Been using this attack for a couple weeks. Super OP. I use the frozen arrow and healer puppets for my AQ. I'm considering ditching a rage for another jump, but most bases, it's not an issue.
I use something similar at TH14. The problem is that with all your heroes up, it becomes kinda too easy, kinda boring because you are basically just waiting to 3* everything. No drama. You just stomp through the base, collect your resources, and wait a long time for the next. I don't take a jump. It isn't needed at low levels. I take invis to better place my fireball. I can see this changing by 16, but with a flame flinger at 14, it is going to be likely that the attacker takes out most of the defenses capable of causing a 2* fail. I use spiky ball and Rocket spear, so I kinda clear out anything without needing to get through walls. Biggest question is to target CC or EA first. Tossed you a Creator Code as a thanks for getting this attack up. I love it....maybe you can compare this to attacks with more placement effort on Fireball to compare spells on it.
Just maxed out my fireball. Been playing around with mass druids, but want to try out the super witches. I find walls are very troublesome with ground attacks without RR.
I discovered your channel like a week ago and its already my favourite for learning new strategies. Keep it up. Also to ansqer your live or recorded question, I definitely prefer the live attacks, I will the commentary on those is more natural and its fun to see the goof ups that happen during attack.
I'm using basically this army, but I swapped out 2 druids for 4 bowlers and another Super Wall Breaker. Sending bowlers behind the super witches. Then, I take 2 druids and 3 bowlers in CC, so they can support the Queen when the Barracks breaks. Seems to work very well so far.
I've been using Fireball Super Witches before the druid update. Haven't used druids yet since they're currently Level 2 (3 days till level 3). Tried this army for the first time and I did TERRIBLE. Forgot to switch the pets around and Warden died right after fireball (but still got mega value). Placed my Queen and Barracks in a bad spot, so instead of funnelling, they became part of the main army. King died early, but RC came in clutch. STILL got the triple in the end 😅
@@BlueprintCoC Haha yeah I was being silly. It's definitely different. I was used to guiding the Healers from the warden walk over to the main army, but they always eventually go down to air defenses or traps. The druids don't last as long, but they give you much more healing per housing space, and the bears come in clutch afterwards.
I’ll try! I did see the army he’s using yesterday, it’s very similar to my army (I showed it yesterday and a few times in June) so wasn’t in a rush to hit him up.
Druids are insane, I only bring 4 level 1 druids on my RR smash, my troops can basically sit in the TH poison and still come out fully healed. We might see a nerf in the healing of this troop, because you know SC doesn't want us to have fun.
I'm confused bw this strategy, double hero charge rocket loons and warden walk super loons.....I mess up warden walk sometimes so i need a safe strategy for cwl....which one should i go?
If warden walking/charging is tough then do this army. The warden walk is almost non existent and super witches are strong enough to save an attack if it goes bad.
im running this army but instead with the regular healers because druids arent max yet. i do like the healers tho, superwitch stay alive just as easy and benefit from longer healing till the end of the attack. only thing is sams and redmines since you dont have warden tome or healing tome, but getting b2b2b2b2b 320 days with it so i guess it works 😂 also, i bring an invis and skelly spell for double invis bases. warden takes out one, invisskelly trick to trigger the other so king can take it freely. its the most free type of bases
King and queen are interchangeable. Only some heavy core that I put the king in, the queen inside still better cause she has longer range than super witch. And i don't think you need poison, super witches has splash dmg, a freeze to lock cc where we want to fight them is better imo
@BlueprintCoC I played fireball super witches before druid come out with 2 super witches, and never need the poison. I already met dragon, hh, witches, even the 50 archers 🤣. At least +300 everyday but my defense not working so well.
It’s okay for this specific fireball army since you just use it on the outside, but level 20 is generally the minimum as with 2 EQ you can finish off the CC.
I love watching people let there king go to auto ability instead of using the ability early to get the damage reduction for 16 seconds. They'll let there king get 11 seconds out of gauntlet because they are afraid to use it early and get an extra 5 -7 seconds of gauntlet.
@BlueprintCoC no no no, not roasting. I just see it alot like people are lazy with there hero abilities. On the one base you failed on your king walked ahead into alot of damage and you let him go to auto, where he only starts with 40% of his health with the gauntlet reduction of 50%, but if he was 100% health the gauntlet might last it's full duration. Honestly I'm micro managing I'm sorry.
@BlueprintCoC the monolith too 4 shots on your 30% health king and knocked him down, but with max health he might have tanked 8 shots and killed the cc before the Phoenix popped. Just something to watch:)
@@BlueprintCoC you could. I've been doing that with 5 super valks and 4 roots and have been 3s a lot of bases(I'm not saying that I am able to 3s all the time but I did manage to get 5-6 3s per day). I find it very reliable as an army ever since valks and roots became a combo and this army that i created over a lot of research is something i wanna share to the community
Tomorrow we will show the Power of the Druid with Super Bowler Smash, are you loving the new troop?!
yes
Been using this attack for a couple weeks. Super OP. I use the frozen arrow and healer puppets for my AQ. I'm considering ditching a rage for another jump, but most bases, it's not an issue.
I use something similar at TH14. The problem is that with all your heroes up, it becomes kinda too easy, kinda boring because you are basically just waiting to 3* everything. No drama. You just stomp through the base, collect your resources, and wait a long time for the next.
I don't take a jump. It isn't needed at low levels. I take invis to better place my fireball. I can see this changing by 16, but with a flame flinger at 14, it is going to be likely that the attacker takes out most of the defenses capable of causing a 2* fail. I use spiky ball and Rocket spear, so I kinda clear out anything without needing to get through walls. Biggest question is to target CC or EA first.
Tossed you a Creator Code as a thanks for getting this attack up. I love it....maybe you can compare this to attacks with more placement effort on Fireball to compare spells on it.
Just maxed out my fireball. Been playing around with mass druids, but want to try out the super witches. I find walls are very troublesome with ground attacks without RR.
I discovered your channel like a week ago and its already my favourite for learning new strategies. Keep it up. Also to ansqer your live or recorded question, I definitely prefer the live attacks, I will the commentary on those is more natural and its fun to see the goof ups that happen during attack.
Glad you enjoy the channel!
I'm using basically this army, but I swapped out 2 druids for 4 bowlers and another Super Wall Breaker. Sending bowlers behind the super witches. Then, I take 2 druids and 3 bowlers in CC, so they can support the Queen when the Barracks breaks. Seems to work very well so far.
Cool army!
been using this attack for about a week love it got the rage tome to speed it now fireball and decent healers my super witches are complete
What if you drop a couple druids and replace them with root riders for the walls? Just an idea, id try it out but my fireball is still to low leveled
That could work! RR are a little unpredictable when you don’t have the eternal tome to keep them alive is all.
becoming my go to channel , thanks
I've been using Fireball Super Witches before the druid update. Haven't used druids yet since they're currently Level 2 (3 days till level 3). Tried this army for the first time and I did TERRIBLE. Forgot to switch the pets around and Warden died right after fireball (but still got mega value). Placed my Queen and Barracks in a bad spot, so instead of funnelling, they became part of the main army. King died early, but RC came in clutch. STILL got the triple in the end 😅
It’s a new troop/mechanic so it may take a couple of goes to get it right. Once you do it’s insane.
@@BlueprintCoC Haha yeah I was being silly. It's definitely different. I was used to guiding the Healers from the warden walk over to the main army, but they always eventually go down to air defenses or traps. The druids don't last as long, but they give you much more healing per housing space, and the bears come in clutch afterwards.
Saw Kazuma at the top of the leaderboard playing fireball, hero dive, super loon. Anyway to see some of those hits? Thanks hooked
I’ll try!
I did see the army he’s using yesterday, it’s very similar to my army (I showed it yesterday and a few times in June) so wasn’t in a rush to hit him up.
I love this attack. So happy to get your take on it. 100% I'm trying this after CWL.
Druids are insane, I only bring 4 level 1 druids on my RR smash, my troops can basically sit in the TH poison and still come out fully healed. We might see a nerf in the healing of this troop, because you know SC doesn't want us to have fun.
I don’t expect a nerf for a while yet.
I'm confused bw this strategy, double hero charge rocket loons and warden walk super loons.....I mess up warden walk sometimes so i need a safe strategy for cwl....which one should i go?
mass dragons with a loon blimp and rage/freeze spells is the safest meta strat
@@flochthedestroyer1907 it requires giant arrow which is level 1
If warden walking/charging is tough then do this army. The warden walk is almost non existent and super witches are strong enough to save an attack if it goes bad.
Awesome video, love it Hooked, I will max my druids asap to use this to push!
CCL big noob, you only need level 1 Druids 😘
My fireball is level 10 lol
im running this army but instead with the regular healers because druids arent max yet. i do like the healers tho, superwitch stay alive just as easy and benefit from longer healing till the end of the attack. only thing is sams and redmines since you dont have warden tome or healing tome, but getting b2b2b2b2b 320 days with it so i guess it works 😂
also, i bring an invis and skelly spell for double invis bases. warden takes out one, invisskelly trick to trigger the other so king can take it freely. its the most free type of bases
The best part of this comment is Corne failed on my base in LL 2hrs after this. 😂
Rip the b2b2b2b2b. 😘
@@BlueprintCoC 😭😭😭😭😭
King and queen are interchangeable. Only some heavy core that I put the king in, the queen inside still better cause she has longer range than super witch. And i don't think you need poison, super witches has splash dmg, a freeze to lock cc where we want to fight them is better imo
With triple ice golems I agree but there’s been a few dragon or HH CC’s in high legends league and the poison is definitely needed for them.
@BlueprintCoC I played fireball super witches before druid come out with 2 super witches, and never need the poison. I already met dragon, hh, witches, even the 50 archers 🤣. At least +300 everyday but my defense not working so well.
I watched this video last night, then this morning, I got a defense triple from someone using this exact army 😅
would this work with super bowlers ?
See the pinned comment :)
A super witch video!! Thank you, I have your creator code this month 🎉
Can I use the warden and fireball lv 17?
Sure, but boost it to 20 fast💪🏾
It’s probably doable at level 17 since the fireball never has to get crazy value but level 20 is normally the minimum for Fireball attacks.
Is level 18 fireball ok?
It’s okay for this specific fireball army since you just use it on the outside, but level 20 is generally the minimum as with 2 EQ you can finish off the CC.
I feel like every time I run this attack my king gets wrecked. He always seems to end up way ahead and away from druids
It’s definitely a possibility yea, deploy him after the super witches maybe so Big Boys can rank for him.
Yay, more fireball armies! Mine is level 1.
Sorry 😅 it’s just so much fun!
Am I the only one who got 5 one stars out of 8 attacks with this strategy? 😮
It happens! Just keep practising!
warden walk would time fail sp witch strategy
Sir July th13 war base video
Bro is a ginger and allergic to a orange scenery 😂
Very nice ❤
I love watching people let there king go to auto ability instead of using the ability early to get the damage reduction for 16 seconds. They'll let there king get 11 seconds out of gauntlet because they are afraid to use it early and get an extra 5 -7 seconds of gauntlet.
Can’t tell if you’re roasting me or just pointing out something. 😅
@BlueprintCoC no no no, not roasting. I just see it alot like people are lazy with there hero abilities. On the one base you failed on your king walked ahead into alot of damage and you let him go to auto, where he only starts with 40% of his health with the gauntlet reduction of 50%, but if he was 100% health the gauntlet might last it's full duration.
Honestly I'm micro managing I'm sorry.
You’re okay haha it’s a good point, since auto abilities came out people have gotten lazy.
@BlueprintCoC the monolith too 4 shots on your 30% health king and knocked him down, but with max health he might have tanked 8 shots and killed the cc before the Phoenix popped. Just something to watch:)
You sure you don't want to go even faster when talking about gear and pets?
Anyone doing stuff with super valkyries?
Not to my knowledge.
@@BlueprintCoC well that's kinda sad to hear. Have you guys tried it with warden nuke?
I have not, should I? 😅
@@BlueprintCoC you could. I've been doing that with 5 super valks and 4 roots and have been 3s a lot of bases(I'm not saying that I am able to 3s all the time but I did manage to get 5-6 3s per day). I find it very reliable as an army ever since valks and roots became a combo and this army that i created over a lot of research is something i wanna share to the community
Just spam it with root rider 😂
Get ninj out he is violating TOS
bro copied itzus video
Inwill.find a way to screw it up consistently
Believe in yourself.