The first game that felt to me like actual thinking humans wrote the texts. It was a feeling of "everything is terrible but it's alright anyway because you can do anything here (and Kim is here)".
I waited so long to play it, and March/April 2022 were my Disco Elysium months. Whenever I finish the game I think that I am done with it, only to come back to it in a day or two. I can't stop thinking about the world they created. The only other thing I can compare it to is the worlds of the hobbit and the lord of the rings.
It's wonderful to read some comments like this, because I feel the same while playing this master piece. I'm an ex-cop and the topics touch me in a deep way because I've been experienced some situations that they are mentioned in the game.
Helen - you, Kurvitz, Rostov, all of you will always be the keys to the soul of the world of Elysium, regardless of what the current ZAUM namebearers will try to convince us to. Your story, how you made this game and what it meant to you, is to me even more important than the game itself. Even though the original ZA/UM is no more, the echoes of its ethos and vision will resonate forever. (*to uninitiated*: the creative leads of Disco Elysium and members of the original ZA/UM artist collective, the authors of the original idea, Helen Hindpere, Robert Kurvitz, Alexander Rostov, were all fired silently behind the scenes by the current ZAUM leadership)
I am so so so looking forward to the next game that you will be making. I am from Malaysia, and when I saw (heard? Haha) the washer woman in the fishing village singing a malay/Indonesian traditional songs, I was so shocked and at loss for words! It was just a small detail but I have never, as far as I've known, seen any representation of South East Asian culture anywhere in video games. At the end of the video when Jim speaks about that feeling of being an outsider, that's exactly how I feel, though I've never been able to put it into proper words.
Unfortunately there are legal matters to resolve, but the upshot is that if something like this ever actually happens, it will be many years off, and is highly unlikely to actually live up to the original (for a large variety of reasons, including a lot of bitterness between those who are still employed and those like Helen and the creator of Elysium (Robert) who were unceremoniously fired). If you want more detail, there is a 2.5 hour video by a youtube channel called People Make Games that can offer that.
Disco Elysium is a true masterpiece. It's pushing the boundaries of both CRPGs and narrative in games in general. 10, 20 years from now devs and artists will mention the game as a great inspiration for them.
Disco Elysium hands down is the greatest game i ever played in my life. Its not just a game but more of an art exhibition and profound experience. Not to mention the other intricacies of the game and the dialogue. It completely pushes the boundaries of video game development. words cant do it enough justice trying to explain or describe the feelings you get from playing the game. You get completely immersed in the virtual world and just want to keep on exploring the world more and more. Absolutely a master piece and cant wait to see the studios next project. lots of respect guys.
Disco Elysium has the best depiction of a person's inner world that I've ever seen. It presented many revelations to me about how my own mind works. Masterpiece. Thank you for your immense talent, and for your political courage as well (thanking Marx was badass!).
The miracle really got me. After everything you go through, all of that wading through shit, out of nowhere it comes, and it was such a no f-ing way moment. Wonder
This is as close as we got, and it is pretty mind blowing, tbh (the rest is still awaiting legal resolution which may be quite a while off): ua-cam.com/video/vnlcSXqquFg/v-deo.html&pp=ygUgZGlzY28gZWx5c2l1bSB3ZSBib3VnaHQgdGhlIGJvb2s%3D
That was very interesting and I'm glad you found the success you deserve. It's a timeless classic and I can't wait to see what other projects you will deliver.
One of my favourite part was the first time you speak with the union leader, the way he almost destroyed me as if he was a Dark Souls boss just using dialogue was mind blowing.
but then you can just play it again and be a completely different cop this time. It will make you appreciate the game even more when you realize how different each playthrough can feel.
It's wonderful to read some comments like this, because I feel the same while playing this master piece. I'm an ex-cop and the topics touch me in a deep way because I've been experienced some situations that they are mentioned in the game.
The church quest line itself is enough for you to buy and play this game. I had so much fun playing this game, but the church stuff will forever hold a special place in my heart.
simply the best written videogame I've ever come across. everyone involved in any aspect in this game should be immensely proud and I'll be very much looking forward to anything za/um does.
Just simple thank you guys that I could be part of De Bui and Kitsuragis story, it was breathtaking, 60 hours of my life well spent🤙best of luck with other project and I would love to play some nore from your studio
I just finished playing this for the first time last night and it is the best game I have ever played. Just a perfect game and piece of storytelling. I loved every second.
Also dealing with the second game that follows it. However their next game is intended, there will doubtlessly be comparisons. I'm interested in their next regardless.
@@profmcthicccums I truly cannot wait for the next one. But yes, a tough act to follow, still I feel anything set in that world - which last I heard is what was being planned - would still be great, if they have the same people working on it.
This game was a spiritual experience for me. I truly believe you all have gave the entire gaming world the greatest writing of all time for a game. It’s the pinnacle of writing and gorgeous narration. I will be judging all western rpgs moving forward based on the work that was done here. It inspires me to write better and also refine my work. With minimum violence and I do like everything from doom to elden ring to Pokémon and shadow of colossus and many other great games like metal gear solid which is my favorite game series. What you accomplished is a testament that gaming is art but beyond that it can tackle philosophy and humor but package it perfectly. It’s very human in the best of ways. It is without a doubt a true masterpiece of gaming and narrative. Thank you for the Disco, may the rolls never stop.
ZA/UM, I really like the world that you've created. And that part about outsiders...ooh, right in the feels! As a nobody from nowhere, who silently appreciates other cultures, I can totally relate to that.
You are heroes. Thank you so very much. The game is a miracle of art. An I'm glad that I didn't spoil absolutely anything to myself before playing it through, I bought the game only knowing it had overwhelmingly positive reviews and that is was vaguely maybe RPG, that's it. To me it was a kind of revelation that it's not because I'm in any way smart that I enjoy the game and that I can solve its mysteries. On my own I would solve nothing. It's the other way round: I, the player, am led by the genius detective (but actually by the extremely talented and well-built game crew). I'm dumb, I float wherever the plot takes me, and it's several time as fascinating as best theatre productions or books. The game is a miracle of art.
I haven't enjoyed a game more since Planescape. So congrats to a win worth-in a way-22 years of RPG history. A landmark game proving the standard for world building & execution still exists at the high water mark level of original Fallouts, BG, PS:T... thank you for the experience
You touched briefly on the broader public perception of gaming and how it that can often be considered "childish". I started gaming in the 1970's with coin-op, then in the 1980's as a multi-platform gamer and now predominantly on Playstation. I also enjoyed playing tabletop role-playing games with my punk friends during the nineties. Firstly, I feel that role-playing in video games has become largely misunderstood. By it's definition, role-playing requires that character determines outcomes. That an open-world adventure game with statistical systems is the underlying frame, not the entirety. The majority of today's gamers have been led to believe that image equates to character, which is kinda sad. It's particularly evident in any "Top 25 RPG's" upload on here and also from some of the amateurs creating documentary style content. The genre is almost a misnomer. Secondly, in regards to the subject of mature content in gaming. I think any developer that pushes beyond this "final frontier" deserves kudos. Rockstar did this with GTA and Manhunt, only to then almost parody themselves with masterpieces like; Canis Canem Edit and L.A. Noire. Playing through Spec Op's - The Line (blind) and slowly realising the gravity and consequence of war, truly felt like the game did step over "the line". More recently, The Last Of Us franchise did what was previously unthinkable and had players explore the emotional impact of loss and grief. I felt the same after completing Disco Elysium, it was another brave step beyond the conventional, a step that deserves sincere praise from mature gamers. Thanks :)
Thank you for this very interesting mutual interview! As a chronic save scummer, I wish for a game like Disco Elysium, but that went further in the anti save scumming design. Maybe more skill checks could be hidden? Maybe it would take a skill check to assess how difficult an attempt would be, and the assessment wouldn't give as detailed info as percentages? Maybe the game doesn't necessarily inform you if you pass the skill check or not, or how close you were. Sometimes it will be obvious of course, but many times, especially in conversations, it doesn't have to be. And maybe even more important only one save slot per character and with autosave. In such a game, maybe it'd make sense if failures were something that opened new branches of the story or redirected it, rather than stopped progress. Maybe it'd fit a short but very branching game better, so that the player will be interested in another playthrough with a different character. I'd also like to say that it'd be very interesting to play a game like Disco Elysium, with the outskirts of Graad, maybe on the border of Yekokataa, exploring the pale, and taking inspiration of something like Roadside Picknick and The Doomed City by A & B Strugatskije. I'm not sure it's what all the STALKER fans out there want, but it is something I dream of!
Too bad this company has basically turned into a parody of itself. I can't imagine the absolute heartache the core team and especially Robert Kurvitz must be suffering from essentially having to watch someone steal his life's work and then making him watch as the thieves have their way with it. I don't know what went on when those guys were let go but you can be sure that your audience is dissatisfied, and that's putting it lightly. If the decision boils down to money vs artistic vision I can't say much else other than that I and thousands upon thousands of other people are utterly disgusted by ZA/UM and I will not be playing a single more game or support you in any way moving forward. You're thieves, you make me sick. What a disaster.
how and who came with the idea of the Pale?? it's one of the most brilliant pieces of concept design I've seen in any piece of narrative media. beyond mind-blowing, groundbreakingly jaw dropping.
I am really fucked of right now day 5 of playing this game what kind of fuckery is this I have highly enjoyed playing this game and now oh boy oh boy oh the abyss opens an Sony or more fuckery corrupts my save file No not good anuff this game is a masterwork but I am now uninstalling it mabey one day I will return but for now I feel am just drowning in bodily fluid silent with the entity's of Sony standing behind me smileing
The first game that felt to me like actual thinking humans wrote the texts. It was a feeling of "everything is terrible but it's alright anyway because you can do anything here (and Kim is here)".
''And Kim is here''.That makes a difference alright.
@@odrk422 I wish I had a Kim in my life
You've created a masterpiece, friends.
Damn right.
I waited so long to play it, and March/April 2022 were my Disco Elysium months. Whenever I finish the game I think that I am done with it, only to come back to it in a day or two. I can't stop thinking about the world they created. The only other thing I can compare it to is the worlds of the hobbit and the lord of the rings.
It's so amazing that you get to discover completely new things with every playthrough
If this guy puts an orange bomber jacket, he could cosplay Kim.
He's even called Jim
48:27
Disco Elysium is the best thing I ever experienced in my life, it is just so clever and profound.
I have absolutely 0 doubt about your statement. I've felt the same. This game touched some deep parts of myself that has never been touched before
you have the same profile picture as me!
It's wonderful to read some comments like this, because I feel the same while playing this master piece. I'm an ex-cop and the topics touch me in a deep way because I've been experienced some situations that they are mentioned in the game.
Helen - you, Kurvitz, Rostov, all of you will always be the keys to the soul of the world of Elysium, regardless of what the current ZAUM namebearers will try to convince us to. Your story, how you made this game and what it meant to you, is to me even more important than the game itself. Even though the original ZA/UM is no more, the echoes of its ethos and vision will resonate forever.
(*to uninitiated*: the creative leads of Disco Elysium and members of the original ZA/UM artist collective, the authors of the original idea, Helen Hindpere, Robert Kurvitz, Alexander Rostov, were all fired silently behind the scenes by the current ZAUM leadership)
I am so so so looking forward to the next game that you will be making. I am from Malaysia, and when I saw (heard? Haha) the washer woman in the fishing village singing a malay/Indonesian traditional songs, I was so shocked and at loss for words! It was just a small detail but I have never, as far as I've known, seen any representation of South East Asian culture anywhere in video games.
At the end of the video when Jim speaks about that feeling of being an outsider, that's exactly how I feel, though I've never been able to put it into proper words.
Unfortunately there are legal matters to resolve, but the upshot is that if something like this ever actually happens, it will be many years off, and is highly unlikely to actually live up to the original (for a large variety of reasons, including a lot of bitterness between those who are still employed and those like Helen and the creator of Elysium (Robert) who were unceremoniously fired). If you want more detail, there is a 2.5 hour video by a youtube channel called People Make Games that can offer that.
Disco Elysium is a true masterpiece. It's pushing the boundaries of both CRPGs and narrative in games in general. 10, 20 years from now devs and artists will mention the game as a great inspiration for them.
Disco Elysium hands down is the greatest game i ever played in my life. Its not just a game but more of an art exhibition and profound experience. Not to mention the other intricacies of the game and the dialogue. It completely pushes the boundaries of video game development. words cant do it enough justice trying to explain or describe the feelings you get from playing the game. You get completely immersed in the virtual world and just want to keep on exploring the world more and more. Absolutely a master piece and cant wait to see the studios next project. lots of respect guys.
Disco Elysium has the best depiction of a person's inner world that I've ever seen. It presented many revelations to me about how my own mind works. Masterpiece. Thank you for your immense talent, and for your political courage as well (thanking Marx was badass!).
The miracle really got me. After everything you go through, all of that wading through shit, out of nowhere it comes, and it was such a no f-ing way moment. Wonder
Can we get an update on The Sacred and Terrible Air novel? Is Robert still planning on releasing it in English?
This is as close as we got, and it is pretty mind blowing, tbh (the rest is still awaiting legal resolution which may be quite a while off):
ua-cam.com/video/vnlcSXqquFg/v-deo.html&pp=ygUgZGlzY28gZWx5c2l1bSB3ZSBib3VnaHQgdGhlIGJvb2s%3D
That was very interesting and I'm glad you found the success you deserve. It's a timeless classic and I can't wait to see what other projects you will deliver.
It broke me how they did them dirty...
This. I will never accept a world without the hands that touched the first one.
One of my favourite part was the first time you speak with the union leader, the way he almost destroyed me as if he was a Dark Souls boss just using dialogue was mind blowing.
I'm procrastinating finishing the game simply because I don't want it to end.
but then you can just play it again and be a completely different cop this time. It will make you appreciate the game even more when you realize how different each playthrough can feel.
Same :(
literally just finished The Final Cut. Amazing
Jim has so many accolades as an artist himself. The art collective mentality when brilliant people are working together can do amazing things.
It's wonderful to read some comments like this, because I feel the same while playing this master piece. I'm an ex-cop and the topics touch me in a deep way because I've been experienced some situations that they are mentioned in the game.
I almost fucking cried at the end of the interview. After all that happened
The church quest line itself is enough for you to buy and play this game. I had so much fun playing this game, but the church stuff will forever hold a special place in my heart.
Simply a phenomenal achievement in writing and VO. Thank you to the ZA/UM team
Just started reading "House of Leaves". What synchronicity.
Reading it on Kindle, so I'm kinda feeling personally attacked here, guys.
Mattias Mälk
simply the best written videogame I've ever come across. everyone involved in any aspect in this game should be immensely proud and I'll be very much looking forward to anything za/um does.
Jim is so Kim.
Amazing experience! Brilliant writers and artists at za/um! Truly one of the greatest games of all time.
Just simple thank you guys that I could be part of De Bui and Kitsuragis story, it was breathtaking, 60 hours of my life well spent🤙best of luck with other project and I would love to play some nore from your studio
Bravo on your work! You should be incredibly proud, DE is a literary masterpiece.
When I got to the part where Scooter was referenced, I could not stop cackling, it was so perfect. HYPER!!
My favorite thing I ever read thank you ZA/UM
Helen, i agree, The Beginner's Guide is an amazing underrated gem!
I just finished playing this for the first time last night and it is the best game I have ever played. Just a perfect game and piece of storytelling. I loved every second.
100% spot-on about save-scumming. Failure is interesting and adds to the story, not takes away (most times).
SKIBA-DEE, SKIBA-DANGER, I AM THE RE-ARRANGER!
I feel truly sorry for the writers not being able to experience this game for the first time like a player does
That’s the fate of all creators.
Also dealing with the second game that follows it. However their next game is intended, there will doubtlessly be comparisons. I'm interested in their next regardless.
@@NickHchaos that's why I choose to contribute nothing 😉
@@profmcthicccums I truly cannot wait for the next one. But yes, a tough act to follow, still I feel anything set in that world - which last I heard is what was being planned - would still be great, if they have the same people working on it.
Writing a text is its own sacred experience.
Fully agree with Helen about the miracle.
This game was a spiritual experience for me. I truly believe you all have gave the entire gaming world the greatest writing of all time for a game. It’s the pinnacle of writing and gorgeous narration. I will be judging all western rpgs moving forward based on the work that was done here. It inspires me to write better and also refine my work. With minimum violence and I do like everything from doom to elden ring to Pokémon and shadow of colossus and many other great games like metal gear solid which is my favorite game series. What you accomplished is a testament that gaming is art but beyond that it can tackle philosophy and humor but package it perfectly. It’s very human in the best of ways. It is without a doubt a true masterpiece of gaming and narrative. Thank you for the Disco, may the rolls never stop.
ZA/UM, I really like the world that you've created. And that part about outsiders...ooh, right in the feels! As a nobody from nowhere, who silently appreciates other cultures, I can totally relate to that.
Essential watching for an essential game.
Great interview, when is it coming to iOS/iPad? Soon, I hope
I love this game so much. When I play Whirling-In-Rags, 8 AM, I tear up. That's how powerful the writing is.
Have you listened to the sea power album version? It's called fire escape in the sea, it's really good
the concept of collective writing for a game i find... really intriguing
Astounding feat of writing during the dialogue in this game, not at all surprised at the million word count!
I really enjoyed the stream, very cool to hear all of the inside/behind the scenes info about the game!
Now I gotta find that "Vennaskond" moment. Gladly!
My brain is almost always bamboozled by the dialogue writing and just the general writing and narrative of this game.
You guys created something really impressive!
You are heroes. Thank you so very much. The game is a miracle of art. An I'm glad that I didn't spoil absolutely anything to myself before playing it through, I bought the game only knowing it had overwhelmingly positive reviews and that is was vaguely maybe RPG, that's it.
To me it was a kind of revelation that it's not because I'm in any way smart that I enjoy the game and that I can solve its mysteries. On my own I would solve nothing. It's the other way round: I, the player, am led by the genius detective (but actually by the extremely talented and well-built game crew). I'm dumb, I float wherever the plot takes me, and it's several time as fascinating as best theatre productions or books.
The game is a miracle of art.
MASTERPIECE GAME!
Wow! What awesome developers! I can't wait to see them work on the sequel to disco elysium :^)
Cheers 🥂 “ to this one Wonderful game “
I SEE WHAT YOU DID WITH THE THUMBNAIL WELL DONE
Great game, and one of the few games that I never regret purchasing.
I wish they got 3 more voices for the attribute thoughts.
I haven't enjoyed a game more since Planescape. So congrats to a win worth-in a way-22 years of RPG history. A landmark game proving the standard for world building & execution still exists at the high water mark level of original Fallouts, BG, PS:T... thank you for the experience
The best game I've ever played
hi. i finished the game. thank you!
Great work guys!
What is the name of the Estonian band Helen mentions? I would love to check them out!
Ultramelanhool
A Real masterpiece
What is the game that is mentioned at 1:24:00? I couldn't make out the name :o
You touched briefly on the broader public perception of gaming and how it that can often be considered "childish". I started gaming in the 1970's with coin-op, then in the 1980's as a multi-platform gamer and now predominantly on Playstation. I also enjoyed playing tabletop role-playing games with my punk friends during the nineties.
Firstly, I feel that role-playing in video games has become largely misunderstood. By it's definition, role-playing requires that character determines outcomes. That an open-world adventure game with statistical systems is the underlying frame, not the entirety.
The majority of today's gamers have been led to believe that image equates to character, which is kinda sad. It's particularly evident in any "Top 25 RPG's" upload on here and also from some of the amateurs creating documentary style content.
The genre is almost a misnomer.
Secondly, in regards to the subject of mature content in gaming. I think any developer that pushes beyond this "final frontier" deserves kudos.
Rockstar did this with GTA and Manhunt, only to then almost parody themselves with masterpieces like; Canis Canem Edit and L.A. Noire. Playing through Spec Op's - The Line (blind) and slowly realising the gravity and consequence of war, truly felt like the game did step over "the line". More recently, The Last Of Us franchise did what was previously unthinkable and had players explore the emotional impact of loss and grief.
I felt the same after completing Disco Elysium, it was another brave step beyond the conventional, a step that deserves sincere praise from mature gamers. Thanks :)
HAAAAAAAAAAAAAAAAARD-CORE! YEKOKATA IS ZE PLACE TO BE!
Hard kore! 😮
What part of the game does vennaskond play? sorry im an asian player and dont know much about estonian doomer music...
What is the word they're throwing around when talking about writing? Odyssey? Artisy?
question for Helen: did you write everything in English, or did you ever write something in Estonian and have someone native translate it?
Could be either or. I've read some of her writing in English and she's very skilled.
This game rules!
oh hey its Kim
Anyone got the band name that Jim mentioned, the one that sounds like venescund
Vennaskond. Not sure what song is played or where it happens in the game
@@nicholashaubrich5187 Cheers!
I guess it's on 23:40 here ua-cam.com/video/ZXJNnDC_wxk/v-deo.html
33:21
Thank you for this very interesting mutual interview! As a chronic save scummer, I wish for a game like Disco Elysium, but that went further in the anti save scumming design. Maybe more skill checks could be hidden? Maybe it would take a skill check to assess how difficult an attempt would be, and the assessment wouldn't give as detailed info as percentages? Maybe the game doesn't necessarily inform you if you pass the skill check or not, or how close you were. Sometimes it will be obvious of course, but many times, especially in conversations, it doesn't have to be. And maybe even more important only one save slot per character and with autosave. In such a game, maybe it'd make sense if failures were something that opened new branches of the story or redirected it, rather than stopped progress. Maybe it'd fit a short but very branching game better, so that the player will be interested in another playthrough with a different character.
I'd also like to say that it'd be very interesting to play a game like Disco Elysium, with the outskirts of Graad, maybe on the border of Yekokataa, exploring the pale, and taking inspiration of something like Roadside Picknick and The Doomed City by A & B Strugatskije. I'm not sure it's what all the STALKER fans out there want, but it is something I dream of!
Play Pathologic 2! Its great with that
❤
i konw this game is great,but she is beautiful!
❤❤❤
dope
ZA/UM! please, i beg you, make the old VO available in the startup menu *_*
Большое спасибо. Это шедевр!
If you put all your stats into intelligence you can play this video at 2x speed while eating and defating a boss in elden ring.
Too bad this company has basically turned into a parody of itself. I can't imagine the absolute heartache the core team and especially Robert Kurvitz must be suffering from essentially having to watch someone steal his life's work and then making him watch as the thieves have their way with it. I don't know what went on when those guys were let go but you can be sure that your audience is dissatisfied, and that's putting it lightly.
If the decision boils down to money vs artistic vision I can't say much else other than that I and thousands upon thousands of other people are utterly disgusted by ZA/UM and I will not be playing a single more game or support you in any way moving forward. You're thieves, you make me sick. What a disaster.
Oh man.... Yall are in real trouble now. How in the world are ya gonna follow THAT?
how and who came with the idea of the Pale?? it's one of the most brilliant pieces of concept design I've seen in any piece of narrative media. beyond mind-blowing, groundbreakingly jaw dropping.
It was most likely Robert Kurvitz when he wrote the book
Wasn't Silent Hill an inspiration as well?
It was her, she said she got some inspiration for it from silent hill, in another interview
Ok no one seems to be saying this so let me be the first, Helen is absolutely gorgeous
Yes enjoying the game so far too 😊
Right, she is so pretty
Shame on you all for removing all those artists who helped create the company you're running.
990th like. It's me! Notice me!
зачем вы нигу на превью осветлили?
Is she inspiration for the beautiful women in the game?
I am really fucked of right now day 5 of playing this game what kind of
fuckery is this I have highly enjoyed playing this game and now oh boy oh boy oh the abyss opens an Sony or more fuckery corrupts my save file
No not good anuff this game is a masterwork but I am now uninstalling it mabey one day I will return but for now I feel am just drowning in bodily fluid silent with the entity's of Sony standing behind me smileing
My save corrupted on day 4 last time. Just because the Pale took your save doesn't mean Kim doesn't need you.
a decent laptop can run it beautifully and u can avoid them console issues
am I supposed to believe that this non native speaker wrote that witty English dialogue?
I've read some of Helen's English writing and it was very, very good. Better than 99.9% of native speakers. I find it totally believable.