Elijah Madera slow played so much I got frustrated watching. I can’t imagine how his opponent felt. It appeared to be super intentional. He burned 6 minutes at the end of game two, and then kept doing it into game 3… players like him are the reason all games need chess clocks.
Idk if it was intentional or not but that felt a little like a slow roll from the boba player. There was no decisions worth taking that long at the end there.
Can anyone who is knowledgeable on the topic explain to me what happened here regarding going beyond the 55 minute time limit? Looking at the SWU tournament rules, players are only supposed to have one turn beyond the time limit at most. Here, they added 4 minutes extra and also went more then 1 turn beyond that. I’m trying to understand.
@@RH_Factor judges will generally grant time extensions if they come over because it'll always take a few minutes if it's not something very easily delt with. Even if it is quick at a non-feature match table it could take them a minute or two just to walk over to you depending on the size of the event.
At 12:05 palp kills ship with ability Wouldn't he need to fully resolve palp abilities before the death trigger of the ship He kills with Palp, then resolves the death trigger to scry 2, then draws from palp, I believe he should've drawn before the scry
I think the controlling player chooses the order of triggers when they come, there isn’t a predetermined “stack” they have to follow, so as far as I understand playing palpatine he played this correctly. It’s really strong with palp
@@tylermoorhouse9523yes you can, that’s what I explained. There’s no set “stack” of actions that must be performed in the set order they occur. Any action that is triggered, at any time, can be done in any order by the controlling player. So you use palp’s action, killing the starship which then triggers it’s on-death affect. Because you control palp and the ship, you can then choose to do the scry, 1 damage and draw a card in any order you wish. Another example would using palp’s ability on a ruthless raider. You could kill the raider and do its on-death damage abilities before resolving the additional damage and draw. I hope that makes sense
@@mikemcgoo4579 nope, Comprehensive rules 6.8. Under triggered abilities Says if an action causes a triggered ability, you must fully resolve the action before the triggered ability Palps action must be fully resolved before the triggered "when defeated" action can be resolved
@@tylermoorhouse9523 as far as I was told, rules 7.6.12 would address this. While resolving palp’s ability, you’ve triggered the starship ability, creating a nested action which can be resolved. Force table also plays the actions this way. The way I understood was paying 1 resource and defeating a unit is your action, which triggers both the starship on death as well as the remainder of the palpatine ability, so you choose the order because the starship ability has become a nested ability
Elijah Madera slow played so much I got frustrated watching. I can’t imagine how his opponent felt. It appeared to be super intentional. He burned 6 minutes at the end of game two, and then kept doing it into game 3… players like him are the reason all games need chess clocks.
The player names being announced incorrectly for this entire match, oops! 😅
Edit: Fixed in game 2 lol
Boba slow playing it bad game 3 smh....especially cus he knew palp was going to out heal whatever he was going to try
Idk if it was intentional or not but that felt a little like a slow roll from the boba player. There was no decisions worth taking that long at the end there.
ikr ... spending a full 2 minutes to ressource an Overwhelming Barrage w. 0 units on board seems intentional.
Absolutely slow playing. Could also be nervous about being on camera.
No reason a seasoned player should slow play that badly, boba. He did so many things just to add time to the clock. Bad playing maneuver imo.
45:50 why did he Waylay the Vader knowing that the SLB was coming??
Can anyone who is knowledgeable on the topic explain to me what happened here regarding going beyond the 55 minute time limit? Looking at the SWU tournament rules, players are only supposed to have one turn beyond the time limit at most. Here, they added 4 minutes extra and also went more then 1 turn beyond that. I’m trying to understand.
The on screen clock doesn’t account for time extensions from the judge.
@@jonathanrfisher thanks for the reply. Are you able to explain how a judge decides to add a time extension vs. not? If not nbd.
@@RH_Factor judges will generally grant time extensions if they come over because it'll always take a few minutes if it's not something very easily delt with. Even if it is quick at a non-feature match table it could take them a minute or two just to walk over to you depending on the size of the event.
At 12:05 palp kills ship with ability
Wouldn't he need to fully resolve palp abilities before the death trigger of the ship
He kills with Palp, then resolves the death trigger to scry 2, then draws from palp,
I believe he should've drawn before the scry
I think the controlling player chooses the order of triggers when they come, there isn’t a predetermined “stack” they have to follow, so as far as I understand playing palpatine he played this correctly. It’s really strong with palp
Yeah but you can't do half the palp ability, then resolve the other, then go back to the other half of palp
@@tylermoorhouse9523yes you can, that’s what I explained. There’s no set “stack” of actions that must be performed in the set order they occur. Any action that is triggered, at any time, can be done in any order by the controlling player. So you use palp’s action, killing the starship which then triggers it’s on-death affect. Because you control palp and the ship, you can then choose to do the scry, 1 damage and draw a card in any order you wish.
Another example would using palp’s ability on a ruthless raider. You could kill the raider and do its on-death damage abilities before resolving the additional damage and draw. I hope that makes sense
@@mikemcgoo4579 nope,
Comprehensive rules 6.8.
Under triggered abilities
Says if an action causes a triggered ability, you must fully resolve the action before the triggered ability
Palps action must be fully resolved before the triggered "when defeated" action can be resolved
@@tylermoorhouse9523 as far as I was told, rules 7.6.12 would address this. While resolving palp’s ability, you’ve triggered the starship ability, creating a nested action which can be resolved. Force table also plays the actions this way.
The way I understood was paying 1 resource and defeating a unit is your action, which triggers both the starship on death as well as the remainder of the palpatine ability, so you choose the order because the starship ability has become a nested ability
Shore trooper did 4 dmg in the first game at 5 ressources.
thought I was crazy
Thought I was crazy too LOL How does that happen
Wait!? Where can I start playing and getting this Star Wars cards!?
Tcgplayer?
Try your local gaming stores if you have any
That was horrible judging. No slow play warning, nor did he pick up on all the miscalculations.
Super slow playing by the Boba player. Trying to whine his way out of the loss