My biggest struggle is time! I work full time, so giving myself a better art education has been tricky simply because I only have a couple hours of free time during the day and I have to be very selective of what/when I learn and specifically what I practice drawing, I'm trying out drawabox though. Just wanted to say you have an awesome channel sir and you do a great job of compiling resources!!
@@spectral_laughter Thanks so much! The important thing is to never stop. I think my video on Drawing for Concept Art can help as well with tutorials to go on a nice weekly or biweekly pace.
My biggest struggle is consistency, not just in how much o draw but in what I'm studying. I do the classic artist thing of starting projects and not finishing ofc, but I also hope around topics of study too fast to gain any proper understanding or lessons from actively doing the studies I could say my sense of direction has been another issue but it's more like getting derailed rather than not knowing where I want to go
My biggest struggle is not having a clear sense of direction. So many different methods, and techniques. I need like an A to B trajectory. i know thats what schools for but i aint got that $$.
Both my videos on 50 books as well as drawing for concept art might help give a sense of direction. I also did a recent video com drawing the figure, so there are some interesting thoughts in there as well. Have you watched those?
@What I've Learned In Art I've just come across your channel, but I did see the 50 book video. Some I own some I don't. I guess my issue with books is i never know when to move on from a topic. Its like i understand the theoretical part, ya know the how and why. But how long do i spend on the mechanical practice of it. Thats the difficult area with no guidance/mentorship. I have yet to watch your progression for the foundation group lessons, but it does look like something that can be useful for me. Thank you for the effort you put into these videos.
@@TeKn1qe Makes sense! Try to see those beyond the content. It's not only about the books, it's about what they cover. You can definitely learn more about design from other sources that are not Mechanika or H-Point, especially on UA-cam. The main focus is to understand the importance of research, process and functionality in design that both those books discuss.
if you want to draw a bird - you need to study anatomy, if you want to draw a car - you need to delve into the study of construction, and if you want to draw paper money - you need to study finance and economics)) wrong approach in modern circumstances...wrong approach in modern circumstances... - a direct path to the question why, after all, surgeons, ornithologists and auto mechanics can't draw??))
The skill of drawing is subject agnostic, but then to draw a specific subject efficiently and especially from imagination you need knowledge about both form and function :)
@@sketch-habit for me this is a strange statement... I think that you are making a common methodological mistake - confusing imagination and mental representation. to know the structure is to keep its logic in memory, and then imagine all its possible angles. but the imagination itself is about something completely different. read robin collingwood "principles of art", manfredo massironi "THE PSYCHOLOGY OF GRAPHIC IMAGES. Seeing, Drawing, Communicating". and james gibson "the ecological approach to visual perception" of course this is very extensive and complex reading, but it is worth the effort and time to understand your (and others') misconceptions)) however for me such an approach (as in the 15th and 19th centuries) still seems purely mechanical. but maybe for game developers this is what is needed. but they will soon be replaced by AI (which is completely indifferent to the internal structure of the object))
@@sketch-habit the difference in usage is the most insignificant of problems. when chaos reigns in words - it reigns in heads.. once in my student academic course on drawing there was a series of tasks - drawing from life, drawing from memory, drawing from mental representation and drawing from imagination. and to this there were explanations of what the difference is. it is important to know, because they have different methodology (and nature). I hope you will have your own valuable thoughts on this topic. good luck to you!
WHAT IS YOUR BIGGEST STRUGGLE IN LEARNING TO DRAW?
My biggest struggle is time! I work full time, so giving myself a better art education has been tricky simply because I only have a couple hours of free time during the day and I have to be very selective of what/when I learn and specifically what I practice drawing, I'm trying out drawabox though. Just wanted to say you have an awesome channel sir and you do a great job of compiling resources!!
@@spectral_laughter Thanks so much! The important thing is to never stop. I think my video on Drawing for Concept Art can help as well with tutorials to go on a nice weekly or biweekly pace.
My biggest struggle is consistency, not just in how much o draw but in what I'm studying. I do the classic artist thing of starting projects and not finishing ofc, but I also hope around topics of study too fast to gain any proper understanding or lessons from actively doing the studies
I could say my sense of direction has been another issue but it's more like getting derailed rather than not knowing where I want to go
My biggest struggle is not having a clear sense of direction. So many different methods, and techniques. I need like an A to B trajectory. i know thats what schools for but i aint got that $$.
Both my videos on 50 books as well as drawing for concept art might help give a sense of direction. I also did a recent video com drawing the figure, so there are some interesting thoughts in there as well. Have you watched those?
@What I've Learned In Art I've just come across your channel, but I did see the 50 book video. Some I own some I don't. I guess my issue with books is i never know when to move on from a topic. Its like i understand the theoretical part, ya know the how and why. But how long do i spend on the mechanical practice of it. Thats the difficult area with no guidance/mentorship. I have yet to watch your progression for the foundation group lessons, but it does look like something that can be useful for me. Thank you for the effort you put into these videos.
@@TeKn1qe Makes sense! Try to see those beyond the content. It's not only about the books, it's about what they cover. You can definitely learn more about design from other sources that are not Mechanika or H-Point, especially on UA-cam. The main focus is to understand the importance of research, process and functionality in design that both those books discuss.
i need money, thats my first reason for learning to draw, 2. i have a whole world i want everyone else to see
To be honest if you need money I'd say to explore 3D or VFX art as an entry point, later on migrating to concept :)
@@sketch-habit thx
if you want to draw a bird - you need to study anatomy, if you want to draw a car - you need to delve into the study of construction, and if you want to draw paper money - you need to study finance and economics))
wrong approach in modern circumstances...wrong approach in modern circumstances... - a direct path to the question why, after all, surgeons, ornithologists and auto mechanics can't draw??))
The skill of drawing is subject agnostic, but then to draw a specific subject efficiently and especially from imagination you need knowledge about both form and function :)
@@sketch-habit for me this is a strange statement...
I think that you are making a common methodological mistake - confusing imagination and mental representation.
to know the structure is to keep its logic in memory, and then imagine all its possible angles. but the imagination itself is about something completely different. read robin collingwood "principles of art", manfredo massironi "THE PSYCHOLOGY OF GRAPHIC IMAGES. Seeing, Drawing, Communicating".
and james gibson "the ecological approach to visual perception"
of course this is very extensive and complex reading, but it is worth the effort and time to understand your (and others') misconceptions))
however for me such an approach (as in the 15th and 19th centuries) still seems purely mechanical. but maybe for game developers this is what is needed. but they will soon be replaced by AI (which is completely indifferent to the internal structure of the object))
Yeah, I believe we are not using the term imagination the same way. Thanks for pointing me to those references!
@@sketch-habit the difference in usage is the most insignificant of problems. when chaos reigns in words - it reigns in heads..
once in my student academic course on drawing there was a series of tasks - drawing from life, drawing from memory, drawing from mental representation and drawing from imagination. and to this there were explanations of what the difference is. it is important to know, because they have different methodology (and nature).
I hope you will have your own valuable thoughts on this topic.
good luck to you!
Yeah, this was great! Thanks for the chat