Hey I know this isn't really related to the video, but I found your amazing google drive called "The Original Report" where you explained and showed how this build works. It's my first dominating build due to how well it's documented (I completed some hard games before) and the question I have is how do you do without lockpicking. I Almost always pick it on every character, but due to the build not having either strength or lockpicking I can't access vents in Junkyard and or doors in quests like freeing Maura. What would you recommend for those types of quests or scenarios where vents are the ideal solution to getting in and out, be that planting the explosives in the wormhole area or freeing up maura. Should I just skip them and come back later with a bit of lockpicking or am I missing something?
You can skip them and come back later, but if you would like to weave in some lock-picking skill (I think its 35?) then it shouldn't be too difficult. Its not too hard to also come back later and wipe the place out if you don't mind not having access to Oculus until after level like 15.
@@Eidein Thank you so much! I figured out that there was a vent open already in Junkyard Depot A so Black Eels quest is done, now it's Maura, I'll probably wait until I get a good psi headband to silently neural overlad everyone there.
@@MaRaX93 Update: I came back after Heavy Duty released and tried out a 7 intelligence build with LMG. Definetly felt much easier than psi and stopped it at the Expedition DLC with it. When I come back I'll finish that playthrough and continue with the psi build because it's a bit more complicated to get through
Nice video! Wanted to ask a question: would MT/PK build be better for a beginner who wants to try out psychosis? I've followed your guide for TC/TM tranq build and it's really good, so wanted to see how it feels to play with psychosis instead
TC TM psychosis is good aswell probably the strongest psi build, that being said you may run into problems with robots since the TM spell cost will be so high and wont crit. MT is also good with psycosis as cryo ball is insane against large groups of squishy enemies. If you want a build just remove 2 schools from my quad psi build and roll with that.
say, would a quad psi school work with a high agl tranqulity focused character? I've been looking to try a high agl build because I've never done one of those before
I´ve read your "Original Report" on the Forums and want to try the build, but would love to have lockpicking. Which school would you recommend I take the points from?
@@Eidein Just finished the expedition with this build. Took some time to understand the way all the different psi interacts, but boy is it fun. Also running through crawlers/expedition spiders with pseudo-spatial and exothermic aura is my new favorite thing in underrail. Thanks for sharing and answering my questions, that was a fun run.
@@WizoIstGott Yeah alot of ways round engagements with this build. Used a 2 school psi build to beat the game on dominating with only 8 deaths whilst completing all of exped aswell.
The build shouldn't need traps but they are nice in any build. However, I wouldn't recommend quad psi to a beginner. stygiansoftware.com/forums/index.php?topic=8972.0 Here's a guide for psi I made which includes beginners build and guide.
@@Eidein Thanks, i completed normal difficult with this build and was very cool, now im gonna use this build (tm/tc) in dominating. Sorry if look irritating but grenades are necessary in your builds tm/tc and quad-psi ? I hate throwing, most everytime i miss if im not with high dex. Im was thinking in first complete dominating with tm/tc and after with quad-psi completely without grenades. Is possible ?
@@lucas2727 Also even if you have zero throwing a nade will always hit if you throw it at your targets feet. If its a frag it wont deal max damage but will still hit some.
Lool, from oneshotting dozens of cans with NO to shattering three dreadnoughts with plasma beam, this video is the equivalent of an Underrailgasm 😂
Absolutely disgusting, good work.
Hey I know this isn't really related to the video, but I found your amazing google drive called "The Original Report" where you explained and showed how this build works. It's my first dominating build due to how well it's documented (I completed some hard games before) and the question I have is how do you do without lockpicking. I Almost always pick it on every character, but due to the build not having either strength or lockpicking I can't access vents in Junkyard and or doors in quests like freeing Maura.
What would you recommend for those types of quests or scenarios where vents are the ideal solution to getting in and out, be that planting the explosives in the wormhole area or freeing up maura. Should I just skip them and come back later with a bit of lockpicking or am I missing something?
You can skip them and come back later, but if you would like to weave in some lock-picking skill (I think its 35?) then it shouldn't be too difficult. Its not too hard to also come back later and wipe the place out if you don't mind not having access to Oculus until after level like 15.
@@Eidein Thank you so much! I figured out that there was a vent open already in Junkyard Depot A so Black Eels quest is done, now it's Maura, I'll probably wait until I get a good psi headband to silently neural overlad everyone there.
I did his build but with lockpicking and crafting instead of stealth, throwing and maxed TM. Finished dominating with it
@@MaRaX93 Update: I came back after Heavy Duty released and tried out a 7 intelligence build with LMG. Definetly felt much easier than psi and stopped it at the Expedition DLC with it. When I come back I'll finish that playthrough and continue with the psi build because it's a bit more complicated to get through
@@shroomer3867 on dominating?
i always thought it was weird that dreadnoughts werent affected by neural overload. they have a human pilot they aren't robots.
Would be to easy to NO a 400 hp pilot tbh
Пси в этом мире требует визуальный контакт с жертвой. Ты не можешь взорвать мозг человека которого не видишь
Wtf ur a sith lord
Nice video! Wanted to ask a question: would MT/PK build be better for a beginner who wants to try out psychosis? I've followed your guide for TC/TM tranq build and it's really good, so wanted to see how it feels to play with psychosis instead
TC TM psychosis is good aswell probably the strongest psi build, that being said you may run into problems with robots since the TM spell cost will be so high and wont crit. MT is also good with psycosis as cryo ball is insane against large groups of squishy enemies.
If you want a build just remove 2 schools from my quad psi build and roll with that.
Ok, thanks!
Also, how does the MT school compare to TC in terms of damage dealing?
@@trollingstones6257 TC is by far the highest dps school.
say, would a quad psi school work with a high agl tranqulity focused character? I've been looking to try a high agl build because I've never done one of those before
Don't see why it wouldn't work. Be careful with how many schools you have innervated at once for your psi cost.
@@Eidein thanks man
I´ve read your "Original Report" on the Forums and want to try the build, but would love to have lockpicking. Which school would you recommend I take the points from?
If its quad psi then probably MT or just lower mercantile if you arent interested in grinding for 164q components.
@@Eidein Yes its quad psi, I´m playing on normal. So I´ll try lowering MT, I have an Issue with locked containers i can´t help.
@@WizoIstGott Lockpicking if you are new to the game is useful somewhat but honestly it has to be one of the most useless skills in underrail.
@@Eidein Just finished the expedition with this build. Took some time to understand the way all the different psi interacts, but boy is it fun. Also running through crawlers/expedition spiders with pseudo-spatial and exothermic aura is my new favorite thing in underrail. Thanks for sharing and answering my questions, that was a fun run.
@@WizoIstGott Yeah alot of ways round engagements with this build. Used a 2 school psi build to beat the game on dominating with only 8 deaths whilst completing all of exped aswell.
Can u share your build pls)
underrail.info/build/?HgMDBAkDEAgARgAAAH3CoC8AAAAEYA4tCMKgwqDCoMKgAABHXwgrUGIsKmUFZiHCvR_ChMKHwrdyesKdwq7Dh-KitQLio4kD4qyDAt-_
Something like this
this build need traps ? im new to underrail
The build shouldn't need traps but they are nice in any build. However, I wouldn't recommend quad psi to a beginner.
stygiansoftware.com/forums/index.php?topic=8972.0
Here's a guide for psi I made which includes beginners build and guide.
@@Eidein Thanks, i completed normal difficult with this build and was very cool, now im gonna use this build (tm/tc) in dominating. Sorry if look irritating but grenades are necessary in your builds tm/tc and quad-psi ? I hate throwing, most everytime i miss if im not with high dex. Im was thinking in first complete dominating with tm/tc and after with quad-psi completely without grenades. Is possible ?
@@lucas2727 Any build if possible without grenades, I take at least 70 throwing in all my builds simply for throwing nets.
@@lucas2727 Also even if you have zero throwing a nade will always hit if you throw it at your targets feet. If its a frag it wont deal max damage but will still hit some.
Lol... now loot.
No point