Losing 2x6 exalted eightbounds on round 1 and sending Angron in the corner for 2VP is a huge mistake. Angron must go straight forward, dying, coming back and Killing as much units as possible.
yeah exactly what was that about? Why did he hold back his strongest unit makes no sense. Reminds me of a thousand sons payer i once palyed against he was so afraid of loosing Magnus that he kept him hidden behind and guess what? He was the only one alive by turn 3...
I am not a pro but seeing the WE so passive seems wrong. And as Skari mentioned have Angron first turn in front brings more problems and descions making.
Advance and charge especially when going first through Angron into everything disrupts all enemies plans. He won't die in combat and will restrict movement and make then focus all fire on him leaving the rest of you army to get points and then be the second wave already within short range ready for sustained and lethal (rolls depending). Angron wasted in this report I'm afraid
@@SkaredCast oh yea for sure I think world eaters players need to be more conscience of how easily your army can get screened out on certain deployments
Thoughts, the list has a problem, that being the second exalted unit. It should either be 2 3 mans of 1 3 man and a rhino and jackal, the jackals means the world eaters have sticky objectives. Additionally the world eater play made a mistake in expose too much turn 1, screens mean world eaters cannot get a knock punch turn 1, he needed to throw out a unit to kill screen while the army moves up behind buildings, if you lose to many units too quickly you lose your pressure as world eaters
Why does the 5 man kabalites gets to move 8 inch after disembarking from a venom that has moved at the end of turn 3? is it from strike and fade strategem?
Cool video Skari! Thanks for explaining the splitting units using venoms. Only question I have is if you split them the same when you have a raider and 3 venoms with 30 kabalite? Ive heard of people using the raider like a rava ger and throwing just dark lances in it. Would love to get your thoughts!
World Eater strategic mistakes aside, it seems like a highly elite army vs multiple small units in a game that currently favors the later. If I were just looking at the two lists side by side I'd have given it to the Dark Eldar 9 of 10 times.
The army lists used in the battle report - www.patreon.com/posts/96369507?
I think he did you a favor holding so much back
Multiple Threat overload style would have worked well here I think.
Losing 2x6 exalted eightbounds on round 1 and sending Angron in the corner for 2VP is a huge mistake. Angron must go straight forward, dying, coming back and Killing as much units as possible.
I agree! Even taking a few dark lance hits, dying and coming back would have been very good!
I’m happy to see how much damage my army can do !
Anytime your opponent has their most expensive model (angron) in the far corner pushing buttons, you know you’ve won already….
Unless it's your opponents corner scoring capture enemy outpost and deploy teleporting homers
Thats still a waste of an angron. Should be deepstriking him thru rapid ingress
Indeed !
yeah exactly what was that about? Why did he hold back his strongest unit makes no sense. Reminds me of a thousand sons payer i once palyed against he was so afraid of loosing Magnus that he kept him hidden behind and guess what? He was the only one alive by turn 3...
I am not a pro but seeing the WE so passive seems wrong. And as Skari mentioned have Angron first turn in front brings more problems and descions making.
It does play very aggro !
Advance and charge especially when going first through Angron into everything disrupts all enemies plans. He won't die in combat and will restrict movement and make then focus all fire on him leaving the rest of you army to get points and then be the second wave already within short range ready for sustained and lethal (rolls depending). Angron wasted in this report I'm afraid
One of the reasons we practice!
Nooooooo !!! My eyes ! The dreaded white edged buildings !! @.@ Aaaah, the dark kin ! My demise, is... complete.
I have …. Thought about marking them with a black marker … buuuuuut
Just another classic case of World Eaters not being able to solve screens since they have or bring no shooting. Brutal.
Seemed more like not going hard enough with the whole angron thing.
@@IscariottActual definitely could have charged up the board with angron to take the heat off the rest of the army.
Screening is so key in thjs matchup.
@@SkaredCast oh yea for sure I think world eaters players need to be more conscience of how easily your army can get screened out on certain deployments
Wrong dude ppl try and screen me all the time. Use jakhals and the problem is solved.
Thoughts, the list has a problem, that being the second exalted unit. It should either be 2 3 mans of 1 3 man and a rhino and jackal, the jackals means the world eaters have sticky objectives. Additionally the world eater play made a mistake in expose too much turn 1, screens mean world eaters cannot get a knock punch turn 1, he needed to throw out a unit to kill screen while the army moves up behind buildings, if you lose to many units too quickly you lose your pressure as world eaters
Great break down ! He has already started making changes to the list.
He had cp to make objectives sticky, I like to take a hell brute just for a bit of fire power and the shoot back is always fun
@@richcrichton9185 jackals don't need to die to sticky and don't cost you cp
@@alexandersmith1264 I know they don't, but he could have used the cp to make it sticky to move Angron and Kharn
@@richcrichton9185 unit has to die for that
It's wild to see how big the shooting corridors are on GW terrain vs WTC. Love the list!
Yeah, it’s quite the difference
Blood for the Blood God, Skulls for the Skull Throne. All hail Archon Skari.
It was a bloodbath!
By the even Skari was suggesting Angron should get out and do something lol
Angron I think gets thrown out there turn one to make me have to deal with him
You should do a battlement review. so We can see the back of it. Before I commit to buying. Battle mats with the lines are priceless I think.
I shall try take some pictures and such .
Sad. Really. Angron needs to get in first and die to scare you.
He needs to die fast.
Where is the Khorne Blessings dice tray from?
I’ll have to ask !
GW layouts look surprisingly good with the WTC terrain! GG
They do ! It’s great to see what some tall buildings can do .
A very nice list !
Bravo to the Khorne player...we could see that he was afraid of playing against the Drukhari, that's normal 😄😅
Ahhh the dark kin
Why does the 5 man kabalites gets to move 8 inch after disembarking from a venom that has moved at the end of turn 3? is it from strike and fade strategem?
Strike and fade indeed
Cool video Skari! Thanks for explaining the splitting units using venoms. Only question I have is if you split them the same when you have a raider and 3 venoms with 30 kabalite? Ive heard of people using the raider like a rava ger and throwing just dark lances in it. Would love to get your thoughts!
My list did that originally but I moved away from it , as the raider died to quickly ,
Yo skari, can u tell me where your buddy has the plastic thing from where all the WE dice abilities are written on? I mean the red thing at 6:39
^ yea that thing is wicked
I’ll
Have to ask
@@SkaredCast thx, lets us know
This list is awesome to play , with the beast pack being a royal pain for your opponent to deal with!
Beast pack = best pack
@@SkaredCast yep played them today and stopped blood crusher's charging me for two turns then clogged them up with a pair of talos!
World Eater strategic mistakes aside, it seems like a highly elite army vs multiple small units in a game that currently favors the later. If I were just looking at the two lists side by side I'd have given it to the Dark Eldar 9 of 10 times.
Msu is quite strong in the current meta