To be fair, those weren't the helmets of the power armor edition, but normal merch helmets... so there was even more of them that had to be recalled :P
@@TheRealLeeisHere Probably also because that was one of the few things about the FO76 mess that really wasn't Bethesda's fault. The mold was picked up at the retailer's storage site, after Bethesda had already handed them off to be sold.
That only applied to the Nuka Cola version of the helmet sold by Gamestop. This one had absolutely nothing to do with Bethesda, though it's not a good look. Then again, Bethesda didn't make the Nuka Dark but happily signed off on that BS
@UCgt7pfH2OT0b9xBJ_jbHBtA It was a joke my dude. Besides, Fallout 76 has been steadily recovering ever since. You want a game that actually encompasses all the problems of the industry, look at Anthem, the game that they released and then abandoned.
@@MaliciousGrim05 they did it with kit who did both 76 n NMS, so why not with these two? I like their input as well and the points they brought up at the end of vid is exactly the NMS vid does, so it'll be perfect for them to react to.
28:00 "You would expect it to be a couple of dollars" No, you would expect it to be free and ingame drop. Because we are talking about b2p game. Not f2p one. When I pay my money to play the game, I expect all the content in the game to be inside without any extra. ESPECIALLY if we are talking about initial price of this piece of shit (60$).
yeah, they went from Paid Mods, to full on skim-down of content to make you PAY for the content. I mean just buy one item and you've more or less paid for the game itself if you somehow got it for hella cheap.
@@Roxasxion1314 Overwatch (the first one) cosmetics were nearly all free in some way. Some are just around for a limited time but it's still possible to get them without paying. I've played a lot and nearly everything I want I have, and didn't pay anything extra. Overwatch 2 is a different story however because it's now free to play, most items are locked out without payments and the grind times are now stupidly long. Some people calculated you can only get like 1/10th of the items you used to get during the same amount of time playing OW1.
27:35 Unfortunately I'm sure there's an aggravating amount of people who buy that in-game shit. There's a reason such a system (albeit usually reserved for free to play games) has been a major component in videos for a decade or longer.
Those customers are called "whales". No need to worry if 1000 customers don't spend a cent, you got that 1 whale who will purchase 1000 dollars worth of in-game store items.
Ultimate Team, the microtransaction shop for all EA sports titles, brings in 30% of revenue OF THE ENTIRE EA. Pretty much one of the biggest western gaming giants, and 1/3rd of their entire income is tied to one microtransaction service for one series of games.
@@MeIoTheYellow I remember like 10(?) years ago chatting with friends about the harder, more grindy shit you had to do in that years NHL game to get all the stat unlocks for online, and then this one guy is just casually like "Huh? Oh, I just bought all that shit." We added it up, and it was like 60 bucks or more to get it all! I know that's small potatoes compared to EA's more current bullshit(those online fantasy league card things they do), but still. It's like, dude, you just bought the game twice for no fucking reason, and you can get like half those unlocks in like an hour or so if you set it up right. But yea, all about the whales, man. Just get that one idiot to press the 'Pay All' button and the system works.
It doesn't even matter if a very small amount of ppl buy it or barely anyone buys it. It's super cheap and easy to do. It also gives ppl who are done their parts something to do without just firing them. In the past, they used to just give all those items and cosmetics in-game. All-in-all it made games steadily worse over the years even when it's just cosmetics.
"Why release games when they're not ready?" No Man's Sky (and I think Cyberpunk 2077) and other studio-based games have publishers, and part of the publishing contract usually involves releasing on schedule, with some wiggle room for major setbacks but otherwise it could be seen as a breach of contract. So the only manageable solution is to have a somewhat stable build released and then patch it later on. Not the case for Bethesda though, it's self-published so the only reason to rush would be chasing the trend of the survival game genre.
Well, Bethesda also has Zenimax in their necks. So there's that. I don't know how much of the perceived incompetence and fuckups of Bethesda are actually due to Zeni. Maybe some. Maybe all. Maybe nothing.
@@lego007guym8 I can attest to that. It’s definitely less buggy and more playable (still some things here and there in typical Fallout and Bethesda fashion which we all know) and has more worth to it. Will still forever have that scare of one of the worst videogame launches ever though. That will not go away and I will forever hold Bethesda to that regardless
27:45 They are called Whales and they are mostly talked about on mobile gaming, but they exist elsewhere. They buy A LOT of these macrotransactions. 31:35 iirc, Cyberpunk was originally third person and had a different lead and dev team before but it was a small team while the main team worked on TW3. While the teaser was showed on 2013, full development haven't actually started until after TW3 or a year or so afterwards. By then, a lot of original materials for the one from 2013+ was scrapped and new leads were put in who had a completely different vision. Sometimes it's not even the publisher, it's the developers. For example EA and Anthem. EA gave Bioware like years of development for it, but Bioware literally had no clue as to what the game should be and were in pre-production for a majority of development. They were even going to remove the flying, which was the only good thing about Anthem, until an EA exec saw the feature and wanted it to stay.
Games like Fallout 76 is just the perfect example of why microtransactions have ruined video games. Team Fortress 2 is pretty much the FPS game that started the trend of microtransactions and was able to pull it off better than most games today by implementing a working economy for players. Keep in mind this game came out in 2007.
Depends on how familiar they are with the Warhammer 40k universe. Emperor TTS has a lot of jokes/references tied to the lore and a number of them aren't things you'll understand just from watching a few 40k overview videos. Perhaps the first couple of videos in the series, but anything beyond that they really start digging deeper into the lore to keep the jokes rolling.
9:10 That actually happend but they took it down quite quickly because someone in the PR-department woke up and took the keyboard away from the programmer intern.
well my "friend" bought the 18$ paint job for power armor, he thought it was the best spend he ever made on the game cause it's "immersive" we talk less lately but again he also thinks anthem was the best game ever when the game came out.... let's just say we only talk if he initiates convo first. not the other way around
I'd love to see you guys do Internet Historian's Engoodening of No Mans Sky and The Cost of Concordia if you haven't already, those are both really good videos that also shed some light on the situations that a lot of people might not know
Michael and Zach, now you’ve mentioned no man’s sky you just have to check out internet historian’s video on it, i know Kit already reacted to it but i would love to hear you guys opinions on it, also great reaction as always :)
33:10 - the No Man's Sky fiasco, as IH talks about in that video, was largely the result of a small potatoes indie studio with an inexperienced director getting launched into the spotlight prematurely and being forced to overpromise more than he could deliver - it was bad judgement, but the consensus is that he came by that mistake honestly and has worked diligently to improve the game ever since. Fallout 76 and Cyberpunk had no excuse - they saw the No Man's Sky fiasco, and rather than treating it as a cautionary tale, decided to do the same anyway in the name of fast and easy profit - they both rushed a buggy mess to market to hit an arbitrary deadline, and paid for it in both money and reputation.
One thing he didn't touch on was that a number of people discovered that the helmet that was included in the Power Armor Kit was infested with mold; my memory's a little fuzzy on it, but I think a number of them were recalled as a result.
Crowbcat's video on cyberpunk overprice and undersell not only encapsulates all of the bugs, but also addresses some of the promises and lies over time, its really interesting and entertaining ,hoping to see a reaction that that video
There is actually a reason (beyond greed and laziness) that gaming corporations don't do what you described; temporarily taking poor profits, or even going red, for the sake of releasing a finished product, and it has to do with US law. Basically, corporations have a legal obligation to _exclusively_ act to the direct benefit of shareholders. Doing anything else would be illegal. They can't take moral stances nor can they consider the wellbeing of their fanbase or their reputation, unless one of the above happens to align with the shareholders direct, on-paper benefit. Things like long-term returns from a better reputation don't count, because it's still a monetary loss in the present time. So they NEED those immediate profits from pre-orders in order to present quarterly profits on paper. I'm not justifying their actions; they STILL should delay games to make them properly despite all of that, I'm just pointing out that there's more behind the scenes than corporations just being evil for the sheer sake of being evil. The only potential way to stop it would be for preorders to somehow stop providing enough money to be viable, forcing them to return to the old way of things, where games HAD to be good upon release or else they would flop. That's never going to happen, though, unless something REALLY radical happens to force it, like a presidential executive order outright banning all preordering for digital media.
From the perspective of skins and such 18 dollars for a skin usually entails things like unique animations color schemes and such or unique cosmetics not just a simple recolor. At best a simple recolor of the same armor is like a couple bucks.
Its worth mentioning (dont recall if this was in the game in its release) that u can gain currency to spend in the atomic shop by doing weekly misions and other kind of world missions that can be archived once, i havent spent no money to buy atomic points but i have always been able to buy everything i like in cosmetics.
I remember on launch day by default your mic would be always on in proximity chat and no way to turn on push to talk. Ill never forget watching the opening cutscene whilst hearing multiple 13 year olds screaming obscenities.
27:35 They only need one sale to make a 100% profit. The items are just code, they don't cost anything to make or to distribute. It doesn't cost them anything to put whatever they want on the pricetag because they can change it in five blank seconds if they want to.
Hey, remember that time around, what 2015 when Steam tried to monetize Skyrim mods on the platform to offer a cash incentive to modders to privatize their content for pay? Turns out that was Bethesda's idea that they went to Valve with to push out onto Steam as an experiment that failed inside of a week and was canceled because of backlash, and Bethesda was glad to let Valve/Steam take the blame for seeming like they were trying to be greedy when it was all Bethesda's plan to collect money from it in the first place. They then went ahead and made the Creator's Club, which was their own version of the same thing but this time proprietary and in-house so they could force integration into their products so you couldn't opt out without simply not purchasing/playing their titles. And how's that worked for them? Oh, everyone's bootlegged literally every piece of content made through CC by making superior versions available for free, understood. Bethesda pioneered trashy DLC schemes with Horse Armour and all that shit in Oblivion, it utterly crushes me that TES is one of my favourite series because Bethesda can go fuck themselves and die. Bethesda, Zenimax, whoever the fuck it is over there making the financial decisions for them would be right at home in Activision, but I hope they find a home in a pine box instead, or even better, a shallow unmarked pit in some backwood where their remains will be found by a jogger three years later.
As long as big publicly traded game companies are answering to Short Term speculators that still call themselves "investors", this is what we'll deal with. Remember, it's those "investors" that are the customers, they are selling them the game buyers as the product.
Since you guys mentioned No Man's Sky in this video... you really should check out "The Engoodening Of No Mans Sky" by Internet historian. It's essentially the same concept as this video but about NMS. And much more interesting in my opinion
@@charityquill4965 yeah and people Will always hate something even when they Redemption themself like no man sky lot people Don know it ready fix all bug and added new Feature in game
When internet historian starts listing off the bugs, and their faces start portraying ever deepening levels of shock and disappointment... That's why I watch reaction videos.
Companies like EA, Bethesda, Ubisoft, and a few more have successfully convinced me to ignore all AAA releases. I played mostly AA and indie games because they actually care. It means I have nothing hit fun when playing games and it’s awesome
34:00 you know what the worst thing about that day one patch is come to think about it? So as we learned in this video Fallout 76 didn't have a hard copy right. They were simply download codes... then why the fuck didn't they just release the already patched version for the download?! If a company presses a bunch of hard copies and later finds out about a bunch of bugs and releases a day one patch that is one thing. The discs are already pressed and it would be a waste of money and resources to press new ones so patching on day one is fine. But when you have a goddamn digital copy only game... why the fuck isn't the digital version you download the already patched version?!
I've bought stuff on the atomic shop, but instead of wasting my money me and my sister spent hours grinding in the game to complete daily or weekly quests for the atoms
btw cd project red got pushed to release way too early since marketing said: do it you fuck release in 7 months instead of in 4 years chop chop pick up the tempo
I don't know why people were so surprised with Bethesda's focus on money, they were always like that. They were some of the first to include dumb-DLC/microtransactions with that Horse Armor for Oblivion.
This is why I'd rather eat my money than give it to Bethesda. Skyrim is the only product I have from Bethesda, and it will be probably the only one. (Videogames where Bethesda co-oped with other studios doesn't count.)
One thing I don't understand about microtransaction stores like that is why they are so expensive for so little? Like if they made their shit cost AT MOST 5 dollars, alot more people would be like "Sure, thats not too much I'll buy" and it'd add up with way less backlash....but I guess excessive greed is trendy in the gaming industry these days
I actually spent a bunch of money on CS:GO over the years I've been playing it. But you can actually sell the skins you get there for real money, so it makes a bit more sense than just buying cosmetics that you can't resell at all. I'll only buy cosmetics for games I really like and where I want to support the developer.
Sad to say, this is only the tip of the iceberg. With all the stuff that's happened since then, Internet Historian could easily make another 2 videos of this length and quality. Some wonderful highlights include, like he mentioned, breaking their promise of "cosmetic only" microtransactions in the Atomic Shop (including stuff they deliberately cut out of the base game), the infamous hack where people employing it could literally rob EVERYTHING from player inventories from miles away, hackers being able to spawn in assets from Fallout 4 (which led to a very interesting scene of the Prydwen hovering in the skies), and of course, the $100 a year subscription service Fallout First (which promised a bunch of stuff that they claimed was impossible to do, and released with broken functionality like the scrapbox literally eating the scrap you put in there instead of storing it). Hell, they didn't even manage to secure the website domain, so someone bought it and turned the site into a relentless savaging of the business model. Also, yes, people really are buying stuff from the microtransaction store. Whether they're gullible, just plain stupid, or are being psychologically manipulated by the practices. One final tidbit he didn't mention; That Christmas Emote bundle wasn't even new emotes. It used the same emotes as the normal ones, but all that changed is that the little GIF images above the character were Christmas themed. You were literally paying $12 for some Christmas themed GIF skins
As far as in game purchases go, like with the atomic shop, my guess is the majority of the people spending money on it are children who have access to their parents credit card. Children also tend to be the most easily persuaded by "loot packages" and other in-game gambling and hence the reason why there's controversy around it. Some countries have made them illegal because it targets kids.
I bought fo76 on sale for $15 like a month ago and it's honestly not awful. Way better than what I saw from people playing at launch but I wouldn't pay for fo1st currently, maybe when worlds comes out just so I can mess around with private world settings for a month. Regardless of the quality of the game your friend is allowed to like it. Super fuckin' petty to go off elsewhere and talk shit about someone liking something when they aren't hurting anyone.
This was a case where things got so bad. It actually started helping them imo. People pretty much agreed that the game itself was boring and broken. That is the kind of talk that hurts sales. You know what doesn't? Canvas bag shenanigans. Scam and possibly scamola linked to the 2 to 3 hundred dollar version of the game. Bad optics? Yes. Hurt sales? Doubt full. They did manage to shift some of the spotlight away from the game itself.
Do they buy it, yes, yes,yes... (just a warning, if you go down that rabbit hole of what people will spend and what companies will charge, and not just Fallout 76 and not just Bethesda, you will get angry and never look like video games again.... for me it's like the first time as a child I learned of pollution and animal extinction due to human activity, you can never unsee or unlearn it)
I will say...while this game has a goddamn terrible launch, it's gotten way better. The Spring 2020 free DLC that basically brought back the NPCs and factions systems everyone was asking for...the bug fixes and customization updates...It's much more playable now, despite the fact that I have put in much less time than former games.
Honestly Cyberpunk wasnt this bad. Cyberpunk was bad due to incompetence. This was incompetence + a boatload of malicious modern gaming industry practices that backfired. Its kinda like the different between being drunk as fuck and accidentally bodying someone with my bike... and doing the same thing but coming back sober the next day to beat the shit out of the person.
13:47 Customer protection laws de facto don't exist for software. Selling games is more profitable then drugs, sex slavery, illegal organ trade and international arms market combined.
Rockstar has definitely made a lot more money because of online microtransactions, but they still broke 1 Billion dollars in sales even before Online was up and running. That's impressive and also very much deserved imo. GTA V campaign was and still is GREAT!!
Enough people (or as they're referred to by gaming companies, "whales") buy shit to make it worth it. A hundred people don't, three people make minor purchases, and one dude makes several thousand dollars worth of extras. That one dude just made it all worth it.
Bethesda went in with no lube lmao. Peeps who defend it and are saying it’s gotten better congrats they’re finally using lube on ya. Also The whales would buy anything to flex on the ones who grind.
I only spend in game currency if they give it to u through rewards leveling or anniversary days if I'm really desperate for something I'll spend money if it's on sale
when it comes to the atomic shop, you CAN earn Atoms from just playing the game. not many though, i've never payed for Atoms but i got a few things i wanted. and these days they give away free items from the shop from time to time.
@@dacomputernerd4096 nah, it was always there. these days they have a season system like fortnite. and at certain ranks they give you a few Atoms. about 150 at a time. barely enough to get anything good even at the end of the season though.
I bought things from the atom shop only because I was forced to however I never bought those cloths and emotes I only accepted the free giveaway ones I bought building items and decorations honestly I love building things to near pre war standards in Fallout 4 and 76 but sadly the floors and fridge and Responders flags where in the shop luckily I had Micro credits from a previous need to purchase DLC so I did not spend my money first hand but it still infuriated me that a normal fridge and floor along with Faction Flags cost money.
I'm very late but idk if the reactors know this or some of the ppl watching this but yeah the game was not on steam at the time of that video only on the bethesda launcher but now it's on steam epic only why would you pay 55 cad$ on steam for this game or 80 cad$ on steam for the steel dawn deluxe thing + the premier club that gave offline worlds that were just old online worlds that can be already looted, also an stash that was supposed to be working in both offline/online but when you put an object like in offline and gone into online it would just eat your items forever (idk if they fixed that) some youtubers just bought it for the Fallout New Vegas costume and for fun bc why would someone pay each month for this
He didn't even get around to talking about the dangerous mold found some of the helmets, which led to recalls of those as well XD
To be fair, those weren't the helmets of the power armor edition, but normal merch helmets... so there was even more of them that had to be recalled :P
I think that happened after he made the video, because those helmets were a separate merch sale.
@@TheRealLeeisHere Probably also because that was one of the few things about the FO76 mess that really wasn't Bethesda's fault. The mold was picked up at the retailer's storage site, after Bethesda had already handed them off to be sold.
That only applied to the Nuka Cola version of the helmet sold by Gamestop. This one had absolutely nothing to do with Bethesda, though it's not a good look. Then again, Bethesda didn't make the Nuka Dark but happily signed off on that BS
@@TheRealLeeisHere frankly he should have made a part 2
It always astounded me that everything wrong with modern gaming was distilled into this one single release
Yes! Every fuck up reminded me of another game that messed up in a big way. Fallout 76 said, “hold my beer” and did it all.
ruining the gaming industry 100% speedrun
No man's sky?
@UCgt7pfH2OT0b9xBJ_jbHBtA It was a joke my dude. Besides, Fallout 76 has been steadily recovering ever since. You want a game that actually encompasses all the problems of the industry, look at Anthem, the game that they released and then abandoned.
@@lego007guym8 No Man's sky you only had to pay for once.
A proper sequel to this would be the engoodening of No man's sky. Pls that next!
This channel already did that video, months ago.
@@MaliciousGrim05 they did fall of 76 before but they did it again with different people so why not.
@@MaliciousGrim05 they did it with kit who did both 76 n NMS, so why not with these two? I like their input as well and the points they brought up at the end of vid is exactly the NMS vid does, so it'll be perfect for them to react to.
This is a profound idea for channels to get more react vids out of good to react to content.
but it's still shit
28:00 "You would expect it to be a couple of dollars"
No, you would expect it to be free and ingame drop. Because we are talking about b2p game. Not f2p one. When I pay my money to play the game, I expect all the content in the game to be inside without any extra. ESPECIALLY if we are talking about initial price of this piece of shit (60$).
Plus there's an immediate tangible value in something that took time and effort rather than a credit card.
MMO's can do this very well.
Remember, this is the same company that tried to sell us an "expasion"...to put armor on a HORSE.
yeah, they went from Paid Mods, to full on skim-down of content to make you PAY for the content. I mean just buy one item and you've more or less paid for the game itself if you somehow got it for hella cheap.
@@i_i_hope_i_i Overwatch does the exact same thing you just described about GTA5 Online and isn't nearly as grindy
@@Roxasxion1314 Overwatch (the first one) cosmetics were nearly all free in some way. Some are just around for a limited time but it's still possible to get them without paying. I've played a lot and nearly everything I want I have, and didn't pay anything extra. Overwatch 2 is a different story however because it's now free to play, most items are locked out without payments and the grind times are now stupidly long. Some people calculated you can only get like 1/10th of the items you used to get during the same amount of time playing OW1.
27:35 Unfortunately I'm sure there's an aggravating amount of people who buy that in-game shit. There's a reason such a system (albeit usually reserved for free to play games) has been a major component in videos for a decade or longer.
Those customers are called "whales". No need to worry if 1000 customers don't spend a cent, you got that 1 whale who will purchase 1000 dollars worth of in-game store items.
Ultimate Team, the microtransaction shop for all EA sports titles, brings in 30% of revenue OF THE ENTIRE EA. Pretty much one of the biggest western gaming giants, and 1/3rd of their entire income is tied to one microtransaction service for one series of games.
@@MeIoTheYellow I remember like 10(?) years ago chatting with friends about the harder, more grindy shit you had to do in that years NHL game to get all the stat unlocks for online, and then this one guy is just casually like "Huh? Oh, I just bought all that shit." We added it up, and it was like 60 bucks or more to get it all! I know that's small potatoes compared to EA's more current bullshit(those online fantasy league card things they do), but still. It's like, dude, you just bought the game twice for no fucking reason, and you can get like half those unlocks in like an hour or so if you set it up right.
But yea, all about the whales, man. Just get that one idiot to press the 'Pay All' button and the system works.
It doesn't even matter if a very small amount of ppl buy it or barely anyone buys it. It's super cheap and easy to do. It also gives ppl who are done their parts something to do without just firing them. In the past, they used to just give all those items and cosmetics in-game. All-in-all it made games steadily worse over the years even when it's just cosmetics.
"Why release games when they're not ready?"
No Man's Sky (and I think Cyberpunk 2077) and other studio-based games have publishers, and part of the publishing contract usually involves releasing on schedule, with some wiggle room for major setbacks but otherwise it could be seen as a breach of contract. So the only manageable solution is to have a somewhat stable build released and then patch it later on.
Not the case for Bethesda though, it's self-published so the only reason to rush would be chasing the trend of the survival game genre.
CDPR publishes their own stuff, so that wouldn't apply to cyberpunk. It was clearly rushed to make it before Christmas.
I mean, with Cyberpunk they said they would “release it when it was ready”, as we all know, they did the exact opposite of those words
@@megamask3158 but the reason for that Was that the Investors were pissed about the delay and kinda for forced them
Well, Bethesda also has Zenimax in their necks. So there's that.
I don't know how much of the perceived incompetence and fuckups of Bethesda are actually due to Zeni. Maybe some. Maybe all. Maybe nothing.
@@Asrashas I think you got a point, hope that Microsoft will continue improving 76 and that the Pitt will be worth the wait...
Oh, finally! They're covering the Internet Historian's video on the mess that is Fallout 76!
There is already another 76 video with another Reactor
We were really excited to get to it!
Games actually gotten better
@@lego007guym8 I can attest to that. It’s definitely less buggy and more playable (still some things here and there in typical Fallout and Bethesda fashion which we all know) and has more worth to it. Will still forever have that scare of one of the worst videogame launches ever though. That will not go away and I will forever hold Bethesda to that regardless
@@rarinrecruit3150 Have they fixed the dev room thing?
Fun Fact: Internet Historian saying "Lightwood laminate" has been remixed into a full song, and it's actually really good
I Need the sauce for my spagett
@@vittoriosandoni7064 I believe I found it, the remix I found was made by H4ME
I got ya'll, and honestly, it does kinda slap
ua-cam.com/video/odhE6_FEREA/v-deo.html
When you start with an old engine that's not even designed for muti-player, then the whole game is going to be fundamentally broken.
and said engine so struggling before this
27:45 They are called Whales and they are mostly talked about on mobile gaming, but they exist elsewhere. They buy A LOT of these macrotransactions.
31:35 iirc, Cyberpunk was originally third person and had a different lead and dev team before but it was a small team while the main team worked on TW3. While the teaser was showed on 2013, full development haven't actually started until after TW3 or a year or so afterwards. By then, a lot of original materials for the one from 2013+ was scrapped and new leads were put in who had a completely different vision. Sometimes it's not even the publisher, it's the developers. For example EA and Anthem. EA gave Bioware like years of development for it, but Bioware literally had no clue as to what the game should be and were in pre-production for a majority of development. They were even going to remove the flying, which was the only good thing about Anthem, until an EA exec saw the feature and wanted it to stay.
It's good to see that your reactors get to react to contents that are already reacted - giving everyone a chance to experience it all.
Games like Fallout 76 is just the perfect example of why microtransactions have ruined video games. Team Fortress 2 is pretty much the FPS game that started the trend of microtransactions and was able to pull it off better than most games today by implementing a working economy for players. Keep in mind this game came out in 2007.
Bethesda was the original sin.
Did you forget of the infamous Golden Horse Armor?
Best video Internet Historian has made so far, I've watched this video sooo many times!
I recomend reacting to tts if the emperor had a text to speech device
YES THIS
Depends on how familiar they are with the Warhammer 40k universe. Emperor TTS has a lot of jokes/references tied to the lore and a number of them aren't things you'll understand just from watching a few 40k overview videos. Perhaps the first couple of videos in the series, but anything beyond that they really start digging deeper into the lore to keep the jokes rolling.
they'd need somone with some 40k knowledge
Perhaps, that could be entertaining.
@@EvilBakaCat Kit seems somewhat familiar with 40k
I love how everyone's eyes go wide when the Duffle Kurfluffle part comes up
At the start you guys were laughing and found it hilarious. But i love how by the end you were just appalled lol
One thing I love about the whole debacle was that for once, gamers and game journalists united as one.
9:10
That actually happend but they took it down quite quickly because someone in the PR-department woke up and took the keyboard away from the programmer intern.
At the end of the video:
“We’ll shut up now”
NO! Keep going! Preach on, brothers!
28:25 There used to be missions in-game that would let you get atoms without having to spend exorbitant amounts of real-life money to get them.
well my "friend" bought the 18$ paint job for power armor, he thought it was the best spend he ever made on the game cause it's "immersive"
we talk less lately
but again he also thinks anthem was the best game ever when the game came out....
let's just say we only talk if he initiates convo first. not the other way around
LOL "buying this item which you CANT see in first person (the main way to play modern fallout games) makes it more immersive" lol wtf
I'd love to see you guys do Internet Historian's Engoodening of No Mans Sky and The Cost of Concordia if you haven't already, those are both really good videos that also shed some light on the situations that a lot of people might not know
ur right, this is my favorite channel on youtube
Michael and Zach, now you’ve mentioned no man’s sky you just have to check out internet historian’s video on it, i know Kit already reacted to it but i would love to hear you guys opinions on it, also great reaction as always :)
33:10 - the No Man's Sky fiasco, as IH talks about in that video, was largely the result of a small potatoes indie studio with an inexperienced director getting launched into the spotlight prematurely and being forced to overpromise more than he could deliver - it was bad judgement, but the consensus is that he came by that mistake honestly and has worked diligently to improve the game ever since. Fallout 76 and Cyberpunk had no excuse - they saw the No Man's Sky fiasco, and rather than treating it as a cautionary tale, decided to do the same anyway in the name of fast and easy profit - they both rushed a buggy mess to market to hit an arbitrary deadline, and paid for it in both money and reputation.
One thing he didn't touch on was that a number of people discovered that the helmet that was included in the Power Armor Kit was infested with mold; my memory's a little fuzzy on it, but I think a number of them were recalled as a result.
wasn't the power armor bindle but a gamestop buy
Finally the Magnum Opus of internet historian reaction and the video that made me subscribe him
You are back
Crowbcat's video on cyberpunk overprice and undersell not only encapsulates all of the bugs, but also addresses some of the promises and lies over time, its really interesting and entertaining ,hoping to see a reaction that that video
There is actually a reason (beyond greed and laziness) that gaming corporations don't do what you described; temporarily taking poor profits, or even going red, for the sake of releasing a finished product, and it has to do with US law.
Basically, corporations have a legal obligation to _exclusively_ act to the direct benefit of shareholders. Doing anything else would be illegal.
They can't take moral stances nor can they consider the wellbeing of their fanbase or their reputation, unless one of the above happens to align with the shareholders direct, on-paper benefit.
Things like long-term returns from a better reputation don't count, because it's still a monetary loss in the present time.
So they NEED those immediate profits from pre-orders in order to present quarterly profits on paper.
I'm not justifying their actions; they STILL should delay games to make them properly despite all of that, I'm just pointing out that there's more behind the scenes than corporations just being evil for the sheer sake of being evil.
The only potential way to stop it would be for preorders to somehow stop providing enough money to be viable, forcing them to return to the old way of things, where games HAD to be good upon release or else they would flop.
That's never going to happen, though, unless something REALLY radical happens to force it, like a presidential executive order outright banning all preordering for digital media.
From the perspective of skins and such 18 dollars for a skin usually entails things like unique animations color schemes and such or unique cosmetics not just a simple recolor. At best a simple recolor of the same armor is like a couple bucks.
The thing about actors is... are they really showing their emotions?
I mean they are really good actors u know?
The best
Who knew Elijah wood and john krasinski were fans of internet historian
Its worth mentioning (dont recall if this was in the game in its release) that u can gain currency to spend in the atomic shop by doing weekly misions and other kind of world missions that can be archived once, i havent spent no money to buy atomic points but i have always been able to buy everything i like in cosmetics.
Why would you play that boring game though?
@@sta1nless it was fun to me.
I remember on launch day by default your mic would be always on in proximity chat and no way to turn on push to talk. Ill never forget watching the opening cutscene whilst hearing multiple 13 year olds screaming obscenities.
27:35
They only need one sale to make a 100% profit.
The items are just code, they don't cost anything to make or to distribute. It doesn't cost them anything to put whatever they want on the pricetag because they can change it in five blank seconds if they want to.
The Backlash was 4 times of Fallout 4
As I’m watching this, at exactly 13:43 in my mind I’m like “Oh it’s gets so so much worse”🤣
The Engoodening of No Man's Sky is a great one to watch next!
If you bought FO:76 at launch, i’d recommend Re-downloading it, it’s actually quite good now.
Hey, remember that time around, what 2015 when Steam tried to monetize Skyrim mods on the platform to offer a cash incentive to modders to privatize their content for pay? Turns out that was Bethesda's idea that they went to Valve with to push out onto Steam as an experiment that failed inside of a week and was canceled because of backlash, and Bethesda was glad to let Valve/Steam take the blame for seeming like they were trying to be greedy when it was all Bethesda's plan to collect money from it in the first place. They then went ahead and made the Creator's Club, which was their own version of the same thing but this time proprietary and in-house so they could force integration into their products so you couldn't opt out without simply not purchasing/playing their titles. And how's that worked for them?
Oh, everyone's bootlegged literally every piece of content made through CC by making superior versions available for free, understood. Bethesda pioneered trashy DLC schemes with Horse Armour and all that shit in Oblivion, it utterly crushes me that TES is one of my favourite series because Bethesda can go fuck themselves and die. Bethesda, Zenimax, whoever the fuck it is over there making the financial decisions for them would be right at home in Activision, but I hope they find a home in a pine box instead, or even better, a shallow unmarked pit in some backwood where their remains will be found by a jogger three years later.
As long as big publicly traded game companies are answering to Short Term speculators that still call themselves "investors", this is what we'll deal with. Remember, it's those "investors" that are the customers, they are selling them the game buyers as the product.
Todd Howard lost his privilege to wear that cool Jacket in public after the launch of 76, if starfield is good he can regain cool jacket privileges
lmfao
Since you guys mentioned No Man's Sky in this video... you really should check out "The Engoodening Of No Mans Sky" by Internet historian. It's essentially the same concept as this video but about NMS. And much more interesting in my opinion
Hate to break it to you, but they already did, though by different reactor.
unlike fallout 76 though, the devs actually give a shit and tried to improve the game without adding microtransactions or pay to win.
@@charityquill4965 yeah and people Will always hate something even when they Redemption themself like no man sky lot people Don know it ready fix all bug and added new Feature in game
When internet historian starts listing off the bugs, and their faces start portraying ever deepening levels of shock and disappointment...
That's why I watch reaction videos.
A little detail not mentioned in the video. The pre-order helmet was actually hazardous.
Companies like EA, Bethesda, Ubisoft, and a few more have successfully convinced me to ignore all AAA releases. I played mostly AA and indie games because they actually care. It means I have nothing hit fun when playing games and it’s awesome
Even worse being that a bunch of other problems and complaints for the game surfaced after that video came out.
34:00 you know what the worst thing about that day one patch is come to think about it?
So as we learned in this video Fallout 76 didn't have a hard copy right. They were simply download codes... then why the fuck didn't they just release the already patched version for the download?!
If a company presses a bunch of hard copies and later finds out about a bunch of bugs and releases a day one patch that is one thing. The discs are already pressed and it would be a waste of money and resources to press new ones so patching on day one is fine. But when you have a goddamn digital copy only game... why the fuck isn't the digital version you download the already patched version?!
Yo! I started watching this at 76% battery!
I buy power armor skins from atomic shop and they are usually 1200atoms up to 2500atoms
I love these guys. They should react to The Cost of Concordia
You like these guys ? They can't keep their mouth shut for more than 5 seconds.
@@garbageday587 thats also true. Kinda annoying. Idk I like their vibes
I've bought stuff on the atomic shop, but instead of wasting my money me and my sister spent hours grinding in the game to complete daily or weekly quests for the atoms
btw cd project red got pushed to release way too early since marketing said: do it you fuck release in 7 months instead of in 4 years chop chop pick up the tempo
Anyone know how to fix the void problem? A couple of my xbone s games are plagued with it, love the channel. 😀
I do like that there doing the first time reactions
I don't know why people were so surprised with Bethesda's focus on money, they were always like that.
They were some of the first to include dumb-DLC/microtransactions with that Horse Armor for Oblivion.
4:30 "Get it? It's funny because I'm parroting him."
This is why I'd rather eat my money than give it to Bethesda.
Skyrim is the only product I have from Bethesda, and it will be probably the only one.
(Videogames where Bethesda co-oped with other studios doesn't count.)
And that is the video I show to everyone who asks me why I will never ever again buy any product from Bethesda.
Ngl i like both version
One thing I don't understand about microtransaction stores like that is why they are so expensive for so little? Like if they made their shit cost AT MOST 5 dollars, alot more people would be like "Sure, thats not too much I'll buy" and it'd add up with way less backlash....but I guess excessive greed is trendy in the gaming industry these days
I actually spent a bunch of money on CS:GO over the years I've been playing it. But you can actually sell the skins you get there for real money, so it makes a bit more sense than just buying cosmetics that you can't resell at all. I'll only buy cosmetics for games I really like and where I want to support the developer.
I remember watching the reveal live and unfortunately buying the collectors edition
Sad to say, this is only the tip of the iceberg. With all the stuff that's happened since then, Internet Historian could easily make another 2 videos of this length and quality. Some wonderful highlights include, like he mentioned, breaking their promise of "cosmetic only" microtransactions in the Atomic Shop (including stuff they deliberately cut out of the base game), the infamous hack where people employing it could literally rob EVERYTHING from player inventories from miles away, hackers being able to spawn in assets from Fallout 4 (which led to a very interesting scene of the Prydwen hovering in the skies), and of course, the $100 a year subscription service Fallout First (which promised a bunch of stuff that they claimed was impossible to do, and released with broken functionality like the scrapbox literally eating the scrap you put in there instead of storing it). Hell, they didn't even manage to secure the website domain, so someone bought it and turned the site into a relentless savaging of the business model.
Also, yes, people really are buying stuff from the microtransaction store. Whether they're gullible, just plain stupid, or are being psychologically manipulated by the practices.
One final tidbit he didn't mention; That Christmas Emote bundle wasn't even new emotes. It used the same emotes as the normal ones, but all that changed is that the little GIF images above the character were Christmas themed. You were literally paying $12 for some Christmas themed GIF skins
LoL You guys need to react to his Tumblr vs 4chan video
As far as in game purchases go, like with the atomic shop, my guess is the majority of the people spending money on it are children who have access to their parents credit card. Children also tend to be the most easily persuaded by "loot packages" and other in-game gambling and hence the reason why there's controversy around it. Some countries have made them illegal because it targets kids.
My friend still has fallout 1st and tries desperately to defend the game whenever i talk shit about it in a group call
I bought fo76 on sale for $15 like a month ago and it's honestly not awful. Way better than what I saw from people playing at launch but I wouldn't pay for fo1st currently, maybe when worlds comes out just so I can mess around with private world settings for a month.
Regardless of the quality of the game your friend is allowed to like it. Super fuckin' petty to go off elsewhere and talk shit about someone liking something when they aren't hurting anyone.
This was a case where things got so bad. It actually started helping them imo. People pretty much agreed that the game itself was boring and broken. That is the kind of talk that hurts sales. You know what doesn't? Canvas bag shenanigans. Scam and possibly scamola linked to the 2 to 3 hundred dollar version of the game. Bad optics? Yes. Hurt sales? Doubt full. They did manage to shift some of the spotlight away from the game itself.
Do they buy it, yes, yes,yes... (just a warning, if you go down that rabbit hole of what people will spend and what companies will charge, and not just Fallout 76 and not just Bethesda, you will get angry and never look like video games again.... for me it's like the first time as a child I learned of pollution and animal extinction due to human activity, you can never unsee or unlearn it)
I will say...while this game has a goddamn terrible launch, it's gotten way better. The Spring 2020 free DLC that basically brought back the NPCs and factions systems everyone was asking for...the bug fixes and customization updates...It's much more playable now, despite the fact that I have put in much less time than former games.
Honestly Cyberpunk wasnt this bad. Cyberpunk was bad due to incompetence. This was incompetence + a boatload of malicious modern gaming industry practices that backfired.
Its kinda like the different between being drunk as fuck and accidentally bodying someone with my bike... and doing the same thing but coming back sober the next day to beat the shit out of the person.
13:47
Customer protection laws de facto don't exist for software. Selling games is more profitable then drugs, sex slavery, illegal organ trade and international arms market combined.
wtf was that 14:00 😂😂😂
These guys have to watch the Engoodening of No Man's Sky
I bought the game and I was of the lucky few that got no problems with it
Rockstar has definitely made a lot more money because of online microtransactions, but they still broke 1 Billion dollars in sales even before Online was up and running. That's impressive and also very much deserved imo. GTA V campaign was and still is GREAT!!
Enough people (or as they're referred to by gaming companies, "whales") buy shit to make it worth it. A hundred people don't, three people make minor purchases, and one dude makes several thousand dollars worth of extras. That one dude just made it all worth it.
Well, cyberpunk can be blamed on the players for rushing it then bad mouthing them for delaying it to fix it, cdpr are very competent developers
Attacking New Vegas, 3 and 4 was going a bit far in my opinion. Those games are independent from 76, with New Vegas being made by Obsidian.
They should have had a whose photo and bio is better competition.
Nice
The game is pretty good, I reinstall it every few months and it's always getting better.
Nah
Bethesda went in with no lube lmao. Peeps who defend it and are saying it’s gotten better congrats they’re finally using lube on ya. Also The whales would buy anything to flex on the ones who grind.
I only spend in game currency if they give it to u through rewards leveling or anniversary days if I'm really desperate for something I'll spend money if it's on sale
4:52 the 3 hour long glitch video has SEQUEL(s)!!!!...... as in like 5............. and likely more now too......
The rum bottle video is still youtube I think. That dislike bar is fucking HOT!
when it comes to the atomic shop, you CAN earn Atoms from just playing the game. not many though, i've never payed for Atoms but i got a few things i wanted. and these days they give away free items from the shop from time to time.
@@dacomputernerd4096 nah, it was always there. these days they have a season system like fortnite. and at certain ranks they give you a few Atoms. about 150 at a time. barely enough to get anything good even at the end of the season though.
32:20 All Hype, No Game. 😂 Never forgive Bethesda for Fallout 76.
I bought things from the atom shop only because I was forced to however I never bought those cloths and emotes I only accepted the free giveaway ones I bought building items and decorations honestly I love building things to near pre war standards in Fallout 4 and 76 but sadly the floors and fridge and Responders flags where in the shop luckily I had Micro credits from a previous need to purchase DLC so I did not spend my money first hand but it still infuriated me that a normal fridge and floor along with Faction Flags cost money.
It was the worst $60 I’ve ever spent on a game.
I had bought fallout first for a year in a misguided decision. Lots of atoms tossed at crappy items
i know somebody that sunk a grand into valorant
I was in the beta i even have a real disk.
Show these two the SWTOR cinematic trailers
Awsome
I'm very late but idk if the reactors know this or some of the ppl watching this but yeah the game was not on steam at the time of that video only on the bethesda launcher but now it's on steam epic only why would you pay 55 cad$ on steam for this game or 80 cad$ on steam for the steel dawn deluxe thing + the premier club that gave offline worlds that were just old online worlds that can be already looted, also an stash that was supposed to be working in both offline/online but when you put an object like in offline and gone into online it would just eat your items forever (idk if they fixed that) some youtubers just bought it for the Fallout New Vegas costume and for fun bc why would someone pay each month for this
Do people actually buy that?
Stupid people: yes of course
i will for ever say, "fall out 70 shit, bethesda biggest shit yet" by god it was exciting!
"Thats not real...." Oh it was.... it was. "stahp pre ordering games...." A fool and his money are easily parted.