They actually chose DK Jr, because it was the arcade game's 10th Anniversary, and also he was more recognizable from behind because he wears a tank top
11:09 The reason why the CPU have unattainable items is because the Super Nintendo was not powerful enough to handle the calculations of CPU players picking up items. The CPU racers cannot grab the items on the ground so they all have to spawn with an item so that the console doesn't have to work as hard. Most likely the same reason the ghost power-up isn't in the Grand Prix because there wouldn't be any power-ups to steal
The only problem with online in mkw now is the skill ceiling is INSANE and on top of that you HAVE to know ultra shortcuts and don't just get to play the game normally anymore. I remember playing with some friends from the homebrew community and they kind of ruined it for me with ultra shortcuts.
Mario Kart Wii is my favourite Mario Kart and the one I reckon I got the most fun out of. Arguably, it also introduced the most fun mechanic: tricking (I also loved the bike wheelies). Mario Kart 7 is my least played, but it's not the games fault: it also has an amazing mechanic being the long one lap courses and very solid tracks. I just kind of fell out of favour with Nintendo a bit during the 3DS era, especially for multiplayer games.
I think the reason why R.O.B. was added to Mario Kart DS was as a celebration of the fact that MKDS was released on the 20th anniversary of not only ROB's release in Japan, but also as a trojan horse launch on the NES in the West. If it weren't for R.O.B. Nintentdo would not have reached the commercial heights the company has had over the years. Still a bizarre place to put the robot, instead of remaking him for a game on the DS or something, but that's what Nintendo does I guess
Mario Kart double dash is the sole reason why one of my brothers has partial hearing loss in one ear. All 5 of us would go to actual war over that game and our parents would get so upset if they had to intervene over a “damn video game that rots your brain out anyway” lol
I’m really love the design of Mario in super Mario kart, he’s even his own driver in mk tour. I would like to see Nintendo add a feature where you can chose between modern and snes version of characters
Mario Kart Tour is mainline according to Nintendo. It introduced so many new things and is the reason why BCP even exists. It deserves more respect tbh.
@@Mr_Mhx It had hundreds of costumes and alts, special items, events, a combo system that rewards you for doing tricks, reverse tracks, remix tracks, made use of coins by having a store of karts and gliders. So yeah, I can't wait for those things to be added to MKX!
@@Mr_Mhx Except there were hundreds of character costumes, special character items, made use of coins by having a store, introducing reverse tracks and remix tracks, a combo point system that rewards you, online events, track changing every lap. There's a lot MKX will borrow.
@@Mr_Mhxone of which was removed a year before the game stopped releasing new content. Tour at launch is NOT the same game that it is now and absolutely deserves more respect
This is an amazing video, really pleased that you went back to try the classic Mario Kart titles as well, I find that a lot of fans of about my age range started with Double Dash and never really went back to the older games. I always have thought that Super circuit and SMK don't get enough credit for what they did well. I was born too late to purchase new Mode 7 games when they were released, but I really enjoy playing F Zero and SMK and appreciate how they managed to create pretty complex racing games before they should have been possible. One thing that I'd like to point out though is that while some players' first experience with online gaming might have been around the mid 00s, that wasn't at all early in online gaming as it was portrayed in this video. Things that we today might consider online gaming were offered since the 80s for home computers in different capacities, and there were even equivalent products released in Japan that allowed similar capabilities on the NES. DWANGO for DOOM and XBand for home consoles were already out by 1994. There was online ranking and match finding for other dueling type FPS games in the mid 90s that people cared a lot about. Later in the 90s there was a perception that we were going to have the web that we do today as early as ~2000, with competitive gaming and online shopping how we do today. This ended up being somewhat correct, but came about ~10-15 years later than expected. Still, there was a lot of development in this field, with the Dreamcast shipping with built-in online hardware, and even letting users go cross-platform in its version of Quake III, and play basically a proto-WoW in Phantasy star Online. Quake III itself was almost like the Titanfall of its day, forgoing as robust of single player offerings as the prior quake games in order to all-in multiplayer, and developing a massive tournament circuit. Starcraft by Blizzard also was a major player in '98, which also had online ranking, massive scenes in Korea and America going into 2000 etc. Even at home, Xbox Live, in a form that we'd recognize, existed since 2002. I'm not trying to say that these late 90s games were the real early online games either, that'd only be ~5 years on MKDS, these games were building on ideas that'd started 5-10 years, sometimes more, before their release. Networked, "online" gaming goes way back. Internet adoption might have been slower, and I get that a lot of people may not have been exposed to the idea until much later, but I find that a lot of the time, people consider Online gaming only a mature technology at about 2007-2010 or so. It was a mature technology by the mid 00s and should be judged more harshly. That all being said, it's weird that Nintendo came out swinging with relatively good Wifi offerings on the DS and Wii, and a lot of their later online titles absolutely suck in comparison. Even a few of the things that you mentioned actually mirror issues with other online games a little bit before Mario Kart DS, like how lots of players would lag synchronous MP titles, or excessive moving geometry would cause issues in Quake and the Valve GoldSrc titles, especially in the Americas where infrastructure sucked for online connections(and still does). It's almost like how Nintendo chopped down parts of Super Circuit for single Pak. It makes it super strange how this type of philosophy on re-designing for multiplayer didn't really carry over to their newer offerings on the switch, and they haven't tried to correct issues in some of their major titles.
I'm shocked you put the handling of Super Mario Kart as one of the top traits of it because I think it's absolutely awful and a large barrier to why I don't like replaying Super Mario Kart. In the instruction manual for Mario Kart 64, it had a screenshot on Koopa Beach where the player had a feather probably taken from a beta build as well as some other pictures with other icons that never made it to the later game: I spent so long trying to find out how to unlock these items because I LOVED the feather in SNES Super Mario Kart!
Another point that should not be forgotten and that makes MK64's battle mode even better: If you play with more than 2 players, the players who are out of the game first can still drive around as bombs and cause even more chaos. This has turned around so many games where there would seem to be a clear winner. Good old days!
It’s crazy how critics of Mario Kart DS’ online were actually understanding with its limitations unlike how nowadays where number of fans are never grateful about anything. In my opinion Mario Kart’s online for MK8 Deluxe is way better than DS due to way more options
The cpu items were added because the code to evaluate when the cpu should use what random item got way too big. So they limited the cpu's to only one action. They added the unobtainables to keep items with basically the same result (egg, peel, bowserball) distinct.
I still stand by the fact that Mario Kart 4 is my favorite in the series. There is no cheap balancing gimmicks and the pacing is the sweet spot between two slow and two fast. Even on 150cc I still find the game to be overall well paced without going at too high of speeds. Yes speed differences are still present but it's not overbearing. Also the idea of each of the racers being in teams of two all with their own special items is quite creative. The game also at times feels like a spinoff of Mario Sunshine with courses like Daisy Cruiser and Peach Beach. Also this game was the first game to introduce different cars to use which is also a welcome addition and each of the game's playable characters has their own vehicle that fits them. The only car that doesn't apply to a playable character is the Toadsworth's (The Parade Kart) due to Toadsworth not being a playable character. Due to this anyone can use his car in the races once it's unlocked.
NEXT UP IS THIS VIDEO *2 days later* GOOD VIDEO!! After this and the entire Super Mario 3D retrospective, big sub from me! Quality content right there.
I’ve never heard anyone call SNES Mario Circuit 3 boring before… it’s one of my favorite tracks in Mario Kart 8. It didn’t need anything new because it’s fine as is. I love being able to just chain my drifts together. It’s one of the few tracks that most ppl pick when it’s an option online
I'm glad to know that Time attack is good in this game. I wasn't planning on playing this game because of how atrocious the bosses are, but knowing that I can sidestep them entirely makes me reconsider
My favorite part of battle mode in the n64 version was getting to be a bomb kart to exact revenge on thise who hit you. Was such a fun game with friends.
About the storage thing: "SNES carts can be up to 6MB" is technically true, in a sense, as that's the size of the largest ROM chip ever used in any official SNES game. Tales of Phantasia and Star Ocean are the only two official games to use 6MB chips. Really, the SNES can map up to 16MB for cartridges (though ROM can only take up 14.71875MB of that particular mapping). However, any such statement is about the SNES's maximum cartridge capacity, not that every cartridge has that capacity. More spacious memory chips are more expensive, after all, so games generally will only use ROM chips that give them the storage space they need and as little extra as possible.
If I was making a game that had unlockable content that required the use of online play, I'd set up a failsafe so that all such content would open up upon the "discontinued" error message being received. Or at least make it also unlockable via offline play. Speaking of, iirc, Wiimmfi actually did find a way to give WK Wii an anticheat system.
I cant tell if Mario Kart Wii or Mario Kart DS is my favourite. They're both, in my opinion, the best games in the series (tho objectively maybe 8 deluxe is because of how grand it is but only time will tell how highly regarded it will be in the future) and are very nostalgic to me. They're also so unique and creative.
We own a mario kart wii wii set which had the game with the package and i still remember little me sitting with my brother and sister on our old couch playing with our wii remote wheels. Such a great time man i got a rush of nostalgia. I was like 6 back then and it was the best
Mario kart ds is my favourite, always used to play with my friends. One friend always played as rob and beat us. I like how each character has their own unique carts, and they feel good to control, better than the 3ds one I think.
Few things make me as nostalgic as the intro to mario kart 64 where you hear the sound of a car driving past at high speed and are greeted with "welcome to mario kart!" Several years of my youth were spent playing mario kart 64 with my brothers. I also have to give props to the courses. It's not my favorite mario kart, but so many bangers came out of that game and are still awesome today. I'm actually dissapointed with 8's recreation of toad's turnpike, it feels a lot less hectic with a lower car count and not as claustrophobic with wall driving which I don't think is as fun as. I greatly prefer dodging the cars on a crowded highway like in the original.
yeah the first mario kart was such a nice experience for me, playing it around 2015 .... the drifting and handling is the same to all kart racers until this day
The biggest problem with mkwii now is the fact there are some things that are now impossible to unlock. the things you get from doing wifi races, bc obviously, the Nintendo Wii wifi is no longer active, are now impossible to get.
When it comes to my favorite Mayro Kart games, nothing quite compares to the excitement and joy that I get from playing Mayro Kart Wii and Mayro Kart 8 Deluxe. These two games have some great similarities that make them stand out among the rest. First and foremost, both games boast an incredible soundtrack album that never fails to get me pumped up for a race. From catchy, upbeat tunes to epic, adrenaline-pumping beats, the soundtracks of Mayro Kart Wii and Mayro Kart 8 Deluxe have it all. Another thing that these games have in common is their diverse selection of characters. From the classic Mayro and Luigi to more obscure options like Rosalina and Bowser Jr., these games offer a wide range of racers to choose from. Not only that, but they also feature a diverse selection of maps for racing and battle. This keeps the gameplay fresh and exciting, as there are always new challenges to conquer. One of the most exciting aspects of these games is the fact that they both allow for 12 racers to compete at once. While this adds to the thrill of the race, it also introduces some item-balancing issues. With so many racers on the track, it can be difficult to get a clear shot at using your items effectively. But that's all part of the challenge and adds to the fun of these games. Both Mayro Kart Wii and Mayro Kart 8 Deluxe offer a variety of vehicles to choose from, including karts and bikes. This allows players to find the vehicle that best suits their playstyle. Additionally, both games feature retro tracks that bring back a sense of nostalgia for fans of the older Mayro Kart games. And let's not forget about the infamous Funky Kong meta, which was prevalent in both games. While there are many similarities between these two games, there are also some notable differences. For one, Mayro Kart Wii features more busted continuous wheelies, which some players may love or hate. On the other hand, Mayro Kart 8 Deluxe introduces ATVs, making the vehicle types even more diverse. In terms of items, both games have their share of unique ones. Mayro Kart Wii has fake item boxes, a mega mushroom, and the highly controversial Thunder Cloud. Meanwhile, Mayro Kart 8 Deluxe introduces the fire flower, plant piranha, Boomerang flower, The cool AF Super "BasedGod" Horn, and the returning Boo. What's more, Mayro Kart 8 Deluxe also brings back the Jump Feather, which is only available in battle mode, and even introduces the Crazy 8, which is essentially the Crazy 7 from Mayro Kart 7 but on steroids. When it comes to multiplayer, there is one major difference between these two games. While Mayro Kart Wii offers free online multiplayer, Mayro Kart 8 Deluxe requires a paid subscription. However, Mayro Kart 8 Deluxe makes up for this with the introduction of tournaments and a more robust friend lobby system, also known as 'Flobbies.' But where Mayro Kart Wii stands out is in its modding community. Thanks to the efforts of Mr. Bean and Chadderz, the game now has a Mayro Kart Custom Track Grand Prix repository, which allows players to create and download custom tracks, resulting in unlimited playtime. While Mayro Kart 8 Deluxe does have a small modding community, it is still in its early stages. Another notable difference is in the item settings. In Mayro Kart 8 Deluxe, players now have the option to turn items on or off in offline VS races, as well as certain online modes. Meanwhile, Mayro Kart Wii offers the ability to turn on Balanced, Frantic, or Strategic items in offline multiplayer, or turn items off completely in offline VS and multiplayer modes. Lastly, it's worth noting that both games have better controls than Mayro Kart 7 on the Nintendo 3DS. With improved handling and smoother gameplay, these games truly excel in terms of mechanics. In conclusion, while Mayro Kart Wii and Mayro Kart 8 Deluxe may share many similarities, they also have their unique features and gameplay aspects that set them apart. Both games offer endless hours of fun and excitement, and it's no wonder they are my top two favorites in the Mayro Kart franchise.
The addition of 200cc in Mario Kart 8 Deluxe has been viewed as a game-changer by many players. This high-speed mode brings a whole new level of intensity to the game, challenging even the most skilled players. But it's not just the speed that makes 200cc exciting; it's also the precision and strategy required to navigate through the tracks at such high speeds. Unlike the standard 50, 100, and 150cc races in Mario Kart Wii, 200cc is only available for Custom Track Grand Prix. This adds an extra layer of exclusivity and excitement for players who have unlocked and mastered the custom tracks. Additionally, 200cc gives players the freedom to explore and test out their driving skills on these custom tracks, which adds a new dynamic to the game and keeps players coming back for more. It's also worth noting that 200cc in Mario Kart 8 Deluxe is not just a simple increase in speed, but the physics of the game have been adjusted to accommodate the higher speeds. This means that players have to master new drifting and braking techniques to be successful in 200cc races, making it a whole new level of challenge and satisfaction when crossing the finish line in the first place. All in all, 200cc in Mario Kart 8 Deluxe has elevated the already beloved game to new heights, and it's safe to say that it will continue to be a fan favorite for years to come.
8:03 DUDE!!! WHY IS IT THAT WHEN I FLASH SOMEBODY, IT'S LIKE I JUST TOSSED A NAPKIN FROM A LITTLE KID'S BIRTHDAY PARTY, BUT WHEN *I* GET FLASHED, IT'S LIKE SOME BIG BROLIC BLACK DUDE NAMED, FUCKIN, "REQUIS" JUST THROWS A BEDSHEET OVER MY HEAD AND PROCEEDS TO **SKULLFUCK MEEE?!?!?!?**
I think Mario Kart DS has the best battle because it has Block Fort and the Pipe one, the two best in the whole series, but I have probably enjoyed Mario Kart 64 the most due to when it came out in my life.
to be completely honest, i was introduced to MK with Wii, but never played online there bc Internet didn't really arrive here until 2010 my favorite of all time is the original MK on SNES, but I have barely played any other of the titles older than MKWii my favorite tracks always have been to the Rainbow Roads, they just had an amusingly high charm to me My favorite RR of all time is N64 RR remake in MK8Deluxe and what i loved playing most since it random drop is 200cc, I found it astonishingly easy to master since I only run it on the RRs, which are my favorite tracks, and since then could apply to any other tracks with ease and just demolish my friends with no big deal even tho I am a) neither a Nintendo gamer b) nor a racing gamer c) but a fps gamer on ps
Back in the day you played this on a CRT-TV - they did not output super bright whites like modern TV's and the white's were washed out to a gray. I would imagine the vanilla lake to look a hole lot different on an old telly.
Honestly I love mk7 this is coming from someone whose first ever game was mkds, I’m glad you pointed out 7’s track selection bc it needs to be stated again on how consistently great it was. MarioKart 7 got sandwiched between most peoples favourites in the series but it still stands out as it’s own, at least in my opinion.
Mario Kart 8 Deluxe builds upon the success of its predecessor, Mario Kart 8, by offering new and improved features that enhance the overall gaming experience. With the Deluxe version, players have access to all of the DLCs from the get-go, allowing for a wider variety of courses and characters to choose from. This adds a new layer of excitement and strategy to each race as players can now strategically choose their favorite characters and courses to dominate the competition. Furthermore, the game introduces a new mode called 'Booster Course Pass Expansion,' which takes the traditional kart racing game to a whole new level. In this mode, players can use Booster courses that have special abilities and power-ups to give them an edge over their opponents. These power-ups can range from speed boosts and invincibility to items that can sabotage other racers. This adds an element of unpredictability and intensity to the races, making each one unique and exhilarating. Another notable aspect of Mario Kart 8 Deluxe is the improved mood maps. These maps are designed to enhance the overall aesthetic of the game and create a more immersive experience for the players. With vibrant colors, detailed backgrounds, and nostalgic references to previous Mario games, the mood maps add a touch of nostalgia and familiarity to the game. One of the most exciting features of Mario Kart 8 Deluxe is the inclusion of Amiibo compatibility. Amiibos are collectible figurines that can be used in various Nintendo games to unlock special features and bonuses. In this game, players can use Amiibos to unlock exclusive outfits for their characters, giving them a unique and personalized look on the race track. This adds a fun and interactive element to the game, making it even more enjoyable for players of all ages. In conclusion, Mario Kart 8 Deluxe takes the already popular and beloved franchise to new heights with its improved features, enhanced graphics, and overall enjoyable gameplay. With the incorporation of 3rd-Party developers and Amiibos, the game offers a fresh and exciting experience for both new and longtime fans of the series. The release of Mario Kart 8 (and its upgraded version, Deluxe) marked a significant milestone in the history of the Mario Kart series. Developed by Nintendo's Entertainment Analysis and Development (EAD) and Entertainment Planning and Development (EPD) teams, this game was the first console Mario Kart title to be co-produced by these two divisions. However, Nintendo did not work on this project alone. Enter Bandai Namco, also known as Bamco, who joined forces with Sora Ltd. and Hal Labs to co-develop the popular Super Smash Bros. 4 and its subsequent release, Super Smash Bros. Ultimate. This collaboration has not only resulted in successful and critically acclaimed games, but it has also allowed for the incorporation of new and innovative elements into the Mario Kart franchise. From diverse and vibrant race tracks to a plethora of beloved characters, the partnership between these talented game developers has brought a whole new level of excitement and enjoyment to the world of Mario Kart. Their combined efforts have truly elevated the gaming experience for players and solidified Mario Kart as one of the most iconic and beloved series in the gaming industry. With the success of this partnership, fans can only hope for more collaborations between Nintendo and Bandai Namco in the future.
1:07:06 Mario Kart DS was my introduction to the Mario Kart series. It was one of my first ds games along with Sonic Colors(which is better then the Wii version, fight me!) I’ll say this, for years now of playing Mario Kart 8/8 Deluxe and a little bit of Wii coming back to DS to come back to a completely way of drifting is weird at times for me, but I’m starting to get used to it again.
Double Dash came out on 2003. I played it for the first time in 2023 because i heard all this praise over it. I find a gamecube copy surprisingly for $60 and that's cheap! Its in great condition too. I like it, but i dont love it. The controls are a bit stiff and it seems like the cpu isnt too fair. Plus i couldnt get used to swapping my characters around to use my other item or pick one up for that matter. I dont like that you cant customize your karts either. Ugh and you can't hold shells behind you to protect you, you have to throw them. Mario Kart 8 has spoiled me.
I liked snaking, that is pure skill. Just like some advanced mechanics in Super Smash Bros Melee (L-cancel, wavedash, etc.), that is a bit of a shame to have removed them. There should be an option to enable / disable it, or drift mode: hold vs snaking, something like that
My main issue isn’t with the franchise and more with myself. When it comes to racing games in particular, I get VERY competitive. So much to the point that I see first place as the only position that matters, disregarding 4th-12th, and even seeing 2nd and 3rd as a loss. It’s not as bad with other games, or with racing games I’ve never played, but it gets pretty bad with ones I have played.
This is the same issue I have with Battle Royals, it doesn't matter if you come in 2nd or 3rd the point is to win or have fun. At least in 6v6 games half the players win. When you race for 1st there can only be one winner.
He purposely excluded it, obviously. However yeah, you can tell a lot about how much a person cares about the franchise from what they do and don’t discuss. This guy is the epitome of a casual MK player, couldn’t even give Tour the slightest recognition for being the sole reason for 8 deluxe’s dlc.
Are you telling me you included a season pass as its own segment in the retrospective but not the game that brought it (and countless new stuff to the series) into existence? What is wrong with you?
Yeah, they weren't sure the game was going to be a mega hit so they used the cheapest cartridge possible too. So it was in fact a memory issue in some cases too, like reusing course assets. Of course, it was a mega hit, but they didn't know that yet
@gentronseven It's kinda weird thinking back that Mario wasn't always a guaranteed hit considering now how the Mario name can be slapped onto everything and it's certain to be a best seller.
Am I the only one who had no idea the alternate Mario Kart 8 Deluxe title screens existed??? I've never had anything other than the original one pop up in the dozens of hours I've played the game. Is there an unlockable behind it or something, a bug, RNG?
They actually chose DK Jr, because it was the arcade game's 10th Anniversary, and also he was more recognizable from behind because he wears a tank top
Does anyone else feel like the time between 1982 and 1992 was actually 30 years, while the time between 2013 and 2023 is actually only 5 months?
@@kode-man23my guy where you having an existential crisis. But I won’t lie get what your talking about
@@kode-man23 I feel like that
😅😅😅😅😅
11:09 The reason why the CPU have unattainable items is because the Super Nintendo was not powerful enough to handle the calculations of CPU players picking up items. The CPU racers cannot grab the items on the ground so they all have to spawn with an item so that the console doesn't have to work as hard.
Most likely the same reason the ghost power-up isn't in the Grand Prix because there wouldn't be any power-ups to steal
Now, I’m just gonna wait the Mario party series retrospective 😅👊
The only problem with online in mkw now is the skill ceiling is INSANE and on top of that you HAVE to know ultra shortcuts and don't just get to play the game normally anymore. I remember playing with some friends from the homebrew community and they kind of ruined it for me with ultra shortcuts.
Yeah sure I would love a long video on the entire Mario Kart series, I love Mario Kart and am on a kick of the series because of the DLC ending
@@eastsideeric2231what the hell are you talking about? You have to be an AI account.
This video is just all his mk retrospectives put together. If you don't want to watch this long video, watch the separate ones.
Im hyped to he this early bro. Your 3D Mario retrospective was fantastic.
Mario Kart Wii is my favourite Mario Kart and the one I reckon I got the most fun out of. Arguably, it also introduced the most fun mechanic: tricking (I also loved the bike wheelies). Mario Kart 7 is my least played, but it's not the games fault: it also has an amazing mechanic being the long one lap courses and very solid tracks. I just kind of fell out of favour with Nintendo a bit during the 3DS era, especially for multiplayer games.
I'm glad to see Super Circuit get its due, I've always thought that, while clearly nowhere near the best Mario Kart game, that it gets underrated
"Did you know that SMB2 is actually Doki Do" is worth a sub
For the snow tracks in the original game, the white blocks were easier to see on a CRT and hd tvs don’t do it justice
So basically this all started because someone noticed that one of the characters had overalls
I think the reason why R.O.B. was added to Mario Kart DS was as a celebration of the fact that MKDS was released on the 20th anniversary of not only ROB's release in Japan, but also as a trojan horse launch on the NES in the West. If it weren't for R.O.B. Nintentdo would not have reached the commercial heights the company has had over the years. Still a bizarre place to put the robot, instead of remaking him for a game on the DS or something, but that's what Nintendo does I guess
Mario Kart double dash is the sole reason why one of my brothers has partial hearing loss in one ear. All 5 of us would go to actual war over that game and our parents would get so upset if they had to intervene over a “damn video game that rots your brain out anyway” lol
I’m really love the design of Mario in super Mario kart, he’s even his own driver in mk tour. I would like to see Nintendo add a feature where you can chose between modern and snes version of characters
Mario Kart Tour is mainline according to Nintendo. It introduced so many new things and is the reason why BCP even exists. It deserves more respect tbh.
Tour IS 9
ah yes , it added gacha and microtransactions. i cant wait for those " things" to be added to MKX😂
@@Mr_Mhx It had hundreds of costumes and alts, special items, events, a combo system that rewards you for doing tricks, reverse tracks, remix tracks, made use of coins by having a store of karts and gliders.
So yeah, I can't wait for those things to be added to MKX!
@@Mr_Mhx Except there were hundreds of character costumes, special character items, made use of coins by having a store, introducing reverse tracks and remix tracks, a combo point system that rewards you, online events, track changing every lap.
There's a lot MKX will borrow.
@@Mr_Mhxone of which was removed a year before the game stopped releasing new content. Tour at launch is NOT the same game that it is now and absolutely deserves more respect
Finally some gba rainbow road love. I agree that it’s the most unique rainbow road ever gameplay wise!
GBA Rainbow Road for the next Mario Kart would be awesome!
This is an amazing video, really pleased that you went back to try the classic Mario Kart titles as well, I find that a lot of fans of about my age range started with Double Dash and never really went back to the older games. I always have thought that Super circuit and SMK don't get enough credit for what they did well. I was born too late to purchase new Mode 7 games when they were released, but I really enjoy playing F Zero and SMK and appreciate how they managed to create pretty complex racing games before they should have been possible.
One thing that I'd like to point out though is that while some players' first experience with online gaming might have been around the mid 00s, that wasn't at all early in online gaming as it was portrayed in this video. Things that we today might consider online gaming were offered since the 80s for home computers in different capacities, and there were even equivalent products released in Japan that allowed similar capabilities on the NES. DWANGO for DOOM and XBand for home consoles were already out by 1994. There was online ranking and match finding for other dueling type FPS games in the mid 90s that people cared a lot about. Later in the 90s there was a perception that we were going to have the web that we do today as early as ~2000, with competitive gaming and online shopping how we do today. This ended up being somewhat correct, but came about ~10-15 years later than expected. Still, there was a lot of development in this field, with the Dreamcast shipping with built-in online hardware, and even letting users go cross-platform in its version of Quake III, and play basically a proto-WoW in Phantasy star Online. Quake III itself was almost like the Titanfall of its day, forgoing as robust of single player offerings as the prior quake games in order to all-in multiplayer, and developing a massive tournament circuit. Starcraft by Blizzard also was a major player in '98, which also had online ranking, massive scenes in Korea and America going into 2000 etc. Even at home, Xbox Live, in a form that we'd recognize, existed since 2002. I'm not trying to say that these late 90s games were the real early online games either, that'd only be ~5 years on MKDS, these games were building on ideas that'd started 5-10 years, sometimes more, before their release. Networked, "online" gaming goes way back. Internet adoption might have been slower, and I get that a lot of people may not have been exposed to the idea until much later, but I find that a lot of the time, people consider Online gaming only a mature technology at about 2007-2010 or so. It was a mature technology by the mid 00s and should be judged more harshly.
That all being said, it's weird that Nintendo came out swinging with relatively good Wifi offerings on the DS and Wii, and a lot of their later online titles absolutely suck in comparison. Even a few of the things that you mentioned actually mirror issues with other online games a little bit before Mario Kart DS, like how lots of players would lag synchronous MP titles, or excessive moving geometry would cause issues in Quake and the Valve GoldSrc titles, especially in the Americas where infrastructure sucked for online connections(and still does). It's almost like how Nintendo chopped down parts of Super Circuit for single Pak. It makes it super strange how this type of philosophy on re-designing for multiplayer didn't really carry over to their newer offerings on the switch, and they haven't tried to correct issues in some of their major titles.
didnt cover mario kart tour 😤😤😤😤
Well that game sucks ass ngl
@@Yoshi14838Still should’ve been included given its relevance to 8 deluxe.
Cause fuck mariokart tour
Fuck the haters
THATS NOT A REAL MARIO KART TITLE!!!😡
I'm shocked you put the handling of Super Mario Kart as one of the top traits of it because I think it's absolutely awful and a large barrier to why I don't like replaying Super Mario Kart.
In the instruction manual for Mario Kart 64, it had a screenshot on Koopa Beach where the player had a feather probably taken from a beta build as well as some other pictures with other icons that never made it to the later game: I spent so long trying to find out how to unlock these items because I LOVED the feather in SNES Super Mario Kart!
Another point that should not be forgotten and that makes MK64's battle mode even better: If you play with more than 2 players, the players who are out of the game first can still drive around as bombs and cause even more chaos. This has turned around so many games where there would seem to be a clear winner. Good old days!
They say get ur popcorn ready but nah gotta get the whole theathre stand ready for this one
While you’re driving on the snowland track, it feels like you’re seeing an earthquake
It’s crazy how critics of Mario Kart DS’ online were actually understanding with its limitations unlike how nowadays where number of fans are never grateful about anything.
In my opinion Mario Kart’s online for MK8 Deluxe is way better than DS due to way more options
The cpu items were added because the code to evaluate when the cpu should use what random item got way too big. So they limited the cpu's to only one action. They added the unobtainables to keep items with basically the same result (egg, peel, bowserball) distinct.
The way you randomly emphasize things in such a grunt-like way drives me insane.
Right lol thank you. He emphasizes so needlessly at the wrong times
Mario kart is one of my OG childhood games man.
I still stand by the fact that Mario Kart 4 is my favorite in the series. There is no cheap balancing gimmicks and the pacing is the sweet spot between two slow and two fast. Even on 150cc I still find the game to be overall well paced without going at too high of speeds. Yes speed differences are still present but it's not overbearing. Also the idea of each of the racers being in teams of two all with their own special items is quite creative. The game also at times feels like a spinoff of Mario Sunshine with courses like Daisy Cruiser and Peach Beach. Also this game was the first game to introduce different cars to use which is also a welcome addition and each of the game's playable characters has their own vehicle that fits them. The only car that doesn't apply to a playable character is the Toadsworth's (The Parade Kart) due to Toadsworth not being a playable character. Due to this anyone can use his car in the races once it's unlocked.
NEXT UP IS THIS VIDEO *2 days later* GOOD VIDEO!! After this and the entire Super Mario 3D retrospective, big sub from me! Quality content right there.
1:14:33 I love mission mode in Mario Kart. Also Battle Mode for N64 is underrated. People should go back and more of these classics.
Double Dash is the best. Loved playing with my sister back in the day
What a great video bro, straight up fire, I hope you keep making awesome videos ❤️
I’ve never heard anyone call SNES Mario Circuit 3 boring before… it’s one of my favorite tracks in Mario Kart 8. It didn’t need anything new because it’s fine as is. I love being able to just chain my drifts together. It’s one of the few tracks that most ppl pick when it’s an option online
I'm glad to know that Time attack is good in this game. I wasn't planning on playing this game because of how atrocious the bosses are, but knowing that I can sidestep them entirely makes me reconsider
Glad to find another double dash enjoyer.
1:27:39 *BOOM* EVERYTHING IS JUST FLYING EVERYWHERE!!!
18:02 The reason they changed the name Mario Kart R is because they didn't want it to be compared to the poorly received and poorly selling Sonic R
My favorite part of battle mode in the n64 version was getting to be a bomb kart to exact revenge on thise who hit you. Was such a fun game with friends.
53:55 sometimes quantity doesn’t equal quality
About the storage thing: "SNES carts can be up to 6MB" is technically true, in a sense, as that's the size of the largest ROM chip ever used in any official SNES game. Tales of Phantasia and Star Ocean are the only two official games to use 6MB chips. Really, the SNES can map up to 16MB for cartridges (though ROM can only take up 14.71875MB of that particular mapping). However, any such statement is about the SNES's maximum cartridge capacity, not that every cartridge has that capacity. More spacious memory chips are more expensive, after all, so games generally will only use ROM chips that give them the storage space they need and as little extra as possible.
If I was making a game that had unlockable content that required the use of online play, I'd set up a failsafe so that all such content would open up upon the "discontinued" error message being received. Or at least make it also unlockable via offline play.
Speaking of, iirc, Wiimmfi actually did find a way to give WK Wii an anticheat system.
Well, I know what I’m doing the rest of the evening
I cant tell if Mario Kart Wii or Mario Kart DS is my favourite. They're both, in my opinion, the best games in the series (tho objectively maybe 8 deluxe is because of how grand it is but only time will tell how highly regarded it will be in the future) and are very nostalgic to me. They're also so unique and creative.
I don’t know how you didn’t struggle with super and 64’s sharp drifting but kudos
We own a mario kart wii wii set which had the game with the package and i still remember little me sitting with my brother and sister on our old couch playing with our wii remote wheels. Such a great time man i got a rush of nostalgia. I was like 6 back then and it was the best
I missed out on Mario Kart DS mission mode. Now I want to play it. That's the only Mario Kart game I never once owned.
Mario kart ds is my favourite, always used to play with my friends. One friend always played as rob and beat us. I like how each character has their own unique carts, and they feel good to control, better than the 3ds one I think.
This Christmas holiday can’t we set aside our differences and come together to accept the truth, that Mario kart Wii is the best one in the series
Wii is great, but seriously come on. 8 Deluxe is just better in every way
As someone who grew up with Wii, Double Dash is better
@@supermario6387 I played both, I see what you are saying but Wii is still better
I like Mario kart 8
@@supermario6387double dash track selection is crazy. Probably the BEST special cup ever, all bangers
Bro predicted kamek
Meanwhile he doesn't take a look at every game in the series... Great vid either way thou.
Few things make me as nostalgic as the intro to mario kart 64 where you hear the sound of a car driving past at high speed and are greeted with "welcome to mario kart!" Several years of my youth were spent playing mario kart 64 with my brothers.
I also have to give props to the courses. It's not my favorite mario kart, but so many bangers came out of that game and are still awesome today. I'm actually dissapointed with 8's recreation of toad's turnpike, it feels a lot less hectic with a lower car count and not as claustrophobic with wall driving which I don't think is as fun as. I greatly prefer dodging the cars on a crowded highway like in the original.
Mario kart 8 deluxe is still the best IMO
yeah the first mario kart was such a nice experience for me, playing it around 2015 .... the drifting and handling is the same to all kart racers until this day
Mario Kart DS was my childhood
The biggest problem with mkwii now is the fact there are some things that are now impossible to unlock. the things you get from doing wifi races, bc obviously, the Nintendo Wii wifi is no longer active, are now impossible to get.
everything you could get from wifi races have alternative unlock methods that dont require online
you didn't listen to the rest of the video. YOU CAN INSTERT SOME NUMBERS INTO THE WII TO GET INTO THE ONLINE MODE!!!!
When it comes to my favorite Mayro Kart games, nothing quite compares to the excitement and joy that I get from playing Mayro Kart Wii and Mayro Kart 8 Deluxe. These two games have some great similarities that make them stand out among the rest. First and foremost, both games boast an incredible soundtrack album that never fails to get me pumped up for a race. From catchy, upbeat tunes to epic, adrenaline-pumping beats, the soundtracks of Mayro Kart Wii and Mayro Kart 8 Deluxe have it all.
Another thing that these games have in common is their diverse selection of characters. From the classic Mayro and Luigi to more obscure options like Rosalina and Bowser Jr., these games offer a wide range of racers to choose from. Not only that, but they also feature a diverse selection of maps for racing and battle. This keeps the gameplay fresh and exciting, as there are always new challenges to conquer.
One of the most exciting aspects of these games is the fact that they both allow for 12 racers to compete at once. While this adds to the thrill of the race, it also introduces some item-balancing issues. With so many racers on the track, it can be difficult to get a clear shot at using your items effectively. But that's all part of the challenge and adds to the fun of these games.
Both Mayro Kart Wii and Mayro Kart 8 Deluxe offer a variety of vehicles to choose from, including karts and bikes. This allows players to find the vehicle that best suits their playstyle. Additionally, both games feature retro tracks that bring back a sense of nostalgia for fans of the older Mayro Kart games. And let's not forget about the infamous Funky Kong meta, which was prevalent in both games.
While there are many similarities between these two games, there are also some notable differences. For one, Mayro Kart Wii features more busted continuous wheelies, which some players may love or hate. On the other hand, Mayro Kart 8 Deluxe introduces ATVs, making the vehicle types even more diverse.
In terms of items, both games have their share of unique ones. Mayro Kart Wii has fake item boxes, a mega mushroom, and the highly controversial Thunder Cloud. Meanwhile, Mayro Kart 8 Deluxe introduces the fire flower, plant piranha, Boomerang flower, The cool AF Super "BasedGod" Horn, and the returning Boo. What's more, Mayro Kart 8 Deluxe also brings back the Jump Feather, which is only available in battle mode, and even introduces the Crazy 8, which is essentially the Crazy 7 from Mayro Kart 7 but on steroids.
When it comes to multiplayer, there is one major difference between these two games. While Mayro Kart Wii offers free online multiplayer, Mayro Kart 8 Deluxe requires a paid subscription. However, Mayro Kart 8 Deluxe makes up for this with the introduction of tournaments and a more robust friend lobby system, also known as 'Flobbies.'
But where Mayro Kart Wii stands out is in its modding community. Thanks to the efforts of Mr. Bean and Chadderz, the game now has a Mayro Kart Custom Track Grand Prix repository, which allows players to create and download custom tracks, resulting in unlimited playtime. While Mayro Kart 8 Deluxe does have a small modding community, it is still in its early stages.
Another notable difference is in the item settings. In Mayro Kart 8 Deluxe, players now have the option to turn items on or off in offline VS races, as well as certain online modes. Meanwhile, Mayro Kart Wii offers the ability to turn on Balanced, Frantic, or Strategic items in offline multiplayer, or turn items off completely in offline VS and multiplayer modes.
Lastly, it's worth noting that both games have better controls than Mayro Kart 7 on the Nintendo 3DS. With improved handling and smoother gameplay, these games truly excel in terms of mechanics.
In conclusion, while Mayro Kart Wii and Mayro Kart 8 Deluxe may share many similarities, they also have their unique features and gameplay aspects that set them apart. Both games offer endless hours of fun and excitement, and it's no wonder they are my top two favorites in the Mayro Kart franchise.
The addition of 200cc in Mario Kart 8 Deluxe has been viewed as a game-changer by many players. This high-speed mode brings a whole new level of intensity to the game, challenging even the most skilled players. But it's not just the speed that makes 200cc exciting; it's also the precision and strategy required to navigate through the tracks at such high speeds. Unlike the standard 50, 100, and 150cc races in Mario Kart Wii, 200cc is only available for Custom Track Grand Prix. This adds an extra layer of exclusivity and excitement for players who have unlocked and mastered the custom tracks. Additionally, 200cc gives players the freedom to explore and test out their driving skills on these custom tracks, which adds a new dynamic to the game and keeps players coming back for more. It's also worth noting that 200cc in Mario Kart 8 Deluxe is not just a simple increase in speed, but the physics of the game have been adjusted to accommodate the higher speeds. This means that players have to master new drifting and braking techniques to be successful in 200cc races, making it a whole new level of challenge and satisfaction when crossing the finish line in the first place. All in all, 200cc in Mario Kart 8 Deluxe has elevated the already beloved game to new heights, and it's safe to say that it will continue to be a fan favorite for years to come.
@@jarmelatodyssechutminds126you didn’t need a damn whole book
8:03 DUDE!!! WHY IS IT THAT WHEN I FLASH SOMEBODY, IT'S LIKE I JUST TOSSED A NAPKIN FROM A LITTLE KID'S BIRTHDAY PARTY, BUT WHEN *I* GET FLASHED, IT'S LIKE SOME BIG BROLIC BLACK DUDE NAMED, FUCKIN, "REQUIS" JUST THROWS A BEDSHEET OVER MY HEAD AND PROCEEDS TO **SKULLFUCK MEEE?!?!?!?**
I think Mario Kart DS has the best battle because it has Block Fort and the Pipe one, the two best in the whole series, but I have probably enjoyed Mario Kart 64 the most due to when it came out in my life.
to be completely honest, i was introduced to MK with Wii, but never played online there bc Internet didn't really arrive here until 2010
my favorite of all time is the original MK on SNES, but I have barely played any other of the titles older than MKWii
my favorite tracks always have been to the Rainbow Roads, they just had an amusingly high charm to me
My favorite RR of all time is N64 RR remake in MK8Deluxe
and what i loved playing most since it random drop is 200cc, I found it astonishingly easy to master since I only run it on the RRs, which are my favorite tracks, and since then could apply to any other tracks with ease and just demolish my friends with no big deal even tho I am
a) neither a Nintendo gamer
b) nor a racing gamer
c) but a fps gamer on ps
19:55 you predicted the future man 😶
Back in the day you played this on a CRT-TV - they did not output super bright whites like modern TV's and the white's were washed out to a gray.
I would imagine the vanilla lake to look a hole lot different on an old telly.
Honestly I love mk7 this is coming from someone whose first ever game was mkds, I’m glad you pointed out 7’s track selection bc it needs to be stated again on how consistently great it was.
MarioKart 7 got sandwiched between most peoples favourites in the series but it still stands out as it’s own, at least in my opinion.
Im never over how well double dash has aged its the best looking mario kart till this day minus 8
Mario Kart 8 Deluxe builds upon the success of its predecessor, Mario Kart 8, by offering new and improved features that enhance the overall gaming experience. With the Deluxe version, players have access to all of the DLCs from the get-go, allowing for a wider variety of courses and characters to choose from. This adds a new layer of excitement and strategy to each race as players can now strategically choose their favorite characters and courses to dominate the competition.
Furthermore, the game introduces a new mode called 'Booster Course Pass Expansion,' which takes the traditional kart racing game to a whole new level. In this mode, players can use Booster courses that have special abilities and power-ups to give them an edge over their opponents. These power-ups can range from speed boosts and invincibility to items that can sabotage other racers. This adds an element of unpredictability and intensity to the races, making each one unique and exhilarating. Another notable aspect of Mario Kart 8 Deluxe is the improved mood maps.
These maps are designed to enhance the overall aesthetic of the game and create a more immersive experience for the players. With vibrant colors, detailed backgrounds, and nostalgic references to previous Mario games, the mood maps add a touch of nostalgia and familiarity to the game. One of the most exciting features of Mario Kart 8 Deluxe is the inclusion of Amiibo compatibility. Amiibos are collectible figurines that can be used in various Nintendo games to unlock special features and bonuses. In this game, players can use Amiibos to unlock exclusive outfits for their characters, giving them a unique and personalized look on the race track.
This adds a fun and interactive element to the game, making it even more enjoyable for players of all ages. In conclusion, Mario Kart 8 Deluxe takes the already popular and beloved franchise to new heights with its improved features, enhanced graphics, and overall enjoyable gameplay. With the incorporation of 3rd-Party developers and Amiibos, the game offers a fresh and exciting experience for both new and longtime fans of the series.
The release of Mario Kart 8 (and its upgraded version, Deluxe) marked a significant milestone in the history of the Mario Kart series. Developed by Nintendo's Entertainment Analysis and Development (EAD) and Entertainment Planning and Development (EPD) teams, this game was the first console Mario Kart title to be co-produced by these two divisions. However, Nintendo did not work on this project alone. Enter Bandai Namco, also known as Bamco, who joined forces with Sora Ltd. and Hal Labs to co-develop the popular Super Smash Bros. 4 and its subsequent release, Super Smash Bros. Ultimate. This collaboration has not only resulted in successful and critically acclaimed games, but it has also allowed for the incorporation of new and innovative elements into the Mario Kart franchise. From diverse and vibrant race tracks to a plethora of beloved characters, the partnership between these talented game developers has brought a whole new level of excitement and enjoyment to the world of Mario Kart. Their combined efforts have truly elevated the gaming experience for players and solidified Mario Kart as one of the most iconic and beloved series in the gaming industry. With the success of this partnership, fans can only hope for more collaborations between Nintendo and Bandai Namco in the future.
1:43:50 - What about the jungle level on the N64? That's clearly a Donkey Kong map, no?
Wait....the GameCube didn't sell well? I loved the GameCube as a kid. Sad to hear that not everyone thought so.
Mike do you emulate games for your videos or do you play them on the original console?
My guy is spoiling us recently - keep them coming!!!!
Merry chrismas for gus 🐡
Aw man, I was hoping you’d talk about wii’s battle mode more 💔
1:07:06 Mario Kart DS was my introduction to the Mario Kart series. It was one of my first ds games along with Sonic Colors(which is better then the Wii version, fight me!) I’ll say this, for years now of playing Mario Kart 8/8 Deluxe and a little bit of Wii coming back to DS to come back to a completely way of drifting is weird at times for me, but I’m starting to get used to it again.
Ok but after playing and reviewing all of these games, which one is your favorite?
my favorite has to be mario kart wii
MKWii because it introduces bikes and Funky Kong!
Mario kart 64 would’ve been the only Mario kart game to not feature its console’s name it it was called super Mario kart R
YEEEEEEEEES!!!
MY FAVORITE TITLE HAS THE MOST REPLAYED MOMENT!
Double Dash came out on 2003. I played it for the first time in 2023 because i heard all this praise over it. I find a gamecube copy surprisingly for $60 and that's cheap! Its in great condition too.
I like it, but i dont love it. The controls are a bit stiff and it seems like the cpu isnt too fair. Plus i couldnt get used to swapping my characters around to use my other item or pick one up for that matter. I dont like that you cant customize your karts either. Ugh and you can't hold shells behind you to protect you, you have to throw them. Mario Kart 8 has spoiled me.
I liked snaking, that is pure skill. Just like some advanced mechanics in Super Smash Bros Melee (L-cancel, wavedash, etc.), that is a bit of a shame to have removed them.
There should be an option to enable / disable it, or drift mode: hold vs snaking, something like that
NEW MARIOMIKESTER VID LETS FUCKING GOOOOOO
The feather item could be a dodge for green and red shells if they re-integrated it, similar to how it's used in its battle mode rework
Double dash is the best, at least in my opinion, followed up by Wii and 64
yt blessed my reccommended tonight
Even if you use a control stick on Super MK in NSO, its just the d-pad mapped to the control stick.
Because of mk8 rainbow road they could have replaced bone dry dunes with a space station track like rainbow road and create a new rainbow road
i like how you mentioned toadette in a card in galaxy and missed her prominent appearance in odyssey lol
That's strange that the team with Yoshi is called Lady and the Dragon... He's clearly a dinosaur 😂😂😂
My main issue isn’t with the franchise and more with myself. When it comes to racing games in particular, I get VERY competitive. So much to the point that I see first place as the only position that matters, disregarding 4th-12th, and even seeing 2nd and 3rd as a loss. It’s not as bad with other games, or with racing games I’ve never played, but it gets pretty bad with ones I have played.
sounds like a you problem. 2nd or 3rd is respectable in heavy competitive
This is the same issue I have with Battle Royals, it doesn't matter if you come in 2nd or 3rd the point is to win or have fun. At least in 6v6 games half the players win. When you race for 1st there can only be one winner.
You forgot Mario kart tour? You know, the game that BROUGHT THE BOOSTER COURSE PASS TO LIFE???
He purposely excluded it, obviously.
However yeah, you can tell a lot about how much a person cares about the franchise from what they do and don’t discuss.
This guy is the epitome of a casual MK player, couldn’t even give Tour the slightest recognition for being the sole reason for 8 deluxe’s dlc.
yet another banger Mike
There are 190 character combinations in "Mario Kart: Double Dash!!"
Are you telling me you included a season pass as its own segment in the retrospective but not the game that brought it (and countless new stuff to the series) into existence? What is wrong with you?
this is gonna be great
i find it ironic that the second wave of mario kart eights dlc released on my birthday.
I think SMK's asset reuse is due to resource limitations. just not in the hardware. In the dev team
Yeah, they weren't sure the game was going to be a mega hit so they used the cheapest cartridge possible too. So it was in fact a memory issue in some cases too, like reusing course assets. Of course, it was a mega hit, but they didn't know that yet
@gentronseven It's kinda weird thinking back that Mario wasn't always a guaranteed hit considering now how the Mario name can be slapped onto everything and it's certain to be a best seller.
Wii and 8 Deluxe are at the top for me
I put Mario kart 8 delux on our sons birthday list. Hoping someone gets it for him as it will be a first play between all three of us!
And am I mistaken or did you not mention the amazing soundtrack once? It was one of the most impressive compositions for the SNES at the time.
Happy new year s 🐡
YES, A new video!
Am I the only one who had no idea the alternate Mario Kart 8 Deluxe title screens existed??? I've never had anything other than the original one pop up in the dozens of hours I've played the game. Is there an unlockable behind it or something, a bug, RNG?
Amazing video
I like the retry system in older MKs. There are no stakes involved in Double Dash and later, making the games too easy.
So you're considering the Booster Course Pass as a mainline Mario Kart game but not Tour 😀🔫
he probably didnt want to play that pile of dog shit
@@WritingCountingOriginal what good is his perspective on the game if he never played it
lol who tf considers that shitbag of a mobile game mainline and booster course pass is dlc for a mainline game so ofc its considered dumbass
Tour is a mobile game, and safe to say not one person likes it because how p2w it was. But I see where you’re coming from