SETUP PIXEL STREAMING ON AWS SERVER: Stream your app from an AWS EC2 GPU cloud instance

Поділитися
Вставка
  • Опубліковано 12 лис 2024

КОМЕНТАРІ • 118

  • @NazzarenoGiannelliCG
    @NazzarenoGiannelliCG  4 роки тому +11

    If you have a business and you need interactive experiences and cloud solutions, you can book a free 30 minutes meeting with me calendly.com/nazzarenogiannelli/30min
    If you have questions or issues about pixel streaming, feel free to contact me via email or other social platforms.

    • @karthickme4005
      @karthickme4005 4 роки тому +2

      Hey can u help me with scaling this to multiple users at a time by creating separate instance for each user on request like furioos?

    • @lunarlouie
      @lunarlouie 3 роки тому

      @@karthickme4005 Did u ever figure out a way to do that? Furrioos doesn't support audio input atm :/

    • @RaedAbbas
      @RaedAbbas 3 роки тому

      @@karthickme4005 Hey buddy.. I'm also interested in this. Did you find a solution for it?

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  3 роки тому +1

      @lunarLouiee Audio on Furioos is working fine for me.
      Anyway in order to build a scalable solution on aws you need to use multiple aws services. I know which one are involved, but I never had the chance/need to try to build one system like that by myself

    • @lunarlouie
      @lunarlouie 3 роки тому

      @@NazzarenoGiannelliCG thanks for the reply! furioos doesnt have microhpone input at this time its in there backlog for things to do. I'm wondering if getting microphone inputs using was virtual machines is even possible with pixel streaming from a web broswer?

  • @spencerwannop3401
    @spencerwannop3401 4 роки тому +7

    This is a great tutorial thank you! Who gave a thumbs down, honestly?

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  4 роки тому +1

      Not everyone can like how I presented things in the video 😬 that's fine. Thanks for the kind words!

  • @revan1611
    @revan1611 4 роки тому +5

    Hey there. In request where you select region, what primary instance type did you choose? and what limit value did you put?

  • @dimension3plus
    @dimension3plus 3 роки тому +1

    It's running!! Yeah. Thanks for your helpful tutorial!!

  • @willreid6515
    @willreid6515 4 роки тому +3

    Great stuff! Questions, I just completed my limit increase request. What type of GPU power do you get with the xlarge? are these RTX enable for ray tracing? Can you take snapshots of your instance to close while not using? You might answer these questions already in the rest of the video. Great stuff though cheers

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  4 роки тому +2

      Thanks! In this xlarge there is a Tesla T4. I didn't try RTX apps, but I think you need to look into the higher tear instances for that.
      Snapshots should work fine.

  • @scottrinehart5921
    @scottrinehart5921 Рік тому

    Hello! Thanks for the tutorial. In this example, do you only pay for every hour that someone is playing the "game"? Or do you always pay a minimum of 60 cents per hour?

  • @RaedAbbas
    @RaedAbbas 3 роки тому

    BRILLIANT... THANK YOU VERY MUCH.
    I guess the next logical step would be how to make this into a multiplayer solution where every client will have their own character but yet they're all in the same map?

  • @jonathanshaw7248
    @jonathanshaw7248 3 роки тому +2

    Great video, thanks for sharing your knowledge. I'm looking at building an app to pixel stream architecture/interior projects but I want to use UE's raytracing capabilities for photo-realism. Is it possible to use RTX/raytracing on AWS, or would a local server running this hardware be better

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  3 роки тому +1

      I've shipped archiviz streamed rtx apps, but in that case, we used Furioos. No problem with it as long as your app is decently optimized. Take a look at it as an AWS alternative.

  • @sasanacc
    @sasanacc 4 роки тому +2

    Thanks alot man,this is really helpful and I followed the steps and works like a charm,I just have a question, do we need one Amazon server for each scene we are going to present? As an example if I want to demo 3 different buildings I need 3 Amazon servers ?

    • @nivellemendiola5039
      @nivellemendiola5039 4 роки тому +1

      i would like to know the answer too

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  4 роки тому +2

      Not really. You can have all the apps on the same instance C drive and run the one you need when you need it. I am playing around with the Pixel Streaming Matchmaker and see if we can get the server to handle the different apps and the different players accordingly.

    • @sasanacc
      @sasanacc 4 роки тому +1

      @@NazzarenoGiannelliCG are they going to charge me as long as I keep the instance running?that means I have to spend about 20 dollars a day to keep this instance running?

    • @ramp666999
      @ramp666999 4 роки тому

      @@sasanacc im wondering about it too...

  • @dimension3plus
    @dimension3plus 3 роки тому +3

    In order to reduce costs: Is it possible to automatically start and stop your instance? It would be good to have the instance running between - for example - every day between 8 a.m. and 8 p.m. but not the other time.

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  3 роки тому +4

      There are ways to start and stop the instances and also to turn them on only when needed. I am digging into that and studying for an AWS certification...hopefully I will have a clearer view on this soon.

    • @tunercvr
      @tunercvr 3 роки тому

      @@NazzarenoGiannelliCG This would be so helpful. I struggle to make sense of their services and don't want to take their certification. Any updates on this information yet? Thank you. (Also, immediately subbed when I saw these generous tutorials!)

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  3 роки тому

      Thank you so much!
      Months have passed and we developed our own pixel streaming solution, so that you and many others don't have to get lost into the never ending list of aws services.
      If you need a pixel streaming solution for your projects, feel free to reserve a spot through the Calendly link in the description so that we can have a chat about it.

  • @tvaldieri
    @tvaldieri 4 роки тому +1

    Really useful tuto ! Thank you for taking the time to make it ! ... Really wait for the instance tutorial for many people can connect to different sessions on the same app ... One question ,.,, do you know how to connect remotely the online pixel streaming with some external app ? .. this in order to modificate some content of the app in streaming ! ... thank you so much for your time !

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  4 роки тому +2

      You can customize the Web page where the pixel streaming app is shown and setup there an interface and button with which the user can interact with the Unreal exe in real time. Or you can build that interface directly in Unreal like you would with a regular game/app.
      It dipends on your needs.

    • @tvaldieri
      @tvaldieri 4 роки тому

      @@NazzarenoGiannelliCG thank you so much for your answer ... Actually I'm trying to connect the srteaming app with some kind of external app or software or something to edit some values remotely on the main streaming app and when is online, people (on many instances online) can see the actualization .. maybe some plugin or sdk ? Any idea ? Thank you again for your time, dude !!!

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  4 роки тому +1

      @@tvaldieri with some coding magic I am pretty sure you can connect external software to the UE4 app. I currently have no experience in this kind of solution.

  • @RaedAbbas
    @RaedAbbas 2 роки тому

    Hi, Thanks a gain for your tutorial. I kept coming back to this video as reference every time I need to upload a new project.
    You probably noticed there are some changes in the pixelstreaming in the latest release (the .ps1 files are a bit different). Just wondering if you had the chance to look into multiplayer 33:45 please?
    A topic that nobody is taking about is how to integrate a video chat into pixel streaming (espacially with riase of the work from home) and how can those webcams/video elements sent into unreal (maybe update a texture or image in widget) to give a sense of being in the 3D environment?

  • @TriSutrisnowapu
    @TriSutrisnowapu 3 роки тому +1

    Thanks, I followed your tutorial and works perfectly.
    Have you tried the matchmaker server for multiuser yet? I think I found out how to do it, I'm following the unreal docs and it works

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  3 роки тому +2

      Yep I tried that too and it works also with a free tier aws windows erver ;) pretty handy

    • @iljas8010
      @iljas8010 3 роки тому +1

      @@NazzarenoGiannelliCG Hello,(thank you for the great Video) I also did setup Multiuser with MultiInstances but on my private PC. With my GTX Card only 2Videostreams are possible. My Question is, do you know what is possible on one AWS Instance? I dont really understand it. How many GameInstances can run on one AWS instance? Are there fixed limits? Videoencoding and so on.

    • @maddox2767
      @maddox2767 2 роки тому

      @@NazzarenoGiannelliCG Hey, do you have any tips how to set up Pixelstreaming with multiple users where every one conrtols another player but in the same session? I read the Unreal Pixelstreaming documentation but didn't really have success so far. Maybe you have any tips how to set that up. Thanks!

  • @hetulsheth870
    @hetulsheth870 4 роки тому +1

    Hey, Very nice and useful video. Much appreciated. I just have a question. Can we choose any other instance type other than GPU to run this game e.g. xlarge General purpose or something else. Or is GPU better for gaming that is why you took it? Also, I didn't understand how ipeify is helping us means how it is working?

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  4 роки тому

      Unfortunately Gpu instances are required in order to have the hardware capabilities to run your Unreal app correctly. The ipify Api is a convenient open source way to get ip requests

  • @arch.jbdesign9510
    @arch.jbdesign9510 4 роки тому

    thanks for the tutorial. I'm new to unreal engine and servers and I have a question. If I followed this method, I can host my game online where many/different people can access it at the same time and play where everyone can see different things based how they interact.

  • @TriSutrisnowapu
    @TriSutrisnowapu 3 роки тому

    Thanks, I learned so much of the basic. Btw I have followed your tutorial, it's deployed in aws, but my computer or phone sometimes can connect, but sometimes it can not connect, just stucked in the click to start. Is there something that I missed?
    Have you played around with the matchmaking for multiuser? Looking forward for that. Thanks.

  • @4dstuduo
    @4dstuduo 4 роки тому +1

    Hi
    Nazzareno , Thanks for this nice video. I did it as you described. Problem I am facing is that when 2 or more people open this game they get the same stream so it like every body is sharing same game. whaterver moves one take is being experianced by other users too. Cam we have different streams for different user so that they have their own experiance?

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  4 роки тому +9

      Hi Rajiiv!
      What you are experiencing it's not a problem, but it's actually how pixel streaming is meant to work by default. I am looking into a solution for multi user management in pixel streaming experiences. I have a couple of ideas on how to make it work. Hopefully I will be able to share something about it in the coming months.

  • @blocbonbon
    @blocbonbon 4 роки тому

    I'm not sure if I would put my whole pCloud disk on a server that has a number of ports wide open to the internet, but otherwise, great video!

  • @actanse7543
    @actanse7543 3 роки тому +1

    Thank a lot, super Tuto, my streaming is working, But very strange, the 3D is very slow... Do I have to install a specific driver for the GTU ?

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  3 роки тому

      Thanks!
      I never had to mess around with drivers. Could it be an internet connection issue?

  • @learnwithindra2037
    @learnwithindra2037 3 роки тому +3

    For the MultiPlayer Streaming is actually not that difficult. Just setup the game to have "Game Session".

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  3 роки тому

      Thanks for the tip! I will look into it 🙂

    • @ammadkhan47
      @ammadkhan47 3 роки тому

      I want to implement the game session like if a user login he should be able to do certain things and if admin logins he has different powers

  • @studiotemp5356
    @studiotemp5356 4 роки тому +1

    Thanks Nazzareno very very useful. However I am experiencing a terrible latency from AWS. Any advice?

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  4 роки тому

      Hai risolto o per lo meno trovato l'origine del problema dopo che ci si é sentiti?

    • @studiotemp5356
      @studiotemp5356 4 роки тому

      @@NazzarenoGiannelliCG Ci sto provando con l'assistenza telefonica, che è ottima. I problemi di rete si verificano con discontinuità. Per quello che ne sanno alcune istanze hanno maggiori problemi di altre. Di più per ora non so. Ti tengo aggiornato, grazie.

  • @xThree65x
    @xThree65x 2 роки тому

    In Unreal 5 it seems the folder structure is setup differently. Also I am not seeing any AWS files. Has Epic changed how this functions and is setup now for UE5?

  • @webinc979
    @webinc979 3 роки тому +1

    Hi! I'm not sure how the pricing works. If i make a tour or product configurator in ue4 and i use pixel streaming to share it, when you say 1$ per hour, it means it will cost 24$/day to have the tour always available? How many final users simultaneous can this handle? Thanks

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  3 роки тому +3

      This basic configuration is costly, around 1$ per hour, and can handle only one user at a time.
      I am working on a scalable multi-user setup with reduced costs...hopefully I will have more info soon.

    • @Scrapemist
      @Scrapemist 3 роки тому

      @@NazzarenoGiannelliCG Is that 1$ per hour actively using it or also for idle/ standby time?

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  3 роки тому +1

      @@Scrapemist The pricing is for the instance just for being available and active, so yeah in this case you would pay the same even when no one is actively using the app. That's why the next step is to build a scalable solution that turns on and off the instances when needed.

  • @SaintPalmTree
    @SaintPalmTree 2 роки тому

    Thanks a lot bro!

  • @jasminderhayer
    @jasminderhayer 4 роки тому

    Hey Nazzareno, where did you get the example game from? Could you share a link please.

  • @christianforster200
    @christianforster200 4 роки тому +1

    Hi, great Tutorial! I managed to get the Pixelstreaming running in one shot with your tutorial! Thank you!
    Do you also know the matchmaking server? i would need to be able to provide multiple "singleuser" connections....

    • @leonelpaulus1095
      @leonelpaulus1095 4 роки тому

      hey! were you able to use the matchmaking server? I'm also trying to be able to provide multiple single-user connections

  • @zczc7092
    @zczc7092 3 роки тому

    Boss, if I have 4 up 3090 streaming projects, how can I stream them locally and then stream them to other users through the cloud server?

  • @danielcogollodiaz7493
    @danielcogollodiaz7493 4 роки тому

    This solution allows to put the pixel streaming app as an on any web site? I'm really looking forward to find an alternative for the Furioos streaming services wich I'm using right now. Thanks for this video and I'll wait for your answer.

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  4 роки тому +1

      Yes, it allows exactly that. You can take a look at the pixel streaming example project you can find on the Epic launcher in order to have a better idea on how to personalize the Web page and customizer the .

    • @danielcogollodiaz7493
      @danielcogollodiaz7493 4 роки тому +1

      @@NazzarenoGiannelliCG thanks a lot! I'm going to contact you by Instagram to ask you something.

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  4 роки тому

      Sure

    • @tvaldieri
      @tvaldieri 4 роки тому

      What is your opinion about Furioos Service ? I'm thinking about using it but I want to know how much it works well ! Thank you for your answer !

    • @matthewpril3485
      @matthewpril3485 4 роки тому

      How was your experience on Furioos?

  • @spectrewashere
    @spectrewashere 4 роки тому

    What do i use for 'private IP address' at 'Elastic IP Creation' ? Thanks Naz

  • @akashrawat9238
    @akashrawat9238 4 години тому

    why windows server? why not Linux server without GUI.
    I'm trying to run Unreal Engine project in Linux, but the project is running slow. Using GCP ubuntu vm with 1xNvidia L4 GPU

  • @ericcarney2179
    @ericcarney2179 4 роки тому +1

    Great tutorial it was exactly what i wanted. I've followed everything but can't quite get it running 100%. I have everything running on my EC2 instance. I've edited the .ps1 file and the shortcut. I can get to the webpage externally but when i click to start it gets stuck saying waiting for pixel stream to start. It does work if i just connect to it form the AWS instance. My guess is that it's something with the stun/turn server. But I have no idea what. I followed everything. Any ideas?

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  4 роки тому

      Does the server show a green message when you run the game on the instance? Are the commands in the exe shortcut written correctly? Are the ps1 stun/turn areas written correctly? Did you disable the firewall on the instance?
      I would go through these checks and in the end it should work 😉

    • @elamd
      @elamd 4 роки тому

      I had the same problem... Turns out my problem was the google stun server dns name. it's stun.l.google.com , not stun.1.google.com. A lowercase L, not the number 1. They look very similar in Powershell.

    • @ericcarney2179
      @ericcarney2179 4 роки тому

      @@elamd YUP! that turned out to be my problem exactly.... why, oh why did they decide to put an "L" in the dns name? Now it's up and running beautifully. thanks!

  • @Projeviz
    @Projeviz 4 роки тому

    Thank you very much sir! You are awesome!

  • @pantatie8188
    @pantatie8188 4 роки тому +1

    Hi i have a question.
    I want to have multiple user.
    but i try multimaker server Lan but i run SignallingWebServer 3 sever. it work 3 people conect
    Am I on the right track?
    sorry i'm bad english

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  4 роки тому

      I was able to run a multiplayer game via AWS server through the Unreal matchmaker, but in my case every player had it's own local copy of the game and they could join an shared level connecting to the AWS server. No pixel streaming involved in that case. Hopefully I will have the chance to make a video about it.

  • @lunarlouie
    @lunarlouie 3 роки тому +1

    thanks for the tutorial! anyone have idea how much this might cost per hour or per user?

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  3 роки тому

      It's roughly $1.00 per hour. Per user quota depends on how you structure your servers. By default you would need an instance per user, but you could use the same instance for multiple users.

    • @lunarlouie
      @lunarlouie 3 роки тому

      @@NazzarenoGiannelliCG Curious after you set up each instance are they up for few hours or when ever someone opens the ip address? I was pondering about long it would take to setup for example 4 instances everytime you wanna demo

  • @ildarius
    @ildarius 4 роки тому +1

    big thank you!

  • @essamabdelrahman6069
    @essamabdelrahman6069 4 роки тому

    Mega Thanks for the Video, any idea how to do exactly the same but running a unity game instead of unreal engine game?

  • @subhadeepgandhi136
    @subhadeepgandhi136 4 роки тому

    I did exactly what you said in Amazon and Azure VMs. However, I am unable to get the stream working on Mobile networks in the UK.
    It's working completely fine in INDIA and USA mobile networks. When I use the same phone on Wifi, it works perfectly fine. Also, the stream isn't working on my office network (We configured the IPs in 10.36.xx.xx sequence. Can you suggest any changes that would help me get the streams on these?
    PS: I have also observed on the 5G network in the UK that, if I change the IP version fro IPv6 to IPv4, it works well. But nothing happened on 4G networks

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  4 роки тому

      I tested on mobile only here in Italy under 4G and I didn't have issues.
      I guess it's just a matter of carrier and connectivity restrictions depending on the specific Country.
      Unfortunately, I can't help you much with this.

  • @furriebunniestudio6830
    @furriebunniestudio6830 4 роки тому

    In the cirrus startup file you specified a TURN server/username/password, however no TURN server is running. Is this part simply not needed?

  • @ramyt4334
    @ramyt4334 3 роки тому

    how can we get the "worn_stream" package? I have an old laptop and I can't build anything on it

  • @nicholasaloisio-shearer8778
    @nicholasaloisio-shearer8778 4 роки тому

    Thanks for this! Is there any way to hide the + settings menu for users?

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  4 роки тому

      You can mess around with the html, css, javascript of that page and customize it has you wish.

  • @DeepApnea
    @DeepApnea 4 роки тому +1

    Hi it is possible to create Amazon s3 for storage the instance?

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  4 роки тому

      Could be possible to manage S3s for storage... Didn't have the chance to search about it. Let me know if you find something, because I would be interested in something like this.

  • @EtailaxiA
    @EtailaxiA 3 роки тому +1

    Hi, do any one get this issue? I follow the steps and when I start the game, access stream than the game is crashed, than pop up a crash message:
    Assertion failed: Player [File:D:/Build/++UE4/Sync/Engine/Plugins/Media/PixelStreaming/Source/PixelStreaming/Private/Streamer.cpp] [Line: 173]
    player 102 not found

    • @harlanhong6969
      @harlanhong6969 3 роки тому +1

      I met the same issue...anyone has solutions? Thanks!

    • @EtailaxiA
      @EtailaxiA 3 роки тому

      @@harlanhong6969 Seems utube don't give me post link, please go google and search : answers unrealengine Game crash and pop up below message when start pixel streaming and connect it

    • @harlanhong6969
      @harlanhong6969 3 роки тому +1

      @@EtailaxiA It works! Thanks you!

  • @mfelipeof
    @mfelipeof 4 роки тому

    Amazing tutorial, thank you so much for share this!!
    So, how can I do this with Azure Cloud ?

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  4 роки тому +1

      I am not familiar with Azure at the moment, but I am pretty sure you can find similar capabilities in order to do the same.

    • @mfelipeof
      @mfelipeof 4 роки тому +1

      @@NazzarenoGiannelliCG Ok! I will try to do some tests with Azure, and I will be back here with a feedback. Thank you for your answer and attention :)

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  4 роки тому

      I will gladly know more about how this works on Azure. It would be nice to have a feedback about it. Thx

  • @ericliu2238
    @ericliu2238 3 роки тому

    I try to connect nonlocal IP and I meet a very serious problem of package lost. How could I handle it...

  • @willreid6515
    @willreid6515 4 роки тому +1

    I am not getting the security groups you have, only default when I select an existing security group, any ideas?

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  4 роки тому +1

      That's fine, you need to add the other ports to the security group. In the video I used an security group I did earlier with all the needed ports. You can pause the video in there and copy the same settings a save your own security group for pixel streaming.

  • @dimension3plus
    @dimension3plus 3 роки тому

    Any ideas why the connection is not possible via 4G/LTE connection? I've got 150 mbps upload and 33 mbps download in my region (LTE).

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  3 роки тому +1

      How I explained it to myself: this happens because of the IP address (or something connected to that) assigned by those mobile connections. There is no router in that case, so maybe it creates issues for the system. 🤷‍♂️

  • @mostafanobel
    @mostafanobel 4 роки тому

    Thank you for this amazing tutorial, I've applied every step as the video, but i've encountered this message at the start of the popup window when starting the RunwithTurn
    npm WARN cirrus-webserver@0.0.1 No repository field.
    npm WARN cirrus-webserver@0.0.1 No license field.
    Can you please help me with this one if you have any answer to it ?
    Thanks again.

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  4 роки тому +1

      Is the server working anyway? Did you use the ipify public IP like I did in the video?

    • @mostafanobel
      @mostafanobel 4 роки тому

      @@NazzarenoGiannelliCG yeah i've noticed that everything is working great now, i've followed every step and works perfectly.
      Although i've tried accessing the IP through 4G, It's always says : "Starting connection to server, Please wait" and nothing happens after that.
      it works on Wifi perfectly but 4G, i've tried it on several devices different providers, not working ? any idea how to fix that ?
      Thanks a lot really, You are Amazing!!

    • @blocbonbon
      @blocbonbon 4 роки тому

      @@mostafanobel any luck on this? It probably has to do with the STUN & TURN servers needed. Unreal explicitly name mobile phones on mobile networks as a problem in their docs here: docs.unrealengine.com/en-US/Platforms/PixelStreaming/Hosting/index.html

  • @spectrewashere
    @spectrewashere 4 роки тому

    Hi Naz, im not able to use the G4 AMI. Amazon says im not elligible for it and i have to use t2.micro?
    When i do that i cannot follow along with your tutorial

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  4 роки тому +2

      As stated in the video, before being able to follow along you need to request addition vCpu (or vGpu.. I don't recall) from Amazon. By default an AWS account doesn't have the required amount available.

    • @spectrewashere
      @spectrewashere 4 роки тому

      @@NazzarenoGiannelliCG Thanks Naz, this seems to be the problem.

  • @xThree65x
    @xThree65x 4 роки тому

    How many people can be viewing this at one time? Is there a limit?

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  4 роки тому

      By default one user can take control of the scene, many (there is no limit) can view the scene.

    • @yashrachelkar1
      @yashrachelkar1 2 роки тому

      only one user can view this or many ?

  • @idobend1
    @idobend1 4 роки тому

    hey, great tutorial !! thanks !! I can get pixel streaming working on desktops an laptops just fine over the net but using mobile i get the initial screen and then the server crashes with a callstack error of websockets. can you tell what the problem is ?

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG  4 роки тому

      Did you try with different browsers and on different networks (4g or wifi)?

  • @cyberspace7668
    @cyberspace7668 3 роки тому

    warning, collective mind defeined following ass (ancounted and solved):
    chrome version 88 fixed the fuckery.. v89 could not open the client no matter how many tutorials u replicated within X ticks PsiArc (3 ticks)
    Discord crew ty to Adam Rehn, Trisutridi
    msg Psi Arc: Hail Marry Hallelujah Adam Rehn, Trisutridi uninstalled chrome version 89, installed chrome version 88... flawless
    Ty creator of the tutorial, move toward server..