A new day, watching for 5th time... two attempts failed at the creation of the 2nd big tree. They appeared extremely short and without a tip. The force geometry stopped affecting my tree early on. But i know some good coffee and paying extra attention will help! Lets go! Thanks for the tuts!
Your videos are amazing! If you have the time, I would LOVE to see how you'd go about making a really gnarled tree, like an Olive tree. Thanks for your helpful content!
Thanks really appreciate it , that is in the tutorial list 👌🏻the olive tree and feel free to become a member on the patreon page to help this channel grow and and direct support on discord 👌🏻
thanks a lot really appriate it :) please consider becoming a member on patreon for $5 and then you will get acces to my Discord channel for direct help :)
I'm so excited in this tutorial big up brother 🎉🎉 BUT I HAVE A QUESTION BECAUSE I WANT TO INSTALL THIS PROGRAM ,THE QUESTION IS , WHEN I INSTALLED THERE IS NO IMPORTANT PLUS,INS FOR THE FIRST TIME PLEASE???
Hi! I really like your video! I started working with SpeedTree yesterday. I am learning based on your Tutorial. Could you tell me where I can get this Leaf Material? I can't find my internet anywhere! Thank you very much! ☺
Hell yes. Just what I needed to get back into Speedtree! By the way, is there any GOOD way to mix two trunk textures? Like in scots pine or birches? They say to use the shell, but that's insane to me and looks super bad, not to mention how insane it is 😅
@@MOTStudio i meant the bark of those trees changes from the bottom up, pine sheds the bark to the top and birch is darker and more scale'y near the ground. They both gradually change, and from what I gather there isn't really a good way to do this in Speedtree
Hi MOT Studio.. I had a doubt and couldn't find much help. Can Speed tree be used for 3D printing especially with the leaves and stuffs. I know i can model trees in blender but i'm worried about the leaves .. Can you clarify?
Really good tutorials, congratulations! Btw, is there any workflow of exporting trees to unreal engine 5? It’s something that I was figuring out, thanks!
there is what you normally do is to create or convert your VFX tree game Tree to use cluster etc that is a upcoming tutorial that i wil be covering :) ,but with Nanite you can probaly use a VFX tree
Hi ,can you make tutorials on plants for unreal?, what will be the right approach? I try full 3D from ST, i also try to make it from flat textures exported from ST and they look really bad on unreal, i'm trying to make a polypogon fugax plant for arch visualization....thanks for the videos
it can be done but the tree will look drasticly diffrent , because you will have to create leaf cluster and that create these Clumpy shape but yes it can be done
A new day, watching for 5th time... two attempts failed at the creation of the 2nd big tree. They appeared extremely short and without a tip. The force geometry stopped affecting my tree early on. But i know some good coffee and paying extra attention will help! Lets go! Thanks for the tuts!
promise you , you will get this :) like you said good coffe extra attention and great music :)
I am a Japanese student just starting out with Speed Tree and tutorials like this are very helpful. Thank you so much.
You're very welcome!
Love these tutorials, man. The best SpeedTree content I've found. Thanks for the education!
Glad you like them!
Really apreciate the 4k quality, its really rare too see on tutorials these days
thanks really appricate it , il ike producing 4k becasue i know if watch something would like to be able to see everthing :)
Your videos are amazing! If you have the time, I would LOVE to see how you'd go about making a really gnarled tree, like an Olive tree. Thanks for your helpful content!
Thanks really appreciate it , that is in the tutorial list 👌🏻the olive tree and feel free to become a member on the patreon page to help this channel grow and and direct support on discord 👌🏻
This was one of the only tutorials that helped me a lot. Thank you!
Glad it helped!:)
I learned a lot from you
thanks man! God bless you
My pleasure! and thanks for the blessing :)
Epic🤩👏Always quality filled tutorials 🙌
Glad you like them!:)
keep doing my friend,that is huge
thanks a lot really appriate it :) please consider becoming a member on patreon for $5 and then you will get acces to my Discord channel for direct help :)
I'm so excited in this tutorial big up brother 🎉🎉 BUT I HAVE A QUESTION BECAUSE I WANT TO INSTALL THIS PROGRAM ,THE QUESTION IS , WHEN I INSTALLED THERE IS NO IMPORTANT PLUS,INS FOR THE FIRST TIME PLEASE???
Awesome, thank you!
You're welcome!
Great tutorial! Thank you
You're very welcome!
VERY NICE
Any tutorial for make Dragon Blood Tree ?
Hi! I really like your video! I started working with SpeedTree yesterday. I am learning based on your Tutorial. Could you tell me where I can get this Leaf Material? I can't find my internet anywhere! Thank you very much! ☺
That leaf is just a quixel megascan leaf atlas used 😄
Amazing channel, thanks for these great tutorials.
What's the point on doing a non-square leaf cutout?
thanks :) well i use close to leaf opacity as i can because when you enable leaf collisionit dosnt take to much leafs away
Great content! Would be nice with a tutorial on how to export and import into UE5 :D
Keep em coming!
I appreciate your feedback! I'll work on creating a tutorial for exporting and importing in UE5 soon.
Hell yes. Just what I needed to get back into Speedtree! By the way, is there any GOOD way to mix two trunk textures? Like in scots pine or birches? They say to use the shell, but that's insane to me and looks super bad, not to mention how insane it is 😅
Glad you like it :) what do you mean by mix two texture like a vertical gradiant from scots pine to Birch ?
@@MOTStudio i meant the bark of those trees changes from the bottom up, pine sheds the bark to the top and birch is darker and more scale'y near the ground. They both gradually change, and from what I gather there isn't really a good way to do this in Speedtree
ill look in to this for a feuture tutorial :)
Hi MOT Studio.. I had a doubt and couldn't find much help. Can Speed tree be used for 3D printing especially with the leaves and stuffs. I know i can model trees in blender but i'm worried about the leaves .. Can you clarify?
Thank you. There is a serious lack of quality SpeedTree tutorials. The official documentation leaves much to be desired too.
Anytime 😄 that why i create speedtree tutorials
VERY GOOD
Thank you! Cheers!
Top Class!
Really good tutorials, congratulations! Btw, is there any workflow of exporting trees to unreal engine 5? It’s something that I was figuring out, thanks!
there is what you normally do is to create or convert your VFX tree game Tree to use cluster etc that is a upcoming tutorial that i wil be covering :) ,but with Nanite you can probaly use a VFX tree
@@MOTStudio I saw your teaser picture of your next video. You make my day, thanks a lot!
Hi ,can you make tutorials on plants for unreal?, what will be the right approach? I try full 3D from ST, i also try to make it from flat textures exported from ST and they look really bad on unreal, i'm trying to make a polypogon fugax plant for arch visualization....thanks for the videos
that is the pipline to create some tutorials on game ready assests
bro please make more tutorial about speedtree start to finish
Like a zero to hero tutorial
Would be great to look at the same tutorial, but with a tris budget like 20k coz it is where the challenge is.
it can be done but the tree will look drasticly diffrent , because you will have to create leaf cluster and that create these Clumpy shape but yes it can be done
I know that, just saying it would be great to see how you do this
there is a tutorial coming to convert a VFX assets to low polly game asset
Oh, cool, I'll check it out for sure
How would I go about making a duplicate of an actual tree. There is an unusual shaped tree that I would like to replicate. Would this tutorial help?
i would suggest to use hand scuplt it with the free hand option in speedtree if your going for A spcific look
😍
Thank you ! :)
When I enable geometry forces all my branches dissapears
itshard to determine with out seeing it :)