Doors Hard mode Concepts (flash warning)

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  • @crafter2393
    @crafter2393  Рік тому +1387

    Planning to do a Part 2 but Guiding Light Generator has been shut down😢 (ok so um, deadmania replied to this comment and stated that the reason this game got shutdown was because of premium payout, and there’s probably no way to turn it off)

    • @JackTheGoober
      @JackTheGoober Рік тому +46

      Hey does block have achievement

    • @Bug52313
      @Bug52313 Рік тому +29

      @@JackTheGoober I can’t play that mode yet want to though if I do I’ll let you now

    • @GoonDaToon
      @GoonDaToon Рік тому +11

      This is part 2 but fomli

    • @whirlwind3240
      @whirlwind3240 Рік тому +10

      sad

    • @aboudyman7191
      @aboudyman7191 Рік тому +13

      guiding light generator is back man

  • @nenudiable-7649
    @nenudiable-7649 Рік тому +223

    "Watch Yo Jet" genuinely sounds like an achievement for a monster survival.

  • @shadowbonnie1466
    @shadowbonnie1466 Рік тому +1391

    As a weird paranoid person, thank you for adding warnings before the jumpscares. +1 respect

    • @merchi4310
      @merchi4310 Рік тому +20

      I'm on your floors Mr bond

    • @ImJustAnAbnormalPerson
      @ImJustAnAbnormalPerson Рік тому +40

      To add to this, it’d be cool if there were warnings before the audio too. You never know when the description text is gonna stop, or that it even ever will, so the screams just kinda come out of nowhere

    • @jonathanablang1221
      @jonathanablang1221 Рік тому +3

      no

    • @UrParentalFigure
      @UrParentalFigure Рік тому +6

      @@ImJustAnAbnormalPerson That’s what I was gonna say

    • @Seeker2235
      @Seeker2235 Рік тому +2

      Shadow is actually useless because all he does is go across the screen

  • @titantheboss1577
    @titantheboss1577 Рік тому +146

    0:00 Intro
    0:21 Quick
    1:51 Tackle
    3:04 Zack
    3:12 Stare
    3:57 Silhouette
    4:21 Trail
    5:25 Noise
    6:17 Hole
    7:03 Width
    7:53 Block

  • @luckyheart6254
    @luckyheart6254 Рік тому +45

    i have a concept. The monster's name is FORGOTTEN. He moves through dark rooms but makes a sound similar to Hult. His movements cannot be heard when he is far away, he can only be heard when he is already approaching the player. He doesn't act like Screech and Silence. When the player begins to hear the FORGOTTEN, he must immediately find a closet in the dark and crawl into it. The speed of the FORGOTTEN is slow, so the player will have time to hide.

  • @godofnpcs1416
    @godofnpcs1416 Рік тому +750

    I have a concept. The monster is called lonely. Lonely's arrival can be heard if you hear a distant crying. If you hear it, you need to go in the previous room and there you will find a monster similar to seek, walking along the corridor and sobbing. The way to cheer it up is by holding it's hand until you get to the next door. If you fail to do so. It will begin running around and will check every closet, vent, corner, space or bed. If you succeed, you won't be harmed.
    Edit: Holy sheet that's a lot of likes I give ya'll a new entity
    It's name is traffic light. It has similar movement to ambush (so it moves back and forth). It has three phases, amber, green, and red. It's arrival is informed by the light's flickering but then turning either green, red, or amber. To survive, the phases all mean that you have to go in different positions to survive. Green light: Green light is simple, hide in a closet or bed (going in a corner, space, or vent will not work). Red light: The opposite of green light. Do not hide in a closet and stand out in the open. Amber light: This one is a bit more complicated. You must either hide in a safe space, a vent, or a safe corner. In this phase, traffic light will act like a rush that can kill people in closets (So if you are in a vent, safe space, or safe corner, then you are safe.) Also note that the entity will come back multiple times has a 75% chance for the lights to change colour when it comes back. It will come back around 4-9 times. There is also a 1 in 3000 chance that the light's will turn blue. This means in order to hide from it, look down. Doing ANYTHING else will result in death. Feel free to make a guiding light message in the replies. Also here's a picture of Traffic light. 👇
    file:///C:/Users/drawi/Pictures/Screenshots/Screenshot%20(96).png

  • @user-le8ts4fo6f
    @user-le8ts4fo6f Рік тому +536

    0:20 quick (hard mode of rush)
    1:50 tackle (hard mode of ambush)
    3:00 zack ( hard mode of Jack I think)
    3:11 stare (hard mode of eyes)
    3:56 silhouette (hard mode of shadow)
    4:17 trail (hard mode of ambush again prob)
    5:21 noise (hard mode of halt?)
    6:16 hole (hard mode of seek)
    7:02 width (hard mode of hide)
    7:50 block (hard mode of basically eyes and a blocked door with wood combined)
    Badges
    8:12 not welcome. description:seems weird and odd play hardcore
    8:16 watch yo jet. description: WATCH YO JET avoid quick
    8:21 charging atfront description: look out successfully survive from tackle
    8:26 meet zack description: Boo encounter zack
    8:31 staring at your soul description:am I really that ugly survive stare
    8:36 notified description: prey notification survive trail
    8:42 Two loud steps description and stand still survive noise
    8:46 don’t fall guys description: how deep are those survive hole
    8:51 not a coward description: stop hidin’ will ya survive a width attack
    8:57 end of video

  • @speaknow_evermore
    @speaknow_evermore Рік тому +18

    I think a good entity would be called “Safe.” During the doors, you have a 1% chance of getting Safe, which is just a force field allowing you to not die for a period of time, maybe two minutes, and you won’t take any damage. During door 50, you have a 00.1% chance of Safe coming and saying “sh, sh, sh, sh,” and so on, which protects your from Figure and you can *WALK* around freely and Figure won’t notice. Do you think this is a good idea?

    • @jerrycowpoke
      @jerrycowpoke Рік тому +2

      It’d be really nice, but then the game wouldn’t be hard :’)

    • @soulsuz1974
      @soulsuz1974 Рік тому +1

      it’s too rare lol

    • @speaknow_evermore
      @speaknow_evermore Рік тому +2

      @@soulsuz1974 exactly. You’d get a badge for getting him. “Safe and sound” description: You’ve been saved! It would be rewarding. I feel like kreekcraft would get it the second it comes out lol- but the reason it’s so rare is because I don’t want to make the game so easy.

    • @dyllanridpath8079
      @dyllanridpath8079 10 місяців тому +1

      would be great if this was added to doors

    • @Oceanzkit
      @Oceanzkit Місяць тому

      ​@@jerrycowpokeThat's why safe would be rare-

  • @enhaxvz
    @enhaxvz Рік тому +7

    I would just imagine if these concepts were real in the hardcore mode, these concepts were so cool especially trail.

  • @swiftieAF
    @swiftieAF Рік тому +302

    I think for hard mode they should add something called lurker, he will choose a person sorta behind the group and follow them until they notice, if they don’t, lurker would do 30% damage, and warning sounds would be breathing, footsteps, and soft male crying (Edit) TYSM FOR THE LIKES!

  • @ClarkDaShark.
    @ClarkDaShark. Рік тому +4

    I respect the work on this video and would love to see some of these come into the game including a hardcore mode. Great job

  • @3a_0306
    @3a_0306 Рік тому +7

    Jumpscares
    1:11 Quicks Jumpscare
    2:24 Tackle Jumpscare
    3:00 Zack Jumpscare
    4:36 Trail Jumpscare
    5:51 Noise Jumpscare
    6:37 Hole Jumpscare
    7:25 Width Jumpscare

    • @onesadcomputer
      @onesadcomputer Рік тому

      Trail sounds familiar and I forgot where it game from

    • @3a_0306
      @3a_0306 Рік тому

      Well Width Jumpscare Sound I Know Where Its From. its From Nico Nextbot

  • @antpezzjr
    @antpezzjr Рік тому +133

    Wow this is incredibly well made. From the entities, to the jumpscares, to even the badges and more. well done

  • @markmckittrick2596
    @markmckittrick2596 Рік тому +219

    I think it would be neat if instead of always being replaced with quick, it would be cool if rush sometimes was replaced with normal ambush in addition to quick or trail, just to add some variety. That way, when the lights flicker, you don't know what to expect.

  • @Juicebelike107
    @Juicebelike107 Місяць тому +2

    I really want to use these ideas for a game I’m working on. It’s super well made and the ideas are top notch. Love it.

  • @cat_silly
    @cat_silly Рік тому +1

    I love how rushing sounds scare me more than jumpscares.

  • @admiralfurret
    @admiralfurret Рік тому +92

    Hard mode figure: the mother
    ,, Don't be shy and Meet timothy's family! The mom is *starving* for your arrival"
    She is guaranteed at room 100, although she can appear in any room after room 50 (her arrival is teased with cobweb appearing in the drawers, and timothy spawn rate highly increases. The room she resides in resembles an oldschool dining room. The entire room is full of timothys and cobwebs, while being pitch dark. The mother Has bioluminescent marks on her body, making her well visible around. She is always on her celling, meaning you can only crawl and use sounds to see if she's near. When she finds a player, she puts him in a cocoon and slowly drains the health until the player dies. The only way to distract her and allowing the player to free themselves is to break cobwebs around, which gives you 5 HP (yes you can eat the spiders on cobwebs), which will trigger her to go and fix the said cobweb, or just play a minigame to make her go away, thinking you somehow broke out, while still being inside (for solo mode only). When She screams (aka find the player or the cobweb is destroyed) the markings on her body fully glow, lighting up the surrounding Area for a very short time. Any light source you use will trigger the timothys on the floor, which previously harmless, will nie try immobilizing you while the mother starts eating you. In order to escape you must flip 4 levels in the correct order of colors (when the mother screams after fixing the web, her glow color changes). Once the correct combination is inserted, you instantly bail out and the chase sequence begins with her and timothys trying to catch you into a cobweb. Once you Reach the elevator, the mother will try biting through the floor to get you. You must activate elevator from inside before she breaks in. It also can give different ending, where the mother will be brutally squashed by falling elevator.

    • @alexplays6363
      @alexplays6363 Рік тому +7

      I really hope they add this 😢

    • @speedanimatesstuffs9801
      @speedanimatesstuffs9801 Рік тому +3

      I actually like the elevator power sequence for this concept. Its a good idea for people to survive longer.

    • @evieplayz_gaming
      @evieplayz_gaming Рік тому +5

      @@alex19999_ oPiNiOnS

  • @giorgi.pigeon
    @giorgi.pigeon Рік тому +131

    for silhouette i think it would be better if it would be slightly more common and after you meet it once, it haunts you for the remaining of the run, ex: tries to flicker the lights but if you look close enough you can see it's just him passing really fast near the lights in order to make them look like they're flickering, and overall when he's haunting you will appear wayy more often

  • @andyannie4250
    @andyannie4250 Рік тому +1

    Noise is like Silence when you hear footsteps don't move but noise is the opposite of silence.

  • @dagreenqueen8935
    @dagreenqueen8935 Рік тому +1

    These are really good concepts! I really hope the creator of doors sees this I would really love to see this!

  • @luvuserz
    @luvuserz Рік тому +39

    Can we appreciate the fact he used his time to actually make jumpscares, to at least give us a idea of what it looks like

  • @piratefox8450
    @piratefox8450 Рік тому +121

    Concepts For Underground(Chap 2)
    Overeye Seek: Walk over planks to avoid him, he will chase you after you pass the planks, he is much faster than seek and has more eyes that usual, you will meet him to door 25 to 40 or 80 to 90
    Rebound: like ambush but even faster, checks beds vents and corners, so the closets are the safe place, in order to know when he is there is to see if the closets shake
    Shard: Crystal like monster, can trick you into touching it, you will know when the crystal has a purple aura around it and deals 40 damage if touched
    Dark: usually spawns in dark rooms but its very rare because Dark actually helps you defeat rebound in that dark room
    Gas: makes poisonous gases and there will be a message on your screen to hide in a closet to avoid Gas
    Stalk: the boss of the game, he will be super slow but can break walls see through everything and can hear everything he cannot be hidden from, you can only run
    MORE!!!!!
    Wound: he is a monster that checks every hiding spot, and if he finds you, you will be damaged and get a wound, hence the name wound, it will only be seen on 3rd person if there even will be one
    Sign: he signals you when an attack is coming, and if you don't follow the signal, you will be attacked, he is neutral
    Explode: when you stay in a room for more than 10 minutes like if you're afk or something, the lights in the room would explode and will kill the player instantly hence the name explode
    Life: its a passive entity that has a 1.9% chance of spawning when you die, when clicking on the entity, it will revive you without even losing as revive, it is very useful if you already have revived.
    Grass: apparently try hards never touched this, ok just kidding but the room fills with grass and if you touch it, it signals grass to attack
    Seizure: staying in a hallway for too long causes random colors to flash on your screen and after that seizure will deal 50 damage and will never attack you ever again after 1 attack from it
    Lure: it lures the player into a room with stalk inside to kill you hence the name lure.
    Badges!:
    HIDE FAST!
    Survive Rebound
    RUN!!!
    Run From Overeye Seek
    Oops, wrong crystal
    Meet Shard
    Thanks!
    Get Help From Dark
    FART!
    Survive Gas
    TOO SLOW!
    Survive Stalk
    Wounded
    Get attacked by Wound
    Signal Followed
    Follow Sign's signal
    Boom
    Die From Explode
    Revived
    Revived by Life
    Grassy Land
    Find A Grass Room
    Colors but bad
    Meet Seizure
    ITS A TRAP??
    Lured by Lure
    Fixer
    Fixed The Elevator
    Elevated Again
    Escape the Underground
    Elevator is Stuck
    This Isn't The End, The Figure Is Alive.
    The Beginning Of The End
    Floor 3...
    Guys Seizure's colors is slow and does not cause seizures

    • @duskirus0
      @duskirus0 Рік тому +1

      basically the last one is the fnaf sb foxy

    • @piratefox8450
      @piratefox8450 Рік тому +1

      @@duskirus0 stalk?

    • @groovy4186
      @groovy4186 Рік тому +3

      yep im alive and IS THIS COMMENT NECCESARY??/???!!!

    • @bruhinator7808
      @bruhinator7808 Рік тому +3

      seizure will literally cause epileptic seizures. i wouldn't see them coming to the game

    • @duskirus0
      @duskirus0 Рік тому

      @@piratefox8450 yes

  • @thatonecrimsonecho
    @thatonecrimsonecho 9 місяців тому

    I genuinely thought this was just gonna be a crappy set of jpegs, but all these concepts combined with actual audio is amazing, can’t wait to watch all your other concepts

  • @theguy5687
    @theguy5687 Рік тому

    these are just simply amazing, i think that one wat to make the jumpscares scarier is that they are much more terrifying with some kind of facial features which every doors monster has (except for shadow and window, which don't have jumpscares. But quick's jumpscare was like, genuinely terrifying, but hole jumpscare just looked like a moldy piece of swiss cheese glitching out. But they all look super amazing!

  • @sabertoothno34
    @sabertoothno34 Рік тому +115

    Trail is probably one of my favorites here, it can really screw over a player if they aren't paying attention or the ones who just go full speed into rooms without a second thought.

    • @starplatinum9451
      @starplatinum9451 Рік тому +3

      agreed.

    • @thecavernoverseer
      @thecavernoverseer Рік тому +6

      Player:**speeds through some rooms**
      Trail:so you’ve chosen dea- AY GETCHO ASS-

    • @deshanteriley7587
      @deshanteriley7587 Рік тому +3

      So every speedrunner’s enemy basically

    • @sabertoothno34
      @sabertoothno34 Рік тому +3

      @@deshanteriley7587 Not really, if the speedrunner knows what they're doing (which they should since they're trying to finish the game with the smallest time) then trail shouldn't be a problem it's not like halt where you're forced to move back n' forth or ambush where you're forced to stay put at a closet until they finish their rounds.

    • @itisamaliabdi1013
      @itisamaliabdi1013 Рік тому +1

      Quick

  • @itz_ussrplayz_yt
    @itz_ussrplayz_yt Рік тому +2

    I have some ideas for part 3, I can tell these new monsters on part 3. First up is Vent If you stay in the vents for too long vent can get you unless theres a monster (Guiding light message: You died to who you call Vent Do not stay in the vent for too long and Vent can get you unless theres a monster coming) (Death message #2: You died to Vent again You have to not stay in the vent for too long unless theres Quick and other monsters except for Closet
    Next up, Closet Do not stay in the closet for too long or Closet can get you unless theres another closet besides
    (Death message: You died to Closet Do not stay in the closet for long and closet can deal about 40 damage and it will appear in about 2 minutes of hiding)
    (Death message #2: You died to Closet once again If theres another closet beside it wont appear until 1 hour)
    Next up is Dark If you are in a dark room without lights shattered and its turned off, there is a chance that he can appear in (similar to screech) (Death message: You died to Dark When you are in a dark room, always look around for Dark. When you hear a "hey" you have to look for it if you ignore it, you are at half health. This is because Dark can deal about 50 damage) (Death message #2: You died to Dark again If you hear something like an "hey" you have to look for Dark. There can be fake ones cause the game likes to troll.) Next up Speed (Similar to ambush) If the lights flicker alot, its Speed and unlike Ambush, it is 3 times faster than Ambush and can go around to around 15 times and the minimum is 2 times and has a 5% chance to appear and if you go past a door past door 6, the chances of Speed appearing increase by 5% At door 92 the chances of Speed appearing is pretty high and at door 95, it will finally appear (Death message: You died to Speed When the lights flicker alot, you have to go out of your closet 15 times or 2 times and it is 3 times faster than Ambush.)
    Next up, Walk (similar to Noise) When you hear footsteps you have to walk and if you hear nothing, wait till its gone by not walking
    (Death message: You died to who you call Walk When you hear footsteps and lasting longer than Noise, you have to walk and if you hear nothing, stop until it passes through) (Death message #2: You died to Walk yet again When you hear footsteps lasting longer like 5 minutes, walk and if you hear nothing, stop until it passes by) Next up, Spikes When the lights flicker longer than Speed, you have to avoid the spikes on the floor he will teleport you to a wide and long hallway. (Death message: You died to Spikes Avoid the spikes on the floor Spikes can teleport you to a wide, and long hallway) (Death message #2: You died to Spikes again While the light flicker lasts longer than Speed, you will be teleported to a wide, and long hallway, To survive the spikes, you have to jump.) Next up, A-76 This is A-76 This monster is most rare than A-60, and it only appears when the player hears a distorted sound. It will appear once the player reaches 3 rooms. And it can come back 3 times or 1 time. Its face is much scarier than A-60 and for you to experience it, you have to check every corner until you hear a distorted sound.(Death message: You died to A-76 It is impossible to survive due to its incredible high speeds. This monster is much faster than A-60 and it is much rarer than A-60.) (Death message #2: You died to A-76 again If you hear a distorted sound, ignore it until you reach 3 rooms, And hide in a closet, it only appears when you check every corner.)
    Next up is Tom, similar to Timothy, Appears in drawers and does 20 damage There is only 1 guiding light message for Tom. (Guiding light message: You died to Tom. It jumpscares in drawer and deals 20 damage per jumpscare.)
    As this is the end, here are some badges for every entity i mentioned for Part 2, Badge for surviving A-76: Two steps forward to closet (Description: Is A-76 really rare?) Survive A-76.
    Badge for surviving Dark: Look around (Description: Am i really dark?) Dodge/survive Dark.
    Badge for surviving Spikes: Dodged spikes (Survive Spikes)
    Badge for surviving Vent: Get out of the vent (Survive in the vents)

    • @itz_ussrplayz_yt
      @itz_ussrplayz_yt Рік тому

      As i cant enter hard mode, i already have One of Many and Rock Bottom

  • @INNEX_EXINN_hehe
    @INNEX_EXINN_hehe Рік тому +10

    I really like tackles, width, and trails concepts! I like how tackle checks vents, forcing a player to wait and hide in a closet or under a bed. Width tricking players into hiding is super cool, fooling noobs to make it seem like quick or tackle is coming, but they aren’t. And trail forcing you to not touch the trail it leaves behind is cool. Honestly I’d keep dying to trail and width cuz I’m dumb lol 😂
    Edit: also trail looks like among us

  • @evadoe3060
    @evadoe3060 Рік тому +30

    Tackle coming at us with that Femur Breaker scream. It's so iconic that even with just that small clip, people who know of SCP-106 or just the Breaker itself would recognize it in a heartbeat. Good screaming audio choice :)

    • @acookie1410
      @acookie1410 Рік тому +4

      Bro my humor is messed up I can’t take it seriously anymore

    • @evadoe3060
      @evadoe3060 Рік тому +2

      @@acookie1410 neither can I don't worry, I was laughing hysterically

    • @justarandomguy8925
      @justarandomguy8925 Рік тому +3

      *Heavy breathing*
      *Machine sounds*
      *Screams of the damned*

    • @evadoe3060
      @evadoe3060 Рік тому +1

      @@justarandomguy8925 My three favourite things in any SCP game :)

  • @Frost_T_Flakes
    @Frost_T_Flakes Рік тому +17

    I love that Tackle's screams come from a meme

    • @TheSecondToast
      @TheSecondToast Рік тому +1

      I know, right? You can hear the meme scream clearly on the second scream

    • @Frost_T_Flakes
      @Frost_T_Flakes Рік тому

      @@TheSecondToast yeah. But maybe add a couple of filters and it sounds pretty good

    • @EranaTheDragon
      @EranaTheDragon Рік тому +1

      femur breaker

    • @tehn00b91
      @tehn00b91 Рік тому

      Trails jumpscare comes from that 321 go meme too

  • @ogestrom8947
    @ogestrom8947 Рік тому +1

    I have an entity concept, the name is Illusion, Illusion has 500/999% chance of spawning in any type of room, the long hallway has the highest chance of Illusion spawning (800/999% chance), If you happen to find yourself in a long hallway, it will flicker long up to 15 seconds whatsoever and once it’s almost over it will go completely black, then once the lights are back on you will see outside of the long hallway is white. Once you enter the next door you will so happen to fall down into the blank abyss and be concussed for 5-10 seconds, when you get up you see every furniture floating in the gravitational field, that’s where you find Illusion, they will tend to ask a question that includes a picture you have to look at, it will be the same question (it will not be randomized anytime you encounter them) you are required to stare at a black dot for 30 seconds, and once it’s gone you will see the color of what it was, then Illusion will ask you what color you see (1 right, 2 wrong) if you get one right, then they will leave you alone for up to 29-40 doors, but however if you get the question wrong, Illusion will haunt you up 5-10 doors until he will start acting like Quick/Ambush (the hints if you get the questions wrong; White/black spots, intense whispering, the window will still be white, and dark ethereal sounds.) Illusion will check every closet and vent, so you have to be quick in finding a corner because their speed is 2.5x faster (they’re arrival would be a loud clock chime with them coming while it flickers to trick the player as if they were coming after the lights) (death: You have died to Illusion, I know it’s a tricky one but make sure you get the question correctly, they tend to come back like Quick but more often up to 7-11, closets nor vents won’t save you from them, hide in the corner, they don’t check it..) (badge: Arts and Fool - Answer Illusions question correctly) (badge 2: Illusionist - Encounter Illusion) (badge 3 - The other side of Art - Survive Illusion’s rage of terror) thanks for looking. :)

  • @jillhaley5125
    @jillhaley5125 Рік тому

    The first noise that the first entity makes is my favorite I just love it. The hunter scream on top

  • @Mr_MicChicken
    @Mr_MicChicken Рік тому +100

    These are pretty well made. I'm thinking that stare should kind of force you to stare at it, but it should happen somewhat slowly and the player has to fight against the pull. 3:34

    • @nafenamix2996
      @nafenamix2996 Рік тому +5

      Yea i, agreed

    • @AsheeBep
      @AsheeBep Рік тому +4

      What I was thinking, too. Your camera slowly but def surely shifts to it, but you have to pull back.

    • @Hi-Im-Retro
      @Hi-Im-Retro Рік тому

      Yeah that’s a good idea tbh

    • @subbrn
      @subbrn Рік тому +2

      Or a message appears on your screen saying : You are under Stare's spell...
      Tap to fight it !
      [TAP HERE]
      and basically you just have to spam tap on the green box saying "tap here" to avoid looking at it (One-Time and then Stare disappears)
      I know what you're thinking - But what if you are already kinda looking at it and then it asks you to spam tap - how are you going to tap THAT fast? Well, there should be a character animation where your character puts their hand in their face and looks away, but slowly, shakily, starts to look back at stare and so then you always have the same amount of time to tap fast, and there are no it's, buts, nor any maybes. This sound like a good idea or nah?

    • @Mr_MicChicken
      @Mr_MicChicken Рік тому

      @@subbrn I actually like this idea too. Maybe if there somehow a mix of both, like tap but then there are times where you can't tap and instead you go back to just looking away.

  • @s3agyll
    @s3agyll Рік тому +54

    Seeing as DOORS obviously takes a lot of inspiration from Spooky’s Jumpscare Mansion (Referred to in this comment later as SJM) I think it would be interesting to have a direct SJM reference. Whether it’s some Easter egg, or some entity from the game, I think it would be nice. Now, this brings up the question: Which SJM entity would work best in DOORS? Entity 1 is a no brainer, incredibly easy to implement. The smiling man (I forgor number) would be easy to implement as effectively the opposite of the eyes. Entity 2 would be relatively simple, but most rooms aren’t big enough to implement entity 3. Obviously there are more than this, but that’s all I can really remember.

    • @TotherKoala
      @TotherKoala Рік тому +1

      what about spooky herself

    • @TheSandwhichman108
      @TheSandwhichman108 Рік тому +2

      I think the parasite entity would be interesting since it would force you to slow down making you feel uneasy. But to make it fair no other entities will spawn while it’s chasing you.

    • @Wheee7245
      @Wheee7245 Рік тому +1

      someone made a rush clone based on entity 8 KEEP RUNNING AND DONT LOOK BACK AT IT

  • @theketchupboi5371
    @theketchupboi5371 Рік тому +1

    I really like the Tackle sprite. I dunno what it is about it but it's just so good

  • @dragonmation3027
    @dragonmation3027 Рік тому

    I absolutely love it, keep up the good work, I used guiding light gen too until it got shut down

  • @BirbBoi375
    @BirbBoi375 Рік тому +19

    4:36 THREE, TWO, ONE GO!

  • @iaintchewlawa645
    @iaintchewlawa645 Рік тому +295

    I GOT A CHARACTER! His name is "Fear" when he says "Fear me" you'll hear a scream then you get slowed down and he deals damage while you're slowed, in order for him to stop you from getting damaged and slowed, you need to look at him, he goes left and right, the more you look at him, he goes faster(not too fast), then he shakes and poofs, he's pretty much like Screech but more terrifying, his look is a shadow, with a smile similar to rush, has white glowing eyes and a shadow covering him.
    Edit: 298 Likes..... Yeh, 298 cool, yeh, yeh.... Uhh anyways, Fear will be with seek, lmfao
    Achievements (Ig):
    You escaped something so scary!
    You feared him!
    Its cringe af, haha
    Im bored now, new character..
    His name is Decimator, he's a 3d character this time, his design is having huge spikes at his back, no head, an eye and mouth on his chest, sharp arms, big stumpy legs, he lives in a place called the backroo- basement, if he sees you, ofc he'll chase you, but hes slow, he can also sense you, which means hiding in a closet, or in a bed is a bad option, in order to escape him, either run away from him till he's exhausted, or hide in a vent.
    Edit: 300 Likes, yay.... I had a bad day today, this cheered me :>

    • @toothless7596
      @toothless7596 Рік тому +11

      I GOT A CHARACTER TOO! His name is "Closet killer"There is a chance to spawn him he only deals 10 damage and he will push you into a wall which does 5 damage and slows you down

    • @toothless7596
      @toothless7596 Рік тому +6

      And another character named "widthanal" he will chase you but he will go back and he will chase again when far away from closet like ambush but 2x faster than ambush he will destroy random amount of closets
      Death message: It seems that you've died to widthanal he is faster than ambush but slightly slower than rush there will be closet right when you open a door
      Death message 2:It seems that you have to widthanal again hide will push out of closet widthanal will kill you
      Final Death message:It seems that you're having troble to widthanal
      When widthanal is gone he will chase you in 15 or 10 times when widthanal is gone he will chase you when you get out of the closet.

    • @ran1aa
      @ran1aa Рік тому +4

      @@toothless7596 But those names are a bit to long, it doesn’t really make sense.
      Including, “closet killer.”
      I like the idea, but it doesn’t make sense.

    • @toothless7596
      @toothless7596 Рік тому +1

      Get out and never comment somthing or your ejected

    • @toothless7596
      @toothless7596 Рік тому +2

      Well here are the achievements from my doors monsters:
      Is this closet safe?
      Find closet killer.
      Think you can survive?
      Survive from widthanal

  • @k.w.a.g.
    @k.w.a.g. Рік тому +1

    I got a doors entity idea! Her name is Trap. Her gimmick is to open loose planks, holes in the walls, or leave closets open to give you a feeling of "something's not right". If you step on a loose plank, walk into a hole in the wall, or enter an open closet, she jumpscares you from the proclaimed openings. You lose half your health and deafs you for 1 minute so your now reliant on visual cues. (cause she's all about visual cues)
    Looks: Just imagine seek but with rush's face, small, and alot more teeth.
    Death message 1: It seems you've lost your life to the little girl called Trap... "" Avoid any anomalies in the rooms. "" She learned her intense sound from her BFF, Screech.
    Death Message 2: You had your life taken by Trap once more.. "" She has a particular fondness for holes and gaps.
    Achievements: Peek-A-Boo
    "I'm quite loud aren't I?"
    Fail an encounter with Trap.
    S-surprise?
    "I just wanted to play..."
    Avoid Trap's Traps.
    ------------
    Thanks for reading to the end. I know it's long but I just finally wanted to share my idea for someone to see. Hope you had a good read! :D

  • @DominusNoobD0minat0r
    @DominusNoobD0minat0r Рік тому

    Very good concepts bro, your creativity is great

  • @Soooshi.
    @Soooshi. Рік тому +40

    This video is great! Jump scares are good length and sound perfect (I like Quick’s one best) Also,
    FREE ENTITY IDEAS
    Since there’s a lot of Rush variants going around, I think that there could be a new entity that doesn’t share many traits with Rush or Ambush (Although making these are still fine with me)
    The entity could be something small, or there could be many of them.
    They could mass-attack the player.
    Or, if you want to take the Eyes route, they could leech the health points out of you.

    • @lanternpacking
      @lanternpacking Рік тому +2

      maybe an entity tht hides under beds O_O tht'd be prtty cool

  • @BrendanPrime
    @BrendanPrime Рік тому +175

    Samuel (Hardmode Timothy)
    Appearance: Instead of samuel being a spider, samuel is a tarantula
    Mechanic: Samuel has a higher chance of appearing than timothy, Instead of taking away 5% of your HP Samuel takes away 20% of your HP and slows you down for a short period of time slightly increasing the chance of glitch catching you

  • @genesectloverefandmrglyre9498

    I like how tackles rushing sound is just the femur breaker

  • @hisserzone
    @hisserzone Рік тому

    I can tell tackle has a lot of inspiration from depth

  • @Def_Notbbabbabboi8714
    @Def_Notbbabbabboi8714 Рік тому +23

    Quick sounds 1:05 Tackle sounds 2:19 Stare sounds 3:29 Trail 4:32 Noise sounds 5:41 Hole sounds 6:33 Width sounds 7:19 achievements 8:11

  • @lizkhaylin2141
    @lizkhaylin2141 Рік тому +126

    My own concept: Steps
    Steps is a snake-like creature, except it is made of cubes with stiff chains connecting one cube to another. The cubes, chains, and overall body resembles the texture of an escalator, you will spot yellow lines with tons of size varying teeth on each and every cube. Its face is just two wedges connected by a small joint, with tons of yellow lines and the same teeth on the area of each wedge. It is unknown how long Steps is, but it has been estimated to be as long as a whale. It has a rare chance of spawning you into its room, or basically escalator, elevator, and stair paradise. NEVER get near the elevators or stairs, Steps can easily exploit them and can kick you out of the elevator, dealing 30-50 damage, and can manipulate the stairs to legit fling you off and deal 50-80 damage. The safest option is to take the escalators, but beware, if you notice teeth on an escalator, DONT take it. That is indeed the body of steps camouflaged seemingly into the trippy room, if you do take the suspicious escalator, Steps will appear and kill you instantly. The entirety of the room seems 4th dimensional, and is similar to Seek’s chase scene, but even rarer and much more adrenaline activating. You just have to take up to 9 transportations (although rare, you can go onto the elevators or stairs without being attacked.) You have to keep moving, as the room caves onto itself and after you finally find the next door, it literally implodes.
    Badge for surviving Steps: “A step down…” and a Steps to see, survive Steps
    Death message for taking the elevator: “You have seemed to be taken down with the elevator… Don’t play with your chances! Take the escalator!
    Death message for the stairs: “The stairs are an illusion… Steps want’s to éæ1)@;:@“ (for some lore lol)
    Death message for the toothy escalator: æ æ æ hé įšìńńœçëńt (more lore)
    Death for being caught by the caving in: Thę đïmension doesn’t--
    Lol that’s all for my concept

    • @06NinjaKid06
      @06NinjaKid06 Рік тому +11

      bruh this is a whole scp

    • @kylegraham7363
      @kylegraham7363 Рік тому +1

      Where did you copy this from I wanna see the original poster? 😁

    • @rickastley5542
      @rickastley5542 Рік тому +2

      say less.

    • @ChronDoc024
      @ChronDoc024 Рік тому +6

      implosion door death:
      You seem to have died to an implœšįëń...
      ...!
      (there seems to have been a critical error. please call back léætéæéæéæéæéæéæ-)

    • @yallareblind4948
      @yallareblind4948 Рік тому +2

      @@kylegraham7363 bruh you just assume its not theirs?

  • @rageman1778
    @rageman1778 Рік тому

    I like how tackles's rushing through #2 audio is the screaming meme

  • @EnderGamerGirl
    @EnderGamerGirl Рік тому +1

    I've seen this so many times and I always forget how loud Quick is lol

  • @rodionvideoz1692
    @rodionvideoz1692 Рік тому +31

    Tackle sounds like someone screaming because of a femur breaker and trail sounds like a meme

  • @CountryballsFreedom
    @CountryballsFreedom Рік тому +27

    I would just completely die at the concept of Hole if he was real.
    Doors floor 2 Concept: Curtainman
    description:
    Curtainman is an entity that is likely to spawn in thunderstorm rooms, messed up rooms(like the ones with a bunch of fallen furniture).
    There is also a room with curtains and it's common for Curtainman to spawn in those rooms.
    Notice:
    There will be 3 rooms curtainman will spawn in randomly
    The final rooms (4th and 5th rooms, 5th is near the final door/door 170)
    4th room will reveal sometimes at doors 140 or mid-rooms
    If you encounter a room with curtains, it is likely for curtainman to appear in that room(That room is a long hallway with windows with curtains open and sometimes covering the window) When Curtainman Shows up in one of the curtains, go to a vent or bed. Curtainman can see you in closets.
    Curtainman will patrol through the hallway, and there will be 3 doors(without numbers).
    After surviving that room, the next door will be locked and you have to find a key in one of those 3 doors. If you don't find a key or don't open the door for too long, There is a 1/50 chance Curtainman will appear again and patrol the hallway again.
    Appearance:
    White humanface-shaped head, really unnatural and messy pitch black hair, medium sized eyes and small pitch black pupils, a really unnatural smile.
    Sound:
    If you encounter Curtainman, There will be noise of extremely heavy thunderstorm and lightning strike. Dark clouds might even appear inside the room. The sound will be half static.
    Being caught by Curtainman sounds like a microwave breaking and exploding.
    Final Rooms:
    When you enter the final room(s), You have 1:30 minutes to retrieve the laser shooting guns from a drawer.
    After the timer is finished, Curtainman shows up in a curtain and flashes your screen Red and White for 2 seconds.
    The fight starts. The camera is focused on Curtainman(This time he looks different, Black seek-like humanoid, looking weightless, and disturbing mouth with disturbing teeth. Especially curtains blocking the eyes.) and curtainman has a 1/80 chance to shoot a curtain at you to stun you for 4 seconds.
    A button is on your screen as well with a dot on the middle of the screen to time your shot at Curtainman.
    Curtainman will make your screen flash white and green for some time in anytime.
    When finished, Curtainman will break your neck like it's paper, but it'll be ok after some time, your health will just decrease by 30%.
    Curtainman will disappear and so will the room.
    When the room disappears, you fall through the map and thus ending up in the next room.
    Guiding Light Messages:
    Final room death:
    "The Curtainman grasped your blood around the hallway."
    "Next time when you enter this room, bring a laser gun with you and fight harder."
    First death:
    "You were caught cold-blooded by the Curtainman."
    "When you encounter a room with curtains, Curtainman may show up. Remember hiding in a closet isn't safe."
    "Vents and beds are better in those situations."
    Second death:
    " Your blood was lacking by the Curtainman."
    "Run or Hide, Run if you want to be brave."
    "Here, vitamins will prevent you from Curtainman, as Curtainman is allergic to them and will move to another room."
    Third death:
    "Looks like you can't handle the Curtainman this much nowadays."
    "Remember what tips i gave you in your past deaths."

  • @stormstargd247
    @stormstargd247 Рік тому +1

    Doors should add a challenge mode, the challenges can be :
    *See No Evil :* Every room is dark, the lighter and flashlight shine dimly, this will be especially threatening when you can’t see Figure.
    *Hear No Evil :* All sounds are mute, you now have to rely on lights and surroundings to figure out where the monsters are. This is especially threatening if Screech appears or if you don’t know whether it’s Rush or Ambush that’s going to attack you.
    *Mad Ambush :* Rush has taken a bit of a vacation, Ambush takes his place as the most common threat in the game.
    *Nightmare Mode :* Items are sparse, Rush behaves like normal Ambush, Seek and Figure are faster, Screech appears even in bright rooms, Timothy takes away half of your health, Eyes instantly kills you in two hits, Halt instantly kills you in one hit, Hide takes 5 seconds to appear when you hide in closets or under beds, Ambush breaks a closet whenever it passes it the second time now which will immediately force you to quickly hide in a different closet and so on.
    *Hellibrary :* Figure will move faster than you even if you haven’t collected a single book yet. Closets are now useless in room 50 because hiding them won’t help as Figure will find you regardless (You have to rely only on safe spots being the corners of the room). Fire will occasionally appear for every book you collect, the fire deals the same amount of damage as the one from the fallen chandelier. Books with code will blend in with the other books and will no longer emit sparkling sounds.

    • @ondater.
      @ondater. Рік тому +1

      bruh timothy in nightmare mode is ohio timothy lol

  • @Captain_Joystick
    @Captain_Joystick Рік тому

    I love how tackle’s second sound is the meme scream

  • @helpmereachmygoal
    @helpmereachmygoal Рік тому +22

    I would find this really cool to be in the Main Game. It’s a Creative Concept, a Cool Concept, and I would LOVE playing this!

  • @I_IlI
    @I_IlI Рік тому +24

    I have Many Ideas for Hard Mode..
    - Some Room Will Have 1 or 2 CLOSET, Making More Harder For your Teammates (If 4) , But The Next Door Have 1 or 2 closets.
    - Hide Will be Faster And Deals 45 Damage. (Maybe?)
    - Ambush Will Be More harder than Normal One, Ambush Keeps Coming back For like 10 or 15 times (Or Any Higher Than Normal One)
    - Rush Will Arrive Any Room Faster
    - Halt's Hallway is much longer Now, About 5 Hallways Or More
    - Dark Rooms Have Swarms Of Screech And Screech Will Arrive Faster (Imagine If there Was 2 Screech At Same time Or More)
    - Seek's Chase Will Be More Harder, There Are Falling Objects Where you Have to Crouch ( And A room Where You have to Find A Door With Guiding Light )
    Guiding Lights have Less Brightness. (You Better Have Good Eyes)
    - Codes In Library Are Harder Now + Figure Will Hear Perfectly Than Normal One.
    - Seek's Second Chase Is still The Same On The first one But Longer.
    - Timothy, Idk what to say.
    - On Door 100, Figure Still Hear Perfectly, Elevator power have now Stage 5.
    That's All I know Now. Or Just New Model it

  • @grimmjowja4228
    @grimmjowja4228 Рік тому

    name recommendations
    zack (mark) - too similar too jack
    tackle (decent)
    quick - flasher (quick is too simple)
    silhouette- empty (empty shadow)
    trail - lead (like a trail you follow but dont)
    noise- step
    hole - pit (hole makes holes, too simple)
    width (depths twin?) -> afraid (bc you hide)
    block (seriously.) -> Barrier (its just better)

    • @grimmjowja4228
      @grimmjowja4228 Рік тому

      not hating or anything its just those names are too self-explanatory so I came up with some. hopefully you get ideas from them

  • @phirephenix1347
    @phirephenix1347 Рік тому

    Love how tackle’s scream is literally the femur breaker

  • @SuperGabc13
    @SuperGabc13 Рік тому +14

    2:34 it should say "use what you learned from ambush" in seat...

  • @unknowngaming7073
    @unknowngaming7073 Рік тому +11

    I have some ideas too:
    1. Creep - Creep randomly creeps you and follow you, to avoid them, just play normally, running will cost you 1/4 of your health
    2. Spotlight - Spotlight is just a bright light, it randomly appears on a room
    Tactics: When you see Spotlight getting closer to you, run, don't let the it get you or instant death
    that's all

  • @themertbert
    @themertbert Рік тому

    Nice job on making this, it kinda fits idk why do..

  • @phylkensisters3136
    @phylkensisters3136 Рік тому +1

    I have a concept! The monster/entity is called "Dark" Its the similar as screech but different. Dark is were you can find him in dark rooms but he can also act like rush/Ambush. And yes it only work on dark rooms lights wont work because he owned EVERY dark rooms so he can turn off any lights, When he comes he will comes back every 10 sec so hide longer, He will appear 5-7 times, Dark is very dark you cant see him but white glowing eyes to know when he will come you will see a 2 white glowing eyes, A distant noise and whispering loud. Dark likes to manipulate humans with his specialty. Hoped this helps

  • @atoandalis
    @atoandalis Рік тому +24

    this is a pretty well made concept and i would honestly wish what the lsplash team would think about this concept, i even think their gonna make a hardcore mode with the entities just similar to yours

    • @nicowillingham1533
      @nicowillingham1533 Рік тому

      They said they won’t make different difficulties because it sounds boring to them.

  • @HazelRBLX
    @HazelRBLX Рік тому +17

    I just love the fact both of Tackle’s
    going through sounds together sound like the femur breaking SCP sound thing 😂

  • @Pobeehpo
    @Pobeehpo Рік тому

    Trail is actually a really good entity idea I love it!

  • @DylanBotterio2013
    @DylanBotterio2013 Рік тому +1

    Noise jumpscare looked like he was having a seizure

  • @Axolotl-Priam
    @Axolotl-Priam Рік тому +13

    2:19 - meme sound

  • @-melody-9620
    @-melody-9620 Рік тому +18

    Trail, noise, Hole, and width seem really cool and I hope they use these concepts!

  • @slimyx3601
    @slimyx3601 Рік тому +1

    Concept: Death Light
    To difference it from Guiding light, it'll emit an Red-dish light and if you go to that way, you'll die, it'll deal 75 damage if you go to that way.
    Badge: Hey! Come Here!
    Description: Survive Death Light.

  • @Positive_Light818
    @Positive_Light818 Місяць тому +1

    Entity name: H€R€
    This entity is an entity that has one big grin and no eyes. He has 0.00000000111% chance of spawning. He's gonna spawn behind you and if he says that he is here, look at him and he will disappear. Don't look at him for too long or else he will kill you. Before killing you, he will affect the sight of the player. The screen will be black and 4 seconds after that, he will kill you with a scary jumpscare.
    2nd entity: The Purple Shadow
    This entity is the same as The Shadow but purple and is in the backdoor. It teleports everywhere in every door. Don't look at him for 4.7 seconds or you will deal 36% of damage. If you look at him for too long, you will get killed. Hide in the closets for safety. He will make a distorted sound when he spawns, so hide or don't look at him for 4.7 seconds.
    3rd entity: The Door
    This entity is just a door. You might think it's an ordinary door but no, it's not just a door. It's a void that will suck you in the void forever. The best way to not get sucked into the void is to open the door and back away or open the door from the corner. If you are in door 000000000000, that's a fake door. Try to find the right door.
    4th entity: The Black Wall
    This entity is a wall that will suck you into the void. Don't go into this wall or you get instantly killed. If you have a lighter in your inventory, light it up in the wall and the entity will disappear. This entity is on floor 2 (Hardcore mode)
    5th entity: The Hallucination
    This entity is a hallucination. It has the same behavior of A-90 but the appearance is purple. If you stand in the previous room for too long, this hallucination entity spawns and will say: "₩@lķ" in a distorted noise. If you don't listen to him, you will get insta killed. This entity is in The Rooms (Impossible mode).
    6th entity: The Friendly One
    This entity is friendly. It will alert you from entities, teach you how to solve puzzles and will show you where the keys are if you are in a locked door. It's in Doors floor 2 (Hardcore mode).

    • @Positive_Light818
      @Positive_Light818 Місяць тому

      I sacrificed my hands for this. I hope you guys love the 6 concepts of mine😉🖒

  • @truxu
    @truxu Рік тому +8

    5:17 "Use what you learned from Ambush"
    "Use what you learned from Trackle"

  • @gewoony2972
    @gewoony2972 Рік тому +30

    Very nice concepts and very well made and edited into a video! Wish I could somehow see this in game

  • @LightningStorm656
    @LightningStorm656 Рік тому

    I have some ideas, idea 1: Distortion, Distortion is like depth if the lights go red, Hide, It can get you if you hide in corners or vents
    idea 2: Chorus, Chorus will flicker the lights blue and its speed is faster than a-60 so hide instantly it may come back or not.

    • @LightningStorm656
      @LightningStorm656 Рік тому

      Death messages It seems you died to Distortion.
      When the lights turn red hide fast!
      This one's tricky
      Use what you have learned from Depth.
      Death message 2: You died to Distortion again.
      Don't use corners or vents in any way or it could get you
      Death message for Chorus: You died to Chorus.
      If the lights flicker blue hide very immediately
      Death message 2: You died to Chorus again.
      It's very very fast
      Hide immediately when the lights flicker blue.

  • @TheLightBreakingLad
    @TheLightBreakingLad Рік тому +1

    Quick is a good hardcore name for me
    When he breaks down the door it made me laugh somehow

  • @Lettuxe
    @Lettuxe Рік тому +6

    I actually really enjoyed this! These are really creative ideas and I appreciate having more than just "its x character but harder" they're actually new characters with new features. Keep up the creativity!!

    • @Seeker2235
      @Seeker2235 Рік тому +1

      Nice concepts but you didn't add one called depth

  • @PoopXD-tw6gn
    @PoopXD-tw6gn Рік тому +28

    These concepts are epic, they actually should put this in the next update, good job. Also I like the fact that you even made achievements

  • @singingmonstersofficial
    @singingmonstersofficial Рік тому

    Zack looks like someone in a spring lock suit with the head open

  • @Snowy_OnYT
    @Snowy_OnYT Рік тому

    Bro noises jump scare is a 500M/10 just so good!

  • @fthereallifecreator
    @fthereallifecreator Рік тому +67

    Timestaps
    Intro: 0:00
    1. Quick (0:20)
    Hard mode of RUSH
    Demonstration: 0:59
    Audio: 1:05
    Jumpscare: 1:12
    Death Message: 1:19
    Death Message 2: 1:33
    2. Tackle (1:49)
    Hard mode of AMBUSH
    Demonstration: 2:14
    Audio (Loud warning): 2:18
    Jumpscare + Death Message: 2:25
    Death Message 2: 2:42
    3. Zack (3:00)
    Hard mode of JACK
    4. Stare (3:12)
    Hard mode of EYES
    Audio: 3:29
    Death Message: 3:38
    Warning: Bright image
    5. Silhouette (3:57)
    Hard mode of SHADOW
    6. Trail (4:18)
    Hard mode of AMBUSH + A trail
    Audio: 4:32
    Jumpscare + Death Message: 4:36
    Death Message 2: 4:5
    Warning: Bright image
    7. Noise (5:22)
    Hard mode of SILENCE (New entity)
    Audio: 5:42
    Jumpscare + Death Message: 5:50
    8. Hole (6:16)
    Hard mode of SEEK + HALT
    Audio: 6:33
    Jumpscare + Death Message: 6:37
    9. Width (7:01)
    Hard mode of RUSH + HIDE
    Audio: 7:20
    Jumpscare + Death Message: 7:24
    10. Block (7:51)
    Hard mode of EYES + A blocked door
    *Achievements* (8:10)
    1. Not Welcomed - 8:11
    Description: Seems weird, and odd
    Challenge: Play Hardcore
    2. Watch Yo Jet - 8:16
    Description: WATCH YO JET !!
    Challenge: Survive Quick
    3. Charging Atfront - 8:21
    Description: Look out!
    Challenge: Survive Tackle
    4. Meet Zack - 8:26
    Description: Boo!
    Challenge: Encounter Zack
    5. Staring At Your Soul - 8:31
    Description: Am I really that ugly?
    Challenge: Survive Stare
    6. Notified - 8:36
    Description: Prey notification.
    Challenge: Survive Trail
    7. Two Loud Steps - 8:41
    Description: And stand still...
    Challenge: Survive Noise
    8. Don't Fall Guys - 8:46
    Description: How deep are those?
    Challenge: Survive Hole
    9. Not A Coward - 8:51
    Description: Stop hiding will ya?
    Challenge: Survive Width's Attack
    Outro: 8:58
    Edits:
    Thanks for 50 lik- 49- 50 likes- 49 LIKES... STOP RANDOMIZINGLY LIKING!!

  • @piercings1ren
    @piercings1ren Рік тому +28

    I see some other people in the comments sharing their ideas so I’m going to too.
    Static - A ball of static that glows white. When a player walks into a room there’d be a 2.13% chance of hearing ‘ Shh ‘ and the room being black and white, if the player would hear that they’d have to crouch and begin to make their way across the room while making as little noise as possible after Static spawns, while the player moves static will occasionally begin to cover the player’s screen, the sound of static will become louder as the player moves with the static covering their screen, if the player stops moving the noise and static on their screen will disappear, if the player keeps moving they will instantly die, once a player makes it to the end of the room Static would disappear.
    (1) Death tip for Static- “ You died to who you call Static, if you hear ‘ Shh ‘ try to make little noise! “
    (2) Death tip for Static- “ You died to Static again, if you hear him stay still for a second “
    Freeze - An entity that appears to be a normal lock pick. Freeze would have a 34% chance of spawning in a room with a locked door, when a player opens a drawer with Freeze in it it’ll emit a dark blue glow, the player can pick it up and then use it on any locked door, when Freeze is used it’ll freeze the player for 10 seconds and deal 25% damage, Freeze can’t be stacked with other lock picks. Similarly to Timmothy, Freeze can’t kill the player.
    Thief - A yellow lever. When a player enters a room that requires a lever to be pulled to make it to the next, Thief has a 29% chance of spawning on any wall, when a player pulls the yellow lever 2-3 of their items will disappear, though the door to the next room will still open. Thief deals no damage to the player.
    Bill - Bill is just the lights. If a player spends more then 15 minutes in a lit room (excluding the garden and boss areas), the lights will begin to glow brighter, after one more minute the lights would explode and deal 51% damage to the player, the room would then go dark.
    Death tip for Bill- “ You seem to of died to Bill.. Try to be a bit faster while going through rooms “
    I can’t think of any better ideas right now so you’ll have to live with these few sad ones.

    • @ameliaangeles7704
      @ameliaangeles7704 Рік тому

      my idea will be "Weed"
      Weed is like a Screech but even more common. bringing light with you in dark rooms only makes it chance of appearing Go Down to 60% - 45% so If you dont like him use light with you in dark rooms
      Mechanic:
      If You Hear "Pst". Look Around and stare at it! its 1.5x fast if he says "Pst". if you dont Look around and stare at him he will take away 75% Of Your Health which is a bit menacing. if you see red glow. Thats Weed.

    • @uuuu-we2rw
      @uuuu-we2rw Рік тому

      It's really good

  • @therealuntitledgoose
    @therealuntitledgoose Рік тому

    I like these, but I have a suggestion to “fix” width. I was thinking he could be on or made of fire (similar to “ignite” concept), so he would burn hiding spots. he would set the next few rooms on fire, similar to seek’s hallway, prompting you to take damage if you touch the burning areas or if you try to hide. The only reason i am suggesting this is because the “he doesn’t like people who hide” part in the guiding light message for width seems too random 😅

  • @protobeans1111
    @protobeans1111 Рік тому

    that hunter sound for quick gave me l4d flashbacks

  • @DevilVortex2637
    @DevilVortex2637 Рік тому +12

    noise jumpscare is scary 5:51

  • @nuraeninur9506
    @nuraeninur9506 Рік тому +13

    1:58 its look like depth but its purple

    • @BabySink2YT
      @BabySink2YT 6 місяців тому +1

      And has teeth around it

  • @RainzorBlade
    @RainzorBlade Рік тому +1

    One concept for hard mode I've made is simply replacing Rush with Ambush, putting Screech in hiding spots along with Hide, and reworking Rush to be in a closet, he will make noise in the closet but it's quiet. If you enter the closet he's in, not only will he kill you, but he will instantly spawn and kill anyone who isn't hiding.

  • @nei0-17
    @nei0-17 Рік тому

    I have a concept for an entity called “bounce.” Bounce acts similar to your version of ambush (too lazy to look at the video lmao) except he, well, bounces all over the room. You can tell if Bounce is coming if you hear heavy breathing and/or the lights suddenly bust. Bounce has a blue aura. He also has a slight chance to bounce into your hiding spot and take away 90-95 percent of your health (maybe a bit lower though)

  • @metalpetals1625
    @metalpetals1625 Рік тому +5

    Cool concepts, I think they’d make a wonderful hardcore mode! You put a lot of thinking into this! Good job!

  • @miuiswaifu
    @miuiswaifu Рік тому +7

    Super cool the death messages sound like the guiding light too, it's very gamer

  • @cupotea976
    @cupotea976 Рік тому

    I have 3 monsters.
    1.Barge
    Barge will most likely come throughout dark rooms.
    Barges hints are: Distant screams, and red mist in a dark room.
    Barge will make fast spinning red lights around him, and will come through only one time.
    He will literally knock down doors.
    2.Outburst
    Outburst route is exactly the same as Ambush.
    Outburst will make the Lights flicker, then comes 10-15 secs after flickering.
    He will then emit a unique scream.
    He will immediately detect you when coming through.
    Normal speed:100
    Detect speed:290
    3.Dim
    Dim is the exact same thing as eyes, except it is unpredictable and can spawn in a room at anytime.
    It can actually move, but very, VERY slowly.
    It will force the player to look at it.
    It will create a very unique sound when appearing.
    It will most likely appear in front of you.
    It deals 50 damage each 2 seconds.

  • @K4i_x
    @K4i_x Рік тому

    The guaranteed appearance of QUICK makes it easier as uou could immediately know it will come if theres a closet in the room (but also annoying cuz most rooms might have closets)

  • @tuxcys
    @tuxcys Рік тому +46

    Fun fact: Sihlouette's body is shadow's prototype version but drawed with 2 lines on the head
    also i think width is already in the game since sometimes for me it flickers the lights but theres no rush

    • @boomzcone
      @boomzcone Рік тому

      thats just seek

    • @user-fs8th1pg4y
      @user-fs8th1pg4y Рік тому +8

      ​@@boomzcone there can be sometimes that the game will rarely flicker the lights without rush/ambush coming to the area

    • @alexclaricia277
      @alexclaricia277 Рік тому +1

      Also with no eyes in the wall.

    • @GoofyB
      @GoofyB Рік тому +1

      Halt.

    • @user-fs8th1pg4y
      @user-fs8th1pg4y Рік тому +2

      @@GoofyB Me:TURN BAD!RIGHT NOW!!
      Me:*goes through backwards with damage and also eats cake after going through backwards*that was a piece of cake.

  • @paulditchfield1384
    @paulditchfield1384 Рік тому +12

    6:49 hmmm i smell SUSSNESS

  • @marcuslin2363
    @marcuslin2363 9 місяців тому +1

    Tackle's passing is like a person screaming

  • @book_roblox
    @book_roblox Рік тому +1

    No one gonna talk about how width is just the goodboy jumpscare from eyes but randomly glitched?

  • @dr_c00kiez
    @dr_c00kiez Рік тому +10

    My favorite parts were the achievement quotes, this is a great concept. Could work in a fangame prob if it doesn't get ported to the real deal

  • @Memerrbx
    @Memerrbx Рік тому +19

    2:21 wait a minute that sounds familiar..

  • @hollow.A.2045
    @hollow.A.2045 Рік тому

    This is amazing concepts! 😊❤

  • @jlthepro236
    @jlthepro236 Рік тому

    I love how he just puts figure’s weird guitar noises for the video

  • @realdragao6367
    @realdragao6367 Рік тому +6

    7:58 bro shaped like starved eggman

  • @UnaFan_deBrawlStars
    @UnaFan_deBrawlStars Рік тому +8

    DUDE, THIS IS AMAZING, it would be nice to make a fangame with all this entities

  • @kids7008
    @kids7008 7 місяців тому

    Bro tackles scream was like a man screaming avenues losses off

  • @VeryEpicGamer
    @VeryEpicGamer Рік тому

    I like how tackles noise is the femur breaker scream

  • @citruspov
    @citruspov Рік тому +10

    Trail, Holes and Width is actually a pretty good concept