it's decals?
Idea: make A-200 meets nibbleton from rld and a-200 says:“It’s too cute!” and a-200 pets nibbleton and nibbleton screams and a-200 gets scared and hides in a locker when nibbleton drops his super awesome flashlight and a-200 thought it was a rare rainbow gummy flashlight and eats it and a-200 says: “it’s so delicious!” And then a-200’s stomach starts to growl and a-200 says: “what was that gummy flashlight I ate?” And then a-200 farts but his fart cloud was rainbow color and a-200 smells that fart and it smelled like cotton candy and then a-200 farts out a more gassier and longer and bigger rainbow fart and a-200 try’s to hold it but it was too strong and a-200 knew that he had to rip out a more gassier and longer and bigger rainbow fart a-200 blushes and feeAnd then A-200's stomach starts to growl, and A-200 says, "What was that gummy flashlight I ate?" And then A-200 farts, but his fart cloud was rainbow-colored, and A-200 smells that fart, and it smelled like cotton candy. Then A-200 farts out a more gassy, longer, and bigger rainbow fart, and A-200 tries to hold it, but it was too strong. A-200 knew that he had to rip out a more gassy, longer, and bigger rainbow fart. A-200 blushes and feels embarrassed, knowing what he has done. A-200 hears A-10 and X-10 coming his way. A-200 hides in a locker, and when A-10 and X-10 arrive, they smell A-200's rainbow farts and think that someone has cotton candy. They both go look for it, and A-200 sighs, leaves the locker, and goes away.
BROOO it's not an animation idea!1!1!
@@itleTheGoof Um how?
This is UPDATE idea not ANIMATION idea
idea: modifiers that make the game alot harder/easier
(ex of easier mod: batteries spawn more often
ex of harder mod: lesser batteries spawn)
ik this is based off of doors mods but still
If the game is easier how am i supposed to make something not awarded, like how hard mode gives you some interminable coins what what about easier mode
mod ideas (if your stupid brain can't think of any)
if the shop you're planning on has currency, then thats the mod rewards
1. Rotten Gummy: Your gummy flashlight dies faster
2. Late For Work: A-10 literally spawns almost every door (reward x0.8)
3. Possessed (2+ players only): One player is possessed, players have to run away from them afap, while also avoiding entities
4. WHY.: Noah spawns in almost every room, though he lasts shorter (reward x0)
5. Unpaid Electric Bill: It gets dark fast, and from A-50 onwards it's pitch black (reward x1.1)
6. Overworked: Your stamina is low (reward x1.1)
7. Verge Of Death: You start your run at *1 HP* (reward x1.2)
8. error.mp3: Entities may take a long time to reach you due to how laggy they are (reward x0.7)
9. X-travaganza: X variants replace their normal counterparts
10. Insanity: Allows you to select 3 mods to use
@@itleTheGoof it would give less coins than hard
I'm having trouble on the mode that mess up with player's status (like yk, health, speed, items or gui) and all i can do rn is gameplay changing mode
oh
New entity voice/ a-965
Idea:a-200 go to wrong door and a-200 say :bruh is wrong pick.
And door is disabled but a-200 see skibid toilet
A-200 run but a-200 eat gold gummy and a-200 get bigger
And stronger and a-200 punch skibid toilet and upgraded gman
Toilet 4.0 shoot lasers and a-200 get mad and a-200 take hammer ban and a-200 punch with hammer ban and upgraded gman Toilet 4.0 get ban and disable and a-200 go to telephoto
And a-200 just go to on month 1978 ussr and 1 guy kill a-200
What the heck is this
But also THIS isn't animation idea oh my gosh
A-10 with a 35% chance that it makes a sound when despawns
Idk it'll prob make the game less like IR ig
Maybe add some admin entity from ir..
Nah, no admin is in this game is the second reason
@@itleTheGoof hmmm what about cosmetics?
Hmm it's a planned thing but I'll also look into it later
@@itleTheGoof k
If two entities are active, then they fuse
Huh
A-332 change: he is like old A-275 And current At the Same time rebounds and throws SUCKSPARETRIPMINE
Add baldE-200 (he is just a-200 but can fake respawn 4 times and he is a scribble that look like baldi)
What
Idea: Add new XXX variants for A-15, A-35 and A-60
XXX-15: Like A-15 but faster than XX-15
XXX-35 is aleardy in ir but here he will different
XXX-35: like A-35 but rebounds 3 times
XXX-60: like A-60 but when it despawn he will go to heaven
Idk im kinda don't wanna add XXX var
Bro your the creator you do ideas😑, haha everyone is crying. What have you done?@@itleTheGoof
Tripmine damage: 5 - 30
Idea: make a sanity bar if it reaches to zero you die
But you will regain sanity by hiding
Already a planned content within one of the upcoming mode
@@itleTheGoof well that's good i wanna play that mode soon
when it's out of course
add metal pipe
Huh
random entities from different games idk
Prob nah
Mabye add a Y-section?
Already a planned section from IR but bad
Oh ok
Make the 👁️👄👁️ section THERES 35000 rooms in this section.
Wha...
Lol
Vacumme g-26
It sucks up any entity in range
Eh
Add a new wried enteiy EEEEEEEEEEEEEE-1
Bro wha
Wait what
Wha
Okay?
Can you tell me why this is short?
Because it does? Do you wanna hear me yapping for 10 minutes straight or something
Oh
Idea: V-337 A-332+V-5=V-337 V-337 will spawn in the current room and similar to CHA-1 V-337 will do a... SUPER CHARGE AT THE PLAYER Doing...
50 DAMEGE Super Rare Though...
Make xe-1 xemon and A-183 pixelated and audio STOP POSTING ABOUT AMONG US warped
Add insanity bar
Slightly make the game less like IR