Embeded rust: Using STM32 to simulate a mouse that can recoil control FPS games

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  • Опубліковано 1 жов 2024
  • In this video I show how to use a STM32 device to expose a mouse interface and control that mouse to follow any predefined pattern, using a FPS recoil control pattern as an example.
    Example code available at github.com/and...
    Using docs.rs/usbd-h...

КОМЕНТАРІ • 3

  • @CarsMeetsBikes
    @CarsMeetsBikes 3 місяці тому

    Thank you for this video, I am using STM32 to pretend I am working at work, hoping to use STM32 to simulate both mouse and keyboard

  • @impulse_ger
    @impulse_ger Рік тому

    Can you do that in c++?

  • @kennethbeal
    @kennethbeal Рік тому

    Thank you! Very neat concept. I have a CharaChorder, it uses a Seeeduino I believe, and when it "chords" it first sends the "wrong" keys (since you can press them out-of-order), and then sends several backspaces, then the correct word.
    Have seen other custom devices as well; neat to see how easy it is to "take control"!
    Your sound level is much lower than other videos, I have to turn the volume up. I really enjoy your content, and would help you get a new microphone setup if that's what the issue is. Thanks again!